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* Update wgpu and revamp RenderPass * Set good expectations * Set one bad expectation * send_render_command * small fixups * docs * doc * Put RenderPass inside PassState * Use Pass enum for ComputePass too * fix docs
62 lines
1.9 KiB
Rust
62 lines
1.9 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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//! IPC massages that are send to script thread (global scope).
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use base::id::PipelineId;
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use serde::{Deserialize, Serialize};
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use crate::gpu_error::Error;
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use crate::identity::WebGPUDevice;
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use crate::wgc::id::{
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AdapterId, BindGroupId, BindGroupLayoutId, BufferId, CommandBufferId, ComputePassEncoderId,
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ComputePipelineId, DeviceId, PipelineLayoutId, QuerySetId, RenderBundleId, RenderPassEncoderId,
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RenderPipelineId, SamplerId, ShaderModuleId, StagingBufferId, SurfaceId, TextureId,
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TextureViewId,
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};
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/// <https://gpuweb.github.io/gpuweb/#enumdef-gpudevicelostreason>
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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pub enum DeviceLostReason {
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Unknown,
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Destroyed,
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}
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#[derive(Clone, Debug, Deserialize, Serialize)]
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pub enum WebGPUMsg {
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FreeAdapter(AdapterId),
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FreeDevice {
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device_id: DeviceId,
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pipeline_id: PipelineId,
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},
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FreeBuffer(BufferId),
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FreePipelineLayout(PipelineLayoutId),
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FreeComputePipeline(ComputePipelineId),
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FreeRenderPipeline(RenderPipelineId),
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FreeBindGroup(BindGroupId),
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FreeBindGroupLayout(BindGroupLayoutId),
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FreeCommandBuffer(CommandBufferId),
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FreeTexture(TextureId),
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FreeTextureView(TextureViewId),
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FreeSampler(SamplerId),
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FreeSurface(SurfaceId),
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FreeShaderModule(ShaderModuleId),
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FreeRenderBundle(RenderBundleId),
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FreeStagingBuffer(StagingBufferId),
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FreeQuerySet(QuerySetId),
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FreeComputePass(ComputePassEncoderId),
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FreeRenderPass(RenderPassEncoderId),
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UncapturedError {
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device: WebGPUDevice,
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pipeline_id: PipelineId,
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error: Error,
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},
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DeviceLost {
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device: WebGPUDevice,
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pipeline_id: PipelineId,
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reason: DeviceLostReason,
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msg: String,
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},
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Exit,
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}
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