servo/components/script/dom/gpucommandencoder.rs
Samson 71e0372ac1
Upgrade whole webgpu stack (#29795)
* Allow noidl files in script/dom/webidls

* Upgrade wgpu to 0.16 and refresh whole webgpu implementation

* Update WebGPU test expectations

* misc

* MutNullableDom -> DomRefCell<Option<Dom for GPUTexture

* Direct use of GPUTextureDescriptor

* Remove config from GPUCanvasContext

* misc

* finally blue color

* gpubuffer "handle" error

* GPU object have non-null label

* gpu limits and info

* use buffer_size

* fix warnings

* Cleanup

* device destroy

* fallback adapter

* mach update-webgpu write webgpu commit hash in file

* Mising deps in CI for webgpu tests

* Updated expectations

* Fixups

* early reject

* DomRefCell<Option<Dom -> MutNullableDom for GPUTexture
2023-08-20 23:16:46 +00:00

465 lines
16 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use crate::dom::bindings::cell::DomRefCell;
use crate::dom::bindings::codegen::Bindings::GPUBufferBinding::GPUSize64;
use crate::dom::bindings::codegen::Bindings::GPUCommandEncoderBinding::{
GPUCommandEncoderMethods, GPUComputePassDescriptor, GPUOrigin3D, GPURenderPassDescriptor,
GPUStoreOp,
};
use crate::dom::bindings::codegen::Bindings::GPUTextureBinding::GPUExtent3D;
use crate::dom::bindings::num::Finite;
use crate::dom::bindings::reflector::DomObject;
use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
use crate::dom::bindings::root::{Dom, DomRoot};
use crate::dom::bindings::str::USVString;
use crate::dom::globalscope::GlobalScope;
use crate::dom::gpubuffer::GPUBuffer;
use crate::dom::gpucommandbuffer::GPUCommandBuffer;
use crate::dom::gpucomputepassencoder::GPUComputePassEncoder;
use crate::dom::gpudevice::{convert_texture_size_to_dict, convert_texture_size_to_wgt, GPUDevice};
use crate::dom::gpurenderpassencoder::GPURenderPassEncoder;
use dom_struct::dom_struct;
use std::borrow::Cow;
use std::cell::Cell;
use std::collections::HashSet;
use webgpu::wgpu::command as wgpu_com;
use webgpu::{self, wgt, WebGPU, WebGPURequest};
use super::bindings::codegen::Bindings::GPUCommandBufferBinding::GPUCommandBufferDescriptor;
use super::bindings::codegen::Bindings::GPUCommandEncoderBinding::{
GPUImageCopyBuffer, GPUImageCopyTexture, GPUImageDataLayout, GPULoadOp,
};
use super::bindings::codegen::Bindings::GPUTextureViewBinding::GPUTextureAspect;
use super::bindings::codegen::UnionTypes::DoubleSequenceOrGPUColorDict;
// TODO(sagudev): this is different now
// https://gpuweb.github.io/gpuweb/#enumdef-encoder-state
#[derive(MallocSizeOf, PartialEq)]
pub enum GPUCommandEncoderState {
Open,
EncodingRenderPass,
EncodingComputePass,
Closed,
}
#[dom_struct]
pub struct GPUCommandEncoder {
reflector_: Reflector,
#[ignore_malloc_size_of = "defined in webgpu"]
#[no_trace]
channel: WebGPU,
label: DomRefCell<USVString>,
#[no_trace]
encoder: webgpu::WebGPUCommandEncoder,
buffers: DomRefCell<HashSet<DomRoot<GPUBuffer>>>,
state: DomRefCell<GPUCommandEncoderState>,
device: Dom<GPUDevice>,
valid: Cell<bool>,
}
impl GPUCommandEncoder {
pub fn new_inherited(
channel: WebGPU,
device: &GPUDevice,
encoder: webgpu::WebGPUCommandEncoder,
label: USVString,
) -> Self {
Self {
channel,
reflector_: Reflector::new(),
label: DomRefCell::new(label),
device: Dom::from_ref(device),
encoder,
buffers: DomRefCell::new(HashSet::new()),
state: DomRefCell::new(GPUCommandEncoderState::Open),
valid: Cell::new(true),
}
}
pub fn new(
global: &GlobalScope,
channel: WebGPU,
device: &GPUDevice,
encoder: webgpu::WebGPUCommandEncoder,
label: USVString,
) -> DomRoot<Self> {
reflect_dom_object(
Box::new(GPUCommandEncoder::new_inherited(
channel, device, encoder, label,
)),
global,
)
}
}
impl GPUCommandEncoder {
pub fn id(&self) -> webgpu::WebGPUCommandEncoder {
self.encoder
}
pub fn set_state(&self, set: GPUCommandEncoderState, expect: GPUCommandEncoderState) {
if *self.state.borrow() == expect {
*self.state.borrow_mut() = set;
} else {
self.valid.set(false);
*self.state.borrow_mut() = GPUCommandEncoderState::Closed;
}
}
}
impl GPUCommandEncoderMethods for GPUCommandEncoder {
/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
fn Label(&self) -> USVString {
self.label.borrow().clone()
}
/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
fn SetLabel(&self, value: USVString) {
*self.label.borrow_mut() = value;
}
/// https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-begincomputepass
fn BeginComputePass(
&self,
descriptor: &GPUComputePassDescriptor,
) -> DomRoot<GPUComputePassEncoder> {
self.set_state(
GPUCommandEncoderState::EncodingComputePass,
GPUCommandEncoderState::Open,
);
let compute_pass = if !self.valid.get() {
None
} else {
Some(wgpu_com::ComputePass::new(
self.encoder.0,
&wgpu_com::ComputePassDescriptor {
label: descriptor
.parent
.label
.as_ref()
.map(|l| Cow::Borrowed(&**l)),
},
))
};
GPUComputePassEncoder::new(
&self.global(),
self.channel.clone(),
&self,
compute_pass,
descriptor.parent.label.clone().unwrap_or_default(),
)
}
/// https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-beginrenderpass
fn BeginRenderPass(
&self,
descriptor: &GPURenderPassDescriptor,
) -> DomRoot<GPURenderPassEncoder> {
self.set_state(
GPUCommandEncoderState::EncodingRenderPass,
GPUCommandEncoderState::Open,
);
let render_pass = if !self.valid.get() {
None
} else {
let depth_stencil = descriptor.depthStencilAttachment.as_ref().map(|depth| {
wgpu_com::RenderPassDepthStencilAttachment {
depth: wgpu_com::PassChannel {
load_op: convert_load_op(depth.depthLoadOp),
store_op: convert_store_op(depth.depthStoreOp),
clear_value: *depth.depthClearValue.unwrap_or_default(),
read_only: depth.depthReadOnly,
},
stencil: wgpu_com::PassChannel {
load_op: convert_load_op(depth.stencilLoadOp),
store_op: convert_store_op(depth.stencilStoreOp),
clear_value: depth.stencilClearValue,
read_only: depth.stencilReadOnly,
},
view: depth.view.id().0,
}
});
let desc = wgpu_com::RenderPassDescriptor {
color_attachments: Cow::Owned(
descriptor
.colorAttachments
.iter()
.map(|color| {
let channel = wgpu_com::PassChannel {
load_op: convert_load_op(Some(color.loadOp)),
store_op: convert_store_op(Some(color.storeOp)),
clear_value: if let Some(clear_val) = &color.clearValue {
match clear_val {
DoubleSequenceOrGPUColorDict::DoubleSequence(s) => {
let mut w = s.clone();
if w.len() < 3 {
w.resize(3, Finite::wrap(0.0f64));
}
w.resize(4, Finite::wrap(1.0f64));
wgt::Color {
r: *w[0],
g: *w[1],
b: *w[2],
a: *w[3],
}
},
DoubleSequenceOrGPUColorDict::GPUColorDict(d) => {
wgt::Color {
r: *d.r,
g: *d.g,
b: *d.b,
a: *d.a,
}
},
}
} else {
wgt::Color::TRANSPARENT
},
read_only: false,
};
Some(wgpu_com::RenderPassColorAttachment {
resolve_target: color.resolveTarget.as_ref().map(|t| t.id().0),
channel,
view: color.view.id().0,
})
})
.collect::<Vec<_>>(),
),
depth_stencil_attachment: depth_stencil.as_ref(),
label: descriptor
.parent
.label
.as_ref()
.map(|l| Cow::Borrowed(&**l)),
};
Some(wgpu_com::RenderPass::new(self.encoder.0, &desc))
};
GPURenderPassEncoder::new(
&self.global(),
self.channel.clone(),
render_pass,
&self,
descriptor.parent.label.clone().unwrap_or_default(),
)
}
/// https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-copybuffertobuffer
fn CopyBufferToBuffer(
&self,
source: &GPUBuffer,
source_offset: GPUSize64,
destination: &GPUBuffer,
destination_offset: GPUSize64,
size: GPUSize64,
) {
if !(*self.state.borrow() == GPUCommandEncoderState::Open) {
self.valid.set(false);
return;
}
self.buffers.borrow_mut().insert(DomRoot::from_ref(source));
self.buffers
.borrow_mut()
.insert(DomRoot::from_ref(destination));
self.channel
.0
.send((
None,
WebGPURequest::CopyBufferToBuffer {
command_encoder_id: self.encoder.0,
source_id: source.id().0,
source_offset,
destination_id: destination.id().0,
destination_offset,
size,
},
))
.expect("Failed to send CopyBufferToBuffer");
}
/// https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-copybuffertotexture
fn CopyBufferToTexture(
&self,
source: &GPUImageCopyBuffer,
destination: &GPUImageCopyTexture,
copy_size: GPUExtent3D,
) {
if !(*self.state.borrow() == GPUCommandEncoderState::Open) {
self.valid.set(false);
return;
}
self.buffers
.borrow_mut()
.insert(DomRoot::from_ref(&*source.buffer));
self.channel
.0
.send((
None,
WebGPURequest::CopyBufferToTexture {
command_encoder_id: self.encoder.0,
source: convert_ic_buffer(source),
destination: convert_ic_texture(destination),
copy_size: convert_texture_size_to_wgt(&convert_texture_size_to_dict(
&copy_size,
)),
},
))
.expect("Failed to send CopyBufferToTexture");
}
/// https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-copybuffertotexture
fn CopyTextureToBuffer(
&self,
source: &GPUImageCopyTexture,
destination: &GPUImageCopyBuffer,
copy_size: GPUExtent3D,
) {
if !(*self.state.borrow() == GPUCommandEncoderState::Open) {
self.valid.set(false);
return;
}
self.buffers
.borrow_mut()
.insert(DomRoot::from_ref(&*destination.buffer));
self.channel
.0
.send((
None,
WebGPURequest::CopyTextureToBuffer {
command_encoder_id: self.encoder.0,
source: convert_ic_texture(source),
destination: convert_ic_buffer(destination),
copy_size: convert_texture_size_to_wgt(&convert_texture_size_to_dict(
&copy_size,
)),
},
))
.expect("Failed to send CopyTextureToBuffer");
}
/// https://gpuweb.github.io/gpuweb/#GPUCommandEncoder-copyTextureToTexture
fn CopyTextureToTexture(
&self,
source: &GPUImageCopyTexture,
destination: &GPUImageCopyTexture,
copy_size: GPUExtent3D,
) {
if !(*self.state.borrow() == GPUCommandEncoderState::Open) {
self.valid.set(false);
return;
}
self.channel
.0
.send((
None,
WebGPURequest::CopyTextureToTexture {
command_encoder_id: self.encoder.0,
source: convert_ic_texture(source),
destination: convert_ic_texture(destination),
copy_size: convert_texture_size_to_wgt(&convert_texture_size_to_dict(
&copy_size,
)),
},
))
.expect("Failed to send CopyTextureToTexture");
}
/// https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-finish
fn Finish(&self, descriptor: &GPUCommandBufferDescriptor) -> DomRoot<GPUCommandBuffer> {
self.channel
.0
.send((
self.device.use_current_scope(),
WebGPURequest::CommandEncoderFinish {
command_encoder_id: self.encoder.0,
device_id: self.device.id().0,
is_error: !self.valid.get(),
// TODO(zakorgy): We should use `_descriptor` here after it's not empty
// and the underlying wgpu-core struct is serializable
},
))
.expect("Failed to send Finish");
*self.state.borrow_mut() = GPUCommandEncoderState::Closed;
let buffer = webgpu::WebGPUCommandBuffer(self.encoder.0);
GPUCommandBuffer::new(
&self.global(),
self.channel.clone(),
buffer,
self.buffers.borrow_mut().drain().collect(),
descriptor.parent.label.clone().unwrap_or_default(),
)
}
}
fn convert_load_op(op: Option<GPULoadOp>) -> wgpu_com::LoadOp {
match op {
Some(GPULoadOp::Load) => wgpu_com::LoadOp::Load,
Some(GPULoadOp::Clear) => wgpu_com::LoadOp::Clear,
None => wgpu_com::LoadOp::Clear,
}
}
fn convert_store_op(op: Option<GPUStoreOp>) -> wgpu_com::StoreOp {
match op {
Some(GPUStoreOp::Store) => wgpu_com::StoreOp::Store,
Some(GPUStoreOp::Discard) => wgpu_com::StoreOp::Discard,
None => wgpu_com::StoreOp::Discard,
}
}
fn convert_ic_buffer(ic_buffer: &GPUImageCopyBuffer) -> wgpu_com::ImageCopyBuffer {
wgpu_com::ImageCopyBuffer {
buffer: ic_buffer.buffer.id().0,
layout: convert_image_data_layout(&ic_buffer.parent),
}
}
pub fn convert_ic_texture(ic_texture: &GPUImageCopyTexture) -> wgpu_com::ImageCopyTexture {
wgpu_com::ImageCopyTexture {
texture: ic_texture.texture.id().0,
mip_level: ic_texture.mipLevel,
origin: match ic_texture.origin {
Some(GPUOrigin3D::RangeEnforcedUnsignedLongSequence(ref v)) => {
let mut w = v.clone();
w.resize(3, 0);
wgt::Origin3d {
x: w[0],
y: w[1],
z: w[2],
}
},
Some(GPUOrigin3D::GPUOrigin3DDict(ref d)) => wgt::Origin3d {
x: d.x,
y: d.y,
z: d.z,
},
None => wgt::Origin3d::default(),
},
aspect: match ic_texture.aspect {
GPUTextureAspect::All => wgt::TextureAspect::All,
GPUTextureAspect::Stencil_only => wgt::TextureAspect::StencilOnly,
GPUTextureAspect::Depth_only => wgt::TextureAspect::DepthOnly,
},
}
}
pub fn convert_image_data_layout(data_layout: &GPUImageDataLayout) -> wgt::ImageDataLayout {
wgt::ImageDataLayout {
offset: data_layout.offset as wgt::BufferAddress,
bytes_per_row: data_layout.bytesPerRow,
rows_per_image: data_layout.rowsPerImage,
}
}