servo/resources/shaders/tile.fs.glsl
Glenn Watson c0531c312f Add WebRender integration to Servo.
WebRender is an experimental GPU accelerated rendering backend for Servo.

The WebRender backend can be specified by running Servo with the -w option (otherwise the default rendering backend will be used).

WebRender has many bugs, and missing features - but it is usable to browse most websites - please report any WebRender specific rendering bugs you encounter!
2016-02-18 10:35:29 +10:00

11 lines
460 B
GLSL

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
void main(void) {
vec2 textureSize = vBorderPosition.zw - vBorderPosition.xy;
vec2 colorTexCoord = vBorderPosition.xy + mod(vColorTexCoord.xy, 1.0) * textureSize;
vec4 diffuse = Texture(sDiffuse, colorTexCoord);
SetFragColor(diffuse);
}