mirror of
https://github.com/servo/servo.git
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210 lines
8.7 KiB
Rust
210 lines
8.7 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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//! Abstract windowing methods. The concrete implementations of these can be found in `platform/`.
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use embedder_traits::EventLoopWaker;
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use euclid::Scale;
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#[cfg(feature = "gl")]
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use gleam::gl;
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use keyboard_types::KeyboardEvent;
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use msg::constellation_msg::{PipelineId, TopLevelBrowsingContextId, TraversalDirection};
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use script_traits::{MediaSessionActionType, MouseButton, TouchEventType, TouchId, WheelDelta};
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use servo_geometry::DeviceIndependentPixel;
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use servo_media::player::context::{GlApi, GlContext, NativeDisplay};
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use servo_url::ServoUrl;
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use std::fmt::{Debug, Error, Formatter};
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#[cfg(feature = "gl")]
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use std::rc::Rc;
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use std::time::Duration;
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use style_traits::DevicePixel;
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use webrender_api::units::DevicePoint;
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use webrender_api::units::{DeviceIntPoint, DeviceIntRect, DeviceIntSize};
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use webrender_api::ScrollLocation;
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use webvr::VRServiceManager;
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use webvr_traits::WebVRMainThreadHeartbeat;
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#[derive(Clone)]
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pub enum MouseWindowEvent {
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Click(MouseButton, DevicePoint),
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MouseDown(MouseButton, DevicePoint),
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MouseUp(MouseButton, DevicePoint),
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}
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/// Various debug and profiling flags that WebRender supports.
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#[derive(Clone)]
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pub enum WebRenderDebugOption {
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Profiler,
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TextureCacheDebug,
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RenderTargetDebug,
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}
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/// Events that the windowing system sends to Servo.
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#[derive(Clone)]
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pub enum WindowEvent {
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/// Sent when no message has arrived, but the event loop was kicked for some reason (perhaps
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/// by another Servo subsystem).
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///
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/// FIXME(pcwalton): This is kind of ugly and may not work well with multiprocess Servo.
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/// It's possible that this should be something like
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/// `CompositorMessageWindowEvent(compositor_thread::Msg)` instead.
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Idle,
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/// Sent when part of the window is marked dirty and needs to be redrawn. Before sending this
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/// message, the window must make the same GL context as in `PrepareRenderingEvent` current.
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Refresh,
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/// Sent when the window is resized.
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Resize,
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/// Sent when a navigation request from script is allowed/refused.
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AllowNavigationResponse(PipelineId, bool),
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/// Sent when a new URL is to be loaded.
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LoadUrl(TopLevelBrowsingContextId, ServoUrl),
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/// Sent when a mouse hit test is to be performed.
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MouseWindowEventClass(MouseWindowEvent),
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/// Sent when a mouse move.
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MouseWindowMoveEventClass(DevicePoint),
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/// Touch event: type, identifier, point
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Touch(TouchEventType, TouchId, DevicePoint),
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/// Sent when user moves the mouse wheel.
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Wheel(WheelDelta, DevicePoint),
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/// Sent when the user scrolls. The first point is the delta and the second point is the
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/// origin.
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Scroll(ScrollLocation, DeviceIntPoint, TouchEventType),
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/// Sent when the user zooms.
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Zoom(f32),
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/// Simulated "pinch zoom" gesture for non-touch platforms (e.g. ctrl-scrollwheel).
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PinchZoom(f32),
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/// Sent when the user resets zoom to default.
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ResetZoom,
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/// Sent when the user uses chrome navigation (i.e. backspace or shift-backspace).
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Navigation(TopLevelBrowsingContextId, TraversalDirection),
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/// Sent when the user quits the application
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Quit,
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/// Sent when the user exits from fullscreen mode
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ExitFullScreen(TopLevelBrowsingContextId),
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/// Sent when a key input state changes
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Keyboard(KeyboardEvent),
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/// Sent when Ctr+R/Apple+R is called to reload the current page.
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Reload(TopLevelBrowsingContextId),
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/// Create a new top level browsing context
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NewBrowser(ServoUrl, TopLevelBrowsingContextId),
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/// Close a top level browsing context
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CloseBrowser(TopLevelBrowsingContextId),
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/// Panic a top level browsing context.
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SendError(Option<TopLevelBrowsingContextId>, String),
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/// Make a top level browsing context visible, hiding the previous
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/// visible one.
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SelectBrowser(TopLevelBrowsingContextId),
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/// Toggles a debug flag in WebRender
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ToggleWebRenderDebug(WebRenderDebugOption),
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/// Capture current WebRender
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CaptureWebRender,
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/// Toggle sampling profiler with the given sampling rate and max duration.
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ToggleSamplingProfiler(Duration, Duration),
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/// Sent when the user triggers a media action through the UA exposed media UI
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/// (play, pause, seek, etc.).
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MediaSessionAction(MediaSessionActionType),
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}
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impl Debug for WindowEvent {
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fn fmt(&self, f: &mut Formatter) -> Result<(), Error> {
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match *self {
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WindowEvent::Idle => write!(f, "Idle"),
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WindowEvent::Refresh => write!(f, "Refresh"),
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WindowEvent::Resize => write!(f, "Resize"),
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WindowEvent::Keyboard(..) => write!(f, "Keyboard"),
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WindowEvent::AllowNavigationResponse(..) => write!(f, "AllowNavigationResponse"),
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WindowEvent::LoadUrl(..) => write!(f, "LoadUrl"),
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WindowEvent::MouseWindowEventClass(..) => write!(f, "Mouse"),
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WindowEvent::MouseWindowMoveEventClass(..) => write!(f, "MouseMove"),
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WindowEvent::Touch(..) => write!(f, "Touch"),
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WindowEvent::Wheel(..) => write!(f, "Wheel"),
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WindowEvent::Scroll(..) => write!(f, "Scroll"),
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WindowEvent::Zoom(..) => write!(f, "Zoom"),
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WindowEvent::PinchZoom(..) => write!(f, "PinchZoom"),
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WindowEvent::ResetZoom => write!(f, "ResetZoom"),
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WindowEvent::Navigation(..) => write!(f, "Navigation"),
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WindowEvent::Quit => write!(f, "Quit"),
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WindowEvent::Reload(..) => write!(f, "Reload"),
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WindowEvent::NewBrowser(..) => write!(f, "NewBrowser"),
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WindowEvent::SendError(..) => write!(f, "SendError"),
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WindowEvent::CloseBrowser(..) => write!(f, "CloseBrowser"),
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WindowEvent::SelectBrowser(..) => write!(f, "SelectBrowser"),
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WindowEvent::ToggleWebRenderDebug(..) => write!(f, "ToggleWebRenderDebug"),
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WindowEvent::CaptureWebRender => write!(f, "CaptureWebRender"),
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WindowEvent::ToggleSamplingProfiler(..) => write!(f, "ToggleSamplingProfiler"),
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WindowEvent::ExitFullScreen(..) => write!(f, "ExitFullScreen"),
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WindowEvent::MediaSessionAction(..) => write!(f, "MediaSessionAction"),
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}
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}
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}
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub enum AnimationState {
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Idle,
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Animating,
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}
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pub trait WindowMethods {
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/// Presents the window to the screen (perhaps by page flipping).
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fn present(&self);
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/// Make the OpenGL context current.
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fn make_gl_context_current(&self);
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/// Return the GL function pointer trait.
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#[cfg(feature = "gl")]
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fn gl(&self) -> Rc<dyn gl::Gl>;
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/// Get the coordinates of the native window, the screen and the framebuffer.
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fn get_coordinates(&self) -> EmbedderCoordinates;
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/// Set whether the application is currently animating.
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/// Typically, when animations are active, the window
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/// will want to avoid blocking on UI events, and just
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/// run the event loop at the vsync interval.
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fn set_animation_state(&self, _state: AnimationState);
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/// Get the GL context
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fn get_gl_context(&self) -> GlContext;
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/// Get the native display
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fn get_native_display(&self) -> NativeDisplay;
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/// Get the GL api
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fn get_gl_api(&self) -> GlApi;
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}
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pub trait EmbedderMethods {
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/// Returns a thread-safe object to wake up the window's event loop.
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fn create_event_loop_waker(&mut self) -> Box<dyn EventLoopWaker>;
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/// Register services with a VRServiceManager.
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fn register_vr_services(
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&mut self,
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_: &mut VRServiceManager,
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_: &mut Vec<Box<dyn WebVRMainThreadHeartbeat>>,
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) {
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}
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/// Register services with a WebXR Registry.
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fn register_webxr(&mut self, _: &mut webxr::MainThreadRegistry) {}
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}
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#[derive(Clone, Copy, Debug)]
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pub struct EmbedderCoordinates {
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/// The pixel density of the display.
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pub hidpi_factor: Scale<f32, DeviceIndependentPixel, DevicePixel>,
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/// Size of the screen.
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pub screen: DeviceIntSize,
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/// Size of the available screen space (screen without toolbars and docks).
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pub screen_avail: DeviceIntSize,
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/// Size of the native window.
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pub window: (DeviceIntSize, DeviceIntPoint),
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/// Size of the GL buffer in the window.
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pub framebuffer: DeviceIntSize,
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/// Coordinates of the document within the framebuffer.
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pub viewport: DeviceIntRect,
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}
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impl EmbedderCoordinates {
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pub fn get_flipped_viewport(&self) -> DeviceIntRect {
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let fb_height = self.framebuffer.height;
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let mut view = self.viewport.clone();
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view.origin.y = fb_height - view.origin.y - view.size.height;
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DeviceIntRect::from_untyped(&view.to_untyped())
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}
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}
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