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* ShaderCompilationInfo * expectations * Handle CompilationInfo promise in GPUShaderModule * Fix my english
55 lines
1.8 KiB
Rust
55 lines
1.8 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use dom_struct::dom_struct;
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use js::jsval::JSVal;
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use webgpu::ShaderCompilationInfo;
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use super::bindings::codegen::Bindings::WebGPUBinding::GPUCompilationInfoMethods;
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use super::bindings::import::module::DomRoot;
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use super::bindings::reflector::reflect_dom_object_with_proto;
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use super::bindings::utils::to_frozen_array;
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use super::types::GPUCompilationMessage;
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use crate::dom::bindings::reflector::Reflector;
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use crate::dom::globalscope::GlobalScope;
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use crate::script_runtime::JSContext;
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#[dom_struct]
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pub struct GPUCompilationInfo {
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reflector_: Reflector,
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// currently we only get one message from wgpu
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msg: Vec<DomRoot<GPUCompilationMessage>>,
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}
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impl GPUCompilationInfo {
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pub fn new_inherited(msg: Vec<DomRoot<GPUCompilationMessage>>) -> Self {
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Self {
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reflector_: Reflector::new(),
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msg,
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}
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}
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#[allow(dead_code)]
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pub fn new(global: &GlobalScope, msg: Vec<DomRoot<GPUCompilationMessage>>) -> DomRoot<Self> {
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reflect_dom_object_with_proto(Box::new(Self::new_inherited(msg)), global, None)
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}
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pub fn from(global: &GlobalScope, error: Option<ShaderCompilationInfo>) -> DomRoot<Self> {
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Self::new(
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global,
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if let Some(error) = error {
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vec![GPUCompilationMessage::from(global, error)]
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} else {
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Vec::new()
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},
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)
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}
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}
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impl GPUCompilationInfoMethods for GPUCompilationInfo {
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/// <https://gpuweb.github.io/gpuweb/#dom-gpucompilationinfo-messages>
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fn Messages(&self, cx: JSContext) -> JSVal {
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to_frozen_array(self.msg.as_slice(), cx)
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}
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}
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