servo/components/constellation/pipeline.rs
bors-servo 7b3feb7ffe
Auto merge of #21559 - mandreyel:pipeline-fields-to-browsingcontext, r=cbrewster
Frame should store some of the data that is currently in Pipeline #14692

<!-- Please describe your changes on the following line: -->
Apologies, meant to land it sooner but deadline at work got hectic.

So I moved the `Pipeline::{visible, is_private, parent_info}` fields (`size` was moved earlier) to `BrowsingContext`, and renamed them where appropriate (and did some minor refactoring on the side, hope that's alright).

This introduced some complications, because when a pipeline is spawned for a browsing context that does not yet exist, the browsing context won't be constructed until after pipeline has made its document active. Thus, values for the fields that used to be in `Pipeline` and are now in `BrowsingContext` could not be easily retrieved when constructing the `BrowsingContext` (since in most cases they were only available when spawning a pipeline).
For this reason, I've put these fields in `SessionHistoryChange` since one is always created and added to `Constellation::pending_changes` when a new pipeline is created, so it provides an easy way to forward the necessary values to new `BrowsingContext`s.

Though frankly I'm not sure I like expanding `SessionHistoryChange`'s purpose to serve as a crutch to construct browsing contexts, so a way to uncouple purposes would be to separately store the values for a to-be-created `BrowsingContext` in a collection of structs in `Constellation` and consume them when a new `BrowsingContext` is created. Here's a PoC: 6fa2160bcc.
I didn't include this by default because it introduces a little overhead. Perhaps `PendingBrowsingContextInfo` could be stored as an `Option<>` next to a `SessionHistoryChange` in `Constellation::pending_changes`? That'd uncouple the two structs but not incur any overhead.

I don't think it's finished, so I've marked some areas where I need input on small matters with `TODO(mandreyel)`, but the general idea is done. I'll be sure to squash commits when no further changes need be done!

---
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- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix #14692.

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- [x] These changes do not require tests because no new features or behaviour were introduced.

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2018-09-13 10:28:45 -04:00

677 lines
26 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use bluetooth_traits::BluetoothRequest;
use canvas_traits::webgl::WebGLPipeline;
use compositing::CompositionPipeline;
use compositing::CompositorProxy;
use compositing::compositor_thread::Msg as CompositorMsg;
use devtools_traits::{DevtoolsControlMsg, ScriptToDevtoolsControlMsg};
use euclid::{TypedSize2D, TypedScale};
use event_loop::EventLoop;
use gfx::font_cache_thread::FontCacheThread;
use ipc_channel::Error;
use ipc_channel::ipc::{self, IpcReceiver, IpcSender};
use ipc_channel::router::ROUTER;
use layout_traits::LayoutThreadFactory;
use metrics::PaintTimeMetrics;
use msg::constellation_msg::{BrowsingContextId, HistoryStateId, PipelineId, PipelineNamespaceId};
use msg::constellation_msg::TopLevelBrowsingContextId;
use net::image_cache::ImageCacheImpl;
use net_traits::{IpcSend, ResourceThreads};
use net_traits::image_cache::ImageCache;
use profile_traits::mem as profile_mem;
use profile_traits::time;
use script_traits::{ConstellationControlMsg, DiscardBrowsingContext, ScriptToConstellationChan};
use script_traits::{DocumentActivity, InitialScriptState};
use script_traits::{LayoutControlMsg, LayoutMsg, LoadData};
use script_traits::{NewLayoutInfo, SWManagerMsg, SWManagerSenders};
use script_traits::{ScriptThreadFactory, TimerSchedulerMsg, WindowSizeData};
use servo_channel::Sender;
use servo_config::opts::{self, Opts};
use servo_config::prefs::{PREFS, Pref};
use servo_url::ServoUrl;
use std::collections::{HashMap, HashSet};
#[cfg(not(windows))]
use std::env;
use std::ffi::OsStr;
use std::process;
use std::rc::Rc;
use std::sync::Arc;
use style_traits::CSSPixel;
use style_traits::DevicePixel;
use webrender_api;
use webvr_traits::WebVRMsg;
/// A `Pipeline` is the constellation's view of a `Document`. Each pipeline has an
/// event loop (executed by a script thread) and a layout thread. A script thread
/// may be responsible for many pipelines, but a layout thread is only responsible
/// for one.
pub struct Pipeline {
/// The ID of the pipeline.
pub id: PipelineId,
/// The ID of the browsing context that contains this Pipeline.
pub browsing_context_id: BrowsingContextId,
/// The ID of the top-level browsing context that contains this Pipeline.
pub top_level_browsing_context_id: TopLevelBrowsingContextId,
pub opener: Option<BrowsingContextId>,
/// The event loop handling this pipeline.
pub event_loop: Rc<EventLoop>,
/// A channel to layout, for performing reflows and shutdown.
pub layout_chan: IpcSender<LayoutControlMsg>,
/// A channel to the compositor.
pub compositor_proxy: CompositorProxy,
/// The most recently loaded URL in this pipeline.
/// Note that this URL can change, for example if the page navigates
/// to a hash URL.
pub url: ServoUrl,
/// Whether this pipeline is currently running animations. Pipelines that are running
/// animations cause composites to be continually scheduled.
pub running_animations: bool,
/// The child browsing contexts of this pipeline (these are iframes in the document).
pub children: Vec<BrowsingContextId>,
/// The Load Data used to create this pipeline.
pub load_data: LoadData,
/// The active history state for this pipeline.
pub history_state_id: Option<HistoryStateId>,
/// The history states owned by this pipeline.
pub history_states: HashSet<HistoryStateId>,
}
/// Initial setup data needed to construct a pipeline.
///
/// *DO NOT* add any Senders to this unless you absolutely know what you're doing, or pcwalton will
/// have to rewrite your code. Use IPC senders instead.
pub struct InitialPipelineState {
/// The ID of the pipeline to create.
pub id: PipelineId,
/// The ID of the browsing context that contains this Pipeline.
pub browsing_context_id: BrowsingContextId,
/// The ID of the top-level browsing context that contains this Pipeline.
pub top_level_browsing_context_id: TopLevelBrowsingContextId,
/// The ID of the parent pipeline and frame type, if any.
/// If `None`, this is the root.
pub parent_pipeline_id: Option<PipelineId>,
pub opener: Option<BrowsingContextId>,
/// A channel to the associated constellation.
pub script_to_constellation_chan: ScriptToConstellationChan,
/// A channel for the layout thread to send messages to the constellation.
pub layout_to_constellation_chan: IpcSender<LayoutMsg>,
/// A channel to schedule timer events.
pub scheduler_chan: IpcSender<TimerSchedulerMsg>,
/// A channel to the compositor.
pub compositor_proxy: CompositorProxy,
/// A channel to the developer tools, if applicable.
pub devtools_chan: Option<Sender<DevtoolsControlMsg>>,
/// A channel to the bluetooth thread.
pub bluetooth_thread: IpcSender<BluetoothRequest>,
/// A channel to the service worker manager thread
pub swmanager_thread: IpcSender<SWManagerMsg>,
/// A channel to the font cache thread.
pub font_cache_thread: FontCacheThread,
/// Channels to the resource-related threads.
pub resource_threads: ResourceThreads,
/// A channel to the time profiler thread.
pub time_profiler_chan: time::ProfilerChan,
/// A channel to the memory profiler thread.
pub mem_profiler_chan: profile_mem::ProfilerChan,
/// Information about the initial window size.
pub window_size: Option<TypedSize2D<f32, CSSPixel>>,
/// Information about the device pixel ratio.
pub device_pixel_ratio: TypedScale<f32, CSSPixel, DevicePixel>,
/// The event loop to run in, if applicable.
pub event_loop: Option<Rc<EventLoop>>,
/// Information about the page to load.
pub load_data: LoadData,
/// The ID of the pipeline namespace for this script thread.
pub pipeline_namespace_id: PipelineNamespaceId,
/// Whether the browsing context in which pipeline is embedded is visible
/// for the purposes of scheduling and resource management. This field is
/// only used to notify script and compositor threads after spawning
/// a pipeline.
pub prev_visibility: bool,
/// Webrender api.
pub webrender_api_sender: webrender_api::RenderApiSender,
/// The ID of the document processed by this script thread.
pub webrender_document: webrender_api::DocumentId,
/// A channel to the WebGL thread.
pub webgl_chan: Option<WebGLPipeline>,
/// A channel to the webvr thread.
pub webvr_chan: Option<IpcSender<WebVRMsg>>,
}
impl Pipeline {
/// Starts a layout thread, and possibly a script thread, in
/// a new process if requested.
pub fn spawn<Message, LTF, STF>(state: InitialPipelineState) -> Result<Pipeline, Error>
where
LTF: LayoutThreadFactory<Message = Message>,
STF: ScriptThreadFactory<Message = Message>,
{
// Note: we allow channel creation to panic, since recovering from this
// probably requires a general low-memory strategy.
let (pipeline_chan, pipeline_port) = ipc::channel().expect("Pipeline main chan");
let (layout_content_process_shutdown_chan, layout_content_process_shutdown_port) =
ipc::channel().expect("Pipeline layout content shutdown chan");
let device_pixel_ratio = state.device_pixel_ratio;
let window_size = state.window_size.map(|size| WindowSizeData {
initial_viewport: size,
device_pixel_ratio: device_pixel_ratio,
});
let url = state.load_data.url.clone();
let script_chan = match state.event_loop {
Some(script_chan) => {
let new_layout_info = NewLayoutInfo {
parent_info: state.parent_pipeline_id,
new_pipeline_id: state.id,
browsing_context_id: state.browsing_context_id,
top_level_browsing_context_id: state.top_level_browsing_context_id,
opener: state.opener,
load_data: state.load_data.clone(),
window_size: window_size,
pipeline_port: pipeline_port,
content_process_shutdown_chan: Some(
layout_content_process_shutdown_chan.clone(),
),
layout_threads: PREFS.get("layout.threads").as_u64().expect("count") as usize,
};
if let Err(e) =
script_chan.send(ConstellationControlMsg::AttachLayout(new_layout_info))
{
warn!("Sending to script during pipeline creation failed ({})", e);
}
script_chan
},
None => {
let (script_chan, script_port) = ipc::channel().expect("Pipeline script chan");
// Route messages coming from content to devtools as appropriate.
let script_to_devtools_chan = state.devtools_chan.as_ref().map(|devtools_chan| {
let (script_to_devtools_chan, script_to_devtools_port) =
ipc::channel().expect("Pipeline script to devtools chan");
let devtools_chan = (*devtools_chan).clone();
ROUTER.add_route(
script_to_devtools_port.to_opaque(),
Box::new(
move |message| match message.to::<ScriptToDevtoolsControlMsg>() {
Err(e) => {
error!("Cast to ScriptToDevtoolsControlMsg failed ({}).", e)
},
Ok(message) => if let Err(e) =
devtools_chan.send(DevtoolsControlMsg::FromScript(message))
{
warn!("Sending to devtools failed ({:?})", e)
},
},
),
);
script_to_devtools_chan
});
let (script_content_process_shutdown_chan, script_content_process_shutdown_port) =
ipc::channel().expect("Pipeline script content process shutdown chan");
let unprivileged_pipeline_content = UnprivilegedPipelineContent {
id: state.id,
browsing_context_id: state.browsing_context_id,
top_level_browsing_context_id: state.top_level_browsing_context_id,
parent_pipeline_id: state.parent_pipeline_id,
opener: state.opener,
script_to_constellation_chan: state.script_to_constellation_chan.clone(),
scheduler_chan: state.scheduler_chan,
devtools_chan: script_to_devtools_chan,
bluetooth_thread: state.bluetooth_thread,
swmanager_thread: state.swmanager_thread,
font_cache_thread: state.font_cache_thread,
resource_threads: state.resource_threads,
time_profiler_chan: state.time_profiler_chan,
mem_profiler_chan: state.mem_profiler_chan,
window_size: window_size,
layout_to_constellation_chan: state.layout_to_constellation_chan,
script_chan: script_chan.clone(),
load_data: state.load_data.clone(),
script_port: script_port,
opts: (*opts::get()).clone(),
prefs: PREFS.cloned(),
pipeline_port: pipeline_port,
pipeline_namespace_id: state.pipeline_namespace_id,
layout_content_process_shutdown_chan: layout_content_process_shutdown_chan,
layout_content_process_shutdown_port: layout_content_process_shutdown_port,
script_content_process_shutdown_chan: script_content_process_shutdown_chan,
script_content_process_shutdown_port: script_content_process_shutdown_port,
webrender_api_sender: state.webrender_api_sender,
webrender_document: state.webrender_document,
webgl_chan: state.webgl_chan,
webvr_chan: state.webvr_chan,
};
// Spawn the child process.
//
// Yes, that's all there is to it!
if opts::multiprocess() {
let _ = unprivileged_pipeline_content.spawn_multiprocess()?;
} else {
unprivileged_pipeline_content.start_all::<Message, LTF, STF>(false);
}
EventLoop::new(script_chan)
},
};
Ok(Pipeline::new(
state.id,
state.browsing_context_id,
state.top_level_browsing_context_id,
state.opener,
script_chan,
pipeline_chan,
state.compositor_proxy,
url,
state.prev_visibility,
state.load_data,
))
}
/// Creates a new `Pipeline`, after the script and layout threads have been
/// spawned.
pub fn new(
id: PipelineId,
browsing_context_id: BrowsingContextId,
top_level_browsing_context_id: TopLevelBrowsingContextId,
opener: Option<BrowsingContextId>,
event_loop: Rc<EventLoop>,
layout_chan: IpcSender<LayoutControlMsg>,
compositor_proxy: CompositorProxy,
url: ServoUrl,
is_visible: bool,
load_data: LoadData,
) -> Pipeline {
let pipeline = Pipeline {
id: id,
browsing_context_id: browsing_context_id,
top_level_browsing_context_id: top_level_browsing_context_id,
opener: opener,
event_loop: event_loop,
layout_chan: layout_chan,
compositor_proxy: compositor_proxy,
url: url,
children: vec![],
running_animations: false,
load_data: load_data,
history_state_id: None,
history_states: HashSet::new(),
};
pipeline.notify_visibility(is_visible);
pipeline
}
/// A normal exit of the pipeline, which waits for the compositor,
/// and delegates layout shutdown to the script thread.
pub fn exit(&self, discard_bc: DiscardBrowsingContext) {
debug!("pipeline {:?} exiting", self.id);
// The compositor wants to know when pipelines shut down too.
// It may still have messages to process from these other threads
// before they can be safely shut down.
// It's OK for the constellation to block on the compositor,
// since the compositor never blocks on the constellation.
if let Ok((sender, receiver)) = ipc::channel() {
self.compositor_proxy
.send(CompositorMsg::PipelineExited(self.id, sender));
if let Err(e) = receiver.recv() {
warn!("Sending exit message failed ({}).", e);
}
}
// Script thread handles shutting down layout, and layout handles shutting down the painter.
// For now, if the script thread has failed, we give up on clean shutdown.
let msg = ConstellationControlMsg::ExitPipeline(self.id, discard_bc);
if let Err(e) = self.event_loop.send(msg) {
warn!("Sending script exit message failed ({}).", e);
}
}
/// A forced exit of the shutdown, which does not wait for the compositor,
/// or for the script thread to shut down layout.
pub fn force_exit(&self, discard_bc: DiscardBrowsingContext) {
let msg = ConstellationControlMsg::ExitPipeline(self.id, discard_bc);
if let Err(e) = self.event_loop.send(msg) {
warn!("Sending script exit message failed ({}).", e);
}
if let Err(e) = self.layout_chan.send(LayoutControlMsg::ExitNow) {
warn!("Sending layout exit message failed ({}).", e);
}
}
/// Notify this pipeline of its activity.
pub fn set_activity(&self, activity: DocumentActivity) {
let msg = ConstellationControlMsg::SetDocumentActivity(self.id, activity);
if let Err(e) = self.event_loop.send(msg) {
warn!("Sending activity message failed ({}).", e);
}
}
/// The compositor's view of a pipeline.
pub fn to_sendable(&self) -> CompositionPipeline {
CompositionPipeline {
id: self.id.clone(),
top_level_browsing_context_id: self.top_level_browsing_context_id.clone(),
script_chan: self.event_loop.sender(),
layout_chan: self.layout_chan.clone(),
}
}
/// Add a new child browsing context.
pub fn add_child(&mut self, browsing_context_id: BrowsingContextId) {
self.children.push(browsing_context_id);
}
/// Remove a child browsing context.
pub fn remove_child(&mut self, browsing_context_id: BrowsingContextId) {
match self
.children
.iter()
.position(|id| *id == browsing_context_id)
{
None => {
return warn!(
"Pipeline remove child already removed ({:?}).",
browsing_context_id
)
},
Some(index) => self.children.remove(index),
};
}
/// Notify the script thread that this pipeline is visible.
pub fn notify_visibility(&self, is_visible: bool) {
let script_msg =
ConstellationControlMsg::ChangeFrameVisibilityStatus(self.id, is_visible);
let compositor_msg = CompositorMsg::PipelineVisibilityChanged(self.id, is_visible);
let err = self.event_loop.send(script_msg);
if let Err(e) = err {
warn!("Sending visibility change failed ({}).", e);
}
self.compositor_proxy.send(compositor_msg);
}
}
/// Creating a new pipeline may require creating a new event loop.
/// This is the data used to initialize the event loop.
/// TODO: simplify this, and unify it with `InitialPipelineState` if possible.
#[derive(Deserialize, Serialize)]
pub struct UnprivilegedPipelineContent {
id: PipelineId,
top_level_browsing_context_id: TopLevelBrowsingContextId,
browsing_context_id: BrowsingContextId,
parent_pipeline_id: Option<PipelineId>,
opener: Option<BrowsingContextId>,
script_to_constellation_chan: ScriptToConstellationChan,
layout_to_constellation_chan: IpcSender<LayoutMsg>,
scheduler_chan: IpcSender<TimerSchedulerMsg>,
devtools_chan: Option<IpcSender<ScriptToDevtoolsControlMsg>>,
bluetooth_thread: IpcSender<BluetoothRequest>,
swmanager_thread: IpcSender<SWManagerMsg>,
font_cache_thread: FontCacheThread,
resource_threads: ResourceThreads,
time_profiler_chan: time::ProfilerChan,
mem_profiler_chan: profile_mem::ProfilerChan,
window_size: Option<WindowSizeData>,
script_chan: IpcSender<ConstellationControlMsg>,
load_data: LoadData,
script_port: IpcReceiver<ConstellationControlMsg>,
opts: Opts,
prefs: HashMap<String, Pref>,
pipeline_port: IpcReceiver<LayoutControlMsg>,
pipeline_namespace_id: PipelineNamespaceId,
layout_content_process_shutdown_chan: IpcSender<()>,
layout_content_process_shutdown_port: IpcReceiver<()>,
script_content_process_shutdown_chan: IpcSender<()>,
script_content_process_shutdown_port: IpcReceiver<()>,
webrender_api_sender: webrender_api::RenderApiSender,
webrender_document: webrender_api::DocumentId,
webgl_chan: Option<WebGLPipeline>,
webvr_chan: Option<IpcSender<WebVRMsg>>,
}
impl UnprivilegedPipelineContent {
pub fn start_all<Message, LTF, STF>(self, wait_for_completion: bool)
where
LTF: LayoutThreadFactory<Message = Message>,
STF: ScriptThreadFactory<Message = Message>,
{
let image_cache = Arc::new(ImageCacheImpl::new(self.webrender_api_sender.create_api()));
let paint_time_metrics = PaintTimeMetrics::new(
self.id,
self.time_profiler_chan.clone(),
self.layout_to_constellation_chan.clone(),
self.script_chan.clone(),
self.load_data.url.clone(),
);
let layout_pair = STF::create(
InitialScriptState {
id: self.id,
browsing_context_id: self.browsing_context_id,
top_level_browsing_context_id: self.top_level_browsing_context_id,
parent_info: self.parent_pipeline_id,
opener: self.opener,
control_chan: self.script_chan.clone(),
control_port: self.script_port,
script_to_constellation_chan: self.script_to_constellation_chan.clone(),
layout_to_constellation_chan: self.layout_to_constellation_chan.clone(),
scheduler_chan: self.scheduler_chan,
bluetooth_thread: self.bluetooth_thread,
resource_threads: self.resource_threads,
image_cache: image_cache.clone(),
time_profiler_chan: self.time_profiler_chan.clone(),
mem_profiler_chan: self.mem_profiler_chan.clone(),
devtools_chan: self.devtools_chan,
window_size: self.window_size,
pipeline_namespace_id: self.pipeline_namespace_id,
content_process_shutdown_chan: self.script_content_process_shutdown_chan,
webgl_chan: self.webgl_chan,
webvr_chan: self.webvr_chan,
webrender_document: self.webrender_document,
},
self.load_data.clone(),
);
LTF::create(
self.id,
self.top_level_browsing_context_id,
self.load_data.url,
self.parent_pipeline_id.is_some(),
layout_pair,
self.pipeline_port,
self.layout_to_constellation_chan,
self.script_chan,
image_cache.clone(),
self.font_cache_thread,
self.time_profiler_chan,
self.mem_profiler_chan,
Some(self.layout_content_process_shutdown_chan),
self.webrender_api_sender,
self.webrender_document,
self.prefs
.get("layout.threads")
.expect("exists")
.value()
.as_u64()
.expect("count") as usize,
paint_time_metrics,
);
if wait_for_completion {
let _ = self.script_content_process_shutdown_port.recv();
let _ = self.layout_content_process_shutdown_port.recv();
}
}
#[cfg(all(not(target_os = "windows"), not(target_os = "ios")))]
pub fn spawn_multiprocess(self) -> Result<(), Error> {
use gaol::sandbox::{self, Sandbox, SandboxMethods};
use ipc_channel::ipc::IpcOneShotServer;
use sandboxing::content_process_sandbox_profile;
impl CommandMethods for sandbox::Command {
fn arg<T>(&mut self, arg: T)
where
T: AsRef<OsStr>,
{
self.arg(arg);
}
fn env<T, U>(&mut self, key: T, val: U)
where
T: AsRef<OsStr>,
U: AsRef<OsStr>,
{
self.env(key, val);
}
}
// Note that this function can panic, due to process creation,
// avoiding this panic would require a mechanism for dealing
// with low-resource scenarios.
let (server, token) = IpcOneShotServer::<IpcSender<UnprivilegedPipelineContent>>::new()
.expect("Failed to create IPC one-shot server.");
// If there is a sandbox, use the `gaol` API to create the child process.
if opts::get().sandbox {
let mut command = sandbox::Command::me().expect("Failed to get current sandbox.");
self.setup_common(&mut command, token);
let profile = content_process_sandbox_profile();
let _ = Sandbox::new(profile)
.start(&mut command)
.expect("Failed to start sandboxed child process!");
} else {
let path_to_self = env::current_exe().expect("Failed to get current executor.");
let mut child_process = process::Command::new(path_to_self);
self.setup_common(&mut child_process, token);
let _ = child_process
.spawn()
.expect("Failed to start unsandboxed child process!");
}
let (_receiver, sender) = server.accept().expect("Server failed to accept.");
sender.send(self)?;
Ok(())
}
#[cfg(any(target_os = "windows", target_os = "ios"))]
pub fn spawn_multiprocess(self) -> Result<(), Error> {
error!("Multiprocess is not supported on Windows or iOS.");
process::exit(1);
}
#[cfg(not(windows))]
fn setup_common<C: CommandMethods>(&self, command: &mut C, token: String) {
C::arg(command, "--content-process");
C::arg(command, token);
if let Ok(value) = env::var("RUST_BACKTRACE") {
C::env(command, "RUST_BACKTRACE", value);
}
if let Ok(value) = env::var("RUST_LOG") {
C::env(command, "RUST_LOG", value);
}
}
pub fn script_to_constellation_chan(&self) -> &ScriptToConstellationChan {
&self.script_to_constellation_chan
}
pub fn opts(&self) -> Opts {
self.opts.clone()
}
pub fn prefs(&self) -> HashMap<String, Pref> {
self.prefs.clone()
}
pub fn swmanager_senders(&self) -> SWManagerSenders {
SWManagerSenders {
swmanager_sender: self.swmanager_thread.clone(),
resource_sender: self.resource_threads.sender(),
}
}
}
/// A trait to unify commands launched as multiprocess with or without a sandbox.
trait CommandMethods {
/// A command line argument.
fn arg<T>(&mut self, arg: T)
where
T: AsRef<OsStr>;
/// An environment variable.
fn env<T, U>(&mut self, key: T, val: U)
where
T: AsRef<OsStr>,
U: AsRef<OsStr>;
}
impl CommandMethods for process::Command {
fn arg<T>(&mut self, arg: T)
where
T: AsRef<OsStr>,
{
self.arg(arg);
}
fn env<T, U>(&mut self, key: T, val: U)
where
T: AsRef<OsStr>,
U: AsRef<OsStr>,
{
self.env(key, val);
}
}