servo/components/script/dom/webidls/XRInputSource.webidl
Daniel Adams 7501e3e12f
webxr: Update XRInputSource interface to latest spec (#33155)
* Update XRInputSource interface to latest spec

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Bump webxr version

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Add missing spec link

Signed-off-by: Daniel Adams <msub2official@gmail.com>

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Signed-off-by: Daniel Adams <msub2official@gmail.com>
2024-08-21 21:26:29 +00:00

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1,011 B
Text

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
// https://immersive-web.github.io/webxr/#xrinputsource-interface
enum XRHandedness {
"none",
"left",
"right"
};
enum XRTargetRayMode {
"gaze",
"tracked-pointer",
"screen",
"transient-pointer"
};
[SecureContext, Exposed=Window, Pref="dom.webxr.enabled"]
interface XRInputSource {
readonly attribute XRHandedness handedness;
readonly attribute XRTargetRayMode targetRayMode;
[SameObject] readonly attribute XRSpace targetRaySpace;
[SameObject] readonly attribute XRSpace? gripSpace;
/* [SameObject] */ readonly attribute /* FrozenArray<DOMString> */ any profiles;
readonly attribute boolean skipRendering;
// WebXR Gamepads Module
[SameObject] readonly attribute Gamepad? gamepad;
// Hand Input
[Pref="dom.webxr.hands.enabled"]
readonly attribute XRHand? hand;
};