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https://github.com/servo/servo.git
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* Add `no_trace` option to JSTraceable derive * NoTrace wrapper * Port some types to no_trace schematics * Fixing my unsafe mistakes (not tracing traceables) * Add docs & safety guards for no_trace Safety guards (trait shenanigans) guarantees safety usage of `no_trace` * Port canvas_traits to no_trace * Port servo_media to no_trace * Port net_traits to no_trace * Port style to no_trace * Port webgpu to no_trace * Port script_traits to no_trace * Port canvas_traits, devtools_traits, embedder_traits, profile_traits to no_trace * unrooted_must_root lint in seperate file * Add trace_in_no_trace_lint as script_plugin * Composable types in must_not_have_traceable * Introduced HashMapTracedValues wrapper * `HashMap<NoTrace<K>,V>`->`HashMapTracedValues<K,V>` * Port rest of servo's types to no_trace * Port html5ever, euclid, mime and http to no_trace * Port remaining externals to no_trace * Port webxr and Arc<Mutex<_>> * Fix spelling in notrace doc
49 lines
1.7 KiB
Rust
49 lines
1.7 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use crate::dom::bindings::codegen::Bindings::XRWebGLSubImageBinding::XRWebGLSubImageBinding::XRWebGLSubImageMethods;
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use crate::dom::bindings::root::Dom;
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use crate::dom::bindings::root::DomRoot;
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use crate::dom::webgltexture::WebGLTexture;
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use crate::dom::xrsubimage::XRSubImage;
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use dom_struct::dom_struct;
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use euclid::Size2D;
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use webxr_api::Viewport;
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#[dom_struct]
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pub struct XRWebGLSubImage {
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xr_sub_image: XRSubImage,
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color_texture: Dom<WebGLTexture>,
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depth_stencil_texture: Option<Dom<WebGLTexture>>,
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image_index: Option<u32>,
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#[no_trace]
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size: Size2D<u32, Viewport>,
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}
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impl XRWebGLSubImageMethods for XRWebGLSubImage {
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/// https://immersive-web.github.io/layers/#dom-xrwebglsubimage-colortexture
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fn ColorTexture(&self) -> DomRoot<WebGLTexture> {
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DomRoot::from_ref(&self.color_texture)
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}
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/// https://immersive-web.github.io/layers/#dom-xrwebglsubimage-depthstenciltexture
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fn GetDepthStencilTexture(&self) -> Option<DomRoot<WebGLTexture>> {
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self.depth_stencil_texture.as_deref().map(DomRoot::from_ref)
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}
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/// https://immersive-web.github.io/layers/#dom-xrwebglsubimage-imageindex
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fn GetImageIndex(&self) -> Option<u32> {
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self.image_index
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}
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/// https://immersive-web.github.io/layers/#dom-xrwebglsubimage-texturewidth
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fn TextureWidth(&self) -> u32 {
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self.size.width
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}
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/// https://immersive-web.github.io/layers/#dom-xrwebglsubimage-textureheight
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fn TextureHeight(&self) -> u32 {
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self.size.height
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}
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}
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