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This fixes various unused code warnings after the recent rust upgrade. Some of the dead code is maintained, as it is quite likely that it will be used in future changes. Signed-off-by: Martin Robinson <mrobinson@igalia.com>
796 lines
26 KiB
Rust
796 lines
26 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use std::{self, cmp, fmt};
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use canvas_traits::webgl::WebGLError::*;
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use canvas_traits::webgl::{TexDataType, TexFormat};
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use super::types::TexImageTarget;
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use super::WebGLValidator;
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use crate::dom::bindings::root::DomRoot;
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use crate::dom::webglrenderingcontext::WebGLRenderingContext;
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use crate::dom::webgltexture::{ImageInfo, TexCompression, TexCompressionValidation, WebGLTexture};
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/// The errors that the texImage* family of functions can generate.
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#[derive(Debug)]
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pub enum TexImageValidationError {
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/// An invalid texture target was passed, it contains the invalid target.
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InvalidTextureTarget(u32),
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/// The passed texture target was not bound.
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TextureTargetNotBound(u32),
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/// Invalid texture dimensions were given.
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InvalidCubicTextureDimensions,
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/// A negative level was passed.
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NegativeLevel,
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/// A level too high to be allowed by the implementation was passed.
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LevelTooHigh,
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/// A level less than an allowed minimal value was passed.
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LevelTooLow,
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/// A depth less than an allowed minimal value was passed.
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DepthTooLow,
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/// A negative width and height was passed.
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NegativeDimension,
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/// A bigger with and height were passed than what the implementation
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/// allows.
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TextureTooBig,
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/// An invalid data type was passed.
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InvalidDataType,
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/// An invalid texture format was passed.
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InvalidTextureFormat,
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/// Format did not match internal_format.
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TextureFormatMismatch,
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/// Invalid data type for the given format.
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InvalidTypeForFormat,
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/// Invalid border
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InvalidBorder,
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/// Expected a power of two texture.
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NonPotTexture,
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/// Unrecognized texture compression format.
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InvalidCompressionFormat,
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/// Invalid X/Y texture offset parameters.
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InvalidOffsets,
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}
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impl std::error::Error for TexImageValidationError {}
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impl fmt::Display for TexImageValidationError {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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use self::TexImageValidationError::*;
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let description = match *self {
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InvalidTextureTarget(texture_id) => &format!("Invalid texture target ({texture_id})"),
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TextureTargetNotBound(texture_id) => &format!("Texture was not bound {texture_id}"),
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InvalidCubicTextureDimensions => {
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"Invalid dimensions were given for a cubic texture target"
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},
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NegativeLevel => "A negative level was passed",
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LevelTooHigh => "Level too high",
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LevelTooLow => "Level too low",
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DepthTooLow => "Depth too low",
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NegativeDimension => "Negative dimensions were passed",
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TextureTooBig => "Dimensions given are too big",
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InvalidDataType => "Invalid data type",
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InvalidTextureFormat => "Invalid texture format",
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TextureFormatMismatch => "Texture format mismatch",
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InvalidTypeForFormat => "Invalid type for the given format",
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InvalidBorder => "Invalid border",
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NonPotTexture => "Expected a power of two texture",
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InvalidCompressionFormat => "Unrecognized texture compression format",
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InvalidOffsets => "Invalid X/Y texture offset parameters",
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};
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write!(f, "TexImageValidationError({})", description)
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}
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}
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fn log2(n: u32) -> u32 {
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31 - n.leading_zeros()
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}
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pub struct CommonTexImage2DValidator<'a> {
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context: &'a WebGLRenderingContext,
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target: u32,
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level: i32,
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internal_format: u32,
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width: i32,
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height: i32,
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border: i32,
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}
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pub struct CommonTexImage2DValidatorResult {
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pub texture: DomRoot<WebGLTexture>,
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pub target: TexImageTarget,
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pub level: u32,
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pub internal_format: TexFormat,
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pub width: u32,
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pub height: u32,
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pub border: u32,
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}
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impl<'a> WebGLValidator for CommonTexImage2DValidator<'a> {
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type Error = TexImageValidationError;
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type ValidatedOutput = CommonTexImage2DValidatorResult;
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fn validate(self) -> Result<Self::ValidatedOutput, TexImageValidationError> {
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// GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D,
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// GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
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// GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
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// GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
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let target = match TexImageTarget::from_gl_constant(self.target) {
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Some(target) if target.dimensions() == 2 => target,
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_ => {
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self.context.webgl_error(InvalidEnum);
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return Err(TexImageValidationError::InvalidTextureTarget(self.target));
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},
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};
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let texture = self
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.context
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.textures()
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.active_texture_for_image_target(target);
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let limits = self.context.limits();
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let max_size = if target.is_cubic() {
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limits.max_cube_map_tex_size
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} else {
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limits.max_tex_size
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};
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// If an attempt is made to call this function with no WebGLTexture
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// bound, an INVALID_OPERATION error is generated.
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let texture = match texture {
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Some(texture) => texture,
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None => {
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self.context.webgl_error(InvalidOperation);
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return Err(TexImageValidationError::TextureTargetNotBound(self.target));
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},
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};
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// GL_INVALID_ENUM is generated if internal_format is not an accepted
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// format.
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let internal_format = match TexFormat::from_gl_constant(self.internal_format) {
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Some(format)
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if format.required_webgl_version() <= self.context.webgl_version() &&
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format.usable_as_internal() =>
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{
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format
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},
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_ => {
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self.context.webgl_error(InvalidEnum);
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return Err(TexImageValidationError::InvalidTextureFormat);
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},
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};
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// GL_INVALID_VALUE is generated if target is one of the six cube map 2D
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// image targets and the width and height parameters are not equal.
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if target.is_cubic() && self.width != self.height {
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self.context.webgl_error(InvalidValue);
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return Err(TexImageValidationError::InvalidCubicTextureDimensions);
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}
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// GL_INVALID_VALUE is generated if level is less than 0.
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if self.level < 0 {
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self.context.webgl_error(InvalidValue);
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return Err(TexImageValidationError::NegativeLevel);
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}
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// GL_INVALID_VALUE is generated if width or height is less than 0
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if self.width < 0 || self.height < 0 {
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self.context.webgl_error(InvalidValue);
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return Err(TexImageValidationError::NegativeDimension);
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}
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let width = self.width as u32;
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let height = self.height as u32;
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let level = self.level as u32;
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// GL_INVALID_VALUE is generated if width or height is greater than
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// GL_MAX_TEXTURE_SIZE when target is GL_TEXTURE_2D or
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// GL_MAX_CUBE_MAP_TEXTURE_SIZE when target is not GL_TEXTURE_2D.
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if width > max_size >> level || height > max_size >> level {
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self.context.webgl_error(InvalidValue);
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return Err(TexImageValidationError::TextureTooBig);
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}
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// GL_INVALID_VALUE is generated if level is greater than zero and the
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// texture is not power of two.
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if level > 0 && (!width.is_power_of_two() || !height.is_power_of_two()) {
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self.context.webgl_error(InvalidValue);
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return Err(TexImageValidationError::NonPotTexture);
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}
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// GL_INVALID_VALUE may be generated if level is greater than
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// log_2(max), where max is the returned value of GL_MAX_TEXTURE_SIZE
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// when target is GL_TEXTURE_2D or GL_MAX_CUBE_MAP_TEXTURE_SIZE when
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// target is not GL_TEXTURE_2D.
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if level > log2(max_size) {
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self.context.webgl_error(InvalidValue);
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return Err(TexImageValidationError::LevelTooHigh);
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}
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// GL_INVALID_VALUE is generated if border is not 0.
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if self.border != 0 {
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self.context.webgl_error(InvalidValue);
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return Err(TexImageValidationError::InvalidBorder);
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}
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Ok(CommonTexImage2DValidatorResult {
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texture,
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target,
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level,
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internal_format,
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width,
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height,
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border: self.border as u32,
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})
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}
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}
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impl<'a> CommonTexImage2DValidator<'a> {
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pub fn new(
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context: &'a WebGLRenderingContext,
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target: u32,
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level: i32,
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internal_format: u32,
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width: i32,
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height: i32,
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border: i32,
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) -> Self {
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CommonTexImage2DValidator {
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context,
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target,
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level,
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internal_format,
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width,
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height,
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border,
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}
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}
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}
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pub struct TexImage2DValidator<'a> {
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common_validator: CommonTexImage2DValidator<'a>,
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format: u32,
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data_type: u32,
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}
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impl<'a> TexImage2DValidator<'a> {
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/// TODO: Move data validation logic here.
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#[allow(clippy::too_many_arguments)]
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pub fn new(
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context: &'a WebGLRenderingContext,
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target: u32,
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level: i32,
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internal_format: u32,
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width: i32,
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height: i32,
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border: i32,
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format: u32,
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data_type: u32,
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) -> Self {
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TexImage2DValidator {
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common_validator: CommonTexImage2DValidator::new(
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context,
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target,
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level,
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internal_format,
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width,
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height,
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border,
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),
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format,
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data_type,
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}
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}
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}
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/// The validated result of a TexImage2DValidator-validated call.
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pub struct TexImage2DValidatorResult {
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/// NB: width, height and level are already unsigned after validation.
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pub width: u32,
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pub height: u32,
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pub level: u32,
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pub border: u32,
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pub texture: DomRoot<WebGLTexture>,
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pub target: TexImageTarget,
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pub internal_format: TexFormat,
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pub format: TexFormat,
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pub data_type: TexDataType,
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}
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/// TexImage2d validator as per
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/// <https://www.khronos.org/opengles/sdk/docs/man/xhtml/glTexImage2D.xml>
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impl<'a> WebGLValidator for TexImage2DValidator<'a> {
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type ValidatedOutput = TexImage2DValidatorResult;
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type Error = TexImageValidationError;
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fn validate(self) -> Result<Self::ValidatedOutput, TexImageValidationError> {
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let context = self.common_validator.context;
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let CommonTexImage2DValidatorResult {
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texture,
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target,
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level,
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internal_format,
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width,
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height,
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border,
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} = self.common_validator.validate()?;
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// GL_INVALID_ENUM is generated if format or data_type is not an
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// accepted value.
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let data_type = match TexDataType::from_gl_constant(self.data_type) {
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Some(data_type) if data_type.required_webgl_version() <= context.webgl_version() => {
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data_type
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},
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_ => {
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context.webgl_error(InvalidEnum);
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return Err(TexImageValidationError::InvalidDataType);
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},
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};
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let format = match TexFormat::from_gl_constant(self.format) {
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Some(format) if format.required_webgl_version() <= context.webgl_version() => format,
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_ => {
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context.webgl_error(InvalidEnum);
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return Err(TexImageValidationError::InvalidTextureFormat);
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},
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};
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// GL_INVALID_OPERATION is generated if format does not match
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// internal_format.
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if format != internal_format.to_unsized() {
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context.webgl_error(InvalidOperation);
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return Err(TexImageValidationError::TextureFormatMismatch);
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}
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// NOTE: In WebGL2 data type check should be done based on the internal
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// format, but in some functions this validator is called with the
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// regular unsized format as parameter (eg. TexSubImage2D). For now
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// it's left here to avoid duplication.
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//
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// GL_INVALID_OPERATION is generated if type is
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// GL_UNSIGNED_SHORT_4_4_4_4 or GL_UNSIGNED_SHORT_5_5_5_1 and format is
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// not GL_RGBA.
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//
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// GL_INVALID_OPERATION is generated if type is GL_UNSIGNED_SHORT_5_6_5
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// and format is not GL_RGB.
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match data_type {
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TexDataType::UnsignedShort4444 | TexDataType::UnsignedShort5551
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if format != TexFormat::RGBA =>
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{
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context.webgl_error(InvalidOperation);
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return Err(TexImageValidationError::InvalidTypeForFormat);
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},
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TexDataType::UnsignedShort565 if format != TexFormat::RGB => {
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context.webgl_error(InvalidOperation);
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return Err(TexImageValidationError::InvalidTypeForFormat);
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},
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_ => {},
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}
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Ok(TexImage2DValidatorResult {
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width,
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height,
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level,
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border,
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texture,
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target,
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internal_format,
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format,
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data_type,
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})
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}
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}
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pub struct CommonCompressedTexImage2DValidator<'a> {
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common_validator: CommonTexImage2DValidator<'a>,
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data_len: usize,
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}
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impl<'a> CommonCompressedTexImage2DValidator<'a> {
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#[allow(clippy::too_many_arguments)]
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pub fn new(
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context: &'a WebGLRenderingContext,
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target: u32,
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level: i32,
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width: i32,
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height: i32,
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border: i32,
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compression_format: u32,
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data_len: usize,
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) -> Self {
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CommonCompressedTexImage2DValidator {
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common_validator: CommonTexImage2DValidator::new(
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context,
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target,
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level,
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compression_format,
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width,
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height,
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border,
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),
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data_len,
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}
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}
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}
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pub struct CommonCompressedTexImage2DValidatorResult {
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pub texture: DomRoot<WebGLTexture>,
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pub target: TexImageTarget,
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pub level: u32,
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pub width: u32,
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pub height: u32,
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pub compression: TexCompression,
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}
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fn valid_s3tc_dimension(level: u32, side_length: u32, block_size: u32) -> bool {
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(side_length % block_size == 0) || (level > 0 && [0, 1, 2].contains(&side_length))
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}
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fn valid_compressed_data_len(
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data_len: usize,
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width: u32,
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height: u32,
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compression: &TexCompression,
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) -> bool {
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let block_width = compression.block_width as u32;
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let block_height = compression.block_height as u32;
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let required_blocks_hor = (width + block_width - 1) / block_width;
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let required_blocks_ver = (height + block_height - 1) / block_height;
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let required_blocks = required_blocks_hor * required_blocks_ver;
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let required_bytes = required_blocks * compression.bytes_per_block as u32;
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data_len == required_bytes as usize
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}
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fn is_subimage_blockaligned(
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xoffset: u32,
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yoffset: u32,
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width: u32,
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height: u32,
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compression: &TexCompression,
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tex_info: &ImageInfo,
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) -> bool {
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let block_width = compression.block_width as u32;
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let block_height = compression.block_height as u32;
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(xoffset % block_width == 0 && yoffset % block_height == 0) &&
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(width % block_width == 0 || xoffset + width == tex_info.width()) &&
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(height % block_height == 0 || yoffset + height == tex_info.height())
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}
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impl<'a> WebGLValidator for CommonCompressedTexImage2DValidator<'a> {
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type Error = TexImageValidationError;
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type ValidatedOutput = CommonCompressedTexImage2DValidatorResult;
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fn validate(self) -> Result<Self::ValidatedOutput, TexImageValidationError> {
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let context = self.common_validator.context;
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let CommonTexImage2DValidatorResult {
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texture,
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target,
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level,
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internal_format,
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width,
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height,
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border: _,
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} = self.common_validator.validate()?;
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// GL_INVALID_ENUM is generated if internalformat is not a supported
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// format returned in GL_COMPRESSED_TEXTURE_FORMATS.
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let compression = context
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.extension_manager()
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.get_tex_compression_format(internal_format.as_gl_constant());
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let compression = match compression {
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Some(compression) => compression,
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None => {
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context.webgl_error(InvalidEnum);
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return Err(TexImageValidationError::InvalidCompressionFormat);
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},
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};
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// GL_INVALID_VALUE is generated if imageSize is not consistent with the
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// format, dimensions, and contents of the specified compressed image data.
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if !valid_compressed_data_len(self.data_len, width, height, &compression) {
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context.webgl_error(InvalidValue);
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return Err(TexImageValidationError::TextureFormatMismatch);
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}
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Ok(CommonCompressedTexImage2DValidatorResult {
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texture,
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target,
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level,
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width,
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height,
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compression,
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})
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}
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}
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pub struct CompressedTexImage2DValidator<'a> {
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compression_validator: CommonCompressedTexImage2DValidator<'a>,
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}
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impl<'a> CompressedTexImage2DValidator<'a> {
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#[allow(clippy::too_many_arguments)]
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pub fn new(
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context: &'a WebGLRenderingContext,
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target: u32,
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level: i32,
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width: i32,
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height: i32,
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border: i32,
|
|
compression_format: u32,
|
|
data_len: usize,
|
|
) -> Self {
|
|
CompressedTexImage2DValidator {
|
|
compression_validator: CommonCompressedTexImage2DValidator::new(
|
|
context,
|
|
target,
|
|
level,
|
|
width,
|
|
height,
|
|
border,
|
|
compression_format,
|
|
data_len,
|
|
),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<'a> WebGLValidator for CompressedTexImage2DValidator<'a> {
|
|
type Error = TexImageValidationError;
|
|
type ValidatedOutput = CommonCompressedTexImage2DValidatorResult;
|
|
|
|
fn validate(self) -> Result<Self::ValidatedOutput, TexImageValidationError> {
|
|
let context = self.compression_validator.common_validator.context;
|
|
let CommonCompressedTexImage2DValidatorResult {
|
|
texture,
|
|
target,
|
|
level,
|
|
width,
|
|
height,
|
|
compression,
|
|
} = self.compression_validator.validate()?;
|
|
|
|
// GL_INVALID_OPERATION is generated if parameter combinations are not
|
|
// supported by the specific compressed internal format as specified
|
|
// in the specific texture compression extension.
|
|
let compression_valid = match compression.validation {
|
|
TexCompressionValidation::S3TC => {
|
|
let valid_width =
|
|
valid_s3tc_dimension(level, width, compression.block_width as u32);
|
|
let valid_height =
|
|
valid_s3tc_dimension(level, height, compression.block_height as u32);
|
|
valid_width && valid_height
|
|
},
|
|
TexCompressionValidation::None => true,
|
|
};
|
|
if !compression_valid {
|
|
context.webgl_error(InvalidOperation);
|
|
return Err(TexImageValidationError::TextureFormatMismatch);
|
|
}
|
|
|
|
Ok(CommonCompressedTexImage2DValidatorResult {
|
|
texture,
|
|
target,
|
|
level,
|
|
width,
|
|
height,
|
|
compression,
|
|
})
|
|
}
|
|
}
|
|
|
|
pub struct CompressedTexSubImage2DValidator<'a> {
|
|
compression_validator: CommonCompressedTexImage2DValidator<'a>,
|
|
xoffset: i32,
|
|
yoffset: i32,
|
|
}
|
|
|
|
impl<'a> CompressedTexSubImage2DValidator<'a> {
|
|
#[allow(clippy::too_many_arguments)]
|
|
pub fn new(
|
|
context: &'a WebGLRenderingContext,
|
|
target: u32,
|
|
level: i32,
|
|
xoffset: i32,
|
|
yoffset: i32,
|
|
width: i32,
|
|
height: i32,
|
|
compression_format: u32,
|
|
data_len: usize,
|
|
) -> Self {
|
|
CompressedTexSubImage2DValidator {
|
|
compression_validator: CommonCompressedTexImage2DValidator::new(
|
|
context,
|
|
target,
|
|
level,
|
|
width,
|
|
height,
|
|
0,
|
|
compression_format,
|
|
data_len,
|
|
),
|
|
xoffset,
|
|
yoffset,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<'a> WebGLValidator for CompressedTexSubImage2DValidator<'a> {
|
|
type Error = TexImageValidationError;
|
|
type ValidatedOutput = CommonCompressedTexImage2DValidatorResult;
|
|
|
|
fn validate(self) -> Result<Self::ValidatedOutput, TexImageValidationError> {
|
|
let context = self.compression_validator.common_validator.context;
|
|
let CommonCompressedTexImage2DValidatorResult {
|
|
texture,
|
|
target,
|
|
level,
|
|
width,
|
|
height,
|
|
compression,
|
|
} = self.compression_validator.validate()?;
|
|
|
|
let tex_info = texture.image_info_for_target(&target, level).unwrap();
|
|
|
|
// GL_INVALID_VALUE is generated if:
|
|
// - xoffset or yoffset is less than 0
|
|
// - x offset plus the width is greater than the texture width
|
|
// - y offset plus the height is greater than the texture height
|
|
if self.xoffset < 0 ||
|
|
(self.xoffset as u32 + width) > tex_info.width() ||
|
|
self.yoffset < 0 ||
|
|
(self.yoffset as u32 + height) > tex_info.height()
|
|
{
|
|
context.webgl_error(InvalidValue);
|
|
return Err(TexImageValidationError::InvalidOffsets);
|
|
}
|
|
|
|
// GL_INVALID_OPERATION is generated if format does not match
|
|
// internal_format.
|
|
if compression.format != tex_info.internal_format() {
|
|
context.webgl_error(InvalidOperation);
|
|
return Err(TexImageValidationError::TextureFormatMismatch);
|
|
}
|
|
|
|
// GL_INVALID_OPERATION is generated if parameter combinations are not
|
|
// supported by the specific compressed internal format as specified
|
|
// in the specific texture compression extension.
|
|
let compression_valid = match compression.validation {
|
|
TexCompressionValidation::S3TC => is_subimage_blockaligned(
|
|
self.xoffset as u32,
|
|
self.yoffset as u32,
|
|
width,
|
|
height,
|
|
&compression,
|
|
&tex_info,
|
|
),
|
|
TexCompressionValidation::None => true,
|
|
};
|
|
if !compression_valid {
|
|
context.webgl_error(InvalidOperation);
|
|
return Err(TexImageValidationError::TextureFormatMismatch);
|
|
}
|
|
|
|
Ok(CommonCompressedTexImage2DValidatorResult {
|
|
texture,
|
|
target,
|
|
level,
|
|
width,
|
|
height,
|
|
compression,
|
|
})
|
|
}
|
|
}
|
|
|
|
pub struct TexStorageValidator<'a> {
|
|
common_validator: CommonTexImage2DValidator<'a>,
|
|
dimensions: u8,
|
|
depth: i32,
|
|
}
|
|
|
|
pub struct TexStorageValidatorResult {
|
|
pub texture: DomRoot<WebGLTexture>,
|
|
pub target: TexImageTarget,
|
|
pub levels: u32,
|
|
pub internal_format: TexFormat,
|
|
pub width: u32,
|
|
pub height: u32,
|
|
pub depth: u32,
|
|
}
|
|
|
|
impl<'a> TexStorageValidator<'a> {
|
|
#[allow(clippy::too_many_arguments)]
|
|
pub fn new(
|
|
context: &'a WebGLRenderingContext,
|
|
dimensions: u8,
|
|
target: u32,
|
|
levels: i32,
|
|
internal_format: u32,
|
|
width: i32,
|
|
height: i32,
|
|
depth: i32,
|
|
) -> Self {
|
|
TexStorageValidator {
|
|
common_validator: CommonTexImage2DValidator::new(
|
|
context,
|
|
target,
|
|
levels,
|
|
internal_format,
|
|
width,
|
|
height,
|
|
0,
|
|
),
|
|
dimensions,
|
|
depth,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<'a> WebGLValidator for TexStorageValidator<'a> {
|
|
type Error = TexImageValidationError;
|
|
type ValidatedOutput = TexStorageValidatorResult;
|
|
|
|
fn validate(self) -> Result<Self::ValidatedOutput, TexImageValidationError> {
|
|
let context = self.common_validator.context;
|
|
let CommonTexImage2DValidatorResult {
|
|
texture,
|
|
target,
|
|
level,
|
|
internal_format,
|
|
width,
|
|
height,
|
|
border: _,
|
|
} = self.common_validator.validate()?;
|
|
|
|
if self.depth < 1 {
|
|
context.webgl_error(InvalidValue);
|
|
return Err(TexImageValidationError::DepthTooLow);
|
|
}
|
|
if level < 1 {
|
|
context.webgl_error(InvalidValue);
|
|
return Err(TexImageValidationError::LevelTooLow);
|
|
}
|
|
|
|
let dimensions_valid = match target {
|
|
TexImageTarget::Texture2D | TexImageTarget::CubeMap => self.dimensions == 2,
|
|
TexImageTarget::Texture3D | TexImageTarget::Texture2DArray => self.dimensions == 3,
|
|
_ => false,
|
|
};
|
|
if !dimensions_valid {
|
|
context.webgl_error(InvalidEnum);
|
|
return Err(TexImageValidationError::InvalidTextureTarget(
|
|
target.as_gl_constant(),
|
|
));
|
|
}
|
|
|
|
if !internal_format.is_sized() {
|
|
context.webgl_error(InvalidEnum);
|
|
return Err(TexImageValidationError::InvalidTextureFormat);
|
|
}
|
|
|
|
let max_level = log2(cmp::max(width, height)) + 1;
|
|
if level > max_level {
|
|
context.webgl_error(InvalidOperation);
|
|
return Err(TexImageValidationError::LevelTooHigh);
|
|
}
|
|
|
|
if texture.target().is_none() {
|
|
context.webgl_error(InvalidOperation);
|
|
return Err(TexImageValidationError::TextureTargetNotBound(
|
|
target.as_gl_constant(),
|
|
));
|
|
}
|
|
|
|
Ok(TexStorageValidatorResult {
|
|
texture,
|
|
target,
|
|
levels: level,
|
|
internal_format,
|
|
width,
|
|
height,
|
|
depth: self.depth as u32,
|
|
})
|
|
}
|
|
}
|