servo/components/script/dom/webidls/XRInputSource.webidl
Martin Robinson 0e616e0c5d
api: Flatten and simplify Servo preferences (#34966)
Flatten and simplify Servo's preferences code. In addition, have both
preferences and options passed in as arguments to `Servo::new()` and
make sure not to use the globally set preferences in `servoshell` (as
much as possible now).

Instead of a complex procedural macro to generate preferences, just
expose a very simple derive macro that adds string based getters and
setters.

- All command-line parsing is moved to servoshell.
- There is no longer the concept of a missing preference.
- Preferences no longer have to be part of the resources bundle because
  they now have reasonable default values.
- servoshell specific preferences are no longer part of the preferences
  exposed by the Servo API.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
2025-01-14 13:54:06 +00:00

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
// skip-unless CARGO_FEATURE_WEBXR
// https://immersive-web.github.io/webxr/#xrinputsource-interface
enum XRHandedness {
"none",
"left",
"right"
};
enum XRTargetRayMode {
"gaze",
"tracked-pointer",
"screen",
"transient-pointer"
};
[SecureContext, Exposed=Window, Pref="dom_webxr_enabled"]
interface XRInputSource {
readonly attribute XRHandedness handedness;
readonly attribute XRTargetRayMode targetRayMode;
[SameObject] readonly attribute XRSpace targetRaySpace;
[SameObject] readonly attribute XRSpace? gripSpace;
/* [SameObject] */ readonly attribute /* FrozenArray<DOMString> */ any profiles;
readonly attribute boolean skipRendering;
// WebXR Gamepads Module
[SameObject] readonly attribute Gamepad? gamepad;
// Hand Input
[Pref="dom_webxr_hands_enabled"]
readonly attribute XRHand? hand;
};