servo/components/script/dom/webidls/FakeXRDevice.webidl
2019-07-29 15:37:17 -07:00

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
// https://github.com/immersive-web/webxr-test-api/
[Exposed=Window, Pref="dom.webxr.test"]
interface FakeXRDevice {
// Sets the values to be used for subsequent
// requestAnimationFrame() callbacks.
[Throws] void setViews(sequence<FakeXRViewInit> views);
// // behaves as if device was disconnected
// Promise<void> disconnect();
// Sets the origin of the viewer
[Throws] void setViewerOrigin(FakeXRRigidTransformInit origin, optional boolean emulatedPosition = false);
// // Simulates devices focusing and blurring sessions.
// void simulateVisibilityChange(XRVisibilityState);
// void setBoundsGeometry(sequence<FakeXRBoundsPoint> boundsCoodinates);
// // Sets eye level used for calculating floor-level spaces
// void setEyeLevel(float eyeLevel);
// Promise<FakeXRInputController>
// simulateInputSourceConnection(FakeXRInputSourceInit);
// behaves as if device was disconnected
Promise<void> disconnect();
};
// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-getviewport
dictionary FakeXRViewInit {
required XREye eye;
// https://immersive-web.github.io/webxr/#view-projection-matrix
required sequence<float> projectionMatrix;
// https://immersive-web.github.io/webxr/#view-offset
required FakeXRRigidTransformInit viewOffset;
// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-getviewport
required FakeXRDeviceResolution resolution;
};
// https://immersive-web.github.io/webxr/#xrviewport
dictionary FakeXRDeviceResolution {
required long width;
required long height;
};
dictionary FakeXRBoundsPoint {
double x; double z;
};
dictionary FakeXRRigidTransformInit {
required sequence<float> position;
required sequence<float> orientation;
};