mirror of
https://github.com/servo/servo.git
synced 2025-08-06 06:00:15 +01:00
Flatten and simplify Servo's preferences code. In addition, have both preferences and options passed in as arguments to `Servo::new()` and make sure not to use the globally set preferences in `servoshell` (as much as possible now). Instead of a complex procedural macro to generate preferences, just expose a very simple derive macro that adds string based getters and setters. - All command-line parsing is moved to servoshell. - There is no longer the concept of a missing preference. - Preferences no longer have to be part of the resources bundle because they now have reasonable default values. - servoshell specific preferences are no longer part of the preferences exposed by the Servo API. Signed-off-by: Martin Robinson <mrobinson@igalia.com>
38 lines
1.2 KiB
Text
38 lines
1.2 KiB
Text
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
|
|
|
// https://w3c.github.io/gamepad/#gamepadhapticactuator-interface
|
|
[Exposed=Window, Pref="dom_gamepad_enabled"]
|
|
interface GamepadHapticActuator {
|
|
/* [SameObject] */ readonly attribute /* FrozenArray<GamepadHapticEffectType> */ any effects;
|
|
[NewObject]
|
|
Promise<GamepadHapticsResult> playEffect(
|
|
GamepadHapticEffectType type,
|
|
optional GamepadEffectParameters params = {}
|
|
);
|
|
[NewObject]
|
|
Promise<GamepadHapticsResult> reset();
|
|
};
|
|
|
|
// https://w3c.github.io/gamepad/#gamepadhapticsresult-enum
|
|
enum GamepadHapticsResult {
|
|
"complete",
|
|
"preempted"
|
|
};
|
|
|
|
// https://w3c.github.io/gamepad/#dom-gamepadhapticeffecttype
|
|
enum GamepadHapticEffectType {
|
|
"dual-rumble",
|
|
"trigger-rumble"
|
|
};
|
|
|
|
// https://w3c.github.io/gamepad/#dom-gamepadeffectparameters
|
|
dictionary GamepadEffectParameters {
|
|
unsigned long long duration = 0;
|
|
unsigned long long startDelay = 0;
|
|
double strongMagnitude = 0.0;
|
|
double weakMagnitude = 0.0;
|
|
double leftTrigger = 0.0;
|
|
double rightTrigger = 0.0;
|
|
};
|