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Some debugging reveals that the send_back_unused_buffers() quite often sends empty vectors back to the paint task. This still incurs an communication overhead though. Instead check that the there actually are buffers to send back.
390 lines
16 KiB
Rust
390 lines
16 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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use compositor_task::LayerProperties;
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use compositor::IOCompositor;
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use windowing::{MouseWindowEvent, WindowMethods};
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use azure::azure_hl;
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use geom::length::Length;
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use geom::matrix::identity;
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use geom::point::{Point2D, TypedPoint2D};
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use geom::size::TypedSize2D;
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use geom::rect::Rect;
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use gfx::paint_task::Msg as PaintMsg;
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use layers::color::Color;
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use layers::geometry::LayerPixel;
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use layers::layers::{Layer, LayerBufferSet};
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use script_traits::CompositorEvent::{ClickEvent, MouseDownEvent, MouseMoveEvent, MouseUpEvent};
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use script_traits::{ScriptControlChan, ConstellationControlMsg};
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use msg::compositor_msg::{Epoch, LayerId, ScrollPolicy};
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use msg::constellation_msg::PipelineId;
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use std::num::Float;
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use std::rc::Rc;
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pub struct CompositorData {
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/// This layer's pipeline id. The compositor can associate this id with an
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/// actual CompositionPipeline.
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pub pipeline_id: PipelineId,
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/// The ID of this layer within the pipeline.
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pub id: LayerId,
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/// The behavior of this layer when a scroll message is received.
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pub wants_scroll_events: WantsScrollEventsFlag,
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/// Whether an ancestor layer that receives scroll events moves this layer.
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pub scroll_policy: ScrollPolicy,
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/// A monotonically increasing counter that keeps track of the current epoch.
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/// add_buffer() calls that don't match the current epoch will be ignored.
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pub epoch: Epoch,
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/// The scroll offset originating from this scrolling root. This allows scrolling roots
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/// to track their current scroll position even while their content_offset does not change.
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pub scroll_offset: TypedPoint2D<LayerPixel, f32>,
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}
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impl CompositorData {
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pub fn new_layer(layer_properties: LayerProperties,
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wants_scroll_events: WantsScrollEventsFlag,
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tile_size: usize)
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-> Rc<Layer<CompositorData>> {
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let new_compositor_data = CompositorData {
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pipeline_id: layer_properties.pipeline_id,
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id: layer_properties.id,
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wants_scroll_events: wants_scroll_events,
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scroll_policy: layer_properties.scroll_policy,
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epoch: layer_properties.epoch,
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scroll_offset: TypedPoint2D(0., 0.),
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};
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Rc::new(Layer::new(Rect::from_untyped(&layer_properties.rect),
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tile_size,
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to_layers_color(&layer_properties.background_color),
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new_compositor_data))
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}
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}
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pub trait CompositorLayer {
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fn update_layer_except_bounds(&self, layer_properties: LayerProperties);
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fn update_layer(&self, layer_properties: LayerProperties);
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fn add_buffers<Window>(&self,
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compositor: &IOCompositor<Window>,
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new_buffers: Box<LayerBufferSet>,
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epoch: Epoch)
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-> bool
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where Window: WindowMethods;
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/// Destroys all layer tiles, sending the buffers back to the painter to be destroyed or
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/// reused.
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fn clear<Window>(&self, compositor: &IOCompositor<Window>) where Window: WindowMethods;
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/// Destroys tiles for this layer and all descendent layers, sending the buffers back to the
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/// painter to be destroyed or reused.
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fn clear_all_tiles<Window>(&self, compositor: &IOCompositor<Window>) where Window: WindowMethods;
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/// Destroys all tiles of all layers, including children, *without* sending them back to the
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/// painter. You must call this only when the paint task is destined to be going down;
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/// otherwise, you will leak tiles.
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///
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/// This is used during shutdown, when we know the paint task is going away.
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fn forget_all_tiles(&self);
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/// Move the layer's descendants that don't want scroll events and scroll by a relative
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/// specified amount in page coordinates. This also takes in a cursor position to see if the
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/// mouse is over child layers first. If a layer successfully scrolled returns either
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/// ScrollPositionUnchanged or ScrollPositionChanged. If no layer was targeted by the event
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/// returns ScrollEventUnhandled.
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fn handle_scroll_event(&self,
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delta: TypedPoint2D<LayerPixel, f32>,
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cursor: TypedPoint2D<LayerPixel, f32>)
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-> ScrollEventResult;
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// Takes in a MouseWindowEvent, determines if it should be passed to children, and
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// sends the event off to the appropriate pipeline. NB: the cursor position is in
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// page coordinates.
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fn send_mouse_event<Window>(&self,
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compositor: &IOCompositor<Window>,
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event: MouseWindowEvent,
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cursor: TypedPoint2D<LayerPixel, f32>)
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where Window: WindowMethods;
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fn send_mouse_move_event<Window>(&self,
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compositor: &IOCompositor<Window>,
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cursor: TypedPoint2D<LayerPixel, f32>)
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where Window: WindowMethods;
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fn clamp_scroll_offset_and_scroll_layer(&self,
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new_offset: TypedPoint2D<LayerPixel, f32>)
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-> ScrollEventResult;
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fn scroll_layer_and_all_child_layers(&self,
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new_offset: TypedPoint2D<LayerPixel, f32>)
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-> bool;
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/// Return a flag describing how this layer deals with scroll events.
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fn wants_scroll_events(&self) -> WantsScrollEventsFlag;
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/// Return the pipeline id associated with this layer.
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fn get_pipeline_id(&self) -> PipelineId;
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}
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#[derive(Copy, PartialEq, Clone)]
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pub enum WantsScrollEventsFlag {
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WantsScrollEvents,
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DoesntWantScrollEvents,
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}
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fn to_layers_color(color: &azure_hl::Color) -> Color {
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Color { r: color.r, g: color.g, b: color.b, a: color.a }
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}
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trait Clampable {
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fn clamp(&self, mn: &Self, mx: &Self) -> Self;
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}
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impl Clampable for f32 {
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/// Returns the number constrained within the range `mn <= self <= mx`.
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/// If any of the numbers are `NAN` then `NAN` is returned.
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#[inline]
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fn clamp(&self, mn: &f32, mx: &f32) -> f32 {
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match () {
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_ if self.is_nan() => *self,
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_ if !(*self <= *mx) => *mx,
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_ if !(*self >= *mn) => *mn,
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_ => *self,
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}
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}
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}
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fn calculate_content_size_for_layer(layer: &Layer<CompositorData>)
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-> TypedSize2D<LayerPixel, f32> {
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layer.children().iter().fold(Rect::zero(),
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|unioned_rect, child_rect| {
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unioned_rect.union(&*child_rect.bounds.borrow())
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}).size
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}
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#[derive(PartialEq)]
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pub enum ScrollEventResult {
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ScrollEventUnhandled,
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ScrollPositionChanged,
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ScrollPositionUnchanged,
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}
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impl CompositorLayer for Layer<CompositorData> {
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fn update_layer_except_bounds(&self, layer_properties: LayerProperties) {
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self.extra_data.borrow_mut().epoch = layer_properties.epoch;
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self.extra_data.borrow_mut().scroll_policy = layer_properties.scroll_policy;
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*self.background_color.borrow_mut() = to_layers_color(&layer_properties.background_color);
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self.contents_changed();
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}
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fn update_layer(&self, layer_properties: LayerProperties) {
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*self.bounds.borrow_mut() = Rect::from_untyped(&layer_properties.rect);
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// Call scroll for bounds checking if the page shrunk. Use (-1, -1) as the
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// cursor position to make sure the scroll isn't propagated downwards.
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self.handle_scroll_event(TypedPoint2D(0f32, 0f32), TypedPoint2D(-1f32, -1f32));
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self.update_layer_except_bounds(layer_properties);
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}
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// Add LayerBuffers to the specified layer. Returns the layer buffer set back if the layer that
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// matches the given pipeline ID was not found; otherwise returns None and consumes the layer
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// buffer set.
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//
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// If the epoch of the message does not match the layer's epoch, the message is ignored, the
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// layer buffer set is consumed, and None is returned.
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fn add_buffers<Window>(&self,
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compositor: &IOCompositor<Window>,
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new_buffers: Box<LayerBufferSet>,
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epoch: Epoch)
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-> bool
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where Window: WindowMethods {
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if self.extra_data.borrow().epoch != epoch {
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debug!("add_buffers: compositor epoch mismatch: {:?} != {:?}, id: {:?}",
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self.extra_data.borrow().epoch,
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epoch,
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self.get_pipeline_id());
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let pipeline = compositor.get_pipeline(self.get_pipeline_id());
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let _ = pipeline.paint_chan.send(PaintMsg::UnusedBuffer(new_buffers.buffers));
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return false;
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}
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for buffer in new_buffers.buffers.into_iter().rev() {
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self.add_buffer(buffer);
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}
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let unused_buffers = self.collect_unused_buffers();
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if !unused_buffers.is_empty() { // send back unused buffers
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let pipeline = compositor.get_pipeline(self.get_pipeline_id());
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let _ = pipeline.paint_chan.send(PaintMsg::UnusedBuffer(unused_buffers));
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}
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true
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}
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fn clear<Window>(&self, compositor: &IOCompositor<Window>) where Window: WindowMethods {
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let mut buffers = self.collect_buffers();
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if !buffers.is_empty() {
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// We have no way of knowing without a race whether the paint task is even up and
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// running, but mark the buffers as not leaking. If the paint task died, then the
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// buffers are going to be cleaned up.
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for buffer in buffers.iter_mut() {
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buffer.mark_wont_leak()
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}
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let pipeline = compositor.get_pipeline(self.get_pipeline_id());
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let _ = pipeline.paint_chan.send(PaintMsg::UnusedBuffer(buffers));
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}
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}
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/// Destroys tiles for this layer and all descendent layers, sending the buffers back to the
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/// painter to be destroyed or reused.
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fn clear_all_tiles<Window>(&self,
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compositor: &IOCompositor<Window>)
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where Window: WindowMethods {
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self.clear(compositor);
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for kid in self.children().iter() {
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kid.clear_all_tiles(compositor);
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}
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}
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/// Destroys all tiles of all layers, including children, *without* sending them back to the
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/// painter. You must call this only when the paint task is destined to be going down;
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/// otherwise, you will leak tiles.
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///
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/// This is used during shutdown, when we know the paint task is going away.
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fn forget_all_tiles(&self) {
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let tiles = self.collect_buffers();
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for tile in tiles.into_iter() {
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let mut tile = tile;
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tile.mark_wont_leak()
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}
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for kid in self.children().iter() {
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kid.forget_all_tiles();
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}
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}
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fn handle_scroll_event(&self,
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delta: TypedPoint2D<LayerPixel, f32>,
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cursor: TypedPoint2D<LayerPixel, f32>)
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-> ScrollEventResult {
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// If this layer doesn't want scroll events, neither it nor its children can handle scroll
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// events.
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if self.wants_scroll_events() != WantsScrollEventsFlag::WantsScrollEvents {
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return ScrollEventResult::ScrollEventUnhandled;
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}
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//// Allow children to scroll.
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let scroll_offset = self.extra_data.borrow().scroll_offset;
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let new_cursor = cursor - scroll_offset;
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for child in self.children().iter() {
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let child_bounds = child.bounds.borrow();
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if child_bounds.contains(&new_cursor) {
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let result = child.handle_scroll_event(delta, new_cursor - child_bounds.origin);
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if result != ScrollEventResult::ScrollEventUnhandled {
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return result;
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}
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}
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}
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self.clamp_scroll_offset_and_scroll_layer(scroll_offset + delta)
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}
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fn clamp_scroll_offset_and_scroll_layer(&self, new_offset: TypedPoint2D<LayerPixel, f32>)
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-> ScrollEventResult {
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let layer_size = self.bounds.borrow().size;
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let content_size = calculate_content_size_for_layer(self);
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let min_x = (layer_size.width - content_size.width).get().min(0.0);
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let min_y = (layer_size.height - content_size.height).get().min(0.0);
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let new_offset : TypedPoint2D<LayerPixel, f32> =
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Point2D(Length::new(new_offset.x.get().clamp(&min_x, &0.0)),
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Length::new(new_offset.y.get().clamp(&min_y, &0.0)));
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if self.extra_data.borrow().scroll_offset == new_offset {
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return ScrollEventResult::ScrollPositionUnchanged;
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}
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// The scroll offset is just a record of the scroll position of this scrolling root,
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// but scroll_layer_and_all_child_layers actually moves the child layers.
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self.extra_data.borrow_mut().scroll_offset = new_offset;
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let mut result = false;
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for child in self.children().iter() {
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result |= child.scroll_layer_and_all_child_layers(new_offset);
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}
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if result {
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return ScrollEventResult::ScrollPositionChanged;
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} else {
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return ScrollEventResult::ScrollPositionUnchanged;
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}
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}
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fn send_mouse_event<Window>(&self,
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compositor: &IOCompositor<Window>,
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event: MouseWindowEvent,
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cursor: TypedPoint2D<LayerPixel, f32>)
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where Window: WindowMethods {
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let event_point = cursor.to_untyped();
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let message = match event {
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MouseWindowEvent::Click(button, _) =>
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ClickEvent(button, event_point),
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MouseWindowEvent::MouseDown(button, _) =>
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MouseDownEvent(button, event_point),
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MouseWindowEvent::MouseUp(button, _) =>
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MouseUpEvent(button, event_point),
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};
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let pipeline = compositor.get_pipeline(self.get_pipeline_id());
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let ScriptControlChan(ref chan) = pipeline.script_chan;
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let _ = chan.send(ConstellationControlMsg::SendEvent(pipeline.id.clone(), message));
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}
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fn send_mouse_move_event<Window>(&self,
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compositor: &IOCompositor<Window>,
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cursor: TypedPoint2D<LayerPixel, f32>)
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where Window: WindowMethods {
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let message = MouseMoveEvent(cursor.to_untyped());
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let pipeline = compositor.get_pipeline(self.get_pipeline_id());
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let ScriptControlChan(ref chan) = pipeline.script_chan;
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let _ = chan.send(ConstellationControlMsg::SendEvent(pipeline.id.clone(), message));
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}
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fn scroll_layer_and_all_child_layers(&self, new_offset: TypedPoint2D<LayerPixel, f32>)
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-> bool {
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let mut result = false;
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// Only scroll this layer if it's not fixed-positioned.
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if self.extra_data.borrow().scroll_policy != ScrollPolicy::FixedPosition {
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let new_offset = new_offset.to_untyped();
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*self.transform.borrow_mut() = identity().translate(new_offset.x, new_offset.y, 0.0);
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*self.content_offset.borrow_mut() = Point2D::from_untyped(&new_offset);
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result = true
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}
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let offset_for_children = new_offset + self.extra_data.borrow().scroll_offset;
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for child in self.children().iter() {
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result |= child.scroll_layer_and_all_child_layers(offset_for_children);
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}
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return result;
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}
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fn wants_scroll_events(&self) -> WantsScrollEventsFlag {
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self.extra_data.borrow().wants_scroll_events
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}
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fn get_pipeline_id(&self) -> PipelineId {
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self.extra_data.borrow().pipeline_id
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}
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}
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