servo/components/script/dom/webidls/GamepadHapticActuator.webidl
Martin Robinson 0e616e0c5d
api: Flatten and simplify Servo preferences (#34966)
Flatten and simplify Servo's preferences code. In addition, have both
preferences and options passed in as arguments to `Servo::new()` and
make sure not to use the globally set preferences in `servoshell` (as
much as possible now).

Instead of a complex procedural macro to generate preferences, just
expose a very simple derive macro that adds string based getters and
setters.

- All command-line parsing is moved to servoshell.
- There is no longer the concept of a missing preference.
- Preferences no longer have to be part of the resources bundle because
  they now have reasonable default values.
- servoshell specific preferences are no longer part of the preferences
  exposed by the Servo API.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
2025-01-14 13:54:06 +00:00

38 lines
1.2 KiB
Text

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
// https://w3c.github.io/gamepad/#gamepadhapticactuator-interface
[Exposed=Window, Pref="dom_gamepad_enabled"]
interface GamepadHapticActuator {
/* [SameObject] */ readonly attribute /* FrozenArray<GamepadHapticEffectType> */ any effects;
[NewObject]
Promise<GamepadHapticsResult> playEffect(
GamepadHapticEffectType type,
optional GamepadEffectParameters params = {}
);
[NewObject]
Promise<GamepadHapticsResult> reset();
};
// https://w3c.github.io/gamepad/#gamepadhapticsresult-enum
enum GamepadHapticsResult {
"complete",
"preempted"
};
// https://w3c.github.io/gamepad/#dom-gamepadhapticeffecttype
enum GamepadHapticEffectType {
"dual-rumble",
"trigger-rumble"
};
// https://w3c.github.io/gamepad/#dom-gamepadeffectparameters
dictionary GamepadEffectParameters {
unsigned long long duration = 0;
unsigned long long startDelay = 0;
double strongMagnitude = 0.0;
double weakMagnitude = 0.0;
double leftTrigger = 0.0;
double rightTrigger = 0.0;
};