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Flatten and simplify Servo's preferences code. In addition, have both preferences and options passed in as arguments to `Servo::new()` and make sure not to use the globally set preferences in `servoshell` (as much as possible now). Instead of a complex procedural macro to generate preferences, just expose a very simple derive macro that adds string based getters and setters. - All command-line parsing is moved to servoshell. - There is no longer the concept of a missing preference. - Preferences no longer have to be part of the resources bundle because they now have reasonable default values. - servoshell specific preferences are no longer part of the preferences exposed by the Servo API. Signed-off-by: Martin Robinson <mrobinson@igalia.com>
44 lines
1.4 KiB
Text
44 lines
1.4 KiB
Text
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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// skip-unless CARGO_FEATURE_WEBXR
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// https://immersive-web.github.io/webxr/#xrwebgllayer-interface
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typedef (WebGLRenderingContext or
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WebGL2RenderingContext) XRWebGLRenderingContext;
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dictionary XRWebGLLayerInit {
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boolean antialias = true;
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boolean depth = true;
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boolean stencil = false;
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boolean alpha = true;
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boolean ignoreDepthValues = false;
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double framebufferScaleFactor = 1.0;
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};
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[SecureContext, Exposed=Window, Pref="dom_webxr_enabled"]
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interface XRWebGLLayer: XRLayer {
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[Throws] constructor(XRSession session,
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XRWebGLRenderingContext context,
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optional XRWebGLLayerInit layerInit = {});
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// Attributes
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readonly attribute boolean antialias;
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readonly attribute boolean ignoreDepthValues;
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attribute float? fixedFoveation;
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[SameObject] readonly attribute WebGLFramebuffer? framebuffer;
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readonly attribute unsigned long framebufferWidth;
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readonly attribute unsigned long framebufferHeight;
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// Methods
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XRViewport? getViewport(XRView view);
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// Static Methods
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static double getNativeFramebufferScaleFactor(XRSession session);
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};
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partial interface mixin WebGLRenderingContextBase {
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[Pref="dom_webxr_enabled"] Promise<undefined> makeXRCompatible();
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};
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