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It could be used to have mutable JSVal fields without GC barriers. With the removal of that trait, MutHeap and MutNullableHeap can respectively be replaced by MutJS and MutNullableJS.
301 lines
11 KiB
Rust
301 lines
11 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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use dom::bindings::codegen::Bindings::NodeBinding::NodeMethods;
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use dom::bindings::codegen::Bindings::NodeListBinding;
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use dom::bindings::codegen::Bindings::NodeListBinding::NodeListMethods;
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use dom::bindings::js::{JS, MutNullableJS, Root, RootedReference};
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use dom::bindings::reflector::{Reflector, reflect_dom_object};
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use dom::node::{ChildrenMutation, Node};
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use dom::window::Window;
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use std::cell::Cell;
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#[derive(JSTraceable, HeapSizeOf)]
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#[must_root]
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pub enum NodeListType {
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Simple(Vec<JS<Node>>),
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Children(ChildrenList),
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}
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// https://dom.spec.whatwg.org/#interface-nodelist
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#[dom_struct]
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pub struct NodeList {
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reflector_: Reflector,
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list_type: NodeListType,
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}
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impl NodeList {
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#[allow(unrooted_must_root)]
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pub fn new_inherited(list_type: NodeListType) -> NodeList {
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NodeList {
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reflector_: Reflector::new(),
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list_type: list_type,
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}
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}
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#[allow(unrooted_must_root)]
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pub fn new(window: &Window, list_type: NodeListType) -> Root<NodeList> {
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reflect_dom_object(box NodeList::new_inherited(list_type),
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window,
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NodeListBinding::Wrap)
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}
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pub fn new_simple_list<T>(window: &Window, iter: T) -> Root<NodeList>
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where T: Iterator<Item=Root<Node>> {
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NodeList::new(window, NodeListType::Simple(iter.map(|r| JS::from_ref(&*r)).collect()))
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}
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pub fn new_child_list(window: &Window, node: &Node) -> Root<NodeList> {
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NodeList::new(window, NodeListType::Children(ChildrenList::new(node)))
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}
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pub fn empty(window: &Window) -> Root<NodeList> {
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NodeList::new(window, NodeListType::Simple(vec![]))
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}
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}
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impl NodeListMethods for NodeList {
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// https://dom.spec.whatwg.org/#dom-nodelist-length
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fn Length(&self) -> u32 {
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match self.list_type {
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NodeListType::Simple(ref elems) => elems.len() as u32,
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NodeListType::Children(ref list) => list.len(),
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}
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}
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// https://dom.spec.whatwg.org/#dom-nodelist-item
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fn Item(&self, index: u32) -> Option<Root<Node>> {
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match self.list_type {
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NodeListType::Simple(ref elems) => {
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elems.get(index as usize).map(|node| Root::from_ref(&**node))
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},
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NodeListType::Children(ref list) => list.item(index),
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}
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}
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// https://dom.spec.whatwg.org/#dom-nodelist-item
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fn IndexedGetter(&self, index: u32) -> Option<Root<Node>> {
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self.Item(index)
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}
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}
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impl NodeList {
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pub fn as_children_list(&self) -> &ChildrenList {
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if let NodeListType::Children(ref list) = self.list_type {
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list
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} else {
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panic!("called as_children_list() on a simple node list")
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}
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}
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pub fn as_simple_list(&self) -> &Vec<JS<Node>> {
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if let NodeListType::Simple(ref list) = self.list_type {
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list
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} else {
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panic!("called as_simple_list() on a children node list")
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}
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}
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pub fn iter(&self) -> NodeListIterator {
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NodeListIterator {
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nodes: self,
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offset: 0,
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}
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}
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}
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#[derive(JSTraceable, HeapSizeOf)]
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#[must_root]
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pub struct ChildrenList {
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node: JS<Node>,
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#[ignore_heap_size_of = "Defined in rust-mozjs"]
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last_visited: MutNullableJS<Node>,
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last_index: Cell<u32>,
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}
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impl ChildrenList {
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pub fn new(node: &Node) -> ChildrenList {
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let last_visited = node.GetFirstChild();
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ChildrenList {
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node: JS::from_ref(node),
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last_visited: MutNullableJS::new(last_visited.r()),
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last_index: Cell::new(0u32),
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}
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}
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pub fn len(&self) -> u32 {
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self.node.children_count()
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}
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pub fn item(&self, index: u32) -> Option<Root<Node>> {
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// This always start traversing the children from the closest element
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// among parent's first and last children and the last visited one.
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let len = self.len() as u32;
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if index >= len {
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return None;
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}
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if index == 0u32 {
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// Item is first child if any, not worth updating last visited.
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return self.node.GetFirstChild();
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}
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let last_index = self.last_index.get();
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if index == last_index {
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// Item is last visited child, no need to update last visited.
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return Some(self.last_visited.get().unwrap());
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}
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let last_visited = if index - 1u32 == last_index {
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// Item is last visited's next sibling.
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self.last_visited.get().unwrap().GetNextSibling().unwrap()
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} else if last_index > 0 && index == last_index - 1u32 {
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// Item is last visited's previous sibling.
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self.last_visited.get().unwrap().GetPreviousSibling().unwrap()
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} else if index > last_index {
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if index == len - 1u32 {
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// Item is parent's last child, not worth updating last visited.
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return Some(self.node.GetLastChild().unwrap());
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}
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if index <= last_index + (len - last_index) / 2u32 {
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// Item is closer to the last visited child and follows it.
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self.last_visited.get().unwrap()
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.inclusively_following_siblings()
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.nth((index - last_index) as usize).unwrap()
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} else {
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// Item is closer to parent's last child and obviously
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// precedes it.
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self.node.GetLastChild().unwrap()
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.inclusively_preceding_siblings()
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.nth((len - index - 1u32) as usize).unwrap()
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}
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} else if index >= last_index / 2u32 {
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// Item is closer to the last visited child and precedes it.
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self.last_visited.get().unwrap()
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.inclusively_preceding_siblings()
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.nth((last_index - index) as usize).unwrap()
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} else {
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// Item is closer to parent's first child and obviously follows it.
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debug_assert!(index < last_index / 2u32);
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self.node.GetFirstChild().unwrap()
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.inclusively_following_siblings()
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.nth(index as usize)
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.unwrap()
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};
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self.last_visited.set(Some(&last_visited));
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self.last_index.set(index);
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Some(last_visited)
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}
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pub fn children_changed(&self, mutation: &ChildrenMutation) {
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fn prepend(list: &ChildrenList, added: &[&Node], next: &Node) {
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let len = added.len() as u32;
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if len == 0u32 {
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return;
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}
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let index = list.last_index.get();
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if index < len {
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list.last_visited.set(Some(added[index as usize]));
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} else if index / 2u32 >= len {
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// If last index is twice as large as the number of added nodes,
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// updating only it means that less nodes will be traversed if
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// caller is traversing the node list linearly.
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list.last_index.set(len + index);
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} else {
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// If last index is not twice as large but still larger,
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// it's better to update it to the number of added nodes.
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list.last_visited.set(Some(next));
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list.last_index.set(len);
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}
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}
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fn replace(list: &ChildrenList,
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prev: Option<&Node>,
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removed: &Node,
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added: &[&Node],
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next: Option<&Node>) {
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let index = list.last_index.get();
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if removed == &*list.last_visited.get().unwrap() {
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let visited = match (prev, added, next) {
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(None, _, None) => {
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// Such cases where parent had only one child should
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// have been changed into ChildrenMutation::ReplaceAll
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// by ChildrenMutation::replace().
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unreachable!()
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},
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(_, &[node, ..], _) => node,
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(_, &[], Some(next)) => next,
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(Some(prev), &[], None) => {
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list.last_index.set(index - 1u32);
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prev
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},
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};
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list.last_visited.set(Some(visited));
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} else if added.len() != 1 {
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// The replaced child isn't the last visited one, and there are
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// 0 or more than 1 nodes to replace it. Special care must be
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// given to update the state of that ChildrenList.
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match (prev, next) {
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(Some(_), None) => {},
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(None, Some(next)) => {
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list.last_index.set(index - 1);
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prepend(list, added, next);
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},
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(Some(_), Some(_)) => {
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list.reset();
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},
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(None, None) => unreachable!(),
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}
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}
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}
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match *mutation {
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ChildrenMutation::Append { .. } => {},
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ChildrenMutation::Insert { .. } => {
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self.reset();
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},
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ChildrenMutation::Prepend { added, next } => {
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prepend(self, added, next);
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},
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ChildrenMutation::Replace { prev, removed, added, next } => {
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replace(self, prev, removed, added, next);
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},
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ChildrenMutation::ReplaceAll { added, .. } => {
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let len = added.len();
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let index = self.last_index.get();
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if len == 0 {
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self.last_visited.set(None);
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self.last_index.set(0u32);
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} else if index < len as u32 {
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self.last_visited.set(Some(added[index as usize]));
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} else {
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// Setting last visited to parent's last child serves no purpose,
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// so the middle is arbitrarily chosen here in case the caller
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// wants random access.
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let middle = len / 2;
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self.last_visited.set(Some(added[middle]));
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self.last_index.set(middle as u32);
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}
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},
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}
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}
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fn reset(&self) {
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self.last_visited.set(self.node.GetFirstChild().r());
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self.last_index.set(0u32);
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}
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}
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pub struct NodeListIterator<'a> {
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nodes: &'a NodeList,
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offset: u32,
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}
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impl<'a> Iterator for NodeListIterator<'a> {
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type Item = Root<Node>;
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fn next(&mut self) -> Option<Root<Node>> {
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let result = self.nodes.Item(self.offset);
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self.offset = self.offset + 1;
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result
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}
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}
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