mirror of
https://github.com/servo/servo.git
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* Allow noidl files in script/dom/webidls * Upgrade wgpu to 0.16 and refresh whole webgpu implementation * Update WebGPU test expectations * misc * MutNullableDom -> DomRefCell<Option<Dom for GPUTexture * Direct use of GPUTextureDescriptor * Remove config from GPUCanvasContext * misc * finally blue color * gpubuffer "handle" error * GPU object have non-null label * gpu limits and info * use buffer_size * fix warnings * Cleanup * device destroy * fallback adapter * mach update-webgpu write webgpu commit hash in file * Mising deps in CI for webgpu tests * Updated expectations * Fixups * early reject * DomRefCell<Option<Dom -> MutNullableDom for GPUTexture
1430 lines
57 KiB
Rust
1430 lines
57 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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#![allow(unsafe_code)]
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use crate::dom::bindings::cell::DomRefCell;
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use crate::dom::bindings::codegen::Bindings::EventBinding::EventInit;
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use crate::dom::bindings::codegen::Bindings::EventTargetBinding::EventTargetMethods;
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use crate::dom::bindings::codegen::Bindings::GPUBindGroupBinding::{
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GPUBindGroupDescriptor, GPUBindingResource,
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};
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use crate::dom::bindings::codegen::Bindings::GPUBindGroupLayoutBinding::GPUBindGroupLayoutDescriptor;
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use crate::dom::bindings::codegen::Bindings::GPUBufferBinding::GPUBufferDescriptor;
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use crate::dom::bindings::codegen::Bindings::GPUComputePipelineBinding::GPUComputePipelineDescriptor;
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use crate::dom::bindings::codegen::Bindings::GPUDeviceBinding::{
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GPUCommandEncoderDescriptor, GPUDeviceMethods,
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};
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use crate::dom::bindings::codegen::Bindings::GPUObjectBaseBinding::GPUObjectDescriptorBase;
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use crate::dom::bindings::codegen::Bindings::GPUPipelineLayoutBinding::GPUPipelineLayoutDescriptor;
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use crate::dom::bindings::codegen::Bindings::GPURenderBundleEncoderBinding::GPURenderBundleEncoderDescriptor;
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use crate::dom::bindings::codegen::Bindings::GPURenderPipelineBinding::{
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GPUBlendFactor, GPUBlendOperation, GPUCullMode, GPUFrontFace, GPUIndexFormat,
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GPUPrimitiveTopology, GPURenderPipelineDescriptor, GPUStencilOperation, GPUVertexFormat,
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};
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use crate::dom::bindings::codegen::Bindings::GPUSamplerBinding::{
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GPUAddressMode, GPUCompareFunction, GPUFilterMode, GPUSamplerDescriptor,
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};
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use crate::dom::bindings::codegen::Bindings::GPUShaderModuleBinding::GPUShaderModuleDescriptor;
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use crate::dom::bindings::codegen::Bindings::GPUSupportedLimitsBinding::GPUSupportedLimitsBinding::GPUSupportedLimitsMethods;
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use crate::dom::bindings::codegen::Bindings::GPUTextureBinding::{
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GPUExtent3D, GPUExtent3DDict, GPUTextureDescriptor, GPUTextureDimension, GPUTextureFormat,
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};
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use crate::dom::bindings::codegen::Bindings::GPUTextureViewBinding::GPUTextureViewDimension;
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use crate::dom::bindings::codegen::Bindings::GPUUncapturedErrorEventBinding::GPUUncapturedErrorEventInit;
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use crate::dom::bindings::codegen::Bindings::GPUValidationErrorBinding::{
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GPUError, GPUErrorFilter,
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};
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use crate::dom::bindings::error::Error;
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use crate::dom::bindings::reflector::{reflect_dom_object, DomObject};
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use crate::dom::bindings::root::{Dom, DomRoot};
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use crate::dom::bindings::str::{DOMString, USVString};
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use crate::dom::bindings::trace::RootedTraceableBox;
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use crate::dom::eventtarget::EventTarget;
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use crate::dom::globalscope::GlobalScope;
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use crate::dom::gpuadapter::GPUAdapter;
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use crate::dom::gpubindgroup::GPUBindGroup;
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use crate::dom::gpubindgrouplayout::GPUBindGroupLayout;
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use crate::dom::gpubuffer::{GPUBuffer, GPUBufferMapInfo, GPUBufferState};
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use crate::dom::gpucommandencoder::GPUCommandEncoder;
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use crate::dom::gpucomputepipeline::GPUComputePipeline;
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use crate::dom::gpuoutofmemoryerror::GPUOutOfMemoryError;
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use crate::dom::gpupipelinelayout::GPUPipelineLayout;
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use crate::dom::gpuqueue::GPUQueue;
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use crate::dom::gpurenderbundleencoder::GPURenderBundleEncoder;
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use crate::dom::gpurenderpipeline::GPURenderPipeline;
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use crate::dom::gpusampler::GPUSampler;
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use crate::dom::gpushadermodule::GPUShaderModule;
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use crate::dom::gputexture::GPUTexture;
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use crate::dom::gpuuncapturederrorevent::GPUUncapturedErrorEvent;
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use crate::dom::gpuvalidationerror::GPUValidationError;
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use crate::dom::promise::Promise;
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use crate::realms::InRealm;
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use dom_struct::dom_struct;
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use js::jsapi::{Heap, JSObject};
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use std::borrow::Cow;
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use std::cell::{Cell, RefCell};
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use std::collections::HashMap;
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use std::num::NonZeroU64;
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use std::rc::Rc;
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use webgpu::wgpu::{
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binding_model as wgpu_bind, command as wgpu_com,
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id::{BindGroupLayoutId, PipelineLayoutId},
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pipeline as wgpu_pipe, resource as wgpu_res,
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};
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use webgpu::{self, identity::WebGPUOpResult, wgt, ErrorScopeId, WebGPU, WebGPURequest};
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use super::bindings::codegen::Bindings::GPUBindGroupLayoutBinding::{
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GPUBufferBindingType, GPUSamplerBindingType, GPUStorageTextureAccess, GPUTextureSampleType,
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};
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use super::bindings::codegen::Bindings::GPUDeviceLostInfoBinding::GPUDeviceLostReason;
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use super::bindings::codegen::Bindings::GPURenderPipelineBinding::{
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GPUBlendComponent, GPUPrimitiveState, GPUVertexStepMode,
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};
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use super::bindings::codegen::UnionTypes::GPUPipelineLayoutOrGPUAutoLayoutMode;
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use super::bindings::error::Fallible;
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use super::gpudevicelostinfo::GPUDeviceLostInfo;
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use super::gpusupportedlimits::GPUSupportedLimits;
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#[derive(JSTraceable, MallocSizeOf)]
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struct ErrorScopeInfo {
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op_count: u64,
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#[ignore_malloc_size_of = "Because it is non-owning"]
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error: Option<GPUError>,
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#[ignore_malloc_size_of = "promises are hard"]
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promise: Option<Rc<Promise>>,
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}
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#[derive(JSTraceable, MallocSizeOf)]
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struct ErrorScopeMetadata {
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id: ErrorScopeId,
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filter: GPUErrorFilter,
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popped: Cell<bool>,
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}
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#[derive(JSTraceable, MallocSizeOf)]
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struct ScopeContext {
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error_scopes: HashMap<ErrorScopeId, ErrorScopeInfo>,
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scope_stack: Vec<ErrorScopeMetadata>,
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next_scope_id: ErrorScopeId,
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}
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#[dom_struct]
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pub struct GPUDevice {
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eventtarget: EventTarget,
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#[ignore_malloc_size_of = "channels are hard"]
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#[no_trace]
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channel: WebGPU,
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adapter: Dom<GPUAdapter>,
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#[ignore_malloc_size_of = "mozjs"]
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extensions: Heap<*mut JSObject>,
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limits: Dom<GPUSupportedLimits>,
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label: DomRefCell<USVString>,
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#[no_trace]
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device: webgpu::WebGPUDevice,
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default_queue: Dom<GPUQueue>,
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scope_context: DomRefCell<ScopeContext>,
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#[ignore_malloc_size_of = "promises are hard"]
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lost_promise: DomRefCell<Option<Rc<Promise>>>,
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valid: Cell<bool>,
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}
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impl GPUDevice {
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fn new_inherited(
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channel: WebGPU,
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adapter: &GPUAdapter,
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extensions: Heap<*mut JSObject>,
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limits: &GPUSupportedLimits,
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device: webgpu::WebGPUDevice,
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queue: &GPUQueue,
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label: String,
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) -> Self {
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Self {
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eventtarget: EventTarget::new_inherited(),
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channel,
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adapter: Dom::from_ref(adapter),
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extensions,
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limits: Dom::from_ref(limits),
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label: DomRefCell::new(USVString::from(label)),
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device,
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default_queue: Dom::from_ref(queue),
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scope_context: DomRefCell::new(ScopeContext {
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error_scopes: HashMap::new(),
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scope_stack: Vec::new(),
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next_scope_id: ErrorScopeId::new(1).unwrap(),
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}),
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lost_promise: DomRefCell::new(None),
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valid: Cell::new(true),
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}
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}
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pub fn new(
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global: &GlobalScope,
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channel: WebGPU,
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adapter: &GPUAdapter,
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extensions: Heap<*mut JSObject>,
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limits: wgt::Limits,
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device: webgpu::WebGPUDevice,
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queue: webgpu::WebGPUQueue,
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label: String,
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) -> DomRoot<Self> {
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let queue = GPUQueue::new(global, channel.clone(), queue);
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let limits = GPUSupportedLimits::new(global, limits);
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let device = reflect_dom_object(
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Box::new(GPUDevice::new_inherited(
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channel, adapter, extensions, &limits, device, &queue, label,
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)),
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global,
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);
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queue.set_device(&*device);
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device
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}
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}
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impl GPUDevice {
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pub fn id(&self) -> webgpu::WebGPUDevice {
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self.device
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}
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pub fn handle_server_msg(&self, scope: Option<ErrorScopeId>, result: WebGPUOpResult) {
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let result = match result {
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WebGPUOpResult::Success => Ok(()),
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WebGPUOpResult::ValidationError(m) => {
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let val_err = GPUValidationError::new(&self.global(), DOMString::from_string(m));
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Err((
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GPUError::GPUValidationError(val_err),
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GPUErrorFilter::Validation,
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))
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},
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WebGPUOpResult::OutOfMemoryError => {
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let oom_err = GPUOutOfMemoryError::new(&self.global());
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Err((
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GPUError::GPUOutOfMemoryError(oom_err),
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GPUErrorFilter::Out_of_memory,
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))
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},
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};
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if let Some(s_id) = scope {
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if let Err((err, filter)) = result {
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let scop = self
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.scope_context
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.borrow()
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.scope_stack
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.iter()
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.rev()
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.find(|meta| meta.id <= s_id && meta.filter == filter)
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.map(|meta| meta.id);
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if let Some(s) = scop {
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self.handle_error(s, err);
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} else {
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self.fire_uncaptured_error(err);
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}
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}
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self.try_remove_scope(s_id);
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} else {
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if let Err((err, _)) = result {
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self.fire_uncaptured_error(err);
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}
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}
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}
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fn handle_error(&self, scope: ErrorScopeId, error: GPUError) {
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let mut context = self.scope_context.borrow_mut();
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if let Some(mut err_scope) = context.error_scopes.get_mut(&scope) {
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if err_scope.error.is_none() {
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err_scope.error = Some(error);
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}
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} else {
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warn!("Could not find ErrorScope with Id({})", scope);
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}
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}
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fn try_remove_scope(&self, scope: ErrorScopeId) {
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let mut context = self.scope_context.borrow_mut();
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let remove = if let Some(mut err_scope) = context.error_scopes.get_mut(&scope) {
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err_scope.op_count -= 1;
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if let Some(ref promise) = err_scope.promise {
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if !promise.is_fulfilled() {
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if let Some(ref e) = err_scope.error {
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promise.resolve_native(e);
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} else if err_scope.op_count == 0 {
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promise.resolve_native(&None::<GPUError>);
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}
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}
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}
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err_scope.op_count == 0 && err_scope.promise.is_some()
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} else {
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warn!("Could not find ErrorScope with Id({})", scope);
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false
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};
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if remove {
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let _ = context.error_scopes.remove(&scope);
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context.scope_stack.retain(|meta| meta.id != scope);
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}
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}
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fn fire_uncaptured_error(&self, err: GPUError) {
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let ev = GPUUncapturedErrorEvent::new(
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&self.global(),
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DOMString::from("uncapturederror"),
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&GPUUncapturedErrorEventInit {
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error: err,
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parent: EventInit::empty(),
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},
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);
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let _ = self.eventtarget.DispatchEvent(ev.event());
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}
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pub fn use_current_scope(&self) -> Option<ErrorScopeId> {
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let mut context = self.scope_context.borrow_mut();
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let scope_id = context
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.scope_stack
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.iter()
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.rev()
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.find(|meta| !meta.popped.get())
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.map(|meta| meta.id);
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scope_id.and_then(|s_id| {
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context.error_scopes.get_mut(&s_id).map(|mut scope| {
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scope.op_count += 1;
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s_id
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})
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})
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}
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fn get_pipeline_layout_data(
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&self,
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layout: &GPUPipelineLayoutOrGPUAutoLayoutMode,
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) -> (
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Option<PipelineLayoutId>,
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Option<(PipelineLayoutId, Vec<BindGroupLayoutId>)>,
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Vec<webgpu::WebGPUBindGroupLayout>,
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) {
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if let GPUPipelineLayoutOrGPUAutoLayoutMode::GPUPipelineLayout(ref layout) = layout {
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(Some(layout.id().0), None, layout.bind_group_layouts())
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} else {
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let layout_id = self
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.global()
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.wgpu_id_hub()
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.lock()
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.create_pipeline_layout_id(self.device.0.backend());
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let max_bind_grps = self.limits.MaxBindGroups();
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let mut bgls = Vec::with_capacity(max_bind_grps as usize);
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let mut bgl_ids = Vec::with_capacity(max_bind_grps as usize);
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for _ in 0..max_bind_grps {
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let bgl = self
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.global()
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.wgpu_id_hub()
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.lock()
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.create_bind_group_layout_id(self.device.0.backend());
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bgls.push(webgpu::WebGPUBindGroupLayout(bgl));
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bgl_ids.push(bgl);
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}
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(None, Some((layout_id, bgl_ids)), bgls)
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}
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}
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/// https://gpuweb.github.io/gpuweb/#lose-the-device
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pub fn lose(&self, reason: GPUDeviceLostReason) {
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if let Some(ref lost_promise) = *self.lost_promise.borrow() {
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let global = &self.global();
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let msg = match reason {
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GPUDeviceLostReason::Unknown => "Unknown reason for your device loss.",
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GPUDeviceLostReason::Destroyed => {
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"Device self-destruction sequence activated successfully!"
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},
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};
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let lost = GPUDeviceLostInfo::new(global, msg.into(), reason);
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lost_promise.resolve_native(&*lost);
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}
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}
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}
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impl GPUDeviceMethods for GPUDevice {
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/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-limits
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fn Limits(&self) -> DomRoot<GPUSupportedLimits> {
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DomRoot::from_ref(&self.limits)
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-queue
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fn GetQueue(&self) -> DomRoot<GPUQueue> {
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DomRoot::from_ref(&self.default_queue)
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
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fn Label(&self) -> USVString {
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self.label.borrow().clone()
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
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fn SetLabel(&self, value: USVString) {
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*self.label.borrow_mut() = value;
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-lost
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fn GetLost(&self, comp: InRealm) -> Fallible<Rc<Promise>> {
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let promise = Promise::new_in_current_realm(comp);
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*self.lost_promise.borrow_mut() = Some(promise.clone());
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Ok(promise)
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createbuffer
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fn CreateBuffer(&self, descriptor: &GPUBufferDescriptor) -> Fallible<DomRoot<GPUBuffer>> {
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let desc =
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wgt::BufferUsages::from_bits(descriptor.usage).map(|usg| wgpu_res::BufferDescriptor {
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label: convert_label(&descriptor.parent),
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size: descriptor.size as wgt::BufferAddress,
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usage: usg,
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mapped_at_creation: descriptor.mappedAtCreation,
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});
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let id = self
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.global()
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.wgpu_id_hub()
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.lock()
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.create_buffer_id(self.device.0.backend());
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|
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let scope_id = self.use_current_scope();
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if desc.is_none() {
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self.handle_server_msg(
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scope_id,
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WebGPUOpResult::ValidationError(String::from("Invalid GPUBufferUsage")),
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);
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}
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|
|
self.channel
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.0
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.send((
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scope_id,
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WebGPURequest::CreateBuffer {
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device_id: self.device.0,
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buffer_id: id,
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descriptor: desc,
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},
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))
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.expect("Failed to create WebGPU buffer");
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|
|
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let buffer = webgpu::WebGPUBuffer(id);
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let map_info;
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let state;
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if descriptor.mappedAtCreation {
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let buf_data = vec![0u8; descriptor.size as usize];
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map_info = DomRefCell::new(Some(GPUBufferMapInfo {
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mapping: Rc::new(RefCell::new(buf_data)),
|
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mapping_range: 0..descriptor.size,
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mapped_ranges: Vec::new(),
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js_buffers: Vec::new(),
|
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map_mode: None,
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}));
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state = GPUBufferState::MappedAtCreation;
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} else {
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map_info = DomRefCell::new(None);
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state = GPUBufferState::Unmapped;
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}
|
|
|
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Ok(GPUBuffer::new(
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|
&self.global(),
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|
self.channel.clone(),
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|
buffer,
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|
&self,
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|
state,
|
|
descriptor.size,
|
|
map_info,
|
|
descriptor.parent.label.clone().unwrap_or_default(),
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))
|
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}
|
|
|
|
/// https://gpuweb.github.io/gpuweb/#GPUDevice-createBindGroupLayout
|
|
#[allow(non_snake_case)]
|
|
fn CreateBindGroupLayout(
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|
&self,
|
|
descriptor: &GPUBindGroupLayoutDescriptor,
|
|
) -> DomRoot<GPUBindGroupLayout> {
|
|
let mut valid = true;
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let entries = descriptor
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|
.entries
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|
.iter()
|
|
.map(|bind| {
|
|
let visibility = match wgt::ShaderStages::from_bits(bind.visibility) {
|
|
Some(visibility) => visibility,
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|
None => {
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|
valid = false;
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|
wgt::ShaderStages::empty()
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|
},
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|
};
|
|
let ty = if let Some(buffer) = &bind.buffer {
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|
wgt::BindingType::Buffer {
|
|
ty: match buffer.type_ {
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|
GPUBufferBindingType::Uniform => wgt::BufferBindingType::Uniform,
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|
GPUBufferBindingType::Storage => {
|
|
wgt::BufferBindingType::Storage { read_only: false }
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|
},
|
|
GPUBufferBindingType::Read_only_storage => {
|
|
wgt::BufferBindingType::Storage { read_only: true }
|
|
},
|
|
},
|
|
has_dynamic_offset: buffer.hasDynamicOffset,
|
|
min_binding_size: NonZeroU64::new(buffer.minBindingSize),
|
|
}
|
|
} else if let Some(sampler) = &bind.sampler {
|
|
wgt::BindingType::Sampler(match sampler.type_ {
|
|
GPUSamplerBindingType::Filtering => wgt::SamplerBindingType::Filtering,
|
|
GPUSamplerBindingType::Non_filtering => {
|
|
wgt::SamplerBindingType::NonFiltering
|
|
},
|
|
GPUSamplerBindingType::Comparison => wgt::SamplerBindingType::Comparison,
|
|
})
|
|
} else if let Some(storage) = &bind.storageTexture {
|
|
wgt::BindingType::StorageTexture {
|
|
access: match storage.access {
|
|
GPUStorageTextureAccess::Write_only => {
|
|
wgt::StorageTextureAccess::WriteOnly
|
|
},
|
|
},
|
|
format: convert_texture_format(storage.format),
|
|
view_dimension: convert_view_dimension(storage.viewDimension),
|
|
}
|
|
} else if let Some(texture) = &bind.texture {
|
|
wgt::BindingType::Texture {
|
|
sample_type: match texture.sampleType {
|
|
GPUTextureSampleType::Float => {
|
|
wgt::TextureSampleType::Float { filterable: true }
|
|
},
|
|
GPUTextureSampleType::Unfilterable_float => {
|
|
wgt::TextureSampleType::Float { filterable: false }
|
|
},
|
|
GPUTextureSampleType::Depth => wgt::TextureSampleType::Depth,
|
|
GPUTextureSampleType::Sint => wgt::TextureSampleType::Sint,
|
|
GPUTextureSampleType::Uint => wgt::TextureSampleType::Uint,
|
|
},
|
|
view_dimension: convert_view_dimension(texture.viewDimension),
|
|
multisampled: texture.multisampled,
|
|
}
|
|
} else {
|
|
valid = false;
|
|
todo!("Handle error");
|
|
};
|
|
|
|
wgt::BindGroupLayoutEntry {
|
|
binding: bind.binding,
|
|
visibility: visibility,
|
|
ty,
|
|
count: None,
|
|
}
|
|
})
|
|
.collect::<Vec<_>>();
|
|
|
|
let scope_id = self.use_current_scope();
|
|
|
|
let desc = if valid {
|
|
Some(wgpu_bind::BindGroupLayoutDescriptor {
|
|
label: convert_label(&descriptor.parent),
|
|
entries: Cow::Owned(entries),
|
|
})
|
|
} else {
|
|
self.handle_server_msg(
|
|
scope_id,
|
|
WebGPUOpResult::ValidationError(String::from("Invalid GPUShaderStage")),
|
|
);
|
|
None
|
|
};
|
|
|
|
let bind_group_layout_id = self
|
|
.global()
|
|
.wgpu_id_hub()
|
|
.lock()
|
|
.create_bind_group_layout_id(self.device.0.backend());
|
|
self.channel
|
|
.0
|
|
.send((
|
|
scope_id,
|
|
WebGPURequest::CreateBindGroupLayout {
|
|
device_id: self.device.0,
|
|
bind_group_layout_id,
|
|
descriptor: desc,
|
|
},
|
|
))
|
|
.expect("Failed to create WebGPU BindGroupLayout");
|
|
|
|
let bgl = webgpu::WebGPUBindGroupLayout(bind_group_layout_id);
|
|
|
|
GPUBindGroupLayout::new(
|
|
&self.global(),
|
|
bgl,
|
|
descriptor.parent.label.clone().unwrap_or_default(),
|
|
)
|
|
}
|
|
|
|
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createpipelinelayout
|
|
fn CreatePipelineLayout(
|
|
&self,
|
|
descriptor: &GPUPipelineLayoutDescriptor,
|
|
) -> DomRoot<GPUPipelineLayout> {
|
|
let desc = wgpu_bind::PipelineLayoutDescriptor {
|
|
label: convert_label(&descriptor.parent),
|
|
bind_group_layouts: Cow::Owned(
|
|
descriptor
|
|
.bindGroupLayouts
|
|
.iter()
|
|
.map(|each| each.id().0)
|
|
.collect::<Vec<_>>(),
|
|
),
|
|
push_constant_ranges: Cow::Owned(vec![]),
|
|
};
|
|
|
|
let scope_id = self.use_current_scope();
|
|
|
|
let pipeline_layout_id = self
|
|
.global()
|
|
.wgpu_id_hub()
|
|
.lock()
|
|
.create_pipeline_layout_id(self.device.0.backend());
|
|
self.channel
|
|
.0
|
|
.send((
|
|
scope_id,
|
|
WebGPURequest::CreatePipelineLayout {
|
|
device_id: self.device.0,
|
|
pipeline_layout_id,
|
|
descriptor: desc,
|
|
},
|
|
))
|
|
.expect("Failed to create WebGPU PipelineLayout");
|
|
|
|
let bgls = descriptor
|
|
.bindGroupLayouts
|
|
.iter()
|
|
.map(|each| each.id())
|
|
.collect::<Vec<_>>();
|
|
let pipeline_layout = webgpu::WebGPUPipelineLayout(pipeline_layout_id);
|
|
GPUPipelineLayout::new(
|
|
&self.global(),
|
|
pipeline_layout,
|
|
descriptor.parent.label.clone().unwrap_or_default(),
|
|
bgls,
|
|
)
|
|
}
|
|
|
|
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createbindgroup
|
|
fn CreateBindGroup(&self, descriptor: &GPUBindGroupDescriptor) -> DomRoot<GPUBindGroup> {
|
|
let entries = descriptor
|
|
.entries
|
|
.iter()
|
|
.map(|bind| wgpu_bind::BindGroupEntry {
|
|
binding: bind.binding,
|
|
resource: match bind.resource {
|
|
GPUBindingResource::GPUSampler(ref s) => {
|
|
wgpu_bind::BindingResource::Sampler(s.id().0)
|
|
},
|
|
GPUBindingResource::GPUTextureView(ref t) => {
|
|
wgpu_bind::BindingResource::TextureView(t.id().0)
|
|
},
|
|
GPUBindingResource::GPUBufferBinding(ref b) => {
|
|
wgpu_bind::BindingResource::Buffer(wgpu_bind::BufferBinding {
|
|
buffer_id: b.buffer.id().0,
|
|
offset: b.offset,
|
|
size: b.size.and_then(wgt::BufferSize::new),
|
|
})
|
|
},
|
|
},
|
|
})
|
|
.collect::<Vec<_>>();
|
|
|
|
let desc = wgpu_bind::BindGroupDescriptor {
|
|
label: convert_label(&descriptor.parent),
|
|
layout: descriptor.layout.id().0,
|
|
entries: Cow::Owned(entries),
|
|
};
|
|
|
|
let scope_id = self.use_current_scope();
|
|
|
|
let bind_group_id = self
|
|
.global()
|
|
.wgpu_id_hub()
|
|
.lock()
|
|
.create_bind_group_id(self.device.0.backend());
|
|
self.channel
|
|
.0
|
|
.send((
|
|
scope_id,
|
|
WebGPURequest::CreateBindGroup {
|
|
device_id: self.device.0,
|
|
bind_group_id,
|
|
descriptor: desc,
|
|
},
|
|
))
|
|
.expect("Failed to create WebGPU BindGroup");
|
|
|
|
let bind_group = webgpu::WebGPUBindGroup(bind_group_id);
|
|
|
|
GPUBindGroup::new(
|
|
&self.global(),
|
|
bind_group,
|
|
self.device,
|
|
&*descriptor.layout,
|
|
descriptor.parent.label.clone().unwrap_or_default(),
|
|
)
|
|
}
|
|
|
|
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createshadermodule
|
|
fn CreateShaderModule(
|
|
&self,
|
|
descriptor: RootedTraceableBox<GPUShaderModuleDescriptor>,
|
|
) -> DomRoot<GPUShaderModule> {
|
|
let program_id = self
|
|
.global()
|
|
.wgpu_id_hub()
|
|
.lock()
|
|
.create_shader_module_id(self.device.0.backend());
|
|
|
|
let scope_id = self.use_current_scope();
|
|
self.channel
|
|
.0
|
|
.send((
|
|
scope_id,
|
|
WebGPURequest::CreateShaderModule {
|
|
device_id: self.device.0,
|
|
program_id,
|
|
program: descriptor.code.0.clone(),
|
|
label: None,
|
|
},
|
|
))
|
|
.expect("Failed to create WebGPU ShaderModule");
|
|
|
|
let shader_module = webgpu::WebGPUShaderModule(program_id);
|
|
GPUShaderModule::new(
|
|
&self.global(),
|
|
shader_module,
|
|
descriptor.parent.label.clone().unwrap_or_default(),
|
|
)
|
|
}
|
|
|
|
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createcomputepipeline
|
|
fn CreateComputePipeline(
|
|
&self,
|
|
descriptor: &GPUComputePipelineDescriptor,
|
|
) -> DomRoot<GPUComputePipeline> {
|
|
let compute_pipeline_id = self
|
|
.global()
|
|
.wgpu_id_hub()
|
|
.lock()
|
|
.create_compute_pipeline_id(self.device.0.backend());
|
|
|
|
let scope_id = self.use_current_scope();
|
|
let (layout, implicit_ids, bgls) = self.get_pipeline_layout_data(&descriptor.parent.layout);
|
|
|
|
let desc = wgpu_pipe::ComputePipelineDescriptor {
|
|
label: convert_label(&descriptor.parent.parent),
|
|
layout,
|
|
stage: wgpu_pipe::ProgrammableStageDescriptor {
|
|
module: descriptor.compute.module.id().0,
|
|
entry_point: Cow::Owned(descriptor.compute.entryPoint.to_string()),
|
|
},
|
|
};
|
|
|
|
self.channel
|
|
.0
|
|
.send((
|
|
scope_id,
|
|
WebGPURequest::CreateComputePipeline {
|
|
device_id: self.device.0,
|
|
compute_pipeline_id,
|
|
descriptor: desc,
|
|
implicit_ids,
|
|
},
|
|
))
|
|
.expect("Failed to create WebGPU ComputePipeline");
|
|
|
|
let compute_pipeline = webgpu::WebGPUComputePipeline(compute_pipeline_id);
|
|
GPUComputePipeline::new(
|
|
&self.global(),
|
|
compute_pipeline,
|
|
descriptor.parent.parent.label.clone().unwrap_or_default(),
|
|
bgls,
|
|
&self,
|
|
)
|
|
}
|
|
|
|
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createcommandencoder
|
|
fn CreateCommandEncoder(
|
|
&self,
|
|
descriptor: &GPUCommandEncoderDescriptor,
|
|
) -> DomRoot<GPUCommandEncoder> {
|
|
let command_encoder_id = self
|
|
.global()
|
|
.wgpu_id_hub()
|
|
.lock()
|
|
.create_command_encoder_id(self.device.0.backend());
|
|
let scope_id = self.use_current_scope();
|
|
self.channel
|
|
.0
|
|
.send((
|
|
scope_id,
|
|
WebGPURequest::CreateCommandEncoder {
|
|
device_id: self.device.0,
|
|
command_encoder_id,
|
|
label: convert_label(&descriptor.parent),
|
|
},
|
|
))
|
|
.expect("Failed to create WebGPU command encoder");
|
|
|
|
let encoder = webgpu::WebGPUCommandEncoder(command_encoder_id);
|
|
|
|
GPUCommandEncoder::new(
|
|
&self.global(),
|
|
self.channel.clone(),
|
|
&self,
|
|
encoder,
|
|
descriptor.parent.label.clone().unwrap_or_default(),
|
|
)
|
|
}
|
|
|
|
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createtexture
|
|
fn CreateTexture(&self, descriptor: &GPUTextureDescriptor) -> DomRoot<GPUTexture> {
|
|
let size = convert_texture_size_to_dict(&descriptor.size);
|
|
let desc = wgt::TextureUsages::from_bits(descriptor.usage).map(|usg| {
|
|
wgpu_res::TextureDescriptor {
|
|
label: convert_label(&descriptor.parent),
|
|
size: convert_texture_size_to_wgt(&size),
|
|
mip_level_count: descriptor.mipLevelCount,
|
|
sample_count: descriptor.sampleCount,
|
|
dimension: match descriptor.dimension {
|
|
GPUTextureDimension::_1d => wgt::TextureDimension::D1,
|
|
GPUTextureDimension::_2d => wgt::TextureDimension::D2,
|
|
GPUTextureDimension::_3d => wgt::TextureDimension::D3,
|
|
},
|
|
format: convert_texture_format(descriptor.format),
|
|
usage: usg,
|
|
view_formats: descriptor
|
|
.viewFormats
|
|
.iter()
|
|
.map(|tf| convert_texture_format(*tf))
|
|
.collect(),
|
|
}
|
|
});
|
|
|
|
let texture_id = self
|
|
.global()
|
|
.wgpu_id_hub()
|
|
.lock()
|
|
.create_texture_id(self.device.0.backend());
|
|
|
|
let scope_id = self.use_current_scope();
|
|
if desc.is_none() {
|
|
self.handle_server_msg(
|
|
scope_id,
|
|
WebGPUOpResult::ValidationError(String::from("Invalid GPUTextureUsage")),
|
|
);
|
|
}
|
|
self.channel
|
|
.0
|
|
.send((
|
|
scope_id,
|
|
WebGPURequest::CreateTexture {
|
|
device_id: self.device.0,
|
|
texture_id,
|
|
descriptor: desc,
|
|
},
|
|
))
|
|
.expect("Failed to create WebGPU Texture");
|
|
|
|
let texture = webgpu::WebGPUTexture(texture_id);
|
|
|
|
GPUTexture::new(
|
|
&self.global(),
|
|
texture,
|
|
&self,
|
|
self.channel.clone(),
|
|
size,
|
|
descriptor.mipLevelCount,
|
|
descriptor.sampleCount,
|
|
descriptor.dimension,
|
|
descriptor.format,
|
|
descriptor.usage,
|
|
descriptor.parent.label.clone().unwrap_or_default(),
|
|
)
|
|
}
|
|
|
|
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createsampler
|
|
fn CreateSampler(&self, descriptor: &GPUSamplerDescriptor) -> DomRoot<GPUSampler> {
|
|
let sampler_id = self
|
|
.global()
|
|
.wgpu_id_hub()
|
|
.lock()
|
|
.create_sampler_id(self.device.0.backend());
|
|
let compare_enable = descriptor.compare.is_some();
|
|
let desc = wgpu_res::SamplerDescriptor {
|
|
label: convert_label(&descriptor.parent),
|
|
address_modes: [
|
|
convert_address_mode(descriptor.addressModeU),
|
|
convert_address_mode(descriptor.addressModeV),
|
|
convert_address_mode(descriptor.addressModeW),
|
|
],
|
|
mag_filter: convert_filter_mode(descriptor.magFilter),
|
|
min_filter: convert_filter_mode(descriptor.minFilter),
|
|
mipmap_filter: convert_filter_mode(descriptor.mipmapFilter),
|
|
lod_min_clamp: *descriptor.lodMinClamp,
|
|
lod_max_clamp: *descriptor.lodMaxClamp,
|
|
compare: descriptor.compare.map(|c| convert_compare_function(c)),
|
|
anisotropy_clamp: 1,
|
|
border_color: None,
|
|
};
|
|
|
|
let scope_id = self.use_current_scope();
|
|
self.channel
|
|
.0
|
|
.send((
|
|
scope_id,
|
|
WebGPURequest::CreateSampler {
|
|
device_id: self.device.0,
|
|
sampler_id,
|
|
descriptor: desc,
|
|
},
|
|
))
|
|
.expect("Failed to create WebGPU sampler");
|
|
|
|
let sampler = webgpu::WebGPUSampler(sampler_id);
|
|
|
|
GPUSampler::new(
|
|
&self.global(),
|
|
self.device,
|
|
compare_enable,
|
|
sampler,
|
|
descriptor.parent.label.clone().unwrap_or_default(),
|
|
)
|
|
}
|
|
|
|
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createrenderpipeline
|
|
fn CreateRenderPipeline(
|
|
&self,
|
|
descriptor: &GPURenderPipelineDescriptor,
|
|
) -> DomRoot<GPURenderPipeline> {
|
|
let scope_id = self.use_current_scope();
|
|
let mut valid = true;
|
|
|
|
let (layout, implicit_ids, bgls) = self.get_pipeline_layout_data(&descriptor.parent.layout);
|
|
|
|
let desc = if valid {
|
|
Some(wgpu_pipe::RenderPipelineDescriptor {
|
|
label: convert_label(&descriptor.parent.parent),
|
|
layout,
|
|
vertex: wgpu_pipe::VertexState {
|
|
stage: wgpu_pipe::ProgrammableStageDescriptor {
|
|
module: descriptor.vertex.parent.module.id().0,
|
|
entry_point: Cow::Owned(descriptor.vertex.parent.entryPoint.to_string()),
|
|
},
|
|
buffers: Cow::Owned(
|
|
descriptor
|
|
.vertex
|
|
.buffers
|
|
.iter()
|
|
.map(|buffer| wgpu_pipe::VertexBufferLayout {
|
|
array_stride: buffer.arrayStride,
|
|
step_mode: match buffer.stepMode {
|
|
GPUVertexStepMode::Vertex => wgt::VertexStepMode::Vertex,
|
|
GPUVertexStepMode::Instance => wgt::VertexStepMode::Instance,
|
|
},
|
|
attributes: Cow::Owned(
|
|
buffer
|
|
.attributes
|
|
.iter()
|
|
.map(|att| wgt::VertexAttribute {
|
|
format: convert_vertex_format(att.format),
|
|
offset: att.offset,
|
|
shader_location: att.shaderLocation,
|
|
})
|
|
.collect::<Vec<_>>(),
|
|
),
|
|
})
|
|
.collect::<Vec<_>>(),
|
|
),
|
|
},
|
|
fragment: descriptor
|
|
.fragment
|
|
.as_ref()
|
|
.map(|stage| wgpu_pipe::FragmentState {
|
|
stage: wgpu_pipe::ProgrammableStageDescriptor {
|
|
module: stage.parent.module.id().0,
|
|
entry_point: Cow::Owned(stage.parent.entryPoint.to_string()),
|
|
},
|
|
targets: Cow::Owned(
|
|
stage
|
|
.targets
|
|
.iter()
|
|
.map(|state| {
|
|
Some(wgt::ColorTargetState {
|
|
format: convert_texture_format(state.format),
|
|
write_mask: match wgt::ColorWrites::from_bits(
|
|
state.writeMask,
|
|
) {
|
|
Some(mask) => mask,
|
|
None => {
|
|
valid = false;
|
|
wgt::ColorWrites::empty()
|
|
},
|
|
},
|
|
blend: state.blend.as_ref().map(|blend| wgt::BlendState {
|
|
color: convert_blend_component(&blend.color),
|
|
alpha: convert_blend_component(&blend.alpha),
|
|
}),
|
|
})
|
|
})
|
|
.collect::<Vec<_>>(),
|
|
),
|
|
}),
|
|
primitive: convert_primitive_state(&descriptor.primitive),
|
|
depth_stencil: descriptor.depthStencil.as_ref().map(|dss_desc| {
|
|
wgt::DepthStencilState {
|
|
format: convert_texture_format(dss_desc.format),
|
|
depth_write_enabled: dss_desc.depthWriteEnabled,
|
|
depth_compare: convert_compare_function(dss_desc.depthCompare),
|
|
stencil: wgt::StencilState {
|
|
front: wgt::StencilFaceState {
|
|
compare: convert_compare_function(dss_desc.stencilFront.compare),
|
|
fail_op: convert_stencil_op(dss_desc.stencilFront.failOp),
|
|
depth_fail_op: convert_stencil_op(
|
|
dss_desc.stencilFront.depthFailOp,
|
|
),
|
|
pass_op: convert_stencil_op(dss_desc.stencilFront.passOp),
|
|
},
|
|
back: wgt::StencilFaceState {
|
|
compare: convert_compare_function(dss_desc.stencilBack.compare),
|
|
fail_op: convert_stencil_op(dss_desc.stencilBack.failOp),
|
|
depth_fail_op: convert_stencil_op(dss_desc.stencilBack.depthFailOp),
|
|
pass_op: convert_stencil_op(dss_desc.stencilBack.passOp),
|
|
},
|
|
read_mask: dss_desc.stencilReadMask,
|
|
write_mask: dss_desc.stencilWriteMask,
|
|
},
|
|
bias: wgt::DepthBiasState {
|
|
constant: dss_desc.depthBias,
|
|
slope_scale: *dss_desc.depthBiasSlopeScale,
|
|
clamp: *dss_desc.depthBiasClamp,
|
|
},
|
|
}
|
|
}),
|
|
multisample: wgt::MultisampleState {
|
|
count: descriptor.multisample.count,
|
|
mask: descriptor.multisample.mask as u64,
|
|
alpha_to_coverage_enabled: descriptor.multisample.alphaToCoverageEnabled,
|
|
},
|
|
multiview: None,
|
|
})
|
|
} else {
|
|
self.handle_server_msg(
|
|
scope_id,
|
|
WebGPUOpResult::ValidationError(String::from("Invalid GPUColorWriteFlags")),
|
|
);
|
|
None
|
|
};
|
|
|
|
let render_pipeline_id = self
|
|
.global()
|
|
.wgpu_id_hub()
|
|
.lock()
|
|
.create_render_pipeline_id(self.device.0.backend());
|
|
|
|
self.channel
|
|
.0
|
|
.send((
|
|
scope_id,
|
|
WebGPURequest::CreateRenderPipeline {
|
|
device_id: self.device.0,
|
|
render_pipeline_id,
|
|
descriptor: desc,
|
|
implicit_ids,
|
|
},
|
|
))
|
|
.expect("Failed to create WebGPU render pipeline");
|
|
|
|
let render_pipeline = webgpu::WebGPURenderPipeline(render_pipeline_id);
|
|
|
|
GPURenderPipeline::new(
|
|
&self.global(),
|
|
render_pipeline,
|
|
descriptor.parent.parent.label.clone().unwrap_or_default(),
|
|
bgls,
|
|
&self,
|
|
)
|
|
}
|
|
|
|
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createrenderbundleencoder
|
|
fn CreateRenderBundleEncoder(
|
|
&self,
|
|
descriptor: &GPURenderBundleEncoderDescriptor,
|
|
) -> DomRoot<GPURenderBundleEncoder> {
|
|
let desc = wgpu_com::RenderBundleEncoderDescriptor {
|
|
label: convert_label(&descriptor.parent.parent),
|
|
color_formats: Cow::Owned(
|
|
descriptor
|
|
.parent
|
|
.colorFormats
|
|
.iter()
|
|
.map(|f| Some(convert_texture_format(*f)))
|
|
.collect::<Vec<_>>(),
|
|
),
|
|
depth_stencil: Some(wgt::RenderBundleDepthStencil {
|
|
format: convert_texture_format(descriptor.parent.depthStencilFormat.unwrap()),
|
|
depth_read_only: descriptor.depthReadOnly,
|
|
stencil_read_only: descriptor.stencilReadOnly,
|
|
}),
|
|
sample_count: descriptor.parent.sampleCount,
|
|
multiview: None,
|
|
};
|
|
|
|
// Handle error gracefully
|
|
let render_bundle_encoder =
|
|
wgpu_com::RenderBundleEncoder::new(&desc, self.device.0, None).unwrap();
|
|
|
|
GPURenderBundleEncoder::new(
|
|
&self.global(),
|
|
render_bundle_encoder,
|
|
&self,
|
|
self.channel.clone(),
|
|
descriptor.parent.parent.label.clone().unwrap_or_default(),
|
|
)
|
|
}
|
|
|
|
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-pusherrorscope
|
|
fn PushErrorScope(&self, filter: GPUErrorFilter) {
|
|
let mut context = self.scope_context.borrow_mut();
|
|
let scope_id = context.next_scope_id;
|
|
context.next_scope_id = ErrorScopeId::new(scope_id.get() + 1).unwrap();
|
|
let err_scope = ErrorScopeInfo {
|
|
op_count: 0,
|
|
error: None,
|
|
promise: None,
|
|
};
|
|
let res = context.error_scopes.insert(scope_id, err_scope);
|
|
context.scope_stack.push(ErrorScopeMetadata {
|
|
id: scope_id,
|
|
filter,
|
|
popped: Cell::new(false),
|
|
});
|
|
assert!(res.is_none());
|
|
}
|
|
|
|
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-poperrorscope
|
|
fn PopErrorScope(&self, comp: InRealm) -> Rc<Promise> {
|
|
let mut context = self.scope_context.borrow_mut();
|
|
let promise = Promise::new_in_current_realm(comp);
|
|
let scope_id =
|
|
if let Some(meta) = context.scope_stack.iter().rev().find(|m| !m.popped.get()) {
|
|
meta.popped.set(true);
|
|
meta.id
|
|
} else {
|
|
promise.reject_error(Error::Operation);
|
|
return promise;
|
|
};
|
|
let remove = if let Some(mut err_scope) = context.error_scopes.get_mut(&scope_id) {
|
|
if let Some(ref e) = err_scope.error {
|
|
promise.resolve_native(e);
|
|
} else if err_scope.op_count == 0 {
|
|
promise.resolve_native(&None::<GPUError>);
|
|
}
|
|
err_scope.promise = Some(promise.clone());
|
|
err_scope.op_count == 0
|
|
} else {
|
|
error!("Could not find ErrorScope with Id({})", scope_id);
|
|
false
|
|
};
|
|
if remove {
|
|
let _ = context.error_scopes.remove(&scope_id);
|
|
context.scope_stack.retain(|meta| meta.id != scope_id);
|
|
}
|
|
promise
|
|
}
|
|
|
|
// https://gpuweb.github.io/gpuweb/#dom-gpudevice-onuncapturederror
|
|
event_handler!(uncapturederror, GetOnuncapturederror, SetOnuncapturederror);
|
|
|
|
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-destroy
|
|
fn Destroy(&self) {
|
|
if self.valid.get() {
|
|
self.valid.set(false);
|
|
|
|
self.lose(GPUDeviceLostReason::Destroyed);
|
|
|
|
if let Err(e) = self
|
|
.channel
|
|
.0
|
|
.send((None, WebGPURequest::DestroyDevice(self.device.0)))
|
|
{
|
|
warn!("Failed to send DestroyDevice ({:?}) ({})", self.device.0, e);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createcomputepipelineasync
|
|
fn CreateComputePipelineAsync(
|
|
&self,
|
|
_descriptor: &GPUComputePipelineDescriptor,
|
|
) -> Rc<Promise> {
|
|
todo!()
|
|
}
|
|
|
|
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createrenderpipelineasync
|
|
fn CreateRenderPipelineAsync(&self, _descriptor: &GPURenderPipelineDescriptor) -> Rc<Promise> {
|
|
todo!()
|
|
}
|
|
}
|
|
|
|
impl Drop for GPUDevice {
|
|
// not sure about this but this is non failable version of destroy
|
|
fn drop(&mut self) {
|
|
self.Destroy()
|
|
}
|
|
}
|
|
|
|
fn convert_blend_component(blend_component: &GPUBlendComponent) -> wgt::BlendComponent {
|
|
wgt::BlendComponent {
|
|
src_factor: convert_blend_factor(&blend_component.srcFactor),
|
|
dst_factor: convert_blend_factor(&blend_component.dstFactor),
|
|
operation: match blend_component.operation {
|
|
GPUBlendOperation::Add => wgt::BlendOperation::Add,
|
|
GPUBlendOperation::Subtract => wgt::BlendOperation::Subtract,
|
|
GPUBlendOperation::Reverse_subtract => wgt::BlendOperation::ReverseSubtract,
|
|
GPUBlendOperation::Min => wgt::BlendOperation::Min,
|
|
GPUBlendOperation::Max => wgt::BlendOperation::Max,
|
|
},
|
|
}
|
|
}
|
|
|
|
fn convert_primitive_state(primitive_state: &GPUPrimitiveState) -> wgt::PrimitiveState {
|
|
wgt::PrimitiveState {
|
|
topology: convert_primitive_topology(&primitive_state.topology),
|
|
strip_index_format: primitive_state.stripIndexFormat.map(
|
|
|index_format| match index_format {
|
|
GPUIndexFormat::Uint16 => wgt::IndexFormat::Uint16,
|
|
GPUIndexFormat::Uint32 => wgt::IndexFormat::Uint32,
|
|
},
|
|
),
|
|
front_face: match primitive_state.frontFace {
|
|
GPUFrontFace::Ccw => wgt::FrontFace::Ccw,
|
|
GPUFrontFace::Cw => wgt::FrontFace::Cw,
|
|
},
|
|
cull_mode: match primitive_state.cullMode {
|
|
GPUCullMode::None => None,
|
|
GPUCullMode::Front => Some(wgt::Face::Front),
|
|
GPUCullMode::Back => Some(wgt::Face::Back),
|
|
},
|
|
unclipped_depth: primitive_state.clampDepth,
|
|
..Default::default()
|
|
}
|
|
}
|
|
|
|
fn convert_primitive_topology(primitive_topology: &GPUPrimitiveTopology) -> wgt::PrimitiveTopology {
|
|
match primitive_topology {
|
|
GPUPrimitiveTopology::Point_list => wgt::PrimitiveTopology::PointList,
|
|
GPUPrimitiveTopology::Line_list => wgt::PrimitiveTopology::LineList,
|
|
GPUPrimitiveTopology::Line_strip => wgt::PrimitiveTopology::LineStrip,
|
|
GPUPrimitiveTopology::Triangle_list => wgt::PrimitiveTopology::TriangleList,
|
|
GPUPrimitiveTopology::Triangle_strip => wgt::PrimitiveTopology::TriangleStrip,
|
|
}
|
|
}
|
|
|
|
fn convert_view_dimension(view_dimension: GPUTextureViewDimension) -> wgt::TextureViewDimension {
|
|
match view_dimension {
|
|
GPUTextureViewDimension::_1d => wgt::TextureViewDimension::D1,
|
|
GPUTextureViewDimension::_2d => wgt::TextureViewDimension::D2,
|
|
GPUTextureViewDimension::_2d_array => wgt::TextureViewDimension::D2Array,
|
|
GPUTextureViewDimension::Cube => wgt::TextureViewDimension::Cube,
|
|
GPUTextureViewDimension::Cube_array => wgt::TextureViewDimension::CubeArray,
|
|
GPUTextureViewDimension::_3d => wgt::TextureViewDimension::D3,
|
|
}
|
|
}
|
|
|
|
fn convert_address_mode(address_mode: GPUAddressMode) -> wgt::AddressMode {
|
|
match address_mode {
|
|
GPUAddressMode::Clamp_to_edge => wgt::AddressMode::ClampToEdge,
|
|
GPUAddressMode::Repeat => wgt::AddressMode::Repeat,
|
|
GPUAddressMode::Mirror_repeat => wgt::AddressMode::MirrorRepeat,
|
|
}
|
|
}
|
|
|
|
fn convert_filter_mode(filter_mode: GPUFilterMode) -> wgt::FilterMode {
|
|
match filter_mode {
|
|
GPUFilterMode::Nearest => wgt::FilterMode::Nearest,
|
|
GPUFilterMode::Linear => wgt::FilterMode::Linear,
|
|
}
|
|
}
|
|
|
|
fn convert_compare_function(compare: GPUCompareFunction) -> wgt::CompareFunction {
|
|
match compare {
|
|
GPUCompareFunction::Never => wgt::CompareFunction::Never,
|
|
GPUCompareFunction::Less => wgt::CompareFunction::Less,
|
|
GPUCompareFunction::Equal => wgt::CompareFunction::Equal,
|
|
GPUCompareFunction::Less_equal => wgt::CompareFunction::LessEqual,
|
|
GPUCompareFunction::Greater => wgt::CompareFunction::Greater,
|
|
GPUCompareFunction::Not_equal => wgt::CompareFunction::NotEqual,
|
|
GPUCompareFunction::Greater_equal => wgt::CompareFunction::GreaterEqual,
|
|
GPUCompareFunction::Always => wgt::CompareFunction::Always,
|
|
}
|
|
}
|
|
|
|
fn convert_blend_factor(factor: &GPUBlendFactor) -> wgt::BlendFactor {
|
|
match factor {
|
|
GPUBlendFactor::Zero => wgt::BlendFactor::Zero,
|
|
GPUBlendFactor::One => wgt::BlendFactor::One,
|
|
GPUBlendFactor::Src => wgt::BlendFactor::Src,
|
|
GPUBlendFactor::One_minus_src => wgt::BlendFactor::OneMinusSrc,
|
|
GPUBlendFactor::Src_alpha => wgt::BlendFactor::SrcAlpha,
|
|
GPUBlendFactor::One_minus_src_alpha => wgt::BlendFactor::OneMinusSrcAlpha,
|
|
GPUBlendFactor::Dst => wgt::BlendFactor::Dst,
|
|
GPUBlendFactor::One_minus_dst => wgt::BlendFactor::OneMinusDst,
|
|
GPUBlendFactor::Dst_alpha => wgt::BlendFactor::DstAlpha,
|
|
GPUBlendFactor::One_minus_dst_alpha => wgt::BlendFactor::OneMinusDstAlpha,
|
|
GPUBlendFactor::Src_alpha_saturated => wgt::BlendFactor::SrcAlphaSaturated,
|
|
GPUBlendFactor::Constant => wgt::BlendFactor::Constant,
|
|
GPUBlendFactor::One_minus_constant => wgt::BlendFactor::OneMinusConstant,
|
|
}
|
|
}
|
|
|
|
fn convert_stencil_op(operation: GPUStencilOperation) -> wgt::StencilOperation {
|
|
match operation {
|
|
GPUStencilOperation::Keep => wgt::StencilOperation::Keep,
|
|
GPUStencilOperation::Zero => wgt::StencilOperation::Zero,
|
|
GPUStencilOperation::Replace => wgt::StencilOperation::Replace,
|
|
GPUStencilOperation::Invert => wgt::StencilOperation::Invert,
|
|
GPUStencilOperation::Increment_clamp => wgt::StencilOperation::IncrementClamp,
|
|
GPUStencilOperation::Decrement_clamp => wgt::StencilOperation::DecrementClamp,
|
|
GPUStencilOperation::Increment_wrap => wgt::StencilOperation::IncrementWrap,
|
|
GPUStencilOperation::Decrement_wrap => wgt::StencilOperation::DecrementWrap,
|
|
}
|
|
}
|
|
|
|
fn convert_vertex_format(format: GPUVertexFormat) -> wgt::VertexFormat {
|
|
match format {
|
|
GPUVertexFormat::Uint8x2 => wgt::VertexFormat::Uint8x2,
|
|
GPUVertexFormat::Uint8x4 => wgt::VertexFormat::Uint8x4,
|
|
GPUVertexFormat::Sint8x2 => wgt::VertexFormat::Sint8x2,
|
|
GPUVertexFormat::Sint8x4 => wgt::VertexFormat::Sint8x4,
|
|
GPUVertexFormat::Unorm8x2 => wgt::VertexFormat::Unorm8x2,
|
|
GPUVertexFormat::Unorm8x4 => wgt::VertexFormat::Unorm8x4,
|
|
GPUVertexFormat::Snorm8x2 => wgt::VertexFormat::Unorm8x2,
|
|
GPUVertexFormat::Snorm8x4 => wgt::VertexFormat::Unorm8x4,
|
|
GPUVertexFormat::Uint16x2 => wgt::VertexFormat::Uint16x2,
|
|
GPUVertexFormat::Uint16x4 => wgt::VertexFormat::Uint16x4,
|
|
GPUVertexFormat::Sint16x2 => wgt::VertexFormat::Sint16x2,
|
|
GPUVertexFormat::Sint16x4 => wgt::VertexFormat::Sint16x4,
|
|
GPUVertexFormat::Unorm16x2 => wgt::VertexFormat::Unorm16x2,
|
|
GPUVertexFormat::Unorm16x4 => wgt::VertexFormat::Unorm16x4,
|
|
GPUVertexFormat::Snorm16x2 => wgt::VertexFormat::Snorm16x2,
|
|
GPUVertexFormat::Snorm16x4 => wgt::VertexFormat::Snorm16x4,
|
|
GPUVertexFormat::Float16x2 => wgt::VertexFormat::Float16x2,
|
|
GPUVertexFormat::Float16x4 => wgt::VertexFormat::Float16x4,
|
|
GPUVertexFormat::Float32 => wgt::VertexFormat::Float32,
|
|
GPUVertexFormat::Float32x2 => wgt::VertexFormat::Float32x2,
|
|
GPUVertexFormat::Float32x3 => wgt::VertexFormat::Float32x3,
|
|
GPUVertexFormat::Float32x4 => wgt::VertexFormat::Float32x4,
|
|
GPUVertexFormat::Uint32 => wgt::VertexFormat::Uint32,
|
|
GPUVertexFormat::Uint32x2 => wgt::VertexFormat::Uint32x2,
|
|
GPUVertexFormat::Uint32x3 => wgt::VertexFormat::Uint32x3,
|
|
GPUVertexFormat::Uint32x4 => wgt::VertexFormat::Uint32x4,
|
|
GPUVertexFormat::Sint32 => wgt::VertexFormat::Sint32,
|
|
GPUVertexFormat::Sint32x2 => wgt::VertexFormat::Sint32x2,
|
|
GPUVertexFormat::Sint32x3 => wgt::VertexFormat::Sint32x3,
|
|
GPUVertexFormat::Sint32x4 => wgt::VertexFormat::Sint32x4,
|
|
}
|
|
}
|
|
|
|
pub fn convert_texture_format(format: GPUTextureFormat) -> wgt::TextureFormat {
|
|
match format {
|
|
GPUTextureFormat::R8unorm => wgt::TextureFormat::R8Unorm,
|
|
GPUTextureFormat::R8snorm => wgt::TextureFormat::R8Snorm,
|
|
GPUTextureFormat::R8uint => wgt::TextureFormat::R8Uint,
|
|
GPUTextureFormat::R8sint => wgt::TextureFormat::R8Sint,
|
|
GPUTextureFormat::R16uint => wgt::TextureFormat::R16Uint,
|
|
GPUTextureFormat::R16sint => wgt::TextureFormat::R16Sint,
|
|
GPUTextureFormat::R16float => wgt::TextureFormat::R16Float,
|
|
GPUTextureFormat::Rg8unorm => wgt::TextureFormat::Rg8Unorm,
|
|
GPUTextureFormat::Rg8snorm => wgt::TextureFormat::Rg8Snorm,
|
|
GPUTextureFormat::Rg8uint => wgt::TextureFormat::Rg8Uint,
|
|
GPUTextureFormat::Rg8sint => wgt::TextureFormat::Rg8Sint,
|
|
GPUTextureFormat::R32uint => wgt::TextureFormat::R32Uint,
|
|
GPUTextureFormat::R32sint => wgt::TextureFormat::R32Sint,
|
|
GPUTextureFormat::R32float => wgt::TextureFormat::R32Float,
|
|
GPUTextureFormat::Rg16uint => wgt::TextureFormat::Rg16Uint,
|
|
GPUTextureFormat::Rg16sint => wgt::TextureFormat::Rg16Sint,
|
|
GPUTextureFormat::Rg16float => wgt::TextureFormat::Rg16Float,
|
|
GPUTextureFormat::Rgba8unorm => wgt::TextureFormat::Rgba8Unorm,
|
|
GPUTextureFormat::Rgba8unorm_srgb => wgt::TextureFormat::Rgba8UnormSrgb,
|
|
GPUTextureFormat::Rgba8snorm => wgt::TextureFormat::Rgba8Snorm,
|
|
GPUTextureFormat::Rgba8uint => wgt::TextureFormat::Rgba8Uint,
|
|
GPUTextureFormat::Rgba8sint => wgt::TextureFormat::Rgba8Sint,
|
|
GPUTextureFormat::Bgra8unorm => wgt::TextureFormat::Bgra8Unorm,
|
|
GPUTextureFormat::Bgra8unorm_srgb => wgt::TextureFormat::Bgra8UnormSrgb,
|
|
GPUTextureFormat::Rgb10a2unorm => wgt::TextureFormat::Rgb10a2Unorm,
|
|
GPUTextureFormat::Rg32uint => wgt::TextureFormat::Rg32Uint,
|
|
GPUTextureFormat::Rg32sint => wgt::TextureFormat::Rg32Sint,
|
|
GPUTextureFormat::Rg32float => wgt::TextureFormat::Rg32Float,
|
|
GPUTextureFormat::Rgba16uint => wgt::TextureFormat::Rgba16Uint,
|
|
GPUTextureFormat::Rgba16sint => wgt::TextureFormat::Rgba16Sint,
|
|
GPUTextureFormat::Rgba16float => wgt::TextureFormat::Rgba16Float,
|
|
GPUTextureFormat::Rgba32uint => wgt::TextureFormat::Rgba32Uint,
|
|
GPUTextureFormat::Rgba32sint => wgt::TextureFormat::Rgba32Sint,
|
|
GPUTextureFormat::Rgba32float => wgt::TextureFormat::Rgba32Float,
|
|
GPUTextureFormat::Depth32float => wgt::TextureFormat::Depth32Float,
|
|
GPUTextureFormat::Depth24plus => wgt::TextureFormat::Depth24Plus,
|
|
GPUTextureFormat::Depth24plus_stencil8 => wgt::TextureFormat::Depth24PlusStencil8,
|
|
GPUTextureFormat::Bc1_rgba_unorm => wgt::TextureFormat::Bc1RgbaUnorm,
|
|
GPUTextureFormat::Bc1_rgba_unorm_srgb => wgt::TextureFormat::Bc1RgbaUnormSrgb,
|
|
GPUTextureFormat::Bc2_rgba_unorm => wgt::TextureFormat::Bc2RgbaUnorm,
|
|
GPUTextureFormat::Bc2_rgba_unorm_srgb => wgt::TextureFormat::Bc2RgbaUnormSrgb,
|
|
GPUTextureFormat::Bc3_rgba_unorm => wgt::TextureFormat::Bc3RgbaUnorm,
|
|
GPUTextureFormat::Bc3_rgba_unorm_srgb => wgt::TextureFormat::Bc3RgbaUnormSrgb,
|
|
GPUTextureFormat::Bc4_r_unorm => wgt::TextureFormat::Bc4RUnorm,
|
|
GPUTextureFormat::Bc4_r_snorm => wgt::TextureFormat::Bc4RSnorm,
|
|
GPUTextureFormat::Bc5_rg_unorm => wgt::TextureFormat::Bc5RgUnorm,
|
|
GPUTextureFormat::Bc5_rg_snorm => wgt::TextureFormat::Bc5RgSnorm,
|
|
GPUTextureFormat::Bc6h_rgb_ufloat => wgt::TextureFormat::Bc6hRgbUfloat,
|
|
GPUTextureFormat::Bc7_rgba_unorm => wgt::TextureFormat::Bc7RgbaUnorm,
|
|
GPUTextureFormat::Bc7_rgba_unorm_srgb => wgt::TextureFormat::Bc7RgbaUnormSrgb,
|
|
GPUTextureFormat::Rg11b10float => wgt::TextureFormat::Rg11b10Float,
|
|
GPUTextureFormat::Bc6h_rgb_float => wgt::TextureFormat::Bc6hRgbFloat,
|
|
}
|
|
}
|
|
|
|
pub fn convert_texture_view_dimension(
|
|
dimension: GPUTextureViewDimension,
|
|
) -> wgt::TextureViewDimension {
|
|
match dimension {
|
|
GPUTextureViewDimension::_1d => wgt::TextureViewDimension::D1,
|
|
GPUTextureViewDimension::_2d => wgt::TextureViewDimension::D2,
|
|
GPUTextureViewDimension::_2d_array => wgt::TextureViewDimension::D2Array,
|
|
GPUTextureViewDimension::Cube => wgt::TextureViewDimension::Cube,
|
|
GPUTextureViewDimension::Cube_array => wgt::TextureViewDimension::CubeArray,
|
|
GPUTextureViewDimension::_3d => wgt::TextureViewDimension::D3,
|
|
}
|
|
}
|
|
|
|
pub fn convert_texture_size_to_dict(size: &GPUExtent3D) -> GPUExtent3DDict {
|
|
match *size {
|
|
GPUExtent3D::GPUExtent3DDict(ref dict) => GPUExtent3DDict {
|
|
width: dict.width,
|
|
height: dict.height,
|
|
depthOrArrayLayers: dict.depthOrArrayLayers,
|
|
},
|
|
GPUExtent3D::RangeEnforcedUnsignedLongSequence(ref v) => {
|
|
let mut w = v.clone();
|
|
w.resize(3, 1);
|
|
GPUExtent3DDict {
|
|
width: w[0],
|
|
height: w[1],
|
|
depthOrArrayLayers: w[2],
|
|
}
|
|
},
|
|
}
|
|
}
|
|
|
|
pub fn convert_texture_size_to_wgt(size: &GPUExtent3DDict) -> wgt::Extent3d {
|
|
wgt::Extent3d {
|
|
width: size.width,
|
|
height: size.height,
|
|
depth_or_array_layers: size.depthOrArrayLayers,
|
|
}
|
|
}
|
|
|
|
pub fn convert_label(parent: &GPUObjectDescriptorBase) -> Option<Cow<'static, str>> {
|
|
parent.label.as_ref().map(|s| Cow::Owned(s.to_string()))
|
|
}
|