mirror of
https://github.com/servo/servo.git
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408 lines
14 KiB
Rust
408 lines
14 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
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use canvas_traits::webgl::{ActiveAttribInfo, ActiveUniformInfo, WebGLCommand, WebGLError};
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use canvas_traits::webgl::{WebGLMsgSender, WebGLProgramId, WebGLResult, webgl_channel};
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use dom::bindings::cell::DomRefCell;
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use dom::bindings::codegen::Bindings::WebGLProgramBinding;
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use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
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use dom::bindings::reflector::{DomObject, reflect_dom_object};
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use dom::bindings::root::{DomRoot, MutNullableDom};
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use dom::bindings::str::DOMString;
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use dom::webglactiveinfo::WebGLActiveInfo;
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use dom::webglobject::WebGLObject;
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use dom::webglrenderingcontext::MAX_UNIFORM_AND_ATTRIBUTE_LEN;
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use dom::webglshader::WebGLShader;
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use dom::webgluniformlocation::WebGLUniformLocation;
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use dom::window::Window;
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use dom_struct::dom_struct;
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use fnv::FnvHashSet;
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use std::cell::{Cell, Ref};
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#[dom_struct]
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pub struct WebGLProgram {
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webgl_object: WebGLObject,
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id: WebGLProgramId,
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is_deleted: Cell<bool>,
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link_called: Cell<bool>,
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linked: Cell<bool>,
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fragment_shader: MutNullableDom<WebGLShader>,
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vertex_shader: MutNullableDom<WebGLShader>,
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#[ignore_malloc_size_of = "Defined in ipc-channel"]
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renderer: WebGLMsgSender,
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active_attribs: DomRefCell<Box<[ActiveAttribInfo]>>,
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active_uniforms: DomRefCell<Box<[ActiveUniformInfo]>>,
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}
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impl WebGLProgram {
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fn new_inherited(renderer: WebGLMsgSender,
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id: WebGLProgramId)
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-> WebGLProgram {
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WebGLProgram {
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webgl_object: WebGLObject::new_inherited(),
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id: id,
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is_deleted: Cell::new(false),
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link_called: Cell::new(false),
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linked: Cell::new(false),
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fragment_shader: Default::default(),
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vertex_shader: Default::default(),
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renderer: renderer,
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active_attribs: DomRefCell::new(vec![].into()),
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active_uniforms: DomRefCell::new(vec![].into()),
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}
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}
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pub fn maybe_new(window: &Window, renderer: WebGLMsgSender)
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-> Option<DomRoot<WebGLProgram>> {
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let (sender, receiver) = webgl_channel().unwrap();
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renderer.send(WebGLCommand::CreateProgram(sender)).unwrap();
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let result = receiver.recv().unwrap();
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result.map(|program_id| WebGLProgram::new(window, renderer, program_id))
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}
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pub fn new(window: &Window,
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renderer: WebGLMsgSender,
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id: WebGLProgramId)
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-> DomRoot<WebGLProgram> {
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reflect_dom_object(Box::new(WebGLProgram::new_inherited(renderer, id)),
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window,
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WebGLProgramBinding::Wrap)
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}
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}
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impl WebGLProgram {
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pub fn id(&self) -> WebGLProgramId {
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self.id
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}
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/// glDeleteProgram
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pub fn delete(&self) {
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if !self.is_deleted.get() {
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self.is_deleted.set(true);
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let _ = self.renderer.send(WebGLCommand::DeleteProgram(self.id));
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if let Some(shader) = self.fragment_shader.get() {
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shader.decrement_attached_counter();
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}
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if let Some(shader) = self.vertex_shader.get() {
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shader.decrement_attached_counter();
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}
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}
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}
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pub fn is_deleted(&self) -> bool {
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self.is_deleted.get()
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}
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pub fn is_linked(&self) -> bool {
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self.linked.get()
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}
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/// glLinkProgram
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pub fn link(&self) -> WebGLResult<()> {
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if self.is_deleted() {
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return Err(WebGLError::InvalidOperation);
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}
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self.linked.set(false);
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*self.active_attribs.borrow_mut() = Box::new([]);
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*self.active_uniforms.borrow_mut() = Box::new([]);
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match self.fragment_shader.get() {
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Some(ref shader) if shader.successfully_compiled() => {},
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_ => return Ok(()), // callers use gl.LINK_STATUS to check link errors
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}
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match self.vertex_shader.get() {
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Some(ref shader) if shader.successfully_compiled() => {},
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_ => return Ok(()), // callers use gl.LINK_STATUS to check link errors
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}
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let (sender, receiver) = webgl_channel().unwrap();
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self.renderer.send(WebGLCommand::LinkProgram(self.id, sender)).unwrap();
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let link_info = receiver.recv().unwrap();
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{
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let mut used_locs = FnvHashSet::default();
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let mut used_names = FnvHashSet::default();
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for active_attrib in &*link_info.active_attribs {
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if active_attrib.location == -1 {
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continue;
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}
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let columns = match active_attrib.type_ {
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constants::FLOAT_MAT2 => 2,
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constants::FLOAT_MAT3 => 3,
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constants::FLOAT_MAT4 => 4,
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_ => 1,
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};
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assert!(used_names.insert(&*active_attrib.name));
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for column in 0..columns {
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#6.31
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if !used_locs.insert(active_attrib.location as u32 + column) {
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return Ok(());
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}
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}
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}
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for active_uniform in &*link_info.active_uniforms {
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#6.41
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if !used_names.insert(&*active_uniform.base_name) {
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return Ok(());
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}
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}
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}
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self.linked.set(link_info.linked);
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*self.active_attribs.borrow_mut() = link_info.active_attribs;
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*self.active_uniforms.borrow_mut() = link_info.active_uniforms;
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Ok(())
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}
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pub fn active_attribs(&self) -> Ref<[ActiveAttribInfo]> {
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Ref::map(self.active_attribs.borrow(), |attribs| &**attribs)
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}
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pub fn active_uniforms(&self) -> Ref<[ActiveUniformInfo]> {
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Ref::map(self.active_uniforms.borrow(), |uniforms| &**uniforms)
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}
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/// glValidateProgram
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pub fn validate(&self) -> WebGLResult<()> {
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if self.is_deleted() {
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return Err(WebGLError::InvalidOperation);
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}
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self.renderer.send(WebGLCommand::ValidateProgram(self.id)).unwrap();
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Ok(())
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}
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/// glAttachShader
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pub fn attach_shader(&self, shader: &WebGLShader) -> WebGLResult<()> {
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if self.is_deleted() || shader.is_deleted() {
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return Err(WebGLError::InvalidOperation);
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}
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let shader_slot = match shader.gl_type() {
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constants::FRAGMENT_SHADER => &self.fragment_shader,
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constants::VERTEX_SHADER => &self.vertex_shader,
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_ => {
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error!("detachShader: Unexpected shader type");
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return Err(WebGLError::InvalidValue);
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}
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};
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// TODO(emilio): Differentiate between same shader already assigned and other previous
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// shader.
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if shader_slot.get().is_some() {
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return Err(WebGLError::InvalidOperation);
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}
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shader_slot.set(Some(shader));
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shader.increment_attached_counter();
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self.renderer.send(WebGLCommand::AttachShader(self.id, shader.id())).unwrap();
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Ok(())
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}
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/// glDetachShader
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pub fn detach_shader(&self, shader: &WebGLShader) -> WebGLResult<()> {
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if self.is_deleted() {
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return Err(WebGLError::InvalidOperation);
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}
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let shader_slot = match shader.gl_type() {
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constants::FRAGMENT_SHADER => &self.fragment_shader,
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constants::VERTEX_SHADER => &self.vertex_shader,
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_ => {
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error!("detachShader: Unexpected shader type");
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return Err(WebGLError::InvalidValue);
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}
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};
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match shader_slot.get() {
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Some(ref attached_shader) if attached_shader.id() != shader.id() =>
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return Err(WebGLError::InvalidOperation),
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None =>
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return Err(WebGLError::InvalidOperation),
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_ => {}
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}
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shader_slot.set(None);
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shader.decrement_attached_counter();
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self.renderer.send(WebGLCommand::DetachShader(self.id, shader.id())).unwrap();
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Ok(())
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}
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/// glBindAttribLocation
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pub fn bind_attrib_location(&self, index: u32, name: DOMString) -> WebGLResult<()> {
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if self.is_deleted() {
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return Err(WebGLError::InvalidOperation);
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}
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if name.len() > MAX_UNIFORM_AND_ATTRIBUTE_LEN {
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return Err(WebGLError::InvalidValue);
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}
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// Check if the name is reserved
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if name.starts_with("gl_") || name.starts_with("webgl") || name.starts_with("_webgl_") {
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return Err(WebGLError::InvalidOperation);
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}
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self.renderer
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.send(WebGLCommand::BindAttribLocation(self.id, index, name.into()))
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.unwrap();
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Ok(())
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}
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pub fn get_active_uniform(&self, index: u32) -> WebGLResult<DomRoot<WebGLActiveInfo>> {
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if self.is_deleted() {
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return Err(WebGLError::InvalidValue);
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}
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let uniforms = self.active_uniforms.borrow();
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let data = uniforms.get(index as usize).ok_or(WebGLError::InvalidValue)?;
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Ok(WebGLActiveInfo::new(
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self.global().as_window(),
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data.size.unwrap_or(1),
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data.type_,
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data.name().into(),
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))
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}
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/// glGetActiveAttrib
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pub fn get_active_attrib(&self, index: u32) -> WebGLResult<DomRoot<WebGLActiveInfo>> {
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if self.is_deleted() {
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return Err(WebGLError::InvalidValue);
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}
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let attribs = self.active_attribs.borrow();
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let data = attribs.get(index as usize).ok_or(WebGLError::InvalidValue)?;
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Ok(WebGLActiveInfo::new(
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self.global().as_window(),
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data.size,
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data.type_,
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data.name.clone().into(),
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))
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}
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/// glGetAttribLocation
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pub fn get_attrib_location(&self, name: DOMString) -> WebGLResult<i32> {
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if !self.is_linked() || self.is_deleted() {
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return Err(WebGLError::InvalidOperation);
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}
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if name.len() > MAX_UNIFORM_AND_ATTRIBUTE_LEN {
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return Err(WebGLError::InvalidValue);
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}
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// Check if the name is reserved
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if name.starts_with("gl_") {
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return Ok(-1);
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}
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#GLSL_CONSTRUCTS
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if name.starts_with("webgl_") || name.starts_with("_webgl_") {
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return Ok(-1);
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}
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let location = self.active_attribs
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.borrow()
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.iter()
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.find(|attrib| attrib.name == &*name)
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.map_or(-1, |attrib| attrib.location);
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Ok(location)
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}
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/// glGetUniformLocation
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pub fn get_uniform_location(
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&self,
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name: DOMString,
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) -> WebGLResult<Option<DomRoot<WebGLUniformLocation>>> {
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if !self.is_linked() || self.is_deleted() {
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return Err(WebGLError::InvalidOperation);
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}
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if name.len() > MAX_UNIFORM_AND_ATTRIBUTE_LEN {
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return Err(WebGLError::InvalidValue);
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}
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// Check if the name is reserved
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if name.starts_with("gl_") {
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return Ok(None);
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}
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#GLSL_CONSTRUCTS
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if name.starts_with("webgl_") || name.starts_with("_webgl_") {
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return Ok(None);
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}
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let (size, type_) = {
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let (base_name, array_index) = match parse_uniform_name(&name) {
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Some((name, index)) if index.map_or(true, |i| i >= 0) => (name, index),
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_ => return Ok(None),
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};
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let uniforms = self.active_uniforms.borrow();
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match uniforms.iter().find(|attrib| &*attrib.base_name == base_name) {
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Some(uniform) if array_index.is_none() || array_index < uniform.size => {
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(uniform.size.map(|size| size - array_index.unwrap_or_default()), uniform.type_)
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},
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_ => return Ok(None),
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}
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};
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let (sender, receiver) = webgl_channel().unwrap();
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self.renderer
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.send(WebGLCommand::GetUniformLocation(self.id, name.into(), sender))
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.unwrap();
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let location = receiver.recv().unwrap();
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Ok(Some(WebGLUniformLocation::new(self.global().as_window(), location, self.id, size, type_)))
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}
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/// glGetProgramInfoLog
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pub fn get_info_log(&self) -> WebGLResult<String> {
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if self.is_deleted() {
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return Err(WebGLError::InvalidOperation);
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}
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if self.link_called.get() {
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let shaders_compiled = match (self.fragment_shader.get(), self.vertex_shader.get()) {
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(Some(fs), Some(vs)) => fs.successfully_compiled() && vs.successfully_compiled(),
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_ => false
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};
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if !shaders_compiled {
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return Ok("One or more shaders failed to compile".to_string());
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}
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}
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let (sender, receiver) = webgl_channel().unwrap();
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self.renderer.send(WebGLCommand::GetProgramInfoLog(self.id, sender)).unwrap();
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Ok(receiver.recv().unwrap())
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}
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pub fn attached_shaders(&self) -> WebGLResult<Vec<DomRoot<WebGLShader>>> {
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if self.is_deleted.get() {
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return Err(WebGLError::InvalidValue);
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}
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Ok(match (self.vertex_shader.get(), self.fragment_shader.get()) {
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(Some(vertex_shader), Some(fragment_shader)) => {
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vec![vertex_shader, fragment_shader]
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}
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(Some(shader), None) | (None, Some(shader)) => vec![shader],
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(None, None) => vec![]
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})
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}
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}
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impl Drop for WebGLProgram {
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fn drop(&mut self) {
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self.delete();
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}
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}
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fn parse_uniform_name(name: &str) -> Option<(&str, Option<i32>)> {
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if !name.ends_with(']') {
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return Some((name, None));
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}
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let bracket_pos = name[..name.len() - 1].rfind('[')?;
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let index = name[(bracket_pos + 1)..(name.len() - 1)].parse::<i32>().ok()?;
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Some((&name[..bracket_pos], Some(index)))
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}
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