mirror of
https://github.com/servo/servo.git
synced 2025-06-06 16:45:39 +00:00
* Create embedder event to send to constellation * Handle gamepad message in constellation, send to script thread * Handle GamepadEvent in script thread and dispatch event to document * Add missing Clones, fix event * Add gamepad task source * Adjust GamepadIndex type, remove unused imports * Add internal getter for gamepads list * Update gamepad new methods * Handle gamepad connect and disconnect events * Proto will be none, no need for HandleObject * Initialize buttons and axes to standard mapping * Adjust update type index types * Update GamepadButton update function * Adjust Gamepad mapping comments to match spec, add update logic * Amend comment * Update button and axis inputs on Updated event * Add GilRs as gamepad backend in servoshell * Add spec links, queue gamepad updates on task source * ./mach fmt * Fix comment length * Split out button init, update spec comments * Move gamepad event handling from document to global * Map and normalize axes/button values * Use std::time for gamepad timestamp * Adjust gamepad handling in event loop * Move button press/touch check into map+normalize function - Small change but is more in line with spec * ./mach fmt * Update comment spec links and warning messages * Doc comments -> regular comments * Add window event handlers for gamepad connect/disconnect * Adjust gamepad disconnect behavior * Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting * Update button handling from gilrs, add comments * Enable gamepad pref during WPT tests and update expectations * Update WPT expectations in meta-legacy-layout
79 lines
3.6 KiB
Rust
79 lines
3.6 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
|
|
|
use dom_struct::dom_struct;
|
|
|
|
use crate::dom::bindings::codegen::Bindings::GamepadButtonListBinding::GamepadButtonListMethods;
|
|
use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
|
|
use crate::dom::bindings::root::{Dom, DomRoot, DomSlice};
|
|
use crate::dom::gamepadbutton::GamepadButton;
|
|
use crate::dom::globalscope::GlobalScope;
|
|
|
|
// https://w3c.github.io/gamepad/#gamepadbutton-interface
|
|
#[dom_struct]
|
|
pub struct GamepadButtonList {
|
|
reflector_: Reflector,
|
|
list: Vec<Dom<GamepadButton>>,
|
|
}
|
|
|
|
impl GamepadButtonList {
|
|
#[allow(crown::unrooted_must_root)]
|
|
fn new_inherited(list: &[&GamepadButton]) -> GamepadButtonList {
|
|
GamepadButtonList {
|
|
reflector_: Reflector::new(),
|
|
list: list.iter().map(|button| Dom::from_ref(*button)).collect(),
|
|
}
|
|
}
|
|
|
|
pub fn new(global: &GlobalScope, list: &[&GamepadButton]) -> DomRoot<GamepadButtonList> {
|
|
reflect_dom_object(Box::new(GamepadButtonList::new_inherited(list)), global)
|
|
}
|
|
}
|
|
|
|
impl GamepadButtonListMethods for GamepadButtonList {
|
|
// https://w3c.github.io/gamepad/#dom-gamepad-buttons
|
|
fn Length(&self) -> u32 {
|
|
self.list.len() as u32
|
|
}
|
|
|
|
// https://w3c.github.io/gamepad/#dom-gamepad-buttons
|
|
fn Item(&self, index: u32) -> Option<DomRoot<GamepadButton>> {
|
|
self.list
|
|
.get(index as usize)
|
|
.map(|button| DomRoot::from_ref(&**button))
|
|
}
|
|
|
|
// https://w3c.github.io/gamepad/#dom-gamepad-buttons
|
|
fn IndexedGetter(&self, index: u32) -> Option<DomRoot<GamepadButton>> {
|
|
self.Item(index)
|
|
}
|
|
}
|
|
|
|
impl GamepadButtonList {
|
|
/// Initialize the number of buttons in the "standard" gamepad mapping.
|
|
/// <https://www.w3.org/TR/gamepad/#dfn-initializing-buttons>
|
|
pub fn init_buttons(global: &GlobalScope) -> DomRoot<GamepadButtonList> {
|
|
let standard_buttons = &[
|
|
GamepadButton::new(global, false, false), // Bottom button in right cluster
|
|
GamepadButton::new(global, false, false), // Right button in right cluster
|
|
GamepadButton::new(global, false, false), // Left button in right cluster
|
|
GamepadButton::new(global, false, false), // Top button in right cluster
|
|
GamepadButton::new(global, false, false), // Top left front button
|
|
GamepadButton::new(global, false, false), // Top right front button
|
|
GamepadButton::new(global, false, false), // Bottom left front button
|
|
GamepadButton::new(global, false, false), // Bottom right front button
|
|
GamepadButton::new(global, false, false), // Left button in center cluster
|
|
GamepadButton::new(global, false, false), // Right button in center cluster
|
|
GamepadButton::new(global, false, false), // Left stick pressed button
|
|
GamepadButton::new(global, false, false), // Right stick pressed button
|
|
GamepadButton::new(global, false, false), // Top button in left cluster
|
|
GamepadButton::new(global, false, false), // Bottom button in left cluster
|
|
GamepadButton::new(global, false, false), // Left button in left cluster
|
|
GamepadButton::new(global, false, false), // Right button in left cluster
|
|
GamepadButton::new(global, false, false), // Center button in center cluster
|
|
];
|
|
rooted_vec!(let buttons <- standard_buttons.iter().map(|button| DomRoot::from_ref(&**button)));
|
|
Self::new(global, buttons.r())
|
|
}
|
|
}
|