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* Mark JS reflector wrappers as CanGc. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Propagate CanGc from reflect_dom_object_with_proto. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Mark DOM constructors as GC operations. Signed-off-by: Josh Matthews <josh@joshmatthews.net> --------- Signed-off-by: Josh Matthews <josh@joshmatthews.net>
201 lines
6.8 KiB
Rust
201 lines
6.8 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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// check-tidy: no specs after this line
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use std::str::FromStr;
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use dom_struct::dom_struct;
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use indexmap::IndexSet;
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use js::rust::HandleObject;
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use webgpu::wgt::Features;
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use super::bindings::like::Setlike;
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use crate::dom::bindings::cell::DomRefCell;
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use crate::dom::bindings::codegen::Bindings::WebGPUBinding::GPUFeatureNameValues::pairs;
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use crate::dom::bindings::codegen::Bindings::WebGPUBinding::{
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GPUFeatureName, GPUSupportedFeaturesMethods,
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};
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use crate::dom::bindings::error::Fallible;
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use crate::dom::bindings::reflector::{reflect_dom_object_with_proto, Reflector};
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use crate::dom::bindings::root::DomRoot;
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use crate::dom::bindings::str::DOMString;
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use crate::dom::globalscope::GlobalScope;
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use crate::script_runtime::CanGc;
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// manual hash derived
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// TODO: allow derivables in bindings.conf
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impl std::hash::Hash for GPUFeatureName {
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fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
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core::mem::discriminant(self).hash(state);
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}
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}
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impl Eq for GPUFeatureName {}
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#[dom_struct]
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pub struct GPUSupportedFeatures {
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reflector: Reflector,
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// internal storage for features
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#[custom_trace]
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internal: DomRefCell<IndexSet<GPUFeatureName>>,
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#[ignore_malloc_size_of = "defined in wgpu-types"]
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#[no_trace]
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features: Features,
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}
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impl GPUSupportedFeatures {
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fn new(
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global: &GlobalScope,
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proto: Option<HandleObject>,
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features: Features,
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) -> DomRoot<GPUSupportedFeatures> {
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let mut set = IndexSet::new();
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if features.contains(Features::DEPTH_CLIP_CONTROL) {
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set.insert(GPUFeatureName::Depth_clip_control);
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}
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if features.contains(Features::DEPTH32FLOAT_STENCIL8) {
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set.insert(GPUFeatureName::Depth32float_stencil8);
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}
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if features.contains(Features::TEXTURE_COMPRESSION_BC) {
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set.insert(GPUFeatureName::Texture_compression_bc);
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}
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// TODO: texture-compression-bc-sliced-3d when wgpu supports it
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if features.contains(Features::TEXTURE_COMPRESSION_ETC2) {
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set.insert(GPUFeatureName::Texture_compression_etc2);
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}
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if features.contains(Features::TEXTURE_COMPRESSION_ASTC) {
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set.insert(GPUFeatureName::Texture_compression_astc);
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}
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if features.contains(Features::TIMESTAMP_QUERY) {
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set.insert(GPUFeatureName::Timestamp_query);
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}
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if features.contains(Features::INDIRECT_FIRST_INSTANCE) {
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set.insert(GPUFeatureName::Indirect_first_instance);
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}
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// While this feature exists in wgpu, it's not supported by naga yet
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// https://github.com/gfx-rs/wgpu/issues/4384
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/*
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if features.contains(Features::SHADER_F16) {
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set.insert(GPUFeatureName::Shader_f16);
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}
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*/
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if features.contains(Features::RG11B10UFLOAT_RENDERABLE) {
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set.insert(GPUFeatureName::Rg11b10ufloat_renderable);
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}
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if features.contains(Features::BGRA8UNORM_STORAGE) {
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set.insert(GPUFeatureName::Bgra8unorm_storage);
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}
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if features.contains(Features::FLOAT32_FILTERABLE) {
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set.insert(GPUFeatureName::Float32_filterable);
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}
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// TODO: clip-distances when wgpu supports it
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if features.contains(Features::DUAL_SOURCE_BLENDING) {
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set.insert(GPUFeatureName::Dual_source_blending);
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}
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reflect_dom_object_with_proto(
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Box::new(GPUSupportedFeatures {
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reflector: Reflector::new(),
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internal: DomRefCell::new(set),
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features,
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}),
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global,
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proto,
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CanGc::note(),
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)
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}
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#[allow(non_snake_case)]
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pub fn Constructor(
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global: &GlobalScope,
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proto: Option<HandleObject>,
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features: Features,
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) -> Fallible<DomRoot<GPUSupportedFeatures>> {
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Ok(GPUSupportedFeatures::new(global, proto, features))
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}
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}
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impl GPUSupportedFeatures {
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pub fn wgpu_features(&self) -> Features {
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self.features
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}
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}
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impl GPUSupportedFeaturesMethods for GPUSupportedFeatures {
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fn Size(&self) -> u32 {
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self.internal.size()
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}
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}
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pub fn gpu_to_wgt_feature(feature: GPUFeatureName) -> Option<Features> {
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match feature {
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GPUFeatureName::Depth_clip_control => Some(Features::DEPTH_CLIP_CONTROL),
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GPUFeatureName::Depth32float_stencil8 => Some(Features::DEPTH32FLOAT_STENCIL8),
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GPUFeatureName::Texture_compression_bc => Some(Features::TEXTURE_COMPRESSION_BC),
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GPUFeatureName::Texture_compression_etc2 => Some(Features::TEXTURE_COMPRESSION_ETC2),
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GPUFeatureName::Texture_compression_astc => Some(Features::TEXTURE_COMPRESSION_ASTC),
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GPUFeatureName::Timestamp_query => Some(Features::TIMESTAMP_QUERY),
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GPUFeatureName::Indirect_first_instance => Some(Features::INDIRECT_FIRST_INSTANCE),
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// While this feature exists in wgpu, it's not supported by naga yet
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// https://github.com/gfx-rs/wgpu/issues/4384
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GPUFeatureName::Shader_f16 => None,
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GPUFeatureName::Rg11b10ufloat_renderable => Some(Features::RG11B10UFLOAT_RENDERABLE),
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GPUFeatureName::Bgra8unorm_storage => Some(Features::BGRA8UNORM_STORAGE),
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GPUFeatureName::Float32_filterable => Some(Features::FLOAT32_FILTERABLE),
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GPUFeatureName::Dual_source_blending => Some(Features::DUAL_SOURCE_BLENDING),
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GPUFeatureName::Texture_compression_bc_sliced_3d => None,
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GPUFeatureName::Clip_distances => None,
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}
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}
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// this should be autogenerate by bindings
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impl FromStr for GPUFeatureName {
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type Err = ();
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fn from_str(s: &str) -> Result<Self, Self::Err> {
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pairs
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.iter()
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.find(|&&(key, _)| s == key)
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.map(|&(_, ev)| ev)
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.ok_or(())
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}
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}
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// this error is wrong because if we inline Self::Key and Self::Value all errors are gone
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#[allow(crown::unrooted_must_root)]
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impl Setlike for GPUSupportedFeatures {
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type Key = DOMString;
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#[inline(always)]
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fn get_index(&self, index: u32) -> Option<Self::Key> {
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self.internal
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.get_index(index)
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.map(|k| DOMString::from_string(k.as_str().to_owned()))
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}
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#[inline(always)]
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fn size(&self) -> u32 {
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self.internal.size()
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}
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#[inline(always)]
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fn add(&self, _key: Self::Key) {
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unreachable!("readonly");
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}
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#[inline(always)]
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fn has(&self, key: Self::Key) -> bool {
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if let Ok(key) = key.parse() {
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self.internal.has(key)
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} else {
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false
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}
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}
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#[inline(always)]
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fn clear(&self) {
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unreachable!("readonly");
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}
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#[inline(always)]
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fn delete(&self, _key: Self::Key) -> bool {
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unreachable!("readonly");
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}
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}
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