servo/components/script/dom/xrwebgllayer.rs
2023-05-31 23:03:32 -04:00

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use crate::dom::bindings::codegen::Bindings::WebGL2RenderingContextBinding::WebGL2RenderingContextConstants as constants;
use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextMethods;
use crate::dom::bindings::codegen::Bindings::XRWebGLLayerBinding::XRWebGLLayerInit;
use crate::dom::bindings::codegen::Bindings::XRWebGLLayerBinding::XRWebGLLayerMethods;
use crate::dom::bindings::codegen::Bindings::XRWebGLLayerBinding::XRWebGLRenderingContext;
use crate::dom::bindings::error::Error;
use crate::dom::bindings::error::Fallible;
use crate::dom::bindings::inheritance::Castable;
use crate::dom::bindings::reflector::{reflect_dom_object_with_proto, DomObject};
use crate::dom::bindings::root::{Dom, DomRoot};
use crate::dom::globalscope::GlobalScope;
use crate::dom::webglframebuffer::WebGLFramebuffer;
use crate::dom::webglobject::WebGLObject;
use crate::dom::webglrenderingcontext::WebGLRenderingContext;
use crate::dom::webgltexture::WebGLTexture;
use crate::dom::window::Window;
use crate::dom::xrframe::XRFrame;
use crate::dom::xrlayer::XRLayer;
use crate::dom::xrsession::XRSession;
use crate::dom::xrview::XRView;
use crate::dom::xrviewport::XRViewport;
use canvas_traits::webgl::WebGLCommand;
use canvas_traits::webgl::WebGLContextId;
use canvas_traits::webgl::WebGLTextureId;
use dom_struct::dom_struct;
use euclid::{Rect, Size2D};
use js::rust::HandleObject;
use std::convert::TryInto;
use webxr_api::ContextId as WebXRContextId;
use webxr_api::LayerId;
use webxr_api::LayerInit;
use webxr_api::Viewport;
impl<'a> From<&'a XRWebGLLayerInit> for LayerInit {
fn from(init: &'a XRWebGLLayerInit) -> LayerInit {
LayerInit::WebGLLayer {
alpha: init.alpha,
antialias: init.antialias,
depth: init.depth,
stencil: init.stencil,
framebuffer_scale_factor: *init.framebufferScaleFactor as f32,
ignore_depth_values: init.ignoreDepthValues,
}
}
}
#[dom_struct]
pub struct XRWebGLLayer {
xr_layer: XRLayer,
antialias: bool,
depth: bool,
stencil: bool,
alpha: bool,
ignore_depth_values: bool,
/// If none, this is an inline session (the composition disabled flag is true)
framebuffer: Option<Dom<WebGLFramebuffer>>,
}
impl XRWebGLLayer {
pub fn new_inherited(
session: &XRSession,
context: &WebGLRenderingContext,
init: &XRWebGLLayerInit,
framebuffer: Option<&WebGLFramebuffer>,
layer_id: Option<LayerId>,
) -> XRWebGLLayer {
XRWebGLLayer {
xr_layer: XRLayer::new_inherited(session, context, layer_id),
antialias: init.antialias,
depth: init.depth,
stencil: init.stencil,
alpha: init.alpha,
ignore_depth_values: init.ignoreDepthValues,
framebuffer: framebuffer.map(Dom::from_ref),
}
}
fn new(
global: &GlobalScope,
proto: Option<HandleObject>,
session: &XRSession,
context: &WebGLRenderingContext,
init: &XRWebGLLayerInit,
framebuffer: Option<&WebGLFramebuffer>,
layer_id: Option<LayerId>,
) -> DomRoot<XRWebGLLayer> {
reflect_dom_object_with_proto(
Box::new(XRWebGLLayer::new_inherited(
session,
context,
init,
framebuffer,
layer_id,
)),
global,
proto,
)
}
/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-xrwebgllayer
#[allow(non_snake_case)]
pub fn Constructor(
global: &Window,
proto: Option<HandleObject>,
session: &XRSession,
context: XRWebGLRenderingContext,
init: &XRWebGLLayerInit,
) -> Fallible<DomRoot<Self>> {
let context = match context {
XRWebGLRenderingContext::WebGLRenderingContext(ctx) => ctx,
XRWebGLRenderingContext::WebGL2RenderingContext(ctx) => ctx.base_context(),
};
// Step 2
if session.is_ended() {
return Err(Error::InvalidState);
}
// XXXManishearth step 3: throw error if context is lost
// XXXManishearth step 4: check XR compat flag for immersive sessions
let (framebuffer, layer_id) = if session.is_immersive() {
// Step 9.2. "Initialize layers framebuffer to a new opaque framebuffer created with context."
let size = session
.with_session(|session| session.recommended_framebuffer_resolution())
.ok_or(Error::Operation)?;
let framebuffer = WebGLFramebuffer::maybe_new_webxr(session, &context, size)
.ok_or(Error::Operation)?;
// Step 9.3. "Allocate and initialize resources compatible with sessions XR device,
// including GPU accessible memory buffers, as required to support the compositing of layer."
let context_id = WebXRContextId::from(context.context_id());
let layer_init = LayerInit::from(init);
let layer_id = session
.with_session(|session| session.create_layer(context_id, layer_init))
.map_err(|_| Error::Operation)?;
// Step 9.4: "If layers resources were unable to be created for any reason,
// throw an OperationError and abort these steps."
(Some(framebuffer), Some(layer_id))
} else {
(None, None)
};
// Ensure that we finish setting up this layer before continuing.
context.Finish();
// Step 10. "Return layer."
Ok(XRWebGLLayer::new(
&global.global(),
proto,
session,
&context,
init,
framebuffer.as_deref(),
layer_id,
))
}
pub fn layer_id(&self) -> Option<LayerId> {
self.xr_layer.layer_id()
}
pub fn context_id(&self) -> WebGLContextId {
self.xr_layer.context_id()
}
pub fn session(&self) -> &XRSession {
&self.xr_layer.session()
}
pub fn size(&self) -> Size2D<u32, Viewport> {
if let Some(framebuffer) = self.framebuffer.as_ref() {
let size = framebuffer.size().unwrap_or((0, 0));
Size2D::new(
size.0.try_into().unwrap_or(0),
size.1.try_into().unwrap_or(0),
)
} else {
let size = self.context().Canvas().get_size();
Size2D::from_untyped(size)
}
}
fn texture_target(&self) -> u32 {
if cfg!(target_os = "macos") {
sparkle::gl::TEXTURE_RECTANGLE
} else {
sparkle::gl::TEXTURE_2D
}
}
pub fn begin_frame(&self, frame: &XRFrame) -> Option<()> {
debug!("XRWebGLLayer begin frame");
let framebuffer = self.framebuffer.as_ref()?;
let context = framebuffer.upcast::<WebGLObject>().context();
let sub_images = frame.get_sub_images(self.layer_id()?)?;
let session = self.session();
// TODO: Cache this texture
let color_texture_id =
WebGLTextureId::maybe_new(sub_images.sub_image.as_ref()?.color_texture)?;
let color_texture = WebGLTexture::new_webxr(context, color_texture_id, session);
let target = self.texture_target();
// Save the current bindings
let saved_framebuffer = context.get_draw_framebuffer_slot().get();
let saved_framebuffer_target = framebuffer.target();
let saved_texture_id = context
.textures()
.active_texture_slot(target, context.webgl_version())
.ok()
.and_then(|slot| slot.get().map(|texture| texture.id()));
// We have to pick a framebuffer target.
// If there is a draw framebuffer, we use its target,
// otherwise we just use DRAW_FRAMEBUFFER.
let framebuffer_target = saved_framebuffer
.as_ref()
.and_then(|fb| fb.target())
.unwrap_or(constants::DRAW_FRAMEBUFFER);
// Update the attachments
context.send_command(WebGLCommand::BindTexture(target, Some(color_texture_id)));
framebuffer.bind(framebuffer_target);
framebuffer
.texture2d_even_if_opaque(
constants::COLOR_ATTACHMENT0,
self.texture_target(),
Some(&color_texture),
0,
)
.ok()?;
if let Some(id) = sub_images.sub_image.as_ref()?.depth_stencil_texture {
// TODO: Cache this texture
let depth_stencil_texture_id = WebGLTextureId::maybe_new(id)?;
let depth_stencil_texture =
WebGLTexture::new_webxr(context, depth_stencil_texture_id, session);
framebuffer
.texture2d_even_if_opaque(
constants::DEPTH_STENCIL_ATTACHMENT,
constants::TEXTURE_2D,
Some(&depth_stencil_texture),
0,
)
.ok()?;
}
// Restore the old bindings
context.send_command(WebGLCommand::BindTexture(target, saved_texture_id));
if let Some(framebuffer_target) = saved_framebuffer_target {
framebuffer.bind(framebuffer_target);
}
if let Some(framebuffer) = saved_framebuffer {
framebuffer.bind(framebuffer_target);
}
Some(())
}
pub fn end_frame(&self, _frame: &XRFrame) -> Option<()> {
debug!("XRWebGLLayer end frame");
// TODO: invalidate the old texture
let framebuffer = self.framebuffer.as_ref()?;
// TODO: rebind the current bindings
framebuffer.bind(constants::FRAMEBUFFER);
framebuffer
.texture2d_even_if_opaque(constants::COLOR_ATTACHMENT0, self.texture_target(), None, 0)
.ok()?;
framebuffer
.texture2d_even_if_opaque(
constants::DEPTH_STENCIL_ATTACHMENT,
constants::DEPTH_STENCIL_ATTACHMENT,
None,
0,
)
.ok()?;
framebuffer.upcast::<WebGLObject>().context().Flush();
Some(())
}
pub(crate) fn context(&self) -> &WebGLRenderingContext {
self.xr_layer.context()
}
}
impl XRWebGLLayerMethods for XRWebGLLayer {
/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-antialias
fn Antialias(&self) -> bool {
self.antialias
}
/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-ignoredepthvalues
fn IgnoreDepthValues(&self) -> bool {
self.ignore_depth_values
}
/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-framebuffer
fn GetFramebuffer(&self) -> Option<DomRoot<WebGLFramebuffer>> {
self.framebuffer.as_ref().map(|x| DomRoot::from_ref(&**x))
}
/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-framebufferwidth
fn FramebufferWidth(&self) -> u32 {
self.size().width
}
/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-framebufferheight
fn FramebufferHeight(&self) -> u32 {
self.size().height
}
/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-getviewport
fn GetViewport(&self, view: &XRView) -> Option<DomRoot<XRViewport>> {
if self.session() != view.session() {
return None;
}
let index = view.viewport_index();
let viewport = self.session().with_session(|s| {
// Inline sssions
if s.viewports().is_empty() {
Rect::from_size(self.size().to_i32())
} else {
s.viewports()[index]
}
});
Some(XRViewport::new(&self.global(), viewport))
}
}