servo/components/gfx/platform/windows/font_template.rs
Glenn Watson 0849607239 Minimal Win32 font platform implementation.
This uses a (very simple) Win32 API call to enumerate font
families available, and load them as byte buffers.

The font rasterization itself is done by freetype.

This gets Servo + WR + Windows working, but should be improved
by adding a proper implementation that matches fonts correctly
and also uses DirectWrite (or GDI) to handle font rasterization.
2016-10-05 07:46:02 +10:00

89 lines
2.9 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use gdi32;
use std::ffi::OsString;
use std::io::Error;
use std::os::windows::ffi::OsStrExt;
use std::ptr;
use string_cache::Atom;
use webrender_traits::NativeFontHandle;
use winapi::{DWORD, LF_FACESIZE, LOGFONTW, OUT_TT_ONLY_PRECIS, WCHAR};
const GDI_ERROR: DWORD = 0xffffffff;
#[derive(Deserialize, Serialize, Debug)]
pub struct FontTemplateData {
pub bytes: Vec<u8>,
pub identifier: Atom,
}
impl FontTemplateData {
pub fn new(identifier: Atom,
font_data: Option<Vec<u8>>) -> Result<FontTemplateData, Error> {
let bytes = match font_data {
Some(bytes) => {
bytes
},
None => {
assert!(identifier.len() < LF_FACESIZE);
let name = OsString::from(identifier.as_ref());
let buffer: Vec<WCHAR> = name.encode_wide().collect();
let mut string: [WCHAR; LF_FACESIZE] = [0; LF_FACESIZE];
for (src, dest) in buffer.iter().zip(string.iter_mut()) {
*dest = *src;
}
let config = LOGFONTW {
lfHeight: 0,
lfWidth: 0,
lfEscapement: 0,
lfOrientation: 0,
lfWeight: 0,
lfItalic: 0,
lfUnderline: 0,
lfStrikeOut: 0,
lfCharSet: 0,
lfOutPrecision: OUT_TT_ONLY_PRECIS as u8,
lfClipPrecision: 0,
lfQuality: 0,
lfPitchAndFamily: 0,
lfFaceName: string,
};
unsafe {
let hdc = gdi32::CreateCompatibleDC(ptr::null_mut());
let hfont = gdi32::CreateFontIndirectW(&config as *const _);
gdi32::SelectObject(hdc, hfont as *mut _);
let size = gdi32::GetFontData(hdc, 0, 0, ptr::null_mut(), 0);
assert!(size != GDI_ERROR);
let mut buffer: Vec<u8> = vec![0; size as usize];
let actual_size = gdi32::GetFontData(hdc, 0, 0, buffer.as_mut_ptr() as *mut _, size);
assert!(actual_size == size);
gdi32::DeleteDC(hdc);
gdi32::DeleteObject(hfont as *mut _);
buffer
}
}
};
Ok(FontTemplateData {
bytes: bytes,
identifier: identifier,
})
}
pub fn bytes(&self) -> Vec<u8> {
self.bytes.clone()
}
pub fn bytes_if_in_memory(&self) -> Option<Vec<u8>> {
Some(self.bytes())
}
pub fn native_font(&self) -> Option<NativeFontHandle> {
None
}
}