servo/components/style/invalidation/element/restyle_hints.rs

264 lines
9.4 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! Restyle hints: an optimization to avoid unnecessarily matching selectors.
#[cfg(feature = "gecko")]
use gecko_bindings::structs::nsRestyleHint;
use traversal_flags::TraversalFlags;
bitflags! {
/// The kind of restyle we need to do for a given element.
pub flags RestyleHint: u8 {
/// Do a selector match of the element.
const RESTYLE_SELF = 1 << 0,
/// Do a selector match of the element's descendants.
const RESTYLE_DESCENDANTS = 1 << 1,
/// Recascade the current element.
const RECASCADE_SELF = 1 << 2,
/// Recascade all descendant elements.
const RECASCADE_DESCENDANTS = 1 << 3,
/// Replace the style data coming from CSS transitions without updating
/// any other style data. This hint is only processed in animation-only
/// traversal which is prior to normal traversal.
const RESTYLE_CSS_TRANSITIONS = 1 << 4,
/// Replace the style data coming from CSS animations without updating
/// any other style data. This hint is only processed in animation-only
/// traversal which is prior to normal traversal.
const RESTYLE_CSS_ANIMATIONS = 1 << 5,
/// Don't re-run selector-matching on the element, only the style
/// attribute has changed, and this change didn't have any other
/// dependencies.
const RESTYLE_STYLE_ATTRIBUTE = 1 << 6,
/// Replace the style data coming from SMIL animations without updating
/// any other style data. This hint is only processed in animation-only
/// traversal which is prior to normal traversal.
const RESTYLE_SMIL = 1 << 7,
}
}
impl RestyleHint {
/// Creates a new `RestyleHint` indicating that the current element and all
/// its descendants must be fully restyled.
pub fn restyle_subtree() -> Self {
RESTYLE_SELF | RESTYLE_DESCENDANTS
}
/// Creates a new `RestyleHint` indicating that the current element and all
/// its descendants must be recascaded.
pub fn recascade_subtree() -> Self {
RECASCADE_SELF | RECASCADE_DESCENDANTS
}
/// Returns whether this hint invalidates the element and all its
/// descendants.
pub fn contains_subtree(&self) -> bool {
self.contains(RESTYLE_SELF | RESTYLE_DESCENDANTS)
}
/// Returns whether we need to restyle this element.
pub fn has_non_animation_invalidations(&self) -> bool {
self.intersects(
RESTYLE_SELF |
RECASCADE_SELF |
(Self::replacements() & !Self::for_animations())
)
}
/// Propagates this restyle hint to a child element.
pub fn propagate(&mut self, traversal_flags: &TraversalFlags) -> Self {
use std::mem;
// In the middle of an animation only restyle, we don't need to
// propagate any restyle hints, and we need to remove ourselves.
if traversal_flags.for_animation_only() {
self.remove_animation_hints();
return Self::empty();
}
debug_assert!(!self.has_animation_hint(),
"There should not be any animation restyle hints \
during normal traversal");
// Else we should clear ourselves, and return the propagated hint.
mem::replace(self, Self::empty())
.propagate_for_non_animation_restyle()
}
/// Returns a new `CascadeHint` appropriate for children of the current
/// element.
fn propagate_for_non_animation_restyle(&self) -> Self {
if self.contains(RESTYLE_DESCENDANTS) {
return Self::restyle_subtree()
}
if self.contains(RECASCADE_DESCENDANTS) {
return Self::recascade_subtree()
}
Self::empty()
}
/// Creates a new `RestyleHint` that indicates the element must be
/// recascaded.
pub fn recascade_self() -> Self {
RECASCADE_SELF
}
/// Returns a hint that contains all the replacement hints.
pub fn replacements() -> Self {
RESTYLE_STYLE_ATTRIBUTE | Self::for_animations()
}
/// The replacements for the animation cascade levels.
#[inline]
pub fn for_animations() -> Self {
RESTYLE_SMIL | RESTYLE_CSS_ANIMATIONS | RESTYLE_CSS_TRANSITIONS
}
/// Returns whether the hint specifies that the currently element must be
/// recascaded.
pub fn has_recascade_self(&self) -> bool {
self.contains(RECASCADE_SELF)
}
/// Returns whether the hint specifies that an animation cascade level must
/// be replaced.
#[inline]
pub fn has_animation_hint(&self) -> bool {
self.intersects(Self::for_animations())
}
/// Returns whether the hint specifies that an animation cascade level must
/// be replaced.
#[inline]
pub fn has_animation_hint_or_recascade(&self) -> bool {
self.intersects(Self::for_animations() | RECASCADE_SELF)
}
/// Returns whether the hint specifies some restyle work other than an
/// animation cascade level replacement.
#[inline]
pub fn has_non_animation_hint(&self) -> bool {
!(*self & !Self::for_animations()).is_empty()
}
/// Returns whether the hint specifies that selector matching must be re-run
/// for the element.
#[inline]
pub fn match_self(&self) -> bool {
self.intersects(RESTYLE_SELF)
}
/// Returns whether the hint specifies that some cascade levels must be
/// replaced.
#[inline]
pub fn has_replacements(&self) -> bool {
self.intersects(Self::replacements())
}
/// Removes all of the animation-related hints.
#[inline]
pub fn remove_animation_hints(&mut self) {
self.remove(Self::for_animations());
// While RECASCADE_SELF is not animation-specific, we only ever add and
// process it during traversal. If we are here, removing animation
// hints, then we are in an animation-only traversal, and we know that
// any RECASCADE_SELF flag must have been set due to changes in
// inherited values after restyling for animations, and thus we want to
// remove it so that we don't later try to restyle the element during a
// normal restyle. (We could have separate RECASCADE_SELF_NORMAL and
// RECASCADE_SELF_ANIMATIONS flags to make it clear, but this isn't
// currently necessary.)
self.remove(RECASCADE_SELF);
}
}
impl Default for RestyleHint {
fn default() -> Self {
Self::empty()
}
}
#[cfg(feature = "gecko")]
impl From<nsRestyleHint> for RestyleHint {
fn from(mut raw: nsRestyleHint) -> Self {
use gecko_bindings::structs::nsRestyleHint_eRestyle_Force as eRestyle_Force;
use gecko_bindings::structs::nsRestyleHint_eRestyle_ForceDescendants as eRestyle_ForceDescendants;
use gecko_bindings::structs::nsRestyleHint_eRestyle_LaterSiblings as eRestyle_LaterSiblings;
use gecko_bindings::structs::nsRestyleHint_eRestyle_Self as eRestyle_Self;
use gecko_bindings::structs::nsRestyleHint_eRestyle_SomeDescendants as eRestyle_SomeDescendants;
use gecko_bindings::structs::nsRestyleHint_eRestyle_Subtree as eRestyle_Subtree;
let mut hint = RestyleHint::empty();
debug_assert!(raw.0 & eRestyle_LaterSiblings.0 == 0,
"Handle later siblings manually if necessary plz.");
if (raw.0 & (eRestyle_Self.0 | eRestyle_Subtree.0)) != 0 {
raw.0 &= !eRestyle_Self.0;
hint.insert(RESTYLE_SELF);
}
if (raw.0 & (eRestyle_Subtree.0 | eRestyle_SomeDescendants.0)) != 0 {
raw.0 &= !eRestyle_Subtree.0;
raw.0 &= !eRestyle_SomeDescendants.0;
hint.insert(RESTYLE_DESCENDANTS);
}
if (raw.0 & (eRestyle_ForceDescendants.0 | eRestyle_Force.0)) != 0 {
raw.0 &= !eRestyle_Force.0;
hint.insert(RECASCADE_SELF);
}
if (raw.0 & eRestyle_ForceDescendants.0) != 0 {
raw.0 &= !eRestyle_ForceDescendants.0;
hint.insert(RECASCADE_DESCENDANTS);
}
hint.insert(RestyleHint::from_bits_truncate(raw.0 as u8));
hint
}
}
#[cfg(feature = "servo")]
impl ::heapsize::HeapSizeOf for RestyleHint {
fn heap_size_of_children(&self) -> usize { 0 }
}
/// Asserts that all replacement hints have a matching nsRestyleHint value.
#[cfg(feature = "gecko")]
#[inline]
pub fn assert_restyle_hints_match() {
use gecko_bindings::structs;
macro_rules! check_restyle_hints {
( $( $a:ident => $b:ident ),*, ) => {
if cfg!(debug_assertions) {
let mut replacements = RestyleHint::replacements();
$(
assert_eq!(structs::$a.0 as usize, $b.bits() as usize, stringify!($b));
replacements.remove($b);
)*
assert_eq!(replacements, RestyleHint::empty(),
"all RestyleHint replacement bits should have an \
assertion");
}
}
}
check_restyle_hints! {
nsRestyleHint_eRestyle_CSSTransitions => RESTYLE_CSS_TRANSITIONS,
nsRestyleHint_eRestyle_CSSAnimations => RESTYLE_CSS_ANIMATIONS,
nsRestyleHint_eRestyle_StyleAttribute => RESTYLE_STYLE_ATTRIBUTE,
nsRestyleHint_eRestyle_StyleAttribute_Animations => RESTYLE_SMIL,
}
}