servo/components/webgpu/lib.rs
Istvan Miklos 170e9971ac Implement GPUComputePassEncoder functions
Implement the `dispatch`, `endPass`, `setBindGroup`, `setPipeline` functions of `GPUComputePassEncoder`.
2020-02-19 11:19:59 +01:00

466 lines
18 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
#[macro_use]
extern crate log;
#[macro_use]
pub extern crate wgpu_core as wgpu;
use ipc_channel::ipc::{self, IpcReceiver, IpcSender};
use malloc_size_of::{MallocSizeOf, MallocSizeOfOps};
use servo_config::pref;
use smallvec::SmallVec;
#[derive(Debug, Deserialize, Serialize)]
pub enum WebGPUResponse {
RequestAdapter(String, WebGPUAdapter, WebGPU),
RequestDevice(WebGPUDevice, WebGPUQueue, wgpu::instance::DeviceDescriptor),
}
pub type WebGPUResponseResult = Result<WebGPUResponse, String>;
#[derive(Debug, Deserialize, Serialize)]
pub enum WebGPURequest {
RequestAdapter(
IpcSender<WebGPUResponseResult>,
wgpu::instance::RequestAdapterOptions,
SmallVec<[wgpu::id::AdapterId; 4]>,
),
RequestDevice(
IpcSender<WebGPUResponseResult>,
WebGPUAdapter,
wgpu::instance::DeviceDescriptor,
wgpu::id::DeviceId,
),
Exit(IpcSender<()>),
CreateBuffer(
IpcSender<WebGPUBuffer>,
WebGPUDevice,
wgpu::id::BufferId,
wgpu::resource::BufferDescriptor,
),
CreateBufferMapped(
IpcSender<(WebGPUBuffer, Vec<u8>)>,
WebGPUDevice,
wgpu::id::BufferId,
wgpu::resource::BufferDescriptor,
),
CreateBindGroup(
IpcSender<WebGPUBindGroup>,
WebGPUDevice,
wgpu::id::BindGroupId,
WebGPUBindGroupLayout,
Vec<wgpu::binding_model::BindGroupBinding>,
),
CreateBindGroupLayout(
IpcSender<WebGPUBindGroupLayout>,
WebGPUDevice,
wgpu::id::BindGroupLayoutId,
Vec<wgpu::binding_model::BindGroupLayoutBinding>,
),
CreateComputePipeline(
IpcSender<WebGPUComputePipeline>,
WebGPUDevice,
wgpu::id::ComputePipelineId,
wgpu::id::PipelineLayoutId,
wgpu::id::ShaderModuleId,
String,
),
CreatePipelineLayout(
IpcSender<WebGPUPipelineLayout>,
WebGPUDevice,
wgpu::id::PipelineLayoutId,
Vec<wgpu::id::BindGroupLayoutId>,
),
CreateShaderModule(
IpcSender<WebGPUShaderModule>,
WebGPUDevice,
wgpu::id::ShaderModuleId,
Vec<u32>,
),
UnmapBuffer(WebGPUBuffer),
DestroyBuffer(WebGPUBuffer),
CreateCommandEncoder(
IpcSender<WebGPUCommandEncoder>,
WebGPUDevice,
// TODO(zakorgy): Serialize CommandEncoderDescriptor in wgpu-core
// wgpu::command::CommandEncoderDescriptor,
wgpu::id::CommandEncoderId,
),
CopyBufferToBuffer(
wgpu::id::CommandEncoderId,
wgpu::id::BufferId,
wgpu::BufferAddress,
wgpu::id::BufferId,
wgpu::BufferAddress,
wgpu::BufferAddress,
),
CommandEncoderFinish(
IpcSender<WebGPUCommandBuffer>,
wgpu::id::CommandEncoderId,
// TODO(zakorgy): Serialize CommandBufferDescriptor in wgpu-core
// wgpu::command::CommandBufferDescriptor,
),
Submit(wgpu::id::QueueId, Vec<wgpu::id::CommandBufferId>),
RunComputePass(wgpu::id::CommandEncoderId, Vec<u8>),
}
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct WebGPU(pub IpcSender<WebGPURequest>);
impl WebGPU {
pub fn new() -> Option<Self> {
if !pref!(dom.webgpu.enabled) {
return None;
}
let (sender, receiver) = match ipc::channel() {
Ok(sender_and_receiver) => sender_and_receiver,
Err(e) => {
warn!(
"Failed to create sender and receiciver for WGPU thread ({})",
e
);
return None;
},
};
let sender_clone = sender.clone();
if let Err(e) = std::thread::Builder::new()
.name("WGPU".to_owned())
.spawn(move || {
WGPU::new(receiver, sender_clone).run();
})
{
warn!("Failed to spwan WGPU thread ({})", e);
return None;
}
Some(WebGPU(sender))
}
pub fn exit(&self, sender: IpcSender<()>) -> Result<(), &'static str> {
self.0
.send(WebGPURequest::Exit(sender))
.map_err(|_| "Failed to send Exit message")
}
}
struct WGPU {
receiver: IpcReceiver<WebGPURequest>,
sender: IpcSender<WebGPURequest>,
global: wgpu::hub::Global<()>,
adapters: Vec<WebGPUAdapter>,
devices: Vec<WebGPUDevice>,
// Track invalid adapters https://gpuweb.github.io/gpuweb/#invalid
_invalid_adapters: Vec<WebGPUAdapter>,
}
impl WGPU {
fn new(receiver: IpcReceiver<WebGPURequest>, sender: IpcSender<WebGPURequest>) -> Self {
WGPU {
receiver,
sender,
global: wgpu::hub::Global::new("wgpu-core"),
adapters: Vec::new(),
devices: Vec::new(),
_invalid_adapters: Vec::new(),
}
}
fn deinit(self) {
self.global.delete()
}
fn run(mut self) {
while let Ok(msg) = self.receiver.recv() {
match msg {
WebGPURequest::RequestAdapter(sender, options, ids) => {
let adapter_id = if let Some(pos) = self
.adapters
.iter()
.position(|adapter| ids.contains(&adapter.0))
{
self.adapters[pos].0
} else {
let adapter_id = match self.global.pick_adapter(
&options,
wgpu::instance::AdapterInputs::IdSet(&ids, |id| id.backend()),
) {
Some(id) => id,
None => {
if let Err(e) =
sender.send(Err("Failed to get webgpu adapter".to_string()))
{
warn!(
"Failed to send response to WebGPURequest::RequestAdapter ({})",
e
)
}
return;
},
};
adapter_id
};
let adapter = WebGPUAdapter(adapter_id);
self.adapters.push(adapter);
let global = &self.global;
let info = gfx_select!(adapter_id => global.adapter_get_info(adapter_id));
if let Err(e) = sender.send(Ok(WebGPUResponse::RequestAdapter(
info.name,
adapter,
WebGPU(self.sender.clone()),
))) {
warn!(
"Failed to send response to WebGPURequest::RequestAdapter ({})",
e
)
}
},
WebGPURequest::RequestDevice(sender, adapter, descriptor, id) => {
let global = &self.global;
let id = gfx_select!(id => global.adapter_request_device(
adapter.0,
&descriptor,
id
));
let device = WebGPUDevice(id);
// Note: (zakorgy) Note sure if sending the queue is needed at all,
// since wgpu-core uses the same id for the device and the queue
let queue = WebGPUQueue(id);
self.devices.push(device);
if let Err(e) =
sender.send(Ok(WebGPUResponse::RequestDevice(device, queue, descriptor)))
{
warn!(
"Failed to send response to WebGPURequest::RequestDevice ({})",
e
)
}
},
WebGPURequest::CreateBuffer(sender, device, id, descriptor) => {
let global = &self.global;
let buffer_id =
gfx_select!(id => global.device_create_buffer(device.0, &descriptor, id));
let buffer = WebGPUBuffer(buffer_id);
if let Err(e) = sender.send(buffer) {
warn!(
"Failed to send response to WebGPURequest::CreateBuffer ({})",
e
)
}
},
WebGPURequest::CreateBufferMapped(sender, device, id, descriptor) => {
let global = &self.global;
let buffer_size = descriptor.size as usize;
let (buffer_id, arr_buff_ptr) = gfx_select!(id =>
global.device_create_buffer_mapped(device.0, &descriptor, id));
let buffer = WebGPUBuffer(buffer_id);
let mut array_buffer = Vec::with_capacity(buffer_size);
unsafe {
array_buffer.set_len(buffer_size);
std::ptr::copy(arr_buff_ptr, array_buffer.as_mut_ptr(), buffer_size);
};
if let Err(e) = sender.send((buffer, array_buffer)) {
warn!(
"Failed to send response to WebGPURequest::CreateBufferMapped ({})",
e
)
}
},
WebGPURequest::UnmapBuffer(buffer) => {
let global = &self.global;
gfx_select!(buffer.0 => global.buffer_unmap(buffer.0));
},
WebGPURequest::DestroyBuffer(buffer) => {
let global = &self.global;
gfx_select!(buffer.0 => global.buffer_destroy(buffer.0));
},
WebGPURequest::CreateBindGroup(sender, device, id, layout_id, bindings) => {
let global = &self.global;
let descriptor = wgpu_core::binding_model::BindGroupDescriptor {
layout: layout_id.0,
bindings: bindings.as_ptr(),
bindings_length: bindings.len(),
};
let bg_id = gfx_select!(id => global.device_create_bind_group(device.0, &descriptor, id));
let bind_group = WebGPUBindGroup(bg_id);
if let Err(e) = sender.send(bind_group) {
warn!(
"Failed to send response to WebGPURequest::CreateBindGroup ({})",
e
)
}
},
WebGPURequest::CreateBindGroupLayout(sender, device, id, bindings) => {
let global = &self.global;
let descriptor = wgpu_core::binding_model::BindGroupLayoutDescriptor {
bindings: bindings.as_ptr(),
bindings_length: bindings.len(),
};
let bgl_id = gfx_select!(id => global.device_create_bind_group_layout(device.0, &descriptor, id));
let bgl = WebGPUBindGroupLayout(bgl_id);
if let Err(e) = sender.send(bgl) {
warn!(
"Failed to send response to WebGPURequest::CreateBindGroupLayout ({})",
e
)
}
},
WebGPURequest::CreatePipelineLayout(sender, device, id, bind_group_layouts) => {
let global = &self.global;
let descriptor = wgpu_core::binding_model::PipelineLayoutDescriptor {
bind_group_layouts: bind_group_layouts.as_ptr(),
bind_group_layouts_length: bind_group_layouts.len(),
};
let pl_id = gfx_select!(id => global.device_create_pipeline_layout(device.0, &descriptor, id));
let pipeline_layout = WebGPUPipelineLayout(pl_id);
if let Err(e) = sender.send(pipeline_layout) {
warn!(
"Failed to send response to WebGPURequest::CreatePipelineLayout ({})",
e
)
}
},
WebGPURequest::CreateShaderModule(sender, device, id, program) => {
let global = &self.global;
let descriptor = wgpu_core::pipeline::ShaderModuleDescriptor {
code: wgpu_core::U32Array {
bytes: program.as_ptr(),
length: program.len(),
},
};
let sm_id = gfx_select!(id => global.device_create_shader_module(device.0, &descriptor, id));
let shader_module = WebGPUShaderModule(sm_id);
if let Err(e) = sender.send(shader_module) {
warn!(
"Failed to send response to WebGPURequest::CreateShaderModule ({})",
e
)
}
},
WebGPURequest::CreateComputePipeline(
sender,
device,
id,
layout,
program,
entry,
) => {
let global = &self.global;
let entry_point = std::ffi::CString::new(entry).unwrap();
let descriptor = wgpu_core::pipeline::ComputePipelineDescriptor {
layout,
compute_stage: wgpu_core::pipeline::ProgrammableStageDescriptor {
module: program,
entry_point: entry_point.as_ptr(),
},
};
let cp_id = gfx_select!(id => global.device_create_compute_pipeline(device.0, &descriptor, id));
let compute_pipeline = WebGPUComputePipeline(cp_id);
if let Err(e) = sender.send(compute_pipeline) {
warn!(
"Failed to send response to WebGPURequest::CreateComputePipeline ({})",
e
)
}
},
WebGPURequest::CreateCommandEncoder(sender, device, id) => {
let global = &self.global;
let id = gfx_select!(id => global.device_create_command_encoder(device.0, &Default::default(), id));
if let Err(e) = sender.send(WebGPUCommandEncoder(id)) {
warn!(
"Failed to send response to WebGPURequest::CreateCommandEncoder ({})",
e
)
}
},
WebGPURequest::CopyBufferToBuffer(
command_encoder_id,
source,
source_offset,
destination,
destination_offset,
size,
) => {
let global = &self.global;
let _ = gfx_select!(command_encoder_id => global.command_encoder_copy_buffer_to_buffer(
command_encoder_id,
source,
source_offset,
destination,
destination_offset,
size
));
},
WebGPURequest::CommandEncoderFinish(sender, command_encoder_id) => {
let global = &self.global;
let command_buffer_id = gfx_select!(command_encoder_id => global.command_encoder_finish(
command_encoder_id,
&wgpu::command::CommandBufferDescriptor::default()
));
if let Err(e) = sender.send(WebGPUCommandBuffer(command_buffer_id)) {
warn!(
"Failed to send response to WebGPURequest::CommandEncoderFinish ({})",
e
)
}
},
WebGPURequest::Submit(queue_id, command_buffer_ids) => {
let global = &self.global;
let _ = gfx_select!(queue_id => global.queue_submit(
queue_id,
&command_buffer_ids
));
},
WebGPURequest::RunComputePass(command_encoder_id, raw_data) => {
let global = &self.global;
gfx_select!(command_encoder_id => global.command_encoder_run_compute_pass(
command_encoder_id,
&raw_data
));
},
WebGPURequest::Exit(sender) => {
self.deinit();
if let Err(e) = sender.send(()) {
warn!("Failed to send response to WebGPURequest::Exit ({})", e)
}
return;
},
}
}
}
}
macro_rules! webgpu_resource {
($name:ident, $id:ty) => {
#[derive(Clone, Copy, Debug, Deserialize, Hash, PartialEq, Serialize)]
pub struct $name(pub $id);
impl MallocSizeOf for $name {
fn size_of(&self, _ops: &mut MallocSizeOfOps) -> usize {
0
}
}
impl Eq for $name {}
};
}
webgpu_resource!(WebGPUAdapter, wgpu::id::AdapterId);
webgpu_resource!(WebGPUDevice, wgpu::id::DeviceId);
webgpu_resource!(WebGPUBuffer, wgpu::id::BufferId);
webgpu_resource!(WebGPUBindGroup, wgpu::id::BindGroupId);
webgpu_resource!(WebGPUBindGroupLayout, wgpu::id::BindGroupLayoutId);
webgpu_resource!(WebGPUComputePipeline, wgpu::id::ComputePipelineId);
webgpu_resource!(WebGPUPipelineLayout, wgpu::id::PipelineLayoutId);
webgpu_resource!(WebGPUShaderModule, wgpu::id::ShaderModuleId);
webgpu_resource!(WebGPUCommandEncoder, wgpu::id::CommandEncoderId);
webgpu_resource!(WebGPUCommandBuffer, wgpu::id::CommandBufferId);
webgpu_resource!(WebGPUQueue, wgpu::id::QueueId);