mirror of
https://github.com/servo/servo.git
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148 lines
5.8 KiB
Rust
148 lines
5.8 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! CSS transitions and animations.
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use clock_ticks;
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use flow::{self, Flow};
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use gfx::display_list::OpaqueNode;
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use incremental::{self, RestyleDamage};
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use layout_task::{LayoutTask, LayoutTaskData};
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use msg::constellation_msg::{AnimationState, Msg, PipelineId};
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use script::layout_interface::Animation;
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use script_traits::ConstellationControlMsg;
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use std::collections::HashMap;
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use std::collections::hash_map::Entry;
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use std::sync::mpsc::Sender;
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use std::sync::{Arc, Mutex};
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use style::animation::{GetMod, PropertyAnimation};
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use style::properties::ComputedValues;
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/// Inserts transitions into the queue of running animations as applicable for the given style
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/// difference. This is called from the layout worker threads.
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pub fn start_transitions_if_applicable(new_animations_sender: &Mutex<Sender<Animation>>,
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node: OpaqueNode,
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old_style: &ComputedValues,
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new_style: &mut ComputedValues) {
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for i in 0..new_style.get_animation().transition_property.0.len() {
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// Create any property animations, if applicable.
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let property_animations = PropertyAnimation::from_transition(i, old_style, new_style);
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for property_animation in property_animations {
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// Set the property to the initial value.
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property_animation.update(new_style, 0.0);
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// Kick off the animation.
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let now = clock_ticks::precise_time_s();
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let animation_style = new_style.get_animation();
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let start_time =
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now + (animation_style.transition_delay.0.get_mod(i).seconds() as f64);
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new_animations_sender.lock().unwrap().send(Animation {
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node: node.id(),
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property_animation: property_animation,
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start_time: start_time,
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end_time: start_time +
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(animation_style.transition_duration.0.get_mod(i).seconds() as f64),
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}).unwrap()
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}
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}
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}
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/// Processes any new animations that were discovered after style recalculation.
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/// Also expire any old animations that have completed.
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pub fn update_animation_state(rw_data: &mut LayoutTaskData, pipeline_id: PipelineId) {
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let mut new_running_animations = Vec::new();
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while let Ok(animation) = rw_data.new_animations_receiver.try_recv() {
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new_running_animations.push(animation)
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}
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let mut running_animations_hash = (*rw_data.running_animations).clone();
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if running_animations_hash.is_empty() && new_running_animations.is_empty() {
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// Nothing to do. Return early so we don't flood the compositor with
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// `ChangeRunningAnimationsState` messages.
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return
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}
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// Expire old running animations.
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let now = clock_ticks::precise_time_s();
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let mut keys_to_remove = Vec::new();
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for (key, running_animations) in &mut running_animations_hash {
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running_animations.retain(|running_animation| {
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now < running_animation.end_time
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});
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if running_animations.len() == 0 {
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keys_to_remove.push(*key);
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}
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}
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for key in keys_to_remove {
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running_animations_hash.remove(&key).unwrap();
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}
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// Add new running animations.
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for new_running_animation in new_running_animations {
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match running_animations_hash.entry(OpaqueNode(new_running_animation.node)) {
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Entry::Vacant(entry) => {
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entry.insert(vec![new_running_animation]);
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}
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Entry::Occupied(mut entry) => entry.get_mut().push(new_running_animation),
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}
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}
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rw_data.running_animations = Arc::new(running_animations_hash);
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let animation_state;
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if rw_data.running_animations.is_empty() {
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animation_state = AnimationState::NoAnimationsPresent;
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} else {
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animation_state = AnimationState::AnimationsPresent;
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}
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rw_data.constellation_chan
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.0
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.send(Msg::ChangeRunningAnimationsState(pipeline_id, animation_state))
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.unwrap();
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}
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/// Recalculates style for a set of animations. This does *not* run with the DOM lock held.
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pub fn recalc_style_for_animations(flow: &mut Flow,
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animations: &HashMap<OpaqueNode, Vec<Animation>>) {
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let mut damage = RestyleDamage::empty();
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flow.mutate_fragments(&mut |fragment| {
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if let Some(ref animations) = animations.get(&OpaqueNode(fragment.node.id())) {
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for animation in *animations {
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let now = clock_ticks::precise_time_s();
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let mut progress = (now - animation.start_time) / animation.duration();
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if progress > 1.0 {
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progress = 1.0
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}
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if progress <= 0.0 {
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continue
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}
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let mut new_style = fragment.style.clone();
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animation.property_animation.update(&mut *Arc::make_mut(&mut new_style),
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progress);
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damage.insert(incremental::compute_damage(&Some(fragment.style.clone()),
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&new_style));
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fragment.style = new_style
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}
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}
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});
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let base = flow::mut_base(flow);
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base.restyle_damage.insert(damage);
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for kid in base.children.iter_mut() {
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recalc_style_for_animations(kid, animations)
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}
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}
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/// Handles animation updates.
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pub fn tick_all_animations(layout_task: &LayoutTask, rw_data: &mut LayoutTaskData) {
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layout_task.tick_animations(rw_data);
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layout_task.script_chan
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.send(ConstellationControlMsg::TickAllAnimations(layout_task.id))
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.unwrap();
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}
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