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58 lines
1.9 KiB
Text
58 lines
1.9 KiB
Text
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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// https://github.com/immersive-web/webxr-test-api/
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[Exposed=Window, Pref="dom.webxr.test"]
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interface FakeXRDevice {
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// Sets the values to be used for subsequent
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// requestAnimationFrame() callbacks.
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[Throws] void setViews(sequence<FakeXRViewInit> views);
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// // behaves as if device was disconnected
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// Promise<void> disconnect();
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// Sets the origin of the viewer
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[Throws] void setViewerOrigin(FakeXRRigidTransformInit origin, optional boolean emulatedPosition = false);
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// // Simulates devices focusing and blurring sessions.
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// void simulateVisibilityChange(XRVisibilityState);
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// void setBoundsGeometry(sequence<FakeXRBoundsPoint> boundsCoodinates);
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// // Sets eye level used for calculating floor-level spaces
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// void setEyeLevel(float eyeLevel);
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// Promise<FakeXRInputController>
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// simulateInputSourceConnection(FakeXRInputSourceInit);
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// behaves as if device was disconnected
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Promise<void> disconnect();
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};
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// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-getviewport
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dictionary FakeXRViewInit {
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required XREye eye;
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// https://immersive-web.github.io/webxr/#view-projection-matrix
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required sequence<float> projectionMatrix;
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// https://immersive-web.github.io/webxr/#view-offset
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required FakeXRRigidTransformInit viewOffset;
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// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-getviewport
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required FakeXRDeviceResolution resolution;
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};
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// https://immersive-web.github.io/webxr/#xrviewport
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dictionary FakeXRDeviceResolution {
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required long width;
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required long height;
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};
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dictionary FakeXRBoundsPoint {
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double x; double z;
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};
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dictionary FakeXRRigidTransformInit {
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required sequence<float> position;
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required sequence<float> orientation;
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};
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