mirror of
https://github.com/servo/servo.git
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224 lines
7.7 KiB
Rust
224 lines
7.7 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use crate::dom::bindings::codegen::Bindings::XRViewBinding::{XREye, XRViewMethods};
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use crate::dom::bindings::codegen::Bindings::XRWebGLLayerBinding;
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use crate::dom::bindings::codegen::Bindings::XRWebGLLayerBinding::XRWebGLLayerInit;
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use crate::dom::bindings::codegen::Bindings::XRWebGLLayerBinding::XRWebGLLayerMethods;
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use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextBinding::WebGLRenderingContextMethods;
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use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
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use crate::dom::bindings::error::Error;
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use crate::dom::bindings::error::Fallible;
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use crate::dom::bindings::reflector::{reflect_dom_object, Reflector, DomObject};
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use crate::dom::bindings::root::{Dom, DomRoot};
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use crate::dom::globalscope::GlobalScope;
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use crate::dom::webgl_validations::types::TexImageTarget;
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use crate::dom::webglframebuffer::WebGLFramebuffer;
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use crate::dom::webglrenderingcontext::WebGLRenderingContext;
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use crate::dom::window::Window;
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use crate::dom::xrsession::XRSession;
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use crate::dom::xrview::XRView;
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use crate::dom::xrviewport::XRViewport;
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use dom_struct::dom_struct;
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use js::rust::CustomAutoRooter;
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use std::convert::TryInto;
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use webxr_api::Views;
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#[dom_struct]
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pub struct XRWebGLLayer {
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reflector_: Reflector,
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antialias: bool,
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depth: bool,
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stencil: bool,
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alpha: bool,
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context: Dom<WebGLRenderingContext>,
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session: Dom<XRSession>,
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framebuffer: Dom<WebGLFramebuffer>,
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}
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impl XRWebGLLayer {
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pub fn new_inherited(
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session: &XRSession,
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context: &WebGLRenderingContext,
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init: &XRWebGLLayerInit,
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framebuffer: &WebGLFramebuffer,
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) -> XRWebGLLayer {
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XRWebGLLayer {
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reflector_: Reflector::new(),
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antialias: init.antialias,
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depth: init.depth,
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stencil: init.stencil,
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alpha: init.alpha,
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context: Dom::from_ref(context),
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session: Dom::from_ref(session),
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framebuffer: Dom::from_ref(framebuffer),
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}
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}
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pub fn new(
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global: &GlobalScope,
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session: &XRSession,
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context: &WebGLRenderingContext,
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init: &XRWebGLLayerInit,
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framebuffer: &WebGLFramebuffer,
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) -> DomRoot<XRWebGLLayer> {
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reflect_dom_object(
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Box::new(XRWebGLLayer::new_inherited(
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session,
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context,
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init,
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framebuffer,
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)),
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global,
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XRWebGLLayerBinding::Wrap,
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)
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}
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/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-xrwebgllayer
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pub fn Constructor(
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global: &Window,
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session: &XRSession,
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context: &WebGLRenderingContext,
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init: &XRWebGLLayerInit,
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) -> Fallible<DomRoot<Self>> {
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// Step 2
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if session.is_ended() {
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return Err(Error::InvalidState);
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}
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// XXXManishearth step 3: throw error if context is lost
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// XXXManishearth step 4: check XR compat flag for immersive sessions
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let cx = global.get_cx();
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let old_fbo = context.bound_framebuffer();
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let old_texture = context
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.textures()
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.active_texture_for_image_target(TexImageTarget::Texture2D);
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// Step 8.2. "Initialize layer’s framebuffer to a new opaque framebuffer created with context."
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let framebuffer = context.CreateFramebuffer().ok_or(Error::Operation)?;
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// Step 8.3. "Allocate and initialize resources compatible with session’s XR device,
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// including GPU accessible memory buffers, as required to support the compositing of layer."
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// Create a new texture with size given by the session's recommended resolution
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let texture = context.CreateTexture().ok_or(Error::Operation)?;
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let resolution = session.with_session(|s| s.recommended_framebuffer_resolution());
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let mut pixels = CustomAutoRooter::new(None);
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context.BindTexture(constants::TEXTURE_2D, Some(&texture));
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let sc = context.TexImage2D(
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constants::TEXTURE_2D,
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0,
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constants::RGBA,
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resolution.width,
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resolution.height,
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0,
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constants::RGBA,
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constants::UNSIGNED_BYTE,
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pixels.root(*cx),
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);
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// Bind the new texture to the framebuffer
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context.BindFramebuffer(constants::FRAMEBUFFER, Some(&framebuffer));
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context.FramebufferTexture2D(
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constants::FRAMEBUFFER,
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constants::COLOR_ATTACHMENT0,
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constants::TEXTURE_2D,
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Some(&texture),
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0,
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);
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// Restore the WebGL state while complaining about global mutable state
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context.BindTexture(constants::TEXTURE_2D, old_texture.as_ref().map(|t| &**t));
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context.BindFramebuffer(constants::FRAMEBUFFER, old_fbo.as_ref().map(|f| &**f));
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// Step 8.4: "If layer’s resources were unable to be created for any reason,
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// throw an OperationError and abort these steps."
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sc.or(Err(Error::Operation))?;
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// Step 9. "Return layer."
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Ok(XRWebGLLayer::new(
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&global.global(),
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session,
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context,
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init,
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&framebuffer,
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))
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}
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pub fn session(&self) -> &XRSession {
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&self.session
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}
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}
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impl XRWebGLLayerMethods for XRWebGLLayer {
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/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-depth
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fn Depth(&self) -> bool {
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self.depth
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}
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/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-stencil
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fn Stencil(&self) -> bool {
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self.stencil
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}
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/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-antialias
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fn Antialias(&self) -> bool {
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self.antialias
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}
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/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-alpha
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fn Alpha(&self) -> bool {
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self.alpha
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}
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/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-context
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fn Context(&self) -> DomRoot<WebGLRenderingContext> {
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DomRoot::from_ref(&self.context)
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}
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/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-framebuffer
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fn Framebuffer(&self) -> DomRoot<WebGLFramebuffer> {
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DomRoot::from_ref(&self.framebuffer)
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}
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/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-framebufferwidth
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fn FramebufferWidth(&self) -> u32 {
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self.framebuffer
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.size()
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.unwrap_or((0, 0))
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.0
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.try_into()
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.unwrap_or(0)
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}
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/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-framebufferheight
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fn FramebufferHeight(&self) -> u32 {
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self.framebuffer
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.size()
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.unwrap_or((0, 0))
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.1
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.try_into()
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.unwrap_or(0)
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}
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/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-getviewport
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fn GetViewport(&self, view: &XRView) -> Option<DomRoot<XRViewport>> {
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if self.session != view.session() {
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return None;
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}
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let views = self.session.with_session(|s| s.views().clone());
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let viewport = match (view.Eye(), views) {
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(XREye::None, Views::Mono(view)) => view.viewport,
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(XREye::Left, Views::Stereo(view, _)) => view.viewport,
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(XREye::Right, Views::Stereo(_, view)) => view.viewport,
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// The spec doesn't really say what to do in this case
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// https://github.com/immersive-web/webxr/issues/769
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_ => return None,
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};
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Some(XRViewport::new(&self.global(), viewport))
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}
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}
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