servo/components/script/dom/xrwebgllayer.rs

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use crate::dom::bindings::codegen::Bindings::XRViewBinding::{XREye, XRViewMethods};
use crate::dom::bindings::codegen::Bindings::XRWebGLLayerBinding;
use crate::dom::bindings::codegen::Bindings::XRWebGLLayerBinding::XRWebGLLayerInit;
use crate::dom::bindings::codegen::Bindings::XRWebGLLayerBinding::XRWebGLLayerMethods;
use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextBinding::WebGLRenderingContextMethods;
use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
use crate::dom::bindings::error::Error;
use crate::dom::bindings::error::Fallible;
use crate::dom::bindings::reflector::{reflect_dom_object, Reflector, DomObject};
use crate::dom::bindings::root::{Dom, DomRoot};
use crate::dom::globalscope::GlobalScope;
use crate::dom::webgl_validations::types::TexImageTarget;
use crate::dom::webglframebuffer::WebGLFramebuffer;
use crate::dom::webglrenderingcontext::WebGLRenderingContext;
use crate::dom::window::Window;
use crate::dom::xrsession::XRSession;
use crate::dom::xrview::XRView;
use crate::dom::xrviewport::XRViewport;
use dom_struct::dom_struct;
use js::rust::CustomAutoRooter;
use std::convert::TryInto;
use webxr_api::Views;
#[dom_struct]
pub struct XRWebGLLayer {
reflector_: Reflector,
antialias: bool,
depth: bool,
stencil: bool,
alpha: bool,
context: Dom<WebGLRenderingContext>,
session: Dom<XRSession>,
framebuffer: Dom<WebGLFramebuffer>,
}
impl XRWebGLLayer {
pub fn new_inherited(
session: &XRSession,
context: &WebGLRenderingContext,
init: &XRWebGLLayerInit,
framebuffer: &WebGLFramebuffer,
) -> XRWebGLLayer {
XRWebGLLayer {
reflector_: Reflector::new(),
antialias: init.antialias,
depth: init.depth,
stencil: init.stencil,
alpha: init.alpha,
context: Dom::from_ref(context),
session: Dom::from_ref(session),
framebuffer: Dom::from_ref(framebuffer),
}
}
pub fn new(
global: &GlobalScope,
session: &XRSession,
context: &WebGLRenderingContext,
init: &XRWebGLLayerInit,
framebuffer: &WebGLFramebuffer,
) -> DomRoot<XRWebGLLayer> {
reflect_dom_object(
Box::new(XRWebGLLayer::new_inherited(
session,
context,
init,
framebuffer,
)),
global,
XRWebGLLayerBinding::Wrap,
)
}
/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-xrwebgllayer
pub fn Constructor(
global: &Window,
session: &XRSession,
context: &WebGLRenderingContext,
init: &XRWebGLLayerInit,
) -> Fallible<DomRoot<Self>> {
// Step 2
if session.is_ended() {
return Err(Error::InvalidState);
}
// XXXManishearth step 3: throw error if context is lost
// XXXManishearth step 4: check XR compat flag for immersive sessions
let cx = global.get_cx();
let old_fbo = context.bound_framebuffer();
let old_texture = context
.textures()
.active_texture_for_image_target(TexImageTarget::Texture2D);
// Step 8.2. "Initialize layers framebuffer to a new opaque framebuffer created with context."
let framebuffer = context.CreateFramebuffer().ok_or(Error::Operation)?;
// Step 8.3. "Allocate and initialize resources compatible with sessions XR device,
// including GPU accessible memory buffers, as required to support the compositing of layer."
// Create a new texture with size given by the session's recommended resolution
let texture = context.CreateTexture().ok_or(Error::Operation)?;
let resolution = session.with_session(|s| s.recommended_framebuffer_resolution());
let mut pixels = CustomAutoRooter::new(None);
context.BindTexture(constants::TEXTURE_2D, Some(&texture));
let sc = context.TexImage2D(
constants::TEXTURE_2D,
0,
constants::RGBA,
resolution.width,
resolution.height,
0,
constants::RGBA,
constants::UNSIGNED_BYTE,
pixels.root(*cx),
);
// Bind the new texture to the framebuffer
context.BindFramebuffer(constants::FRAMEBUFFER, Some(&framebuffer));
context.FramebufferTexture2D(
constants::FRAMEBUFFER,
constants::COLOR_ATTACHMENT0,
constants::TEXTURE_2D,
Some(&texture),
0,
);
// Restore the WebGL state while complaining about global mutable state
context.BindTexture(constants::TEXTURE_2D, old_texture.as_ref().map(|t| &**t));
context.BindFramebuffer(constants::FRAMEBUFFER, old_fbo.as_ref().map(|f| &**f));
// Step 8.4: "If layers resources were unable to be created for any reason,
// throw an OperationError and abort these steps."
sc.or(Err(Error::Operation))?;
// Step 9. "Return layer."
Ok(XRWebGLLayer::new(
&global.global(),
session,
context,
init,
&framebuffer,
))
}
pub fn session(&self) -> &XRSession {
&self.session
}
}
impl XRWebGLLayerMethods for XRWebGLLayer {
/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-depth
fn Depth(&self) -> bool {
self.depth
}
/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-stencil
fn Stencil(&self) -> bool {
self.stencil
}
/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-antialias
fn Antialias(&self) -> bool {
self.antialias
}
/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-alpha
fn Alpha(&self) -> bool {
self.alpha
}
/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-context
fn Context(&self) -> DomRoot<WebGLRenderingContext> {
DomRoot::from_ref(&self.context)
}
/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-framebuffer
fn Framebuffer(&self) -> DomRoot<WebGLFramebuffer> {
DomRoot::from_ref(&self.framebuffer)
}
/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-framebufferwidth
fn FramebufferWidth(&self) -> u32 {
self.framebuffer
.size()
.unwrap_or((0, 0))
.0
.try_into()
.unwrap_or(0)
}
/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-framebufferheight
fn FramebufferHeight(&self) -> u32 {
self.framebuffer
.size()
.unwrap_or((0, 0))
.1
.try_into()
.unwrap_or(0)
}
/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-getviewport
fn GetViewport(&self, view: &XRView) -> Option<DomRoot<XRViewport>> {
if self.session != view.session() {
return None;
}
let views = self.session.with_session(|s| s.views().clone());
let viewport = match (view.Eye(), views) {
(XREye::None, Views::Mono(view)) => view.viewport,
(XREye::Left, Views::Stereo(view, _)) => view.viewport,
(XREye::Right, Views::Stereo(_, view)) => view.viewport,
// The spec doesn't really say what to do in this case
// https://github.com/immersive-web/webxr/issues/769
_ => return None,
};
Some(XRViewport::new(&self.global(), viewport))
}
}