servo/resources/shaders/ps_cache_image.fs.glsl

7 lines
265 B
GLSL

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
void main(void) {
oFragColor = texture(sCache, vUv);
}