servo/components/script/dom/gpusupportedlimits.rs
Martin Robinson 5c1723c983
rustdoc: Fix many rustdoc errors (#31147)
This fixes many rustdoc errors that occur due to raw URLs in rustdoc
comments as well as unescaped Rust code that should be in backticks.
2024-01-22 13:13:48 +00:00

176 lines
6.6 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use dom_struct::dom_struct;
use webgpu::wgt::Limits;
use GPUSupportedLimits_Binding::GPUSupportedLimitsMethods;
use super::bindings::codegen::Bindings::WebGPUBinding::GPUSupportedLimits_Binding;
use super::bindings::reflector::reflect_dom_object;
use super::bindings::root::DomRoot;
use crate::dom::bindings::reflector::Reflector;
use crate::dom::globalscope::GlobalScope;
#[dom_struct]
pub struct GPUSupportedLimits {
reflector_: Reflector,
#[ignore_malloc_size_of = "defined in wgpu-types"]
#[no_trace]
limits: Limits,
}
impl GPUSupportedLimits {
fn new_inherited(limits: Limits) -> Self {
Self {
reflector_: Reflector::new(),
limits,
}
}
pub fn new(global: &GlobalScope, limits: Limits) -> DomRoot<Self> {
reflect_dom_object(Box::new(Self::new_inherited(limits)), global)
}
}
impl GPUSupportedLimitsMethods for GPUSupportedLimits {
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxtexturedimension1d>
fn MaxTextureDimension1D(&self) -> u32 {
self.limits.max_texture_dimension_1d
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxtexturedimension2d>
fn MaxTextureDimension2D(&self) -> u32 {
self.limits.max_texture_dimension_2d
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxtexturedimension3d>
fn MaxTextureDimension3D(&self) -> u32 {
self.limits.max_texture_dimension_3d
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxtexturearraylayers>
fn MaxTextureArrayLayers(&self) -> u32 {
self.limits.max_texture_array_layers
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxbindgroups>
fn MaxBindGroups(&self) -> u32 {
self.limits.max_bind_groups
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxbindingsperbindgroup>
fn MaxBindingsPerBindGroup(&self) -> u32 {
self.limits.max_bindings_per_bind_group
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxdynamicuniformbuffersperpipelinelayout>
fn MaxDynamicUniformBuffersPerPipelineLayout(&self) -> u32 {
self.limits.max_dynamic_uniform_buffers_per_pipeline_layout
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxdynamicstoragebuffersperpipelinelayout>
fn MaxDynamicStorageBuffersPerPipelineLayout(&self) -> u32 {
self.limits.max_dynamic_storage_buffers_per_pipeline_layout
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxsampledtexturespershaderstage>
fn MaxSampledTexturesPerShaderStage(&self) -> u32 {
self.limits.max_sampled_textures_per_shader_stage
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxsamplerspershaderstage>
fn MaxSamplersPerShaderStage(&self) -> u32 {
self.limits.max_samplers_per_shader_stage
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxstoragebufferspershaderstage>
fn MaxStorageBuffersPerShaderStage(&self) -> u32 {
self.limits.max_storage_buffers_per_shader_stage
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxstoragetexturespershaderstage>
fn MaxStorageTexturesPerShaderStage(&self) -> u32 {
self.limits.max_storage_textures_per_shader_stage
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxuniformbufferspershaderstage>
fn MaxUniformBuffersPerShaderStage(&self) -> u32 {
self.limits.max_uniform_buffers_per_shader_stage
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxuniformbufferbindingsize>
fn MaxUniformBufferBindingSize(&self) -> u64 {
self.limits.max_uniform_buffer_binding_size as u64
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxstoragebufferbindingsize>
fn MaxStorageBufferBindingSize(&self) -> u64 {
self.limits.max_storage_buffer_binding_size as u64
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-minuniformbufferoffsetalignment>
fn MinUniformBufferOffsetAlignment(&self) -> u32 {
self.limits.min_uniform_buffer_offset_alignment
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-minstoragebufferoffsetalignment>
fn MinStorageBufferOffsetAlignment(&self) -> u32 {
self.limits.min_storage_buffer_offset_alignment
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxvertexbuffers>
fn MaxVertexBuffers(&self) -> u32 {
self.limits.max_vertex_buffers
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxbuffersize>
fn MaxBufferSize(&self) -> u64 {
self.limits.max_buffer_size
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxvertexattributes>
fn MaxVertexAttributes(&self) -> u32 {
self.limits.max_vertex_attributes
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxvertexbufferarraystride>
fn MaxVertexBufferArrayStride(&self) -> u32 {
self.limits.max_vertex_buffer_array_stride
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxinterstageshadercomponents>
fn MaxInterStageShaderComponents(&self) -> u32 {
self.limits.max_inter_stage_shader_components
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcomputeworkgroupstoragesize>
fn MaxComputeWorkgroupStorageSize(&self) -> u32 {
self.limits.max_compute_workgroup_storage_size
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcomputeinvocationsperworkgroup>
fn MaxComputeInvocationsPerWorkgroup(&self) -> u32 {
self.limits.max_compute_invocations_per_workgroup
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcomputeworkgroupsizex>
fn MaxComputeWorkgroupSizeX(&self) -> u32 {
self.limits.max_compute_workgroup_size_x
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcomputeworkgroupsizey>
fn MaxComputeWorkgroupSizeY(&self) -> u32 {
self.limits.max_compute_workgroup_size_y
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcomputeworkgroupsizez>
fn MaxComputeWorkgroupSizeZ(&self) -> u32 {
self.limits.max_compute_workgroup_size_z
}
/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcomputeworkgroupsperdimension>
fn MaxComputeWorkgroupsPerDimension(&self) -> u32 {
self.limits.max_compute_workgroups_per_dimension
}
}