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Implement CanvasRenderingContext2d.fillText The PR consists of broadly two main changes: - Implementation of Canvas2dRenderingContext.font - Basic implementation of Canvas2dRenderingContext.fillText Although I am not fully sure about the long term goals for the canvas backend in Servo, I assumed limited scope for font and text handling (should support simple text drawing with font selection) in the current implementation as I believe a more complete implementation would eventually be brought in as a part of #22957. --- - [x] `./mach build -d` does not report any errors - [x] `./mach test-tidy` does not report any errors - [x] These changes fix #11681 - [x] There are tests for these changes |
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.. | ||
webgl_mode | ||
canvas_data.rs | ||
canvas_paint_thread.rs | ||
Cargo.toml | ||
lib.rs | ||
raqote_backend.rs | ||
webgl_limits.rs | ||
webgl_thread.rs |