servo/components/script/dom/xrwebglsubimage.rs
Samson 9514f670d1
No tracing of nop traceable fields (#29926)
* Add `no_trace` option to JSTraceable derive

* NoTrace wrapper

* Port some types to no_trace schematics

* Fixing my unsafe mistakes (not tracing traceables)

* Add docs & safety guards for no_trace

Safety guards (trait shenanigans) guarantees safety usage of `no_trace`

* Port canvas_traits to no_trace

* Port servo_media to no_trace

* Port net_traits to no_trace

* Port style to no_trace

* Port webgpu to no_trace

* Port script_traits to no_trace

* Port canvas_traits, devtools_traits, embedder_traits, profile_traits to no_trace

* unrooted_must_root lint in seperate file

* Add trace_in_no_trace_lint as script_plugin

* Composable types in must_not_have_traceable

* Introduced HashMapTracedValues wrapper

* `HashMap<NoTrace<K>,V>`->`HashMapTracedValues<K,V>`

* Port rest of servo's types to no_trace

* Port html5ever, euclid, mime and http to no_trace

* Port remaining externals to no_trace

* Port webxr and Arc<Mutex<_>>

* Fix spelling in notrace doc
2023-08-04 10:17:43 +00:00

49 lines
1.7 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use crate::dom::bindings::codegen::Bindings::XRWebGLSubImageBinding::XRWebGLSubImageBinding::XRWebGLSubImageMethods;
use crate::dom::bindings::root::Dom;
use crate::dom::bindings::root::DomRoot;
use crate::dom::webgltexture::WebGLTexture;
use crate::dom::xrsubimage::XRSubImage;
use dom_struct::dom_struct;
use euclid::Size2D;
use webxr_api::Viewport;
#[dom_struct]
pub struct XRWebGLSubImage {
xr_sub_image: XRSubImage,
color_texture: Dom<WebGLTexture>,
depth_stencil_texture: Option<Dom<WebGLTexture>>,
image_index: Option<u32>,
#[no_trace]
size: Size2D<u32, Viewport>,
}
impl XRWebGLSubImageMethods for XRWebGLSubImage {
/// https://immersive-web.github.io/layers/#dom-xrwebglsubimage-colortexture
fn ColorTexture(&self) -> DomRoot<WebGLTexture> {
DomRoot::from_ref(&self.color_texture)
}
/// https://immersive-web.github.io/layers/#dom-xrwebglsubimage-depthstenciltexture
fn GetDepthStencilTexture(&self) -> Option<DomRoot<WebGLTexture>> {
self.depth_stencil_texture.as_deref().map(DomRoot::from_ref)
}
/// https://immersive-web.github.io/layers/#dom-xrwebglsubimage-imageindex
fn GetImageIndex(&self) -> Option<u32> {
self.image_index
}
/// https://immersive-web.github.io/layers/#dom-xrwebglsubimage-texturewidth
fn TextureWidth(&self) -> u32 {
self.size.width
}
/// https://immersive-web.github.io/layers/#dom-xrwebglsubimage-textureheight
fn TextureHeight(&self) -> u32 {
self.size.height
}
}