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* feat: base for watcher * feat: some more watcher tests * feat: implement getWatcher * refactor: clean up getWatcher * feat: implement watchTargets * feat: implement watchResources * feat: very messy watchTargets fix * refactor: clean browsing context * feat: target configuration * refactor: start cleanup * refactor: more doc coments * refactor: clean browsing context
83 lines
2.1 KiB
Rust
83 lines
2.1 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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//! Liberally derived from the [Firefox JS implementation]
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//! (https://searchfox.org/mozilla-central/source/devtools/server/actors/descriptors/process.js)
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use std::net::TcpStream;
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use serde::Serialize;
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use serde_json::{Map, Value};
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use crate::actor::{Actor, ActorMessageStatus, ActorRegistry};
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use crate::actors::root::DescriptorTraits;
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use crate::protocol::JsonPacketStream;
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use crate::StreamId;
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#[derive(Serialize)]
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struct ListWorkersReply {
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from: String,
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workers: Vec<u32>, // TODO: use proper JSON structure.
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}
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#[derive(Serialize)]
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#[serde(rename_all = "camelCase")]
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pub struct ProcessActorMsg {
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actor: String,
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id: u32,
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is_parent: bool,
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is_windowless_parent: bool,
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traits: DescriptorTraits,
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}
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pub struct ProcessActor {
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name: String,
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}
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impl Actor for ProcessActor {
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fn name(&self) -> String {
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self.name.clone()
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}
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/// The process actor can handle the following messages:
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///
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/// - `listWorkers`: Returns a list of web workers, not supported yet.
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fn handle_message(
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&self,
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_registry: &ActorRegistry,
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msg_type: &str,
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_msg: &Map<String, Value>,
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stream: &mut TcpStream,
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_id: StreamId,
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) -> Result<ActorMessageStatus, ()> {
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Ok(match msg_type {
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"listWorkers" => {
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let reply = ListWorkersReply {
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from: self.name(),
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workers: vec![],
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};
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let _ = stream.write_json_packet(&reply);
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ActorMessageStatus::Processed
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},
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_ => ActorMessageStatus::Ignored,
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})
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}
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}
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impl ProcessActor {
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pub fn new(name: String) -> Self {
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Self { name }
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}
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pub fn encodable(&self) -> ProcessActorMsg {
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ProcessActorMsg {
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actor: self.name(),
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id: 0,
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is_parent: true,
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is_windowless_parent: false,
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traits: Default::default(),
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}
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}
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}
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