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76 lines
2.4 KiB
Rust
76 lines
2.4 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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use canvas_traits::webgl::WebGLVertexArrayId;
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use dom::bindings::codegen::Bindings::WebGLVertexArrayObjectOESBinding;
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use dom::bindings::reflector::{DomObject, reflect_dom_object};
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use dom::bindings::root::{DomRoot, MutNullableDom};
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use dom::webglbuffer::WebGLBuffer;
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use dom::webglobject::WebGLObject;
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use dom::webglrenderingcontext::{VertexAttribs, WebGLRenderingContext};
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use dom_struct::dom_struct;
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use std::cell::Cell;
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#[dom_struct]
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pub struct WebGLVertexArrayObjectOES {
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webgl_object_: WebGLObject,
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id: WebGLVertexArrayId,
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ever_bound: Cell<bool>,
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is_deleted: Cell<bool>,
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vertex_attribs: VertexAttribs,
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bound_buffer_element_array: MutNullableDom<WebGLBuffer>,
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}
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impl WebGLVertexArrayObjectOES {
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fn new_inherited(context: &WebGLRenderingContext, id: WebGLVertexArrayId) -> Self {
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Self {
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webgl_object_: WebGLObject::new_inherited(context),
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id: id,
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ever_bound: Cell::new(false),
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is_deleted: Cell::new(false),
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vertex_attribs: VertexAttribs::new(context.limits().max_vertex_attribs),
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bound_buffer_element_array: MutNullableDom::new(None),
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}
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}
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pub fn new(context: &WebGLRenderingContext, id: WebGLVertexArrayId) -> DomRoot<Self> {
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reflect_dom_object(
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Box::new(WebGLVertexArrayObjectOES::new_inherited(context, id)),
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&*context.global(),
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WebGLVertexArrayObjectOESBinding::Wrap,
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)
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}
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pub fn vertex_attribs(&self) -> &VertexAttribs {
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&self.vertex_attribs
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}
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pub fn id(&self) -> WebGLVertexArrayId {
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self.id
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}
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pub fn is_deleted(&self) -> bool {
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self.is_deleted.get()
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}
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pub fn set_deleted(&self) {
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self.is_deleted.set(true)
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}
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pub fn ever_bound(&self) -> bool {
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return self.ever_bound.get()
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}
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pub fn set_ever_bound(&self) {
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self.ever_bound.set(true);
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}
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pub fn bound_buffer_element_array(&self) -> Option<DomRoot<WebGLBuffer>> {
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self.bound_buffer_element_array.get()
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}
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pub fn set_bound_buffer_element_array(&self, buffer: Option<&WebGLBuffer>) {
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self.bound_buffer_element_array.set(buffer);
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}
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}
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