servo/components/script/dom/webidls/FakeXRInputController.webidl
Martin Robinson 0e616e0c5d
api: Flatten and simplify Servo preferences (#34966)
Flatten and simplify Servo's preferences code. In addition, have both
preferences and options passed in as arguments to `Servo::new()` and
make sure not to use the globally set preferences in `servoshell` (as
much as possible now).

Instead of a complex procedural macro to generate preferences, just
expose a very simple derive macro that adds string based getters and
setters.

- All command-line parsing is moved to servoshell.
- There is no longer the concept of a missing preference.
- Preferences no longer have to be part of the resources bundle because
  they now have reasonable default values.
- servoshell specific preferences are no longer part of the preferences
  exposed by the Servo API.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
2025-01-14 13:54:06 +00:00

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
// skip-unless CARGO_FEATURE_WEBXR
// https://immersive-web.github.io/webxr-test-api/#fakexrinputcontroller
[Exposed=Window, Pref="dom_webxr_test"]
interface FakeXRInputController {
undefined setHandedness(XRHandedness handedness);
undefined setTargetRayMode(XRTargetRayMode targetRayMode);
undefined setProfiles(sequence<DOMString> profiles);
[Throws] undefined setGripOrigin(FakeXRRigidTransformInit gripOrigin, optional boolean emulatedPosition = false);
undefined clearGripOrigin();
[Throws] undefined setPointerOrigin(
FakeXRRigidTransformInit pointerOrigin,
optional boolean emulatedPosition = false
);
undefined disconnect();
undefined reconnect();
undefined startSelection();
undefined endSelection();
undefined simulateSelect();
undefined setSupportedButtons(sequence<FakeXRButtonStateInit> supportedButtons);
[Throws] undefined updateButtonState(FakeXRButtonStateInit buttonState);
};
dictionary FakeXRInputSourceInit {
required XRHandedness handedness;
required XRTargetRayMode targetRayMode;
required FakeXRRigidTransformInit pointerOrigin;
required sequence<DOMString> profiles;
boolean selectionStarted = false;
boolean selectionClicked = false;
sequence<FakeXRButtonStateInit> supportedButtons;
FakeXRRigidTransformInit gripOrigin;
};
enum FakeXRButtonType {
"grip",
"touchpad",
"thumbstick",
"optional-button",
"optional-thumbstick"
};
dictionary FakeXRButtonStateInit {
required FakeXRButtonType buttonType;
required boolean pressed;
required boolean touched;
required float pressedValue;
float xValue = 0.0;
float yValue = 0.0;
};