servo/components/style/values/distance.rs
Boris Chiou 31fc6cd565
style: Use the standalone struct and enum for the flags in SVG path.
We define the standalone types for using derive macro easily and overriding
the behaviors of this traits. This could avoid defining the general
behavior of booleans.

Depends on D4788

Differential Revision: https://phabricator.services.mozilla.com/D4813
2018-09-09 16:09:08 +02:00

142 lines
4.1 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! Machinery to compute distances between animatable values.
use app_units::Au;
use euclid::Size2D;
use std::iter::Sum;
use std::ops::Add;
/// A trait to compute squared distances between two animatable values.
///
/// This trait is derivable with `#[derive(ComputeSquaredDistance)]`. The derived
/// implementation uses a `match` expression with identical patterns for both
/// `self` and `other`, calling `ComputeSquaredDistance::compute_squared_distance`
/// on each fields of the values.
///
/// If a variant is annotated with `#[animation(error)]`, the corresponding
/// `match` arm is not generated.
///
/// If the two values are not similar, an error is returned unless a fallback
/// function has been specified through `#[distance(fallback)]`.
///
/// Trait bounds for type parameter `Foo` can be opted out of with
/// `#[animation(no_bound(Foo))]` on the type definition, trait bounds for
/// fields can be opted into with `#[distance(field_bound)]` on the field.
pub trait ComputeSquaredDistance {
/// Computes the squared distance between two animatable values.
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>;
}
/// A distance between two animatable values.
#[derive(Clone, Copy, Debug)]
pub struct SquaredDistance {
value: f64,
}
impl SquaredDistance {
/// Returns a squared distance from its square root.
#[inline]
pub fn from_sqrt(sqrt: f64) -> Self {
Self { value: sqrt * sqrt }
}
}
impl ComputeSquaredDistance for u16 {
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
Ok(SquaredDistance::from_sqrt(
((*self as f64) - (*other as f64)).abs(),
))
}
}
impl ComputeSquaredDistance for i32 {
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
Ok(SquaredDistance::from_sqrt((*self - *other).abs() as f64))
}
}
impl ComputeSquaredDistance for f32 {
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
Ok(SquaredDistance::from_sqrt((*self - *other).abs() as f64))
}
}
impl ComputeSquaredDistance for f64 {
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
Ok(SquaredDistance::from_sqrt((*self - *other).abs()))
}
}
impl ComputeSquaredDistance for Au {
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
self.0.compute_squared_distance(&other.0)
}
}
impl<T> ComputeSquaredDistance for Option<T>
where
T: ComputeSquaredDistance,
{
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
match (self.as_ref(), other.as_ref()) {
(Some(this), Some(other)) => this.compute_squared_distance(other),
(None, None) => Ok(SquaredDistance::from_sqrt(0.)),
_ => Err(()),
}
}
}
impl<T> ComputeSquaredDistance for Size2D<T>
where
T: ComputeSquaredDistance,
{
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
Ok(self.width.compute_squared_distance(&other.width)? +
self.height.compute_squared_distance(&other.height)?)
}
}
impl SquaredDistance {
/// Returns the square root of this squared distance.
#[inline]
pub fn sqrt(self) -> f64 {
self.value.sqrt()
}
}
impl From<SquaredDistance> for f64 {
#[inline]
fn from(distance: SquaredDistance) -> Self {
distance.value
}
}
impl Add for SquaredDistance {
type Output = Self;
#[inline]
fn add(self, rhs: Self) -> Self {
SquaredDistance {
value: self.value + rhs.value,
}
}
}
impl Sum for SquaredDistance {
fn sum<I>(iter: I) -> Self
where
I: Iterator<Item = Self>,
{
iter.fold(SquaredDistance::from_sqrt(0.), Add::add)
}
}