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The expectation change is due to the shader now using its DOM-side compile status. It is actually a bug for the shader to think it actually compiled successfully, but at least it does so consistently now. |
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.. | ||
webgl_mode | ||
canvas_data.rs | ||
canvas_paint_thread.rs | ||
Cargo.toml | ||
gl_context.rs | ||
lib.rs | ||
webgl_thread.rs |