servo/components/style/values/specified/svg_path.rs
2023-05-24 18:32:33 +02:00

1012 lines
32 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
//! Specified types for SVG Path.
use crate::parser::{Parse, ParserContext};
use crate::values::animated::{Animate, Procedure, ToAnimatedZero};
use crate::values::distance::{ComputeSquaredDistance, SquaredDistance};
use crate::values::CSSFloat;
use cssparser::Parser;
use std::fmt::{self, Write};
use std::iter::{Cloned, Peekable};
use std::slice;
use style_traits::values::SequenceWriter;
use style_traits::{CssWriter, ParseError, StyleParseErrorKind, ToCss};
/// The SVG path data.
///
/// https://www.w3.org/TR/SVG11/paths.html#PathData
#[derive(
Clone,
Debug,
Deserialize,
MallocSizeOf,
PartialEq,
Serialize,
SpecifiedValueInfo,
ToAnimatedZero,
ToComputedValue,
ToResolvedValue,
ToShmem,
)]
#[repr(C)]
pub struct SVGPathData(
// TODO(emilio): Should probably measure this somehow only from the
// specified values.
#[ignore_malloc_size_of = "Arc"] pub crate::ArcSlice<PathCommand>,
);
impl SVGPathData {
/// Get the array of PathCommand.
#[inline]
pub fn commands(&self) -> &[PathCommand] {
&self.0
}
/// Create a normalized copy of this path by converting each relative
/// command to an absolute command.
pub fn normalize(&self) -> Self {
let mut state = PathTraversalState {
subpath_start: CoordPair::new(0.0, 0.0),
pos: CoordPair::new(0.0, 0.0),
};
let result = self
.0
.iter()
.map(|seg| seg.normalize(&mut state))
.collect::<Vec<_>>();
SVGPathData(crate::ArcSlice::from_iter(result.into_iter()))
}
// FIXME: Bug 1714238, we may drop this once we use the same data structure for both SVG and
// CSS.
/// Decode the svg path raw data from Gecko.
#[cfg(feature = "gecko")]
pub fn decode_from_f32_array(path: &[f32]) -> Result<Self, ()> {
use crate::gecko_bindings::structs::dom::SVGPathSeg_Binding::*;
let mut result: Vec<PathCommand> = Vec::new();
let mut i: usize = 0;
while i < path.len() {
// See EncodeType() and DecodeType() in SVGPathSegUtils.h.
// We are using reinterpret_cast<> to encode and decode between u32 and f32, so here we
// use to_bits() to decode the type.
let seg_type = path[i].to_bits() as u16;
i = i + 1;
match seg_type {
PATHSEG_CLOSEPATH => result.push(PathCommand::ClosePath),
PATHSEG_MOVETO_ABS | PATHSEG_MOVETO_REL => {
debug_assert!(i + 1 < path.len());
result.push(PathCommand::MoveTo {
point: CoordPair::new(path[i], path[i + 1]),
absolute: IsAbsolute::new(seg_type == PATHSEG_MOVETO_ABS),
});
i = i + 2;
}
PATHSEG_LINETO_ABS | PATHSEG_LINETO_REL => {
debug_assert!(i + 1 < path.len());
result.push(PathCommand::LineTo {
point: CoordPair::new(path[i], path[i + 1]),
absolute: IsAbsolute::new(seg_type == PATHSEG_LINETO_ABS),
});
i = i + 2;
}
PATHSEG_CURVETO_CUBIC_ABS | PATHSEG_CURVETO_CUBIC_REL => {
debug_assert!(i + 5 < path.len());
result.push(PathCommand::CurveTo {
control1: CoordPair::new(path[i], path[i + 1]),
control2: CoordPair::new(path[i + 2], path[i + 3]),
point: CoordPair::new(path[i + 4], path[i + 5]),
absolute: IsAbsolute::new(seg_type == PATHSEG_CURVETO_CUBIC_ABS),
});
i = i + 6;
}
PATHSEG_CURVETO_QUADRATIC_ABS | PATHSEG_CURVETO_QUADRATIC_REL => {
debug_assert!(i + 3 < path.len());
result.push(PathCommand::QuadBezierCurveTo {
control1: CoordPair::new(path[i], path[i + 1]),
point: CoordPair::new(path[i + 2], path[i + 3]),
absolute: IsAbsolute::new(seg_type == PATHSEG_CURVETO_QUADRATIC_ABS),
});
i = i + 4;
}
PATHSEG_ARC_ABS | PATHSEG_ARC_REL => {
debug_assert!(i + 6 < path.len());
result.push(PathCommand::EllipticalArc {
rx: path[i],
ry: path[i + 1],
angle: path[i + 2],
large_arc_flag: ArcFlag(path[i + 3] != 0.0f32),
sweep_flag: ArcFlag(path[i + 4] != 0.0f32),
point: CoordPair::new(path[i + 5], path[i + 6]),
absolute: IsAbsolute::new(seg_type == PATHSEG_ARC_ABS),
});
i = i + 7;
}
PATHSEG_LINETO_HORIZONTAL_ABS | PATHSEG_LINETO_HORIZONTAL_REL => {
debug_assert!(i < path.len());
result.push(PathCommand::HorizontalLineTo {
x: path[i],
absolute: IsAbsolute::new(seg_type == PATHSEG_LINETO_HORIZONTAL_ABS),
});
i = i + 1;
}
PATHSEG_LINETO_VERTICAL_ABS | PATHSEG_LINETO_VERTICAL_REL => {
debug_assert!(i < path.len());
result.push(PathCommand::VerticalLineTo {
y: path[i],
absolute: IsAbsolute::new(seg_type == PATHSEG_LINETO_VERTICAL_ABS),
});
i = i + 1;
}
PATHSEG_CURVETO_CUBIC_SMOOTH_ABS | PATHSEG_CURVETO_CUBIC_SMOOTH_REL => {
debug_assert!(i + 3 < path.len());
result.push(PathCommand::SmoothCurveTo {
control2: CoordPair::new(path[i], path[i + 1]),
point: CoordPair::new(path[i + 2], path[i + 3]),
absolute: IsAbsolute::new(seg_type == PATHSEG_CURVETO_CUBIC_SMOOTH_ABS),
});
i = i + 4;
}
PATHSEG_CURVETO_QUADRATIC_SMOOTH_ABS | PATHSEG_CURVETO_QUADRATIC_SMOOTH_REL => {
debug_assert!(i + 1 < path.len());
result.push(PathCommand::SmoothQuadBezierCurveTo {
point: CoordPair::new(path[i], path[i + 1]),
absolute: IsAbsolute::new(seg_type == PATHSEG_CURVETO_QUADRATIC_SMOOTH_ABS),
});
i = i + 2;
}
PATHSEG_UNKNOWN | _ => return Err(()),
}
}
Ok(SVGPathData(crate::ArcSlice::from_iter(result.into_iter())))
}
}
impl ToCss for SVGPathData {
#[inline]
fn to_css<W>(&self, dest: &mut CssWriter<W>) -> fmt::Result
where
W: fmt::Write,
{
dest.write_char('"')?;
{
let mut writer = SequenceWriter::new(dest, " ");
for command in self.commands() {
writer.item(command)?;
}
}
dest.write_char('"')
}
}
impl Parse for SVGPathData {
// We cannot use cssparser::Parser to parse a SVG path string because the spec wants to make
// the SVG path string as compact as possible. (i.e. The whitespaces may be dropped.)
// e.g. "M100 200L100 200" is a valid SVG path string. If we use tokenizer, the first ident
// is "M100", instead of "M", and this is not correct. Therefore, we use a Peekable
// str::Char iterator to check each character.
fn parse<'i, 't>(
_context: &ParserContext,
input: &mut Parser<'i, 't>,
) -> Result<Self, ParseError<'i>> {
let location = input.current_source_location();
let path_string = input.expect_string()?.as_ref();
// Parse the svg path string as multiple sub-paths.
let mut path_parser = PathParser::new(path_string);
while skip_wsp(&mut path_parser.chars) {
if path_parser.parse_subpath().is_err() {
return Err(location.new_custom_error(StyleParseErrorKind::UnspecifiedError));
}
}
Ok(SVGPathData(crate::ArcSlice::from_iter(
path_parser.path.into_iter(),
)))
}
}
impl Animate for SVGPathData {
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
if self.0.len() != other.0.len() {
return Err(());
}
// FIXME(emilio): This allocates three copies of the path, that's not
// great! Specially, once we're normalized once, we don't need to
// re-normalize again.
let result = self
.normalize()
.0
.iter()
.zip(other.normalize().0.iter())
.map(|(a, b)| a.animate(&b, procedure))
.collect::<Result<Vec<_>, _>>()?;
Ok(SVGPathData(crate::ArcSlice::from_iter(result.into_iter())))
}
}
impl ComputeSquaredDistance for SVGPathData {
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
if self.0.len() != other.0.len() {
return Err(());
}
self.normalize()
.0
.iter()
.zip(other.normalize().0.iter())
.map(|(this, other)| this.compute_squared_distance(&other))
.sum()
}
}
/// The SVG path command.
/// The fields of these commands are self-explanatory, so we skip the documents.
/// Note: the index of the control points, e.g. control1, control2, are mapping to the control
/// points of the Bézier curve in the spec.
///
/// https://www.w3.org/TR/SVG11/paths.html#PathData
#[derive(
Animate,
Clone,
ComputeSquaredDistance,
Copy,
Debug,
Deserialize,
MallocSizeOf,
PartialEq,
Serialize,
SpecifiedValueInfo,
ToAnimatedZero,
ToComputedValue,
ToResolvedValue,
ToShmem,
)]
#[allow(missing_docs)]
#[repr(C, u8)]
pub enum PathCommand {
/// The unknown type.
/// https://www.w3.org/TR/SVG/paths.html#__svg__SVGPathSeg__PATHSEG_UNKNOWN
Unknown,
/// The "moveto" command.
MoveTo {
point: CoordPair,
absolute: IsAbsolute,
},
/// The "lineto" command.
LineTo {
point: CoordPair,
absolute: IsAbsolute,
},
/// The horizontal "lineto" command.
HorizontalLineTo { x: CSSFloat, absolute: IsAbsolute },
/// The vertical "lineto" command.
VerticalLineTo { y: CSSFloat, absolute: IsAbsolute },
/// The cubic Bézier curve command.
CurveTo {
control1: CoordPair,
control2: CoordPair,
point: CoordPair,
absolute: IsAbsolute,
},
/// The smooth curve command.
SmoothCurveTo {
control2: CoordPair,
point: CoordPair,
absolute: IsAbsolute,
},
/// The quadratic Bézier curve command.
QuadBezierCurveTo {
control1: CoordPair,
point: CoordPair,
absolute: IsAbsolute,
},
/// The smooth quadratic Bézier curve command.
SmoothQuadBezierCurveTo {
point: CoordPair,
absolute: IsAbsolute,
},
/// The elliptical arc curve command.
EllipticalArc {
rx: CSSFloat,
ry: CSSFloat,
angle: CSSFloat,
large_arc_flag: ArcFlag,
sweep_flag: ArcFlag,
point: CoordPair,
absolute: IsAbsolute,
},
/// The "closepath" command.
ClosePath,
}
/// For internal SVGPath normalization.
#[allow(missing_docs)]
struct PathTraversalState {
subpath_start: CoordPair,
pos: CoordPair,
}
impl PathCommand {
/// Create a normalized copy of this PathCommand. Absolute commands will be copied as-is while
/// for relative commands an equivalent absolute command will be returned.
///
/// See discussion: https://github.com/w3c/svgwg/issues/321
fn normalize(&self, state: &mut PathTraversalState) -> Self {
use self::PathCommand::*;
match *self {
Unknown => Unknown,
ClosePath => {
state.pos = state.subpath_start;
ClosePath
},
MoveTo {
mut point,
absolute,
} => {
if !absolute.is_yes() {
point += state.pos;
}
state.pos = point;
state.subpath_start = point;
MoveTo {
point,
absolute: IsAbsolute::Yes,
}
},
LineTo {
mut point,
absolute,
} => {
if !absolute.is_yes() {
point += state.pos;
}
state.pos = point;
LineTo {
point,
absolute: IsAbsolute::Yes,
}
},
HorizontalLineTo { mut x, absolute } => {
if !absolute.is_yes() {
x += state.pos.0;
}
state.pos.0 = x;
HorizontalLineTo {
x,
absolute: IsAbsolute::Yes,
}
},
VerticalLineTo { mut y, absolute } => {
if !absolute.is_yes() {
y += state.pos.1;
}
state.pos.1 = y;
VerticalLineTo {
y,
absolute: IsAbsolute::Yes,
}
},
CurveTo {
mut control1,
mut control2,
mut point,
absolute,
} => {
if !absolute.is_yes() {
control1 += state.pos;
control2 += state.pos;
point += state.pos;
}
state.pos = point;
CurveTo {
control1,
control2,
point,
absolute: IsAbsolute::Yes,
}
},
SmoothCurveTo {
mut control2,
mut point,
absolute,
} => {
if !absolute.is_yes() {
control2 += state.pos;
point += state.pos;
}
state.pos = point;
SmoothCurveTo {
control2,
point,
absolute: IsAbsolute::Yes,
}
},
QuadBezierCurveTo {
mut control1,
mut point,
absolute,
} => {
if !absolute.is_yes() {
control1 += state.pos;
point += state.pos;
}
state.pos = point;
QuadBezierCurveTo {
control1,
point,
absolute: IsAbsolute::Yes,
}
},
SmoothQuadBezierCurveTo {
mut point,
absolute,
} => {
if !absolute.is_yes() {
point += state.pos;
}
state.pos = point;
SmoothQuadBezierCurveTo {
point,
absolute: IsAbsolute::Yes,
}
},
EllipticalArc {
rx,
ry,
angle,
large_arc_flag,
sweep_flag,
mut point,
absolute,
} => {
if !absolute.is_yes() {
point += state.pos;
}
state.pos = point;
EllipticalArc {
rx,
ry,
angle,
large_arc_flag,
sweep_flag,
point,
absolute: IsAbsolute::Yes,
}
},
}
}
}
impl ToCss for PathCommand {
fn to_css<W>(&self, dest: &mut CssWriter<W>) -> fmt::Result
where
W: fmt::Write,
{
use self::PathCommand::*;
match *self {
Unknown => dest.write_char('X'),
ClosePath => dest.write_char('Z'),
MoveTo { point, absolute } => {
dest.write_char(if absolute.is_yes() { 'M' } else { 'm' })?;
dest.write_char(' ')?;
point.to_css(dest)
},
LineTo { point, absolute } => {
dest.write_char(if absolute.is_yes() { 'L' } else { 'l' })?;
dest.write_char(' ')?;
point.to_css(dest)
},
CurveTo {
control1,
control2,
point,
absolute,
} => {
dest.write_char(if absolute.is_yes() { 'C' } else { 'c' })?;
dest.write_char(' ')?;
control1.to_css(dest)?;
dest.write_char(' ')?;
control2.to_css(dest)?;
dest.write_char(' ')?;
point.to_css(dest)
},
QuadBezierCurveTo {
control1,
point,
absolute,
} => {
dest.write_char(if absolute.is_yes() { 'Q' } else { 'q' })?;
dest.write_char(' ')?;
control1.to_css(dest)?;
dest.write_char(' ')?;
point.to_css(dest)
},
EllipticalArc {
rx,
ry,
angle,
large_arc_flag,
sweep_flag,
point,
absolute,
} => {
dest.write_char(if absolute.is_yes() { 'A' } else { 'a' })?;
dest.write_char(' ')?;
rx.to_css(dest)?;
dest.write_char(' ')?;
ry.to_css(dest)?;
dest.write_char(' ')?;
angle.to_css(dest)?;
dest.write_char(' ')?;
large_arc_flag.to_css(dest)?;
dest.write_char(' ')?;
sweep_flag.to_css(dest)?;
dest.write_char(' ')?;
point.to_css(dest)
},
HorizontalLineTo { x, absolute } => {
dest.write_char(if absolute.is_yes() { 'H' } else { 'h' })?;
dest.write_char(' ')?;
x.to_css(dest)
},
VerticalLineTo { y, absolute } => {
dest.write_char(if absolute.is_yes() { 'V' } else { 'v' })?;
dest.write_char(' ')?;
y.to_css(dest)
},
SmoothCurveTo {
control2,
point,
absolute,
} => {
dest.write_char(if absolute.is_yes() { 'S' } else { 's' })?;
dest.write_char(' ')?;
control2.to_css(dest)?;
dest.write_char(' ')?;
point.to_css(dest)
},
SmoothQuadBezierCurveTo { point, absolute } => {
dest.write_char(if absolute.is_yes() { 'T' } else { 't' })?;
dest.write_char(' ')?;
point.to_css(dest)
},
}
}
}
/// The path command absolute type.
#[allow(missing_docs)]
#[derive(
Animate,
Clone,
ComputeSquaredDistance,
Copy,
Debug,
Deserialize,
MallocSizeOf,
PartialEq,
Serialize,
SpecifiedValueInfo,
ToAnimatedZero,
ToComputedValue,
ToResolvedValue,
ToShmem,
)]
#[repr(u8)]
pub enum IsAbsolute {
Yes,
No,
}
impl IsAbsolute {
/// Return true if this is IsAbsolute::Yes.
#[inline]
pub fn is_yes(&self) -> bool {
*self == IsAbsolute::Yes
}
/// Return Yes if value is true. Otherwise, return No.
#[inline]
#[cfg(feature = "gecko")]
fn new(value: bool) -> Self {
if value {
IsAbsolute::Yes
} else {
IsAbsolute::No
}
}
}
/// The path coord type.
#[derive(
AddAssign,
Animate,
Clone,
ComputeSquaredDistance,
Copy,
Debug,
Deserialize,
MallocSizeOf,
PartialEq,
Serialize,
SpecifiedValueInfo,
ToAnimatedZero,
ToComputedValue,
ToCss,
ToResolvedValue,
ToShmem,
)]
#[repr(C)]
pub struct CoordPair(CSSFloat, CSSFloat);
impl CoordPair {
/// Create a CoordPair.
#[inline]
pub fn new(x: CSSFloat, y: CSSFloat) -> Self {
CoordPair(x, y)
}
}
/// The EllipticalArc flag type.
#[derive(
Clone,
Copy,
Debug,
Deserialize,
MallocSizeOf,
PartialEq,
Serialize,
SpecifiedValueInfo,
ToComputedValue,
ToResolvedValue,
ToShmem,
)]
#[repr(C)]
pub struct ArcFlag(bool);
impl ToCss for ArcFlag {
#[inline]
fn to_css<W>(&self, dest: &mut CssWriter<W>) -> fmt::Result
where
W: fmt::Write,
{
(self.0 as i32).to_css(dest)
}
}
impl Animate for ArcFlag {
#[inline]
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
(self.0 as i32)
.animate(&(other.0 as i32), procedure)
.map(|v| ArcFlag(v > 0))
}
}
impl ComputeSquaredDistance for ArcFlag {
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
(self.0 as i32).compute_squared_distance(&(other.0 as i32))
}
}
impl ToAnimatedZero for ArcFlag {
#[inline]
fn to_animated_zero(&self) -> Result<Self, ()> {
// The 2 ArcFlags in EllipticalArc determine which one of the 4 different arcs will be
// used. (i.e. From 4 combinations). In other words, if we change the flag, we get a
// different arc. Therefore, we return *self.
// https://svgwg.org/svg2-draft/paths.html#PathDataEllipticalArcCommands
Ok(*self)
}
}
/// SVG Path parser.
struct PathParser<'a> {
chars: Peekable<Cloned<slice::Iter<'a, u8>>>,
path: Vec<PathCommand>,
}
macro_rules! parse_arguments {
(
$parser:ident,
$abs:ident,
$enum:ident,
[ $para:ident => $func:ident $(, $other_para:ident => $other_func:ident)* ]
) => {
{
loop {
let $para = $func(&mut $parser.chars)?;
$(
skip_comma_wsp(&mut $parser.chars);
let $other_para = $other_func(&mut $parser.chars)?;
)*
$parser.path.push(PathCommand::$enum { $para $(, $other_para)*, $abs });
// End of string or the next character is a possible new command.
if !skip_wsp(&mut $parser.chars) ||
$parser.chars.peek().map_or(true, |c| c.is_ascii_alphabetic()) {
break;
}
skip_comma_wsp(&mut $parser.chars);
}
Ok(())
}
}
}
impl<'a> PathParser<'a> {
/// Return a PathParser.
#[inline]
fn new(string: &'a str) -> Self {
PathParser {
chars: string.as_bytes().iter().cloned().peekable(),
path: Vec::new(),
}
}
/// Parse a sub-path.
fn parse_subpath(&mut self) -> Result<(), ()> {
// Handle "moveto" Command first. If there is no "moveto", this is not a valid sub-path
// (i.e. not a valid moveto-drawto-command-group).
self.parse_moveto()?;
// Handle other commands.
loop {
skip_wsp(&mut self.chars);
if self.chars.peek().map_or(true, |&m| m == b'M' || m == b'm') {
break;
}
let command = self.chars.next().unwrap();
let abs = if command.is_ascii_uppercase() {
IsAbsolute::Yes
} else {
IsAbsolute::No
};
skip_wsp(&mut self.chars);
match command {
b'Z' | b'z' => self.parse_closepath(),
b'L' | b'l' => self.parse_lineto(abs),
b'H' | b'h' => self.parse_h_lineto(abs),
b'V' | b'v' => self.parse_v_lineto(abs),
b'C' | b'c' => self.parse_curveto(abs),
b'S' | b's' => self.parse_smooth_curveto(abs),
b'Q' | b'q' => self.parse_quadratic_bezier_curveto(abs),
b'T' | b't' => self.parse_smooth_quadratic_bezier_curveto(abs),
b'A' | b'a' => self.parse_elliptical_arc(abs),
_ => return Err(()),
}?;
}
Ok(())
}
/// Parse "moveto" command.
fn parse_moveto(&mut self) -> Result<(), ()> {
let command = match self.chars.next() {
Some(c) if c == b'M' || c == b'm' => c,
_ => return Err(()),
};
skip_wsp(&mut self.chars);
let point = parse_coord(&mut self.chars)?;
let absolute = if command == b'M' {
IsAbsolute::Yes
} else {
IsAbsolute::No
};
self.path.push(PathCommand::MoveTo { point, absolute });
// End of string or the next character is a possible new command.
if !skip_wsp(&mut self.chars) || self.chars.peek().map_or(true, |c| c.is_ascii_alphabetic())
{
return Ok(());
}
skip_comma_wsp(&mut self.chars);
// If a moveto is followed by multiple pairs of coordinates, the subsequent
// pairs are treated as implicit lineto commands.
self.parse_lineto(absolute)
}
/// Parse "closepath" command.
fn parse_closepath(&mut self) -> Result<(), ()> {
self.path.push(PathCommand::ClosePath);
Ok(())
}
/// Parse "lineto" command.
fn parse_lineto(&mut self, absolute: IsAbsolute) -> Result<(), ()> {
parse_arguments!(self, absolute, LineTo, [ point => parse_coord ])
}
/// Parse horizontal "lineto" command.
fn parse_h_lineto(&mut self, absolute: IsAbsolute) -> Result<(), ()> {
parse_arguments!(self, absolute, HorizontalLineTo, [ x => parse_number ])
}
/// Parse vertical "lineto" command.
fn parse_v_lineto(&mut self, absolute: IsAbsolute) -> Result<(), ()> {
parse_arguments!(self, absolute, VerticalLineTo, [ y => parse_number ])
}
/// Parse cubic Bézier curve command.
fn parse_curveto(&mut self, absolute: IsAbsolute) -> Result<(), ()> {
parse_arguments!(self, absolute, CurveTo, [
control1 => parse_coord, control2 => parse_coord, point => parse_coord
])
}
/// Parse smooth "curveto" command.
fn parse_smooth_curveto(&mut self, absolute: IsAbsolute) -> Result<(), ()> {
parse_arguments!(self, absolute, SmoothCurveTo, [
control2 => parse_coord, point => parse_coord
])
}
/// Parse quadratic Bézier curve command.
fn parse_quadratic_bezier_curveto(&mut self, absolute: IsAbsolute) -> Result<(), ()> {
parse_arguments!(self, absolute, QuadBezierCurveTo, [
control1 => parse_coord, point => parse_coord
])
}
/// Parse smooth quadratic Bézier curveto command.
fn parse_smooth_quadratic_bezier_curveto(&mut self, absolute: IsAbsolute) -> Result<(), ()> {
parse_arguments!(self, absolute, SmoothQuadBezierCurveTo, [ point => parse_coord ])
}
/// Parse elliptical arc curve command.
fn parse_elliptical_arc(&mut self, absolute: IsAbsolute) -> Result<(), ()> {
// Parse a flag whose value is '0' or '1'; otherwise, return Err(()).
let parse_flag = |iter: &mut Peekable<Cloned<slice::Iter<u8>>>| match iter.next() {
Some(c) if c == b'0' || c == b'1' => Ok(ArcFlag(c == b'1')),
_ => Err(()),
};
parse_arguments!(self, absolute, EllipticalArc, [
rx => parse_number,
ry => parse_number,
angle => parse_number,
large_arc_flag => parse_flag,
sweep_flag => parse_flag,
point => parse_coord
])
}
}
/// Parse a pair of numbers into CoordPair.
fn parse_coord(iter: &mut Peekable<Cloned<slice::Iter<u8>>>) -> Result<CoordPair, ()> {
let x = parse_number(iter)?;
skip_comma_wsp(iter);
let y = parse_number(iter)?;
Ok(CoordPair::new(x, y))
}
/// This is a special version which parses the number for SVG Path. e.g. "M 0.6.5" should be parsed
/// as MoveTo with a coordinate of ("0.6", ".5"), instead of treating 0.6.5 as a non-valid floating
/// point number. In other words, the logic here is similar with that of
/// tokenizer::consume_numeric, which also consumes the number as many as possible, but here the
/// input is a Peekable and we only accept an integer of a floating point number.
///
/// The "number" syntax in https://www.w3.org/TR/SVG/paths.html#PathDataBNF
fn parse_number(iter: &mut Peekable<Cloned<slice::Iter<u8>>>) -> Result<CSSFloat, ()> {
// 1. Check optional sign.
let sign = if iter
.peek()
.map_or(false, |&sign| sign == b'+' || sign == b'-')
{
if iter.next().unwrap() == b'-' {
-1.
} else {
1.
}
} else {
1.
};
// 2. Check integer part.
let mut integral_part: f64 = 0.;
let got_dot = if !iter.peek().map_or(false, |&n| n == b'.') {
// If the first digit in integer part is neither a dot nor a digit, this is not a number.
if iter.peek().map_or(true, |n| !n.is_ascii_digit()) {
return Err(());
}
while iter.peek().map_or(false, |n| n.is_ascii_digit()) {
integral_part = integral_part * 10. + (iter.next().unwrap() - b'0') as f64;
}
iter.peek().map_or(false, |&n| n == b'.')
} else {
true
};
// 3. Check fractional part.
let mut fractional_part: f64 = 0.;
if got_dot {
// Consume '.'.
iter.next();
// If the first digit in fractional part is not a digit, this is not a number.
if iter.peek().map_or(true, |n| !n.is_ascii_digit()) {
return Err(());
}
let mut factor = 0.1;
while iter.peek().map_or(false, |n| n.is_ascii_digit()) {
fractional_part += (iter.next().unwrap() - b'0') as f64 * factor;
factor *= 0.1;
}
}
let mut value = sign * (integral_part + fractional_part);
// 4. Check exp part. The segment name of SVG Path doesn't include 'E' or 'e', so it's ok to
// treat the numbers after 'E' or 'e' are in the exponential part.
if iter.peek().map_or(false, |&exp| exp == b'E' || exp == b'e') {
// Consume 'E' or 'e'.
iter.next();
let exp_sign = if iter
.peek()
.map_or(false, |&sign| sign == b'+' || sign == b'-')
{
if iter.next().unwrap() == b'-' {
-1.
} else {
1.
}
} else {
1.
};
let mut exp: f64 = 0.;
while iter.peek().map_or(false, |n| n.is_ascii_digit()) {
exp = exp * 10. + (iter.next().unwrap() - b'0') as f64;
}
value *= f64::powf(10., exp * exp_sign);
}
if value.is_finite() {
Ok(value
.min(::std::f32::MAX as f64)
.max(::std::f32::MIN as f64) as CSSFloat)
} else {
Err(())
}
}
/// Skip all svg whitespaces, and return true if |iter| hasn't finished.
#[inline]
fn skip_wsp(iter: &mut Peekable<Cloned<slice::Iter<u8>>>) -> bool {
// Note: SVG 1.1 defines the whitespaces as \u{9}, \u{20}, \u{A}, \u{D}.
// However, SVG 2 has one extra whitespace: \u{C}.
// Therefore, we follow the newest spec for the definition of whitespace,
// i.e. \u{9}, \u{20}, \u{A}, \u{C}, \u{D}.
while iter.peek().map_or(false, |c| c.is_ascii_whitespace()) {
iter.next();
}
iter.peek().is_some()
}
/// Skip all svg whitespaces and one comma, and return true if |iter| hasn't finished.
#[inline]
fn skip_comma_wsp(iter: &mut Peekable<Cloned<slice::Iter<u8>>>) -> bool {
if !skip_wsp(iter) {
return false;
}
if *iter.peek().unwrap() != b',' {
return true;
}
iter.next();
skip_wsp(iter)
}