servo/components/script/dom/vrdisplay.rs
2019-07-11 11:12:59 -07:00

844 lines
32 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use crate::compartments::InCompartment;
use crate::dom::bindings::callback::ExceptionHandling;
use crate::dom::bindings::cell::DomRefCell;
use crate::dom::bindings::codegen::Bindings::NavigatorBinding::NavigatorMethods;
use crate::dom::bindings::codegen::Bindings::PerformanceBinding::PerformanceMethods;
use crate::dom::bindings::codegen::Bindings::VRDisplayBinding;
use crate::dom::bindings::codegen::Bindings::VRDisplayBinding::VRDisplayMethods;
use crate::dom::bindings::codegen::Bindings::VRDisplayBinding::VREye;
use crate::dom::bindings::codegen::Bindings::VRLayerBinding::VRLayer;
use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextMethods;
use crate::dom::bindings::codegen::Bindings::WindowBinding::FrameRequestCallback;
use crate::dom::bindings::codegen::Bindings::WindowBinding::WindowMethods;
use crate::dom::bindings::codegen::Bindings::XRRenderStateBinding::XRRenderStateInit;
use crate::dom::bindings::error::Error;
use crate::dom::bindings::inheritance::Castable;
use crate::dom::bindings::num::Finite;
use crate::dom::bindings::refcounted::{Trusted, TrustedPromise};
use crate::dom::bindings::reflector::{reflect_dom_object, DomObject};
use crate::dom::bindings::root::{DomRoot, MutDom, MutNullableDom};
use crate::dom::bindings::str::DOMString;
use crate::dom::event::Event;
use crate::dom::eventtarget::EventTarget;
use crate::dom::globalscope::GlobalScope;
use crate::dom::promise::Promise;
use crate::dom::vrdisplaycapabilities::VRDisplayCapabilities;
use crate::dom::vrdisplayevent::VRDisplayEvent;
use crate::dom::vreyeparameters::VREyeParameters;
use crate::dom::vrframedata::VRFrameData;
use crate::dom::vrpose::VRPose;
use crate::dom::vrstageparameters::VRStageParameters;
use crate::dom::webglrenderingcontext::WebGLRenderingContext;
use crate::script_runtime::CommonScriptMsg;
use crate::script_runtime::ScriptThreadEventCategory::WebVREvent;
use crate::task_source::{TaskSource, TaskSourceName};
use canvas_traits::webgl::{webgl_channel, WebGLMsgSender, WebGLReceiver, WebVRCommand};
use crossbeam_channel::{unbounded, Sender};
use dom_struct::dom_struct;
use ipc_channel::ipc::IpcSender;
use profile_traits::ipc;
use std::cell::Cell;
use std::mem;
use std::ops::Deref;
use std::rc::Rc;
use std::thread;
use webvr_traits::{WebVRDisplayData, WebVRDisplayEvent, WebVRFrameData, WebVRPoseInformation};
use webvr_traits::{WebVRLayer, WebVRMsg};
#[dom_struct]
pub struct VRDisplay {
eventtarget: EventTarget,
#[ignore_malloc_size_of = "Defined in rust-webvr"]
display: DomRefCell<WebVRDisplayData>,
depth_near: Cell<f64>,
depth_far: Cell<f64>,
presenting: Cell<bool>,
has_raf_thread: Cell<bool>,
left_eye_params: MutDom<VREyeParameters>,
right_eye_params: MutDom<VREyeParameters>,
capabilities: MutDom<VRDisplayCapabilities>,
stage_params: MutNullableDom<VRStageParameters>,
#[ignore_malloc_size_of = "Defined in rust-webvr"]
frame_data: DomRefCell<WebVRFrameData>,
#[ignore_malloc_size_of = "Defined in rust-webvr"]
layer: DomRefCell<WebVRLayer>,
layer_ctx: MutNullableDom<WebGLRenderingContext>,
#[ignore_malloc_size_of = "Defined in rust-webvr"]
next_raf_id: Cell<u32>,
/// List of request animation frame callbacks
#[ignore_malloc_size_of = "closures are hard"]
raf_callback_list: DomRefCell<Vec<(u32, Option<Rc<FrameRequestCallback>>)>>,
/// When there isn't any layer_ctx the RAF thread needs to be "woken up"
raf_wakeup_sender: DomRefCell<Option<Sender<()>>>,
#[ignore_malloc_size_of = "Rc is hard"]
pending_renderstate_updates: DomRefCell<Vec<(XRRenderStateInit, Rc<Promise>)>>,
// Compositor VRFrameData synchonization
frame_data_status: Cell<VRFrameDataStatus>,
#[ignore_malloc_size_of = "closures are hard"]
frame_data_receiver: DomRefCell<Option<WebGLReceiver<Result<WebVRPoseInformation, ()>>>>,
running_display_raf: Cell<bool>,
paused: Cell<bool>,
stopped_on_pause: Cell<bool>,
}
unsafe_no_jsmanaged_fields!(WebVRDisplayData);
unsafe_no_jsmanaged_fields!(WebVRFrameData);
unsafe_no_jsmanaged_fields!(WebVRLayer);
unsafe_no_jsmanaged_fields!(VRFrameDataStatus);
#[derive(Clone, Copy, Eq, MallocSizeOf, PartialEq)]
enum VRFrameDataStatus {
Waiting,
Synced,
Exit,
}
#[derive(Clone, MallocSizeOf)]
struct VRRAFUpdate {
depth_near: f64,
depth_far: f64,
/// WebGL API sender
api_sender: Option<WebGLMsgSender>,
/// Number uniquely identifying the WebGL context
/// so that we may setup/tear down VR compositors as things change
context_id: usize,
}
type VRRAFUpdateSender = Sender<Result<VRRAFUpdate, ()>>;
impl VRDisplay {
fn new_inherited(global: &GlobalScope, display: WebVRDisplayData) -> VRDisplay {
let stage = match display.stage_parameters {
Some(ref params) => Some(VRStageParameters::new(params.clone(), &global)),
None => None,
};
VRDisplay {
eventtarget: EventTarget::new_inherited(),
display: DomRefCell::new(display.clone()),
depth_near: Cell::new(0.01),
depth_far: Cell::new(10000.0),
presenting: Cell::new(false),
has_raf_thread: Cell::new(false),
left_eye_params: MutDom::new(&*VREyeParameters::new(
display.left_eye_parameters.clone(),
&global,
)),
right_eye_params: MutDom::new(&*VREyeParameters::new(
display.right_eye_parameters.clone(),
&global,
)),
capabilities: MutDom::new(&*VRDisplayCapabilities::new(
display.capabilities.clone(),
&global,
)),
stage_params: MutNullableDom::new(stage.as_ref().map(|v| v.deref())),
frame_data: DomRefCell::new(Default::default()),
layer: DomRefCell::new(Default::default()),
layer_ctx: MutNullableDom::default(),
next_raf_id: Cell::new(1),
raf_callback_list: DomRefCell::new(vec![]),
raf_wakeup_sender: DomRefCell::new(None),
pending_renderstate_updates: DomRefCell::new(vec![]),
frame_data_status: Cell::new(VRFrameDataStatus::Waiting),
frame_data_receiver: DomRefCell::new(None),
running_display_raf: Cell::new(false),
// Some VR implementations (e.g. Daydream) can be paused in some life cycle situations
// such as showing and hiding the controller pairing screen.
paused: Cell::new(false),
// This flag is set when the Display was presenting when it received a VR Pause event.
// When the VR Resume event is received and the flag is set, VR presentation automatically restarts.
stopped_on_pause: Cell::new(false),
}
}
pub fn new(global: &GlobalScope, display: WebVRDisplayData) -> DomRoot<VRDisplay> {
reflect_dom_object(
Box::new(VRDisplay::new_inherited(&global, display)),
global,
VRDisplayBinding::Wrap,
)
}
}
impl Drop for VRDisplay {
fn drop(&mut self) {
if self.presenting.get() {
self.force_stop_present();
}
}
}
impl VRDisplayMethods for VRDisplay {
// https://w3c.github.io/webvr/#dom-vrdisplay-isconnected
fn IsConnected(&self) -> bool {
self.display.borrow().connected
}
// https://w3c.github.io/webvr/#dom-vrdisplay-ispresenting
fn IsPresenting(&self) -> bool {
self.presenting.get()
}
// https://w3c.github.io/webvr/#dom-vrdisplay-capabilities
fn Capabilities(&self) -> DomRoot<VRDisplayCapabilities> {
DomRoot::from_ref(&*self.capabilities.get())
}
// https://w3c.github.io/webvr/#dom-vrdisplay-stageparameters
fn GetStageParameters(&self) -> Option<DomRoot<VRStageParameters>> {
self.stage_params.get().map(|s| DomRoot::from_ref(&*s))
}
// https://w3c.github.io/webvr/#dom-vrdisplay-geteyeparameters
fn GetEyeParameters(&self, eye: VREye) -> DomRoot<VREyeParameters> {
match eye {
VREye::Left => DomRoot::from_ref(&*self.left_eye_params.get()),
VREye::Right => DomRoot::from_ref(&*self.right_eye_params.get()),
}
}
// https://w3c.github.io/webvr/#dom-vrdisplay-displayid
fn DisplayId(&self) -> u32 {
self.display.borrow().display_id
}
// https://w3c.github.io/webvr/#dom-vrdisplay-displayname
fn DisplayName(&self) -> DOMString {
DOMString::from(self.display.borrow().display_name.clone())
}
// https://w3c.github.io/webvr/#dom-vrdisplay-getframedata-framedata-framedata
fn GetFrameData(&self, frameData: &VRFrameData) -> bool {
// If presenting we use a synced data with compositor for the whole frame.
// Frame data is only synced with compositor when GetFrameData is called from
// inside the VRDisplay.requestAnimationFrame. This is checked using the running_display_raf property.
// This check avoids data race conditions when calling GetFrameData from outside of the
// VRDisplay.requestAnimationFrame callbacks and fixes a possible deadlock during the interval
// when the requestAnimationFrame is moved from window to VRDisplay.
if self.presenting.get() && self.running_display_raf.get() {
if self.frame_data_status.get() == VRFrameDataStatus::Waiting {
self.sync_frame_data();
}
frameData.update(&self.frame_data.borrow());
return true;
}
// If not presenting we fetch inmediante VRFrameData
let (sender, receiver) = ipc::channel(self.global().time_profiler_chan().clone()).unwrap();
self.webvr_thread()
.send(WebVRMsg::GetFrameData(
self.global().pipeline_id(),
self.DisplayId(),
self.depth_near.get(),
self.depth_far.get(),
sender,
))
.unwrap();
return match receiver.recv().unwrap() {
Ok(data) => {
frameData.update(&data);
true
},
Err(e) => {
error!("WebVR::GetFrameData: {:?}", e);
false
},
};
}
// https://w3c.github.io/webvr/#dom-vrdisplay-getpose
fn GetPose(&self) -> DomRoot<VRPose> {
VRPose::new(&self.global(), &self.frame_data.borrow().pose)
}
// https://w3c.github.io/webvr/#dom-vrdisplay-resetpose
fn ResetPose(&self) {
let (sender, receiver) = ipc::channel(self.global().time_profiler_chan().clone()).unwrap();
self.webvr_thread()
.send(WebVRMsg::ResetPose(
self.global().pipeline_id(),
self.DisplayId(),
sender,
))
.unwrap();
if let Ok(data) = receiver.recv().unwrap() {
// Some VRDisplay data might change after calling ResetPose()
*self.display.borrow_mut() = data;
}
}
// https://w3c.github.io/webvr/#dom-vrdisplay-depthnear
fn DepthNear(&self) -> Finite<f64> {
Finite::wrap(self.depth_near.get())
}
// https://w3c.github.io/webvr/#dom-vrdisplay-depthnear
fn SetDepthNear(&self, value: Finite<f64>) {
self.depth_near.set(*value.deref());
}
// https://w3c.github.io/webvr/#dom-vrdisplay-depthfar
fn DepthFar(&self) -> Finite<f64> {
Finite::wrap(self.depth_far.get())
}
// https://w3c.github.io/webvr/#dom-vrdisplay-depthfar
fn SetDepthFar(&self, value: Finite<f64>) {
self.depth_far.set(*value.deref());
}
// https://w3c.github.io/webvr/#dom-vrdisplay-requestanimationframe
fn RequestAnimationFrame(&self, callback: Rc<FrameRequestCallback>) -> u32 {
if self.presenting.get() {
let raf_id = self.next_raf_id.get();
self.next_raf_id.set(raf_id + 1);
self.raf_callback_list
.borrow_mut()
.push((raf_id, Some(callback)));
raf_id
} else {
// WebVR spec: When a VRDisplay is not presenting it should
// fallback to window.requestAnimationFrame.
self.global().as_window().RequestAnimationFrame(callback)
}
}
// https://w3c.github.io/webvr/#dom-vrdisplay-cancelanimationframe
fn CancelAnimationFrame(&self, handle: u32) {
if self.presenting.get() {
let mut list = self.raf_callback_list.borrow_mut();
if let Some(pair) = list.iter_mut().find(|pair| pair.0 == handle) {
pair.1 = None;
}
} else {
// WebVR spec: When a VRDisplay is not presenting it should
// fallback to window.cancelAnimationFrame.
self.global().as_window().CancelAnimationFrame(handle);
}
}
// https://w3c.github.io/webvr/#dom-vrdisplay-requestpresent
fn RequestPresent(&self, layers: Vec<VRLayer>, comp: InCompartment) -> Rc<Promise> {
let promise = Promise::new_in_current_compartment(&self.global(), comp);
// TODO: WebVR spec: this method must be called in response to a user gesture
// WebVR spec: If canPresent is false the promise MUST be rejected
if !self.display.borrow().capabilities.can_present {
let msg = "VRDisplay canPresent is false".to_string();
promise.reject_native(&msg);
return promise;
}
// Current WebVRSpec only allows 1 VRLayer if the VRDevice can present.
// Future revisions of this spec may allow multiple layers to enable more complex rendering effects
// such as compositing WebGL and DOM elements together.
// That functionality is not allowed by this revision of the spec.
if layers.len() != 1 {
let msg = "The number of layers must be 1".to_string();
promise.reject_native(&msg);
return promise;
}
// Parse and validate received VRLayer
let layer = validate_layer(&layers[0]);
let layer_bounds;
let layer_ctx;
match layer {
Ok((bounds, ctx)) => {
layer_bounds = bounds;
layer_ctx = ctx;
},
Err(msg) => {
let msg = msg.to_string();
promise.reject_native(&msg);
return promise;
},
};
// WebVR spec: Repeat calls while already presenting will update the VRLayers being displayed.
if self.presenting.get() {
*self.layer.borrow_mut() = layer_bounds;
self.layer_ctx.set(Some(&layer_ctx));
promise.resolve_native(&());
return promise;
}
let xr = self.global().as_window().Navigator().Xr();
if xr.pending_or_active_session() {
// WebVR spec doesn't mandate anything here, however
// the WebXR spec expects there to be only one immersive XR session at a time,
// and WebVR is deprecated
promise.reject_error(Error::InvalidState);
return promise;
}
self.request_present(layer_bounds, Some(&layer_ctx), Some(promise.clone()), |p| {
p.resolve_native(&())
});
promise
}
// https://w3c.github.io/webvr/#dom-vrdisplay-exitpresent
fn ExitPresent(&self, comp: InCompartment) -> Rc<Promise> {
let promise = Promise::new_in_current_compartment(&self.global(), comp);
// WebVR spec: If the VRDisplay is not presenting the promise MUST be rejected.
if !self.presenting.get() {
let msg = "VRDisplay is not presenting".to_string();
promise.reject_native(&msg);
return promise;
}
// Exit present
let (sender, receiver) = ipc::channel(self.global().time_profiler_chan().clone()).unwrap();
self.webvr_thread()
.send(WebVRMsg::ExitPresent(
self.global().pipeline_id(),
self.display.borrow().display_id,
Some(sender),
))
.unwrap();
match receiver.recv().unwrap() {
Ok(()) => {
self.stop_present();
promise.resolve_native(&());
},
Err(e) => {
promise.reject_native(&e);
},
}
promise
}
// https://w3c.github.io/webvr/#dom-vrdisplay-submitframe
fn SubmitFrame(&self) {
if !self.presenting.get() {
warn!("VRDisplay not presenting");
return;
}
let display_id = self.display.borrow().display_id;
let layer = self.layer.borrow();
let msg = WebVRCommand::SubmitFrame(display_id, layer.left_bounds, layer.right_bounds);
self.layer_ctx
.get()
.expect("SubmitFrame can only be called when there is a webgl layer")
.send_vr_command(msg);
}
// https://w3c.github.io/webvr/spec/1.1/#dom-vrdisplay-getlayers
fn GetLayers(&self) -> Vec<VRLayer> {
// WebVR spec: MUST return an empty array if the VRDisplay is not currently presenting
if !self.presenting.get() {
return Vec::new();
}
let layer = self.layer.borrow();
vec![VRLayer {
leftBounds: Some(bounds_to_vec(&layer.left_bounds)),
rightBounds: Some(bounds_to_vec(&layer.right_bounds)),
source: self.layer_ctx.get().map(|ctx| ctx.Canvas()),
}]
}
}
impl VRDisplay {
fn webvr_thread(&self) -> IpcSender<WebVRMsg> {
self.global()
.as_window()
.webvr_thread()
.expect("Shouldn't arrive here with WebVR disabled")
}
pub fn update_display(&self, display: &WebVRDisplayData) {
*self.display.borrow_mut() = display.clone();
if let Some(ref stage) = display.stage_parameters {
if self.stage_params.get().is_none() {
let params = Some(VRStageParameters::new(stage.clone(), &self.global()));
self.stage_params.set(params.as_ref().map(|v| v.deref()));
} else {
self.stage_params.get().unwrap().update(&stage);
}
} else {
self.stage_params.set(None);
}
}
pub fn request_present<F>(
&self,
layer_bounds: WebVRLayer,
ctx: Option<&WebGLRenderingContext>,
promise: Option<Rc<Promise>>,
resolve: F,
) where
F: FnOnce(Rc<Promise>) + Send + 'static,
{
// Request Present
let (sender, receiver) = ipc::channel(self.global().time_profiler_chan().clone()).unwrap();
self.webvr_thread()
.send(WebVRMsg::RequestPresent(
self.global().pipeline_id(),
self.display.borrow().display_id,
sender,
))
.unwrap();
let promise = promise.map(TrustedPromise::new);
let this = Trusted::new(self);
let ctx = ctx.map(|c| Trusted::new(c));
let global = self.global();
let window = global.as_window();
let (task_source, canceller) = window
.task_manager()
.dom_manipulation_task_source_with_canceller();
thread::spawn(move || {
let recv = receiver.recv().unwrap();
let _ = task_source.queue_with_canceller(
task!(vr_presenting: move || {
let this = this.root();
let promise = promise.map(|p| p.root());
let ctx = ctx.map(|c| c.root());
match recv {
Ok(()) => {
*this.layer.borrow_mut() = layer_bounds;
this.layer_ctx.set(ctx.as_ref().map(|c| &**c));
this.init_present();
promise.map(resolve);
},
Err(e) => {
promise.map(|p| p.reject_native(&e));
},
}
}),
&canceller,
);
});
}
pub fn handle_webvr_event(&self, event: &WebVRDisplayEvent) {
match *event {
WebVRDisplayEvent::Connect(ref display) => {
self.update_display(&display);
},
WebVRDisplayEvent::Disconnect(_id) => {
self.display.borrow_mut().connected = false;
},
WebVRDisplayEvent::Activate(ref display, _) |
WebVRDisplayEvent::Deactivate(ref display, _) |
WebVRDisplayEvent::Blur(ref display) |
WebVRDisplayEvent::Focus(ref display) => {
self.update_display(&display);
self.notify_event(&event);
},
WebVRDisplayEvent::PresentChange(ref display, presenting) => {
self.update_display(&display);
self.presenting.set(presenting);
self.notify_event(&event);
},
WebVRDisplayEvent::Change(ref display) => {
// Change event doesn't exist in WebVR spec.
// So we update display data but don't notify JS.
self.update_display(&display);
},
WebVRDisplayEvent::Pause(_) => {
if self.paused.get() {
return;
}
self.paused.set(true);
if self.presenting.get() {
self.stop_present();
self.stopped_on_pause.set(true);
}
},
WebVRDisplayEvent::Resume(_) => {
self.paused.set(false);
if self.stopped_on_pause.get() {
self.stopped_on_pause.set(false);
self.init_present();
}
},
WebVRDisplayEvent::Exit(_) => {
self.stopped_on_pause.set(false);
if self.presenting.get() {
self.stop_present();
}
},
};
}
fn notify_event(&self, event: &WebVRDisplayEvent) {
let root = DomRoot::from_ref(&*self);
let event = VRDisplayEvent::new_from_webvr(&self.global(), &root, &event);
event
.upcast::<Event>()
.fire(self.global().upcast::<EventTarget>());
}
fn api_sender(&self) -> Option<WebGLMsgSender> {
self.layer_ctx.get().map(|c| c.webgl_sender())
}
fn context_id(&self) -> usize {
self.layer_ctx
.get()
.map(|c| &*c as *const WebGLRenderingContext as usize)
.unwrap_or(0)
}
fn vr_raf_update(&self) -> VRRAFUpdate {
VRRAFUpdate {
depth_near: self.depth_near.get(),
depth_far: self.depth_far.get(),
api_sender: self.api_sender(),
context_id: self.context_id(),
}
}
fn init_present(&self) {
self.presenting.set(true);
if self.has_raf_thread.get() {
return;
}
self.has_raf_thread.set(true);
let (sync_sender, sync_receiver) = webgl_channel().unwrap();
*self.frame_data_receiver.borrow_mut() = Some(sync_receiver);
let display_id = self.display.borrow().display_id;
let mut api_sender = self.api_sender();
let mut context_id = self.context_id();
let js_sender = self.global().script_chan();
let address = Trusted::new(&*self);
let mut near = self.depth_near.get();
let mut far = self.depth_far.get();
let pipeline_id = self.global().pipeline_id();
let (raf_sender, raf_receiver) = unbounded();
let (wakeup_sender, wakeup_receiver) = unbounded();
*self.raf_wakeup_sender.borrow_mut() = Some(wakeup_sender);
// The render loop at native headset frame rate is implemented using a dedicated thread.
// Every loop iteration syncs pose data with the HMD, submits the pixels to the display and waits for Vsync.
// Both the requestAnimationFrame call of a VRDisplay in the JavaScript thread and the VRSyncPoses call
// in the Webrender thread are executed in parallel. This allows to get some JavaScript code executed ahead.
// while the render thread is syncing the VRFrameData to be used for the current frame.
// This thread runs until the user calls ExitPresent, the tab is closed or some unexpected error happened.
thread::Builder::new()
.name("WebVR_RAF".into())
.spawn(move || {
// Initialize compositor
if let Some(ref api_sender) = api_sender {
api_sender
.send_vr(WebVRCommand::Create(display_id))
.unwrap();
}
loop {
if let Some(ref api_sender) = api_sender {
// Run RAF callbacks on JavaScript thread
let this = address.clone();
let sender = raf_sender.clone();
let task = Box::new(task!(handle_vrdisplay_raf: move || {
this.root().handle_raf(&sender);
}));
// NOTE: WebVR spec doesn't specify what task source we should use. Is
// dom-manipulation a good choice long term?
js_sender
.send(CommonScriptMsg::Task(
WebVREvent,
task,
Some(pipeline_id),
TaskSourceName::DOMManipulation,
))
.unwrap();
// Run Sync Poses in parallell on Render thread
let msg = WebVRCommand::SyncPoses(
display_id,
near,
far,
false,
sync_sender.clone(),
);
api_sender.send_vr(msg).unwrap();
} else {
let _ = wakeup_receiver.recv();
let sender = raf_sender.clone();
let this = address.clone();
let task = Box::new(task!(flush_renderstate_queue: move || {
let this = this.root();
sender.send(Ok(this.vr_raf_update())).unwrap();
}));
js_sender
.send(CommonScriptMsg::Task(
WebVREvent,
task,
Some(pipeline_id),
TaskSourceName::DOMManipulation,
))
.unwrap();
}
// Wait until both SyncPoses & RAF ends
if let Ok(update) = raf_receiver.recv().unwrap() {
near = update.depth_near;
far = update.depth_far;
if update.context_id != context_id {
if let Some(ref api_sender) = update.api_sender {
api_sender
.send_vr(WebVRCommand::Create(display_id))
.unwrap();
}
if let Some(ref api_sender) = api_sender {
// shut down old vr compositor
api_sender
.send_vr(WebVRCommand::Release(display_id))
.unwrap();
}
context_id = update.context_id;
}
api_sender = update.api_sender;
} else {
// Stop thread
// ExitPresent called or some error happened
return;
}
}
})
.expect("Thread spawning failed");
}
fn stop_present(&self) {
self.presenting.set(false);
*self.frame_data_receiver.borrow_mut() = None;
self.has_raf_thread.set(false);
if let Some(api_sender) = self.api_sender() {
let display_id = self.display.borrow().display_id;
api_sender
.send_vr(WebVRCommand::Release(display_id))
.unwrap();
}
}
// Only called when the JSContext is destroyed while presenting.
// In this case we don't want to wait for WebVR Thread response.
fn force_stop_present(&self) {
self.webvr_thread()
.send(WebVRMsg::ExitPresent(
self.global().pipeline_id(),
self.display.borrow().display_id,
None,
))
.unwrap();
self.stop_present();
}
fn sync_frame_data(&self) {
let status = if let Some(receiver) = self.frame_data_receiver.borrow().as_ref() {
match receiver.recv().unwrap() {
Ok(pose) => {
*self.frame_data.borrow_mut() = pose.frame.block();
VRFrameDataStatus::Synced
},
Err(()) => VRFrameDataStatus::Exit,
}
} else {
VRFrameDataStatus::Exit
};
self.frame_data_status.set(status);
}
fn handle_raf(&self, end_sender: &VRRAFUpdateSender) {
self.frame_data_status.set(VRFrameDataStatus::Waiting);
let now = self.global().as_window().Performance().Now();
self.running_display_raf.set(true);
let mut callbacks = mem::replace(&mut *self.raf_callback_list.borrow_mut(), vec![]);
// Call registered VRDisplay.requestAnimationFrame callbacks.
for (_, callback) in callbacks.drain(..) {
if let Some(callback) = callback {
let _ = callback.Call__(Finite::wrap(*now), ExceptionHandling::Report);
}
}
self.running_display_raf.set(false);
if self.frame_data_status.get() == VRFrameDataStatus::Waiting {
// User didn't call getFrameData while presenting.
// We automatically reads the pending VRFrameData to avoid overflowing the IPC-Channel buffers.
// Show a warning as the WebVR Spec recommends.
warn!("WebVR: You should call GetFrameData while presenting");
self.sync_frame_data();
}
match self.frame_data_status.get() {
VRFrameDataStatus::Synced => {
// Sync succeeded. Notify RAF thread.
end_sender.send(Ok(self.vr_raf_update())).unwrap();
},
VRFrameDataStatus::Exit | VRFrameDataStatus::Waiting => {
// ExitPresent called or some error ocurred.
// Notify VRDisplay RAF thread to stop.
end_sender.send(Err(())).unwrap();
},
}
}
}
// WebVR Spec: If the number of values in the leftBounds/rightBounds arrays
// is not 0 or 4 for any of the passed layers the promise is rejected
fn parse_bounds(src: &Option<Vec<Finite<f32>>>, dst: &mut [f32; 4]) -> Result<(), &'static str> {
match *src {
Some(ref values) => {
if values.len() == 0 {
return Ok(());
}
if values.len() != 4 {
return Err(
"The number of values in the leftBounds/rightBounds arrays must be 0 or 4",
);
}
for i in 0..4 {
dst[i] = *values[i].deref();
}
Ok(())
},
None => Ok(()),
}
}
fn validate_layer(
layer: &VRLayer,
) -> Result<(WebVRLayer, DomRoot<WebGLRenderingContext>), &'static str> {
let ctx = layer
.source
.as_ref()
.map(|ref s| s.get_base_webgl_context())
.unwrap_or(None);
if let Some(ctx) = ctx {
let mut data = WebVRLayer::default();
parse_bounds(&layer.leftBounds, &mut data.left_bounds)?;
parse_bounds(&layer.rightBounds, &mut data.right_bounds)?;
Ok((data, ctx))
} else {
Err("VRLayer source must be a WebGL Context")
}
}
fn bounds_to_vec(src: &[f32; 4]) -> Vec<Finite<f32>> {
vec![
Finite::wrap(src[0]),
Finite::wrap(src[1]),
Finite::wrap(src[2]),
Finite::wrap(src[3]),
]
}