servo/components/devtools/actors/thread.rs
eri 902bf57331
DevTools: Show HTML tree (#32655)
* feat: watch root node

Signed-off-by: eri <eri@inventati.org>

* reafactor: divide inspector in components

Signed-off-by: eri <eri@inventati.org>

* feat: add css properties actor

Signed-off-by: eri <eri@inventati.org>

* feat: accesibility actor

Signed-off-by: eri <eri@inventati.org>

* feat: layout actor

Signed-off-by: eri <eri@inventati.org>

* feat: network parent and refactor

Signed-off-by: eri <eri@inventati.org>

* feat: progress on the inspector messages

Signed-off-by: eri <eri@inventati.org>

* feat: more progress on inspector

Signed-off-by: eri <eri@inventati.org>

* feat: try to fix nodes showing

Signed-off-by: eri <eri@inventati.org>

* feat: initial dom tree

Signed-off-by: eri <eri@inventati.org>

* feat: some more messages

Signed-off-by: eri <eri@inventati.org>

* feat: clean and add documentation

Signed-off-by: eri <eri@inventati.org>

* refactor: add more docs and clean

Signed-off-by: eri <eri@inventati.org>

* fix: restore deleted node attributes field

Signed-off-by: eri <eri@inventati.org>

* Apply suggestions from code review

Fix a few nits in comments

Signed-off-by: Martin Robinson <mrobinson@igalia.com>

---------

Signed-off-by: eri <eri@inventati.org>
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
2024-07-26 15:17:54 +00:00

140 lines
3.7 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use std::net::TcpStream;
use serde::Serialize;
use serde_json::{Map, Value};
use crate::actor::{Actor, ActorMessageStatus, ActorRegistry};
use crate::protocol::JsonPacketStream;
use crate::{EmptyReplyMsg, StreamId};
#[derive(Serialize)]
#[serde(rename_all = "camelCase")]
struct ThreadAttached {
from: String,
#[serde(rename = "type")]
type_: String,
actor: String,
frame: u32,
error: u32,
recording_endpoint: u32,
execution_point: u32,
popped_frames: Vec<PoppedFrameMsg>,
why: WhyMsg,
}
#[derive(Serialize)]
enum PoppedFrameMsg {}
#[derive(Serialize)]
struct WhyMsg {
#[serde(rename = "type")]
type_: String,
}
#[derive(Serialize)]
struct ThreadResumedReply {
from: String,
#[serde(rename = "type")]
type_: String,
}
#[derive(Serialize)]
struct ThreadInterruptedReply {
from: String,
#[serde(rename = "type")]
type_: String,
}
#[derive(Serialize)]
struct SourcesReply {
from: String,
sources: Vec<Source>,
}
#[derive(Serialize)]
enum Source {}
pub struct ThreadActor {
name: String,
}
impl ThreadActor {
pub fn new(name: String) -> ThreadActor {
ThreadActor { name }
}
}
impl Actor for ThreadActor {
fn name(&self) -> String {
self.name.clone()
}
fn handle_message(
&self,
registry: &ActorRegistry,
msg_type: &str,
_msg: &Map<String, Value>,
stream: &mut TcpStream,
_id: StreamId,
) -> Result<ActorMessageStatus, ()> {
Ok(match msg_type {
"attach" => {
let msg = ThreadAttached {
from: self.name(),
type_: "paused".to_owned(),
actor: registry.new_name("pause"),
frame: 0,
error: 0,
recording_endpoint: 0,
execution_point: 0,
popped_frames: vec![],
why: WhyMsg {
type_: "attached".to_owned(),
},
};
let _ = stream.write_json_packet(&msg);
let _ = stream.write_json_packet(&EmptyReplyMsg { from: self.name() });
ActorMessageStatus::Processed
},
"resume" => {
let msg = ThreadResumedReply {
from: self.name(),
type_: "resumed".to_owned(),
};
let _ = stream.write_json_packet(&msg);
let _ = stream.write_json_packet(&EmptyReplyMsg { from: self.name() });
ActorMessageStatus::Processed
},
"interrupt" => {
let msg = ThreadInterruptedReply {
from: self.name(),
type_: "interrupted".to_owned(),
};
let _ = stream.write_json_packet(&msg);
ActorMessageStatus::Processed
},
"reconfigure" => {
let _ = stream.write_json_packet(&EmptyReplyMsg { from: self.name() });
ActorMessageStatus::Processed
},
"sources" => {
let msg = SourcesReply {
from: self.name(),
sources: vec![], // TODO: Add sources for the debugger here
};
let _ = stream.write_json_packet(&msg);
ActorMessageStatus::Processed
},
_ => ActorMessageStatus::Ignored,
})
}
}