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Fix android GL crash There were two issues, fundamentally: 1. POINT_SPRITE is not supported on GLES, which was causing the GL_INVALID_ENUM error when using any WebGL API. 2. The version check was using the wrong version value to determine if enabling point sprites was necessary. --- - [x] `./mach build -d` does not report any errors - [x] `./mach test-tidy` does not report any errors - [x] These changes fix #22162 - [x] There are tests for these changes <!-- Reviewable:start --> --- This change is [<img src="https://reviewable.io/review_button.svg" height="34" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/servo/22234) <!-- Reviewable:end --> |
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webgl_mode | ||
canvas_data.rs | ||
canvas_paint_thread.rs | ||
Cargo.toml | ||
gl_context.rs | ||
lib.rs | ||
webgl_thread.rs |