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Bundle resource files into the .hap, so they are available as files in the application sandbox, instead of included into the shared library. This should slightly reduce the binary size in debug and release mode. Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com> Signed-off-by: Jonathan Schwender <jonathan.schwender@huawei.com>
56 lines
2.4 KiB
Rust
56 lines
2.4 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use std::path::PathBuf;
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use servo::embedder_traits::resources::{Resource, ResourceReaderMethods};
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pub(crate) struct ResourceReaderInstance;
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impl ResourceReaderInstance {
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pub(crate) fn new() -> ResourceReaderInstance {
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ResourceReaderInstance
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}
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}
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impl ResourceReaderMethods for ResourceReaderInstance {
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fn read(&self, res: Resource) -> Vec<u8> {
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Vec::from(match res {
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Resource::Preferences => &include_bytes!("../../../../resources/prefs.json")[..],
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Resource::HstsPreloadList => {
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&include_bytes!("../../../../resources/hsts_preload.json")[..]
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},
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Resource::BadCertHTML => &include_bytes!("../../../../resources/badcert.html")[..],
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Resource::NetErrorHTML => &include_bytes!("../../../../resources/neterror.html")[..],
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Resource::UserAgentCSS => &include_bytes!("../../../../resources/user-agent.css")[..],
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Resource::ServoCSS => &include_bytes!("../../../../resources/servo.css")[..],
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Resource::PresentationalHintsCSS => {
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&include_bytes!("../../../../resources/presentational-hints.css")[..]
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},
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Resource::QuirksModeCSS => &include_bytes!("../../../../resources/quirks-mode.css")[..],
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Resource::RippyPNG => &include_bytes!("../../../../resources/rippy.png")[..],
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Resource::DomainList => &include_bytes!("../../../../resources/public_domains.txt")[..],
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Resource::BluetoothBlocklist => {
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&include_bytes!("../../../../resources/gatt_blocklist.txt")[..]
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},
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Resource::MediaControlsCSS => {
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&include_bytes!("../../../../resources/media-controls.css")[..]
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},
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Resource::MediaControlsJS => {
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&include_bytes!("../../../../resources/media-controls.js")[..]
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},
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Resource::CrashHTML => &include_bytes!("../../../../resources/crash.html")[..],
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Resource::DirectoryListingHTML => {
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&include_bytes!("../../../../resources/directory-listing.html")[..]
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},
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})
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}
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fn sandbox_access_files(&self) -> Vec<PathBuf> {
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vec![]
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}
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fn sandbox_access_files_dirs(&self) -> Vec<PathBuf> {
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vec![]
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}
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}
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