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Flatten and simplify Servo's preferences code. In addition, have both preferences and options passed in as arguments to `Servo::new()` and make sure not to use the globally set preferences in `servoshell` (as much as possible now). Instead of a complex procedural macro to generate preferences, just expose a very simple derive macro that adds string based getters and setters. - All command-line parsing is moved to servoshell. - There is no longer the concept of a missing preference. - Preferences no longer have to be part of the resources bundle because they now have reasonable default values. - servoshell specific preferences are no longer part of the preferences exposed by the Servo API. Signed-off-by: Martin Robinson <mrobinson@igalia.com>
37 lines
1 KiB
Text
37 lines
1 KiB
Text
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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// skip-unless CARGO_FEATURE_WEBXR
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// https://immersive-web.github.io/webxr/#xrinputsource-interface
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enum XRHandedness {
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"none",
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"left",
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"right"
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};
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enum XRTargetRayMode {
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"gaze",
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"tracked-pointer",
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"screen",
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"transient-pointer"
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};
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[SecureContext, Exposed=Window, Pref="dom_webxr_enabled"]
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interface XRInputSource {
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readonly attribute XRHandedness handedness;
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readonly attribute XRTargetRayMode targetRayMode;
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[SameObject] readonly attribute XRSpace targetRaySpace;
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[SameObject] readonly attribute XRSpace? gripSpace;
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/* [SameObject] */ readonly attribute /* FrozenArray<DOMString> */ any profiles;
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readonly attribute boolean skipRendering;
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// WebXR Gamepads Module
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[SameObject] readonly attribute Gamepad? gamepad;
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// Hand Input
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[Pref="dom_webxr_hands_enabled"]
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readonly attribute XRHand? hand;
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};
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