servo/tests/wpt/webgl/tests/conformance2/context/context-mode.html

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL2 Canvas Context Mode Conformance Tests</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src=/resources/testharness.js></script>
<script src=/resources/testharnessreport.js></script>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
description("This test ensures WebGL 2.0 implementations respect the canvas's context mode.");
debug("");
assertMsg(window.WebGLRenderingContext,
"WebGL2RenderingContext should be a member of window");
assertMsg('WebGL2RenderingContext' in window,
"WebGL2RenderingContext should be 'in' window");
function testContextMode(mode, altMode) {
debug("Testing " + mode + " context type");
let c = document.createElement('canvas');
c.width = 2;
c.height = 2;
let gl = c.getContext(mode);
assertMsg(c.getContext(mode) == gl,
"Canvas.getContext('" + mode + "') should return the same value every time");
try {
assertMsg(c.getContext(altMode) == null,
"Canvas.getContext('" + altMode + "') after getContext('" + mode + "') should return null");
} catch (e) {
testFailed("Canvas.getContext('" + altMode + "') after getContext('" + mode + "') should not throw an exception");
}
}
testContextMode('webgl2', 'webgl');
testContextMode('webgl', 'webgl2');
debug("");
var successfullyParsed = true;
</script>
<script src="../../js/js-test-post.js"></script>
</body>
</html>