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Implement the `dispatch`, `endPass`, `setBindGroup`, `setPipeline` functions of `GPUComputePassEncoder`.
17 lines
775 B
Text
17 lines
775 B
Text
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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// https://gpuweb.github.io/gpuweb/#gpucomputepassencoder
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[Exposed=(Window, DedicatedWorker), Serializable, Pref="dom.webgpu.enabled"]
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interface GPUComputePassEncoder {
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void setPipeline(GPUComputePipeline pipeline);
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void dispatch(GPUSize32 x, optional GPUSize32 y = 1, optional GPUSize32 z = 1);
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// void dispatchIndirect(GPUBuffer indirectBuffer, GPUBufferSize indirectOffset);
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void endPass();
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};
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GPUComputePassEncoder includes GPUObjectBase;
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GPUComputePassEncoder includes GPUProgrammablePassEncoder;
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typedef [EnforceRange] unsigned long GPUSize32;
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