servo/components/layout_2020/fragment_tree/fragment_tree.rs
Martin Robinson d941d2fd67
layout: Convert the FragmentTree to physical geometry (#33030)
This converts all geometry in the FragmentTree into physical geometry,
doing conversions ahead of time instead of when traversing the fragment
tree. This is necessary to properly implement BiDi in Servo as we need
to know what side borders are on in mixed RTL and LTR contexts.

In addition, fragments are laid out in a particular context and only
that context knows its writing mode. There were issues where were using
one writing mode to lay out and another to convert to phyisical
coordinates. This isn't an issue now since we only use the default
writing mode, but starts to be an issue with BiDi text.

Closes #25564.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
2024-08-14 12:22:06 +00:00

189 lines
7.3 KiB
Rust
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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use app_units::Au;
use base::print_tree::PrintTree;
use euclid::default::{Point2D, Rect, Size2D};
use fxhash::FxHashSet;
use serde::Serialize;
use style::animation::AnimationSetKey;
use style::dom::OpaqueNode;
use webrender_api::units;
use webrender_traits::display_list::ScrollSensitivity;
use super::{ContainingBlockManager, Fragment, Tag};
use crate::cell::ArcRefCell;
use crate::display_list::StackingContext;
use crate::flow::CanvasBackground;
use crate::geom::PhysicalRect;
#[derive(Serialize)]
pub struct FragmentTree {
/// Fragments at the top-level of the tree.
///
/// If the root element has `display: none`, there are zero fragments.
/// Otherwise, there is at least one:
///
/// * The first fragment is generated by the root element.
/// * There may be additional fragments generated by positioned boxes
/// that have the initial containing block.
pub(crate) root_fragments: Vec<ArcRefCell<Fragment>>,
/// The scrollable overflow rectangle for the entire tree
/// <https://drafts.csswg.org/css-overflow/#scrollable>
pub(crate) scrollable_overflow: PhysicalRect<Au>,
/// The containing block used in the layout of this fragment tree.
pub(crate) initial_containing_block: PhysicalRect<Au>,
/// <https://drafts.csswg.org/css-backgrounds/#special-backgrounds>
#[serde(skip)]
pub(crate) canvas_background: CanvasBackground,
/// Whether or not the root element is sensitive to scroll input events.
pub root_scroll_sensitivity: ScrollSensitivity,
}
impl FragmentTree {
pub(crate) fn build_display_list(
&self,
builder: &mut crate::display_list::DisplayListBuilder,
root_stacking_context: &StackingContext,
) {
// Paint the canvas background (if any) before/under everything else
root_stacking_context.build_canvas_background_display_list(
builder,
self,
&self.initial_containing_block,
);
root_stacking_context.build_display_list(builder);
}
pub fn print(&self) {
let mut print_tree = PrintTree::new("Fragment Tree".to_string());
for fragment in &self.root_fragments {
fragment.borrow().print(&mut print_tree);
}
}
pub fn scrollable_overflow(&self) -> units::LayoutSize {
units::LayoutSize::from_untyped(Size2D::new(
self.scrollable_overflow.size.width.to_f32_px(),
self.scrollable_overflow.size.height.to_f32_px(),
))
}
pub(crate) fn find<T>(
&self,
mut process_func: impl FnMut(&Fragment, usize, &PhysicalRect<Au>) -> Option<T>,
) -> Option<T> {
let info = ContainingBlockManager {
for_non_absolute_descendants: &self.initial_containing_block,
for_absolute_descendants: None,
for_absolute_and_fixed_descendants: &self.initial_containing_block,
};
self.root_fragments
.iter()
.find_map(|child| child.borrow().find(&info, 0, &mut process_func))
}
pub fn remove_nodes_in_fragment_tree_from_set(&self, set: &mut FxHashSet<AnimationSetKey>) {
self.find(|fragment, _, _| {
let tag = fragment.tag()?;
set.remove(&AnimationSetKey::new(tag.node, tag.pseudo));
None::<()>
});
}
/// Get the vector of rectangles that surrounds the fragments of the node with the given address.
/// This function answers the `getClientRects()` query and the union of the rectangles answers
/// the `getBoundingClientRect()` query.
///
/// TODO: This function is supposed to handle scroll offsets, but that isn't happening at all.
pub fn get_content_boxes_for_node(&self, requested_node: OpaqueNode) -> Vec<Rect<Au>> {
let mut content_boxes = Vec::new();
let tag_to_find = Tag::new(requested_node);
self.find(|fragment, _, containing_block| {
if fragment.tag() != Some(tag_to_find) {
return None::<()>;
}
let fragment_relative_rect = match fragment {
Fragment::Box(fragment) | Fragment::Float(fragment) => fragment.border_rect(),
Fragment::Positioning(fragment) => fragment.rect,
Fragment::Text(fragment) => fragment.rect,
Fragment::AbsoluteOrFixedPositioned(_) |
Fragment::Image(_) |
Fragment::IFrame(_) => return None,
};
let rect = fragment_relative_rect.translate(containing_block.origin.to_vector());
content_boxes.push(rect.to_untyped());
None::<()>
});
content_boxes
}
pub fn get_border_dimensions_for_node(&self, requested_node: OpaqueNode) -> Rect<i32> {
let tag_to_find = Tag::new(requested_node);
self.find(|fragment, _, _containing_block| {
if fragment.tag() != Some(tag_to_find) {
return None;
}
let rect = match fragment {
Fragment::Box(fragment) => {
// https://drafts.csswg.org/cssom-view/#dom-element-clienttop
// " If the element has no associated CSS layout box or if the
// CSS layout box is inline, return zero." For this check we
// also explicitly ignore the list item portion of the display
// style.
if fragment.style.get_box().display.is_inline_flow() {
return Some(Rect::zero());
}
let border = fragment.style.get_border();
let padding_rect = fragment.padding_rect();
Rect::new(
Point2D::new(border.border_left_width, border.border_top_width),
Size2D::new(padding_rect.size.width, padding_rect.size.height),
)
},
Fragment::Positioning(fragment) => fragment.rect.cast_unit(),
_ => return None,
};
let rect = Rect::new(
Point2D::new(rect.origin.x.to_f32_px(), rect.origin.y.to_f32_px()),
Size2D::new(rect.size.width.to_f32_px(), rect.size.height.to_f32_px()),
);
Some(rect.round().to_i32().to_untyped())
})
.unwrap_or_else(Rect::zero)
}
pub fn get_scrolling_area_for_viewport(&self) -> PhysicalRect<Au> {
let mut scroll_area = self.initial_containing_block;
for fragment in self.root_fragments.iter() {
scroll_area = fragment
.borrow()
.scrolling_area(&self.initial_containing_block)
.union(&scroll_area);
}
scroll_area
}
pub fn get_scrolling_area_for_node(&self, requested_node: OpaqueNode) -> PhysicalRect<Au> {
let tag_to_find = Tag::new(requested_node);
let scroll_area = self.find(|fragment, _, containing_block| {
if fragment.tag() == Some(tag_to_find) {
Some(fragment.scrolling_area(containing_block))
} else {
None
}
});
scroll_area.unwrap_or_else(PhysicalRect::<Au>::zero)
}
}