servo/components/layout_2020/geom.rs
Oriol Brufau 9ad59d1459
Consistent resolution of cyclic percentages in min sizing properties (#33988)
The spec says that cyclic percentages in min sizing properties should
be resolved against zero when computing intrinsic contributions.
We were already doing that in the inline axis, but we were treating
the entire expression as `auto` in the block axis.

With this patch we will follow the spec in both axes. But note that
browsers don't follo the spec in either axis, so we may have to revisit
(see https://github.com/w3c/csswg-drafts/issues/10969).

calc-min-height-block-1.html now fails because it tests what browsers
do instead of what the spec says.

Signed-off-by: Oriol Brufau <obrufau@igalia.com>
2024-10-24 12:03:32 +00:00

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use std::convert::From;
use std::fmt;
use std::ops::{Add, AddAssign, Neg, Sub, SubAssign};
use app_units::Au;
use serde::Serialize;
use style::logical_geometry::{BlockFlowDirection, InlineBaseDirection, WritingMode};
use style::values::computed::{
CSSPixelLength, LengthPercentage, MaxSize as StyleMaxSize, Size as StyleSize,
};
use style::values::generics::length::GenericLengthPercentageOrAuto as AutoOr;
use style::Zero;
use style_traits::CSSPixel;
use crate::sizing::ContentSizes;
use crate::ContainingBlock;
pub type PhysicalPoint<U> = euclid::Point2D<U, CSSPixel>;
pub type PhysicalSize<U> = euclid::Size2D<U, CSSPixel>;
pub type PhysicalVec<U> = euclid::Vector2D<U, CSSPixel>;
pub type PhysicalRect<U> = euclid::Rect<U, CSSPixel>;
pub type PhysicalSides<U> = euclid::SideOffsets2D<U, CSSPixel>;
pub type AuOrAuto = AutoOr<Au>;
pub type LengthPercentageOrAuto<'a> = AutoOr<&'a LengthPercentage>;
#[derive(Clone, Copy, PartialEq, Serialize)]
pub struct LogicalVec2<T> {
pub inline: T,
pub block: T,
}
#[derive(Clone, Copy, Serialize)]
pub struct LogicalRect<T> {
pub start_corner: LogicalVec2<T>,
pub size: LogicalVec2<T>,
}
#[derive(Clone, Copy, Debug, Serialize)]
pub struct LogicalSides<T> {
pub inline_start: T,
pub inline_end: T,
pub block_start: T,
pub block_end: T,
}
impl<T: fmt::Debug> fmt::Debug for LogicalVec2<T> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
// Not using f.debug_struct on purpose here, to keep {:?} output somewhat compact
f.write_str("Vec2 { i: ")?;
self.inline.fmt(f)?;
f.write_str(", b: ")?;
self.block.fmt(f)?;
f.write_str(" }")
}
}
impl<T: Default> Default for LogicalVec2<T> {
fn default() -> Self {
Self {
inline: T::default(),
block: T::default(),
}
}
}
impl<T> LogicalVec2<T> {
pub fn map_inline_and_block_axes<U>(
&self,
inline_f: impl FnOnce(&T) -> U,
block_f: impl FnOnce(&T) -> U,
) -> LogicalVec2<U> {
LogicalVec2 {
inline: inline_f(&self.inline),
block: block_f(&self.block),
}
}
}
impl<T: Clone> LogicalVec2<Size<T>> {
pub fn map_inline_and_block_sizes<U>(
&self,
inline_f: impl FnOnce(T) -> U,
block_f: impl FnOnce(T) -> U,
) -> LogicalVec2<Size<U>> {
self.map_inline_and_block_axes(|size| size.map(inline_f), |size| size.map(block_f))
}
}
impl<T: Clone> LogicalVec2<T> {
pub fn from_physical_size(physical_size: &PhysicalSize<T>, mode: WritingMode) -> Self {
// https://drafts.csswg.org/css-writing-modes/#logical-to-physical
let (i, b) = if mode.is_horizontal() {
(&physical_size.width, &physical_size.height)
} else {
(&physical_size.height, &physical_size.width)
};
LogicalVec2 {
inline: i.clone(),
block: b.clone(),
}
}
pub fn map<U>(&self, f: impl Fn(&T) -> U) -> LogicalVec2<U> {
LogicalVec2 {
inline: f(&self.inline),
block: f(&self.block),
}
}
}
impl<T: Add<Output = T> + Copy> Add<LogicalVec2<T>> for LogicalVec2<T> {
type Output = LogicalVec2<T>;
fn add(self, other: Self) -> Self::Output {
LogicalVec2 {
inline: self.inline + other.inline,
block: self.block + other.block,
}
}
}
impl<T: Sub<Output = T> + Copy> Sub<LogicalVec2<T>> for LogicalVec2<T> {
type Output = LogicalVec2<T>;
fn sub(self, other: Self) -> Self::Output {
LogicalVec2 {
inline: self.inline - other.inline,
block: self.block - other.block,
}
}
}
impl<T: AddAssign<T> + Copy> AddAssign<LogicalVec2<T>> for LogicalVec2<T> {
fn add_assign(&mut self, other: LogicalVec2<T>) {
self.inline += other.inline;
self.block += other.block;
}
}
impl<T: SubAssign<T> + Copy> SubAssign<LogicalVec2<T>> for LogicalVec2<T> {
fn sub_assign(&mut self, other: LogicalVec2<T>) {
self.inline -= other.inline;
self.block -= other.block;
}
}
impl<T: Neg<Output = T> + Copy> Neg for LogicalVec2<T> {
type Output = LogicalVec2<T>;
fn neg(self) -> Self::Output {
Self {
inline: -self.inline,
block: -self.block,
}
}
}
impl<T: Zero> LogicalVec2<T> {
pub fn zero() -> Self {
Self {
inline: T::zero(),
block: T::zero(),
}
}
}
impl<T: Clone> LogicalVec2<AutoOr<T>> {
pub fn auto_is(&self, f: impl Fn() -> T) -> LogicalVec2<T> {
self.map(|t| t.auto_is(&f))
}
}
impl<T: Zero> LogicalRect<T> {
pub fn zero() -> Self {
Self {
start_corner: LogicalVec2::zero(),
size: LogicalVec2::zero(),
}
}
}
impl fmt::Debug for LogicalRect<Au> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(
f,
"Rect(i{}×b{} @ (i{},b{}))",
self.size.inline.to_f32_px(),
self.size.block.to_f32_px(),
self.start_corner.inline.to_f32_px(),
self.start_corner.block.to_f32_px(),
)
}
}
impl<T: Clone> LogicalVec2<T> {
pub fn to_physical_size(&self, mode: WritingMode) -> PhysicalSize<T> {
// https://drafts.csswg.org/css-writing-modes/#logical-to-physical
let (x, y) = if mode.is_horizontal() {
(&self.inline, &self.block)
} else {
(&self.block, &self.inline)
};
PhysicalSize::new(x.clone(), y.clone())
}
}
impl<T: Copy + Neg<Output = T>> LogicalVec2<T> {
pub fn to_physical_vector(&self, mode: WritingMode) -> PhysicalVec<T> {
if mode.is_horizontal() {
if mode.is_bidi_ltr() {
PhysicalVec::new(self.inline, self.block)
} else {
PhysicalVec::new(-self.inline, self.block)
}
} else if mode.is_inline_tb() {
PhysicalVec::new(self.block, self.inline)
} else {
PhysicalVec::new(-self.block, self.inline)
}
}
}
impl LogicalVec2<Au> {
#[inline]
pub fn to_physical_point(
&self,
containing_block: Option<&ContainingBlock>,
) -> PhysicalPoint<Au> {
let mode = containing_block.map_or_else(WritingMode::horizontal_tb, |containing_block| {
containing_block.style.writing_mode
});
if mode.is_vertical() {
// TODO: Bottom-to-top writing modes are not supported yet.
PhysicalPoint::new(self.block, self.inline)
} else {
let y = self.block;
let x = match containing_block {
Some(containing_block) if !mode.is_bidi_ltr() => {
containing_block.inline_size - self.inline
},
_ => self.inline,
};
PhysicalPoint::new(x, y)
}
}
}
impl<T: Clone> LogicalSides<T> {
pub fn from_physical(sides: &PhysicalSides<T>, mode: WritingMode) -> Self {
// https://drafts.csswg.org/css-writing-modes/#logical-to-physical
let block_flow = mode.block_flow_direction();
let (bs, be) = match mode.block_flow_direction() {
BlockFlowDirection::TopToBottom => (&sides.top, &sides.bottom),
BlockFlowDirection::RightToLeft => (&sides.right, &sides.left),
BlockFlowDirection::LeftToRight => (&sides.left, &sides.right),
};
use BlockFlowDirection::TopToBottom;
let (is, ie) = match (block_flow, mode.inline_base_direction()) {
(TopToBottom, InlineBaseDirection::LeftToRight) => (&sides.left, &sides.right),
(TopToBottom, InlineBaseDirection::RightToLeft) => (&sides.right, &sides.left),
(_, InlineBaseDirection::LeftToRight) => (&sides.top, &sides.bottom),
(_, InlineBaseDirection::RightToLeft) => (&sides.bottom, &sides.top),
};
LogicalSides {
inline_start: is.clone(),
inline_end: ie.clone(),
block_start: bs.clone(),
block_end: be.clone(),
}
}
}
impl<T> LogicalSides<T> {
pub fn map<U>(&self, f: impl Fn(&T) -> U) -> LogicalSides<U> {
LogicalSides {
inline_start: f(&self.inline_start),
inline_end: f(&self.inline_end),
block_start: f(&self.block_start),
block_end: f(&self.block_end),
}
}
pub fn map_inline_and_block_axes<U>(
&self,
inline_f: impl Fn(&T) -> U,
block_f: impl Fn(&T) -> U,
) -> LogicalSides<U> {
LogicalSides {
inline_start: inline_f(&self.inline_start),
inline_end: inline_f(&self.inline_end),
block_start: block_f(&self.block_start),
block_end: block_f(&self.block_end),
}
}
pub fn inline_sum(&self) -> T::Output
where
T: Add + Copy,
{
self.inline_start + self.inline_end
}
pub fn block_sum(&self) -> T::Output
where
T: Add + Copy,
{
self.block_start + self.block_end
}
pub fn sum(&self) -> LogicalVec2<T::Output>
where
T: Add + Copy,
{
LogicalVec2 {
inline: self.inline_sum(),
block: self.block_sum(),
}
}
pub fn to_physical(&self, mode: WritingMode) -> PhysicalSides<T>
where
T: Clone,
{
let top;
let right;
let bottom;
let left;
if mode.is_vertical() {
if mode.is_vertical_lr() {
left = self.block_start.clone();
right = self.block_end.clone();
} else {
right = self.block_start.clone();
left = self.block_end.clone();
}
if mode.is_inline_tb() {
top = self.inline_start.clone();
bottom = self.inline_end.clone();
} else {
bottom = self.inline_start.clone();
top = self.inline_end.clone();
}
} else {
top = self.block_start.clone();
bottom = self.block_end.clone();
if mode.is_bidi_ltr() {
left = self.inline_start.clone();
right = self.inline_end.clone();
} else {
right = self.inline_start.clone();
left = self.inline_end.clone();
}
}
PhysicalSides::new(top, right, bottom, left)
}
}
impl<T: Copy> LogicalSides<T> {
pub fn start_offset(&self) -> LogicalVec2<T> {
LogicalVec2 {
inline: self.inline_start,
block: self.block_start,
}
}
}
impl LogicalSides<&'_ LengthPercentage> {
pub fn percentages_relative_to(&self, basis: Au) -> LogicalSides<Au> {
self.map(|value| value.to_used_value(basis))
}
}
impl LogicalSides<LengthPercentageOrAuto<'_>> {
pub fn percentages_relative_to(&self, basis: Au) -> LogicalSides<AuOrAuto> {
self.map(|value| value.map(|value| value.to_used_value(basis)))
}
}
impl<T: Clone> LogicalSides<AutoOr<T>> {
pub fn auto_is(&self, f: impl Fn() -> T) -> LogicalSides<T> {
self.map(|s| s.auto_is(&f))
}
}
impl<T: Add<Output = T> + Copy> Add<LogicalSides<T>> for LogicalSides<T> {
type Output = LogicalSides<T>;
fn add(self, other: Self) -> Self::Output {
LogicalSides {
inline_start: self.inline_start + other.inline_start,
inline_end: self.inline_end + other.inline_end,
block_start: self.block_start + other.block_start,
block_end: self.block_end + other.block_end,
}
}
}
impl<T: Sub<Output = T> + Copy> Sub<LogicalSides<T>> for LogicalSides<T> {
type Output = LogicalSides<T>;
fn sub(self, other: Self) -> Self::Output {
LogicalSides {
inline_start: self.inline_start - other.inline_start,
inline_end: self.inline_end - other.inline_end,
block_start: self.block_start - other.block_start,
block_end: self.block_end - other.block_end,
}
}
}
impl<T: Neg<Output = T> + Copy> Neg for LogicalSides<T> {
type Output = LogicalSides<T>;
fn neg(self) -> Self::Output {
Self {
inline_start: -self.inline_start,
inline_end: -self.inline_end,
block_start: -self.block_start,
block_end: -self.block_end,
}
}
}
impl<T: Zero> LogicalSides<T> {
pub(crate) fn zero() -> LogicalSides<T> {
Self {
inline_start: T::zero(),
inline_end: T::zero(),
block_start: T::zero(),
block_end: T::zero(),
}
}
}
impl From<LogicalSides<CSSPixelLength>> for LogicalSides<Au> {
fn from(value: LogicalSides<CSSPixelLength>) -> Self {
Self {
inline_start: value.inline_start.into(),
inline_end: value.inline_end.into(),
block_start: value.block_start.into(),
block_end: value.block_end.into(),
}
}
}
impl From<LogicalSides<Au>> for LogicalSides<CSSPixelLength> {
fn from(value: LogicalSides<Au>) -> Self {
Self {
inline_start: value.inline_start.into(),
inline_end: value.inline_end.into(),
block_start: value.block_start.into(),
block_end: value.block_end.into(),
}
}
}
impl<T> LogicalRect<T> {
pub fn max_inline_position(&self) -> T
where
T: Add<Output = T> + Copy,
{
self.start_corner.inline + self.size.inline
}
pub fn max_block_position(&self) -> T
where
T: Add<Output = T> + Copy,
{
self.start_corner.block + self.size.block
}
pub fn inflate(&self, sides: &LogicalSides<T>) -> Self
where
T: Add<Output = T> + Copy,
T: Sub<Output = T> + Copy,
{
Self {
start_corner: LogicalVec2 {
inline: self.start_corner.inline - sides.inline_start,
block: self.start_corner.block - sides.block_start,
},
size: LogicalVec2 {
inline: self.size.inline + sides.inline_sum(),
block: self.size.block + sides.block_sum(),
},
}
}
pub fn deflate(&self, sides: &LogicalSides<T>) -> Self
where
T: Add<Output = T> + Copy,
T: Sub<Output = T> + Copy,
{
LogicalRect {
start_corner: LogicalVec2 {
inline: self.start_corner.inline + sides.inline_start,
block: self.start_corner.block + sides.block_start,
},
size: LogicalVec2 {
inline: self.size.inline - sides.inline_sum(),
block: self.size.block - sides.block_sum(),
},
}
}
}
impl LogicalRect<Au> {
pub fn to_physical(&self, containing_block: Option<&ContainingBlock<'_>>) -> PhysicalRect<Au> {
let mode = containing_block.map_or_else(WritingMode::horizontal_tb, |containing_block| {
containing_block.style.writing_mode
});
let (x, y, width, height) = if mode.is_vertical() {
// TODO: Bottom-to-top writing modes are not supported.
(
self.start_corner.block,
self.start_corner.inline,
self.size.block,
self.size.inline,
)
} else {
let y = self.start_corner.block;
let x = match containing_block {
Some(containing_block) if !mode.is_bidi_ltr() => {
containing_block.inline_size - self.max_inline_position()
},
_ => self.start_corner.inline,
};
(x, y, self.size.inline, self.size.block)
};
PhysicalRect::new(PhysicalPoint::new(x, y), PhysicalSize::new(width, height))
}
}
impl From<LogicalVec2<CSSPixelLength>> for LogicalVec2<Au> {
fn from(value: LogicalVec2<CSSPixelLength>) -> Self {
LogicalVec2 {
inline: value.inline.into(),
block: value.block.into(),
}
}
}
impl From<LogicalVec2<Au>> for LogicalVec2<CSSPixelLength> {
fn from(value: LogicalVec2<Au>) -> Self {
LogicalVec2 {
inline: value.inline.into(),
block: value.block.into(),
}
}
}
impl From<LogicalRect<Au>> for LogicalRect<CSSPixelLength> {
fn from(value: LogicalRect<Au>) -> Self {
LogicalRect {
start_corner: value.start_corner.into(),
size: value.size.into(),
}
}
}
impl From<LogicalRect<CSSPixelLength>> for LogicalRect<Au> {
fn from(value: LogicalRect<CSSPixelLength>) -> Self {
LogicalRect {
start_corner: value.start_corner.into(),
size: value.size.into(),
}
}
}
pub(crate) trait ToLogical<Unit, LogicalType> {
fn to_logical(&self, writing_mode: WritingMode) -> LogicalType;
}
impl<Unit: Copy> ToLogical<Unit, LogicalVec2<Unit>> for PhysicalSize<Unit> {
fn to_logical(&self, writing_mode: WritingMode) -> LogicalVec2<Unit> {
LogicalVec2::from_physical_size(self, writing_mode)
}
}
impl<Unit: Copy> ToLogical<Unit, LogicalSides<Unit>> for PhysicalSides<Unit> {
fn to_logical(&self, writing_mode: WritingMode) -> LogicalSides<Unit> {
LogicalSides::from_physical(self, writing_mode)
}
}
pub(crate) trait ToLogicalWithContainingBlock<LogicalType> {
fn to_logical(&self, containing_block: &ContainingBlock) -> LogicalType;
}
impl ToLogicalWithContainingBlock<LogicalVec2<Au>> for PhysicalPoint<Au> {
fn to_logical(&self, containing_block: &ContainingBlock) -> LogicalVec2<Au> {
let writing_mode = containing_block.style.writing_mode;
// TODO: Bottom-to-top and right-to-left vertical writing modes are not supported yet.
if writing_mode.is_vertical() {
LogicalVec2 {
inline: self.y,
block: self.x,
}
} else {
LogicalVec2 {
inline: if writing_mode.is_bidi_ltr() {
self.x
} else {
containing_block.inline_size - self.x
},
block: self.y,
}
}
}
}
impl ToLogicalWithContainingBlock<LogicalRect<Au>> for PhysicalRect<Au> {
fn to_logical(&self, containing_block: &ContainingBlock) -> LogicalRect<Au> {
let inline_start;
let block_start;
let inline;
let block;
let writing_mode = containing_block.style.writing_mode;
if writing_mode.is_vertical() {
// TODO: Bottom-to-top and right-to-left vertical writing modes are not supported yet.
inline = self.size.height;
block = self.size.width;
block_start = self.origin.x;
inline_start = self.origin.y;
} else {
inline = self.size.width;
block = self.size.height;
block_start = self.origin.y;
if writing_mode.is_bidi_ltr() {
inline_start = self.origin.x;
} else {
inline_start = containing_block.inline_size - (self.origin.x + self.size.width);
}
}
LogicalRect {
start_corner: LogicalVec2 {
inline: inline_start,
block: block_start,
},
size: LogicalVec2 { inline, block },
}
}
}
/// The possible values accepted by the sizing properties.
/// <https://drafts.csswg.org/css-sizing/#sizing-properties>
#[derive(Clone, PartialEq)]
pub(crate) enum Size<T> {
/// Represents an `auto` value for the preferred and minimum size properties,
/// or `none` for the maximum size properties.
/// <https://drafts.csswg.org/css-sizing/#valdef-width-auto>
/// <https://drafts.csswg.org/css-sizing/#valdef-max-width-none>
Initial,
/// <https://drafts.csswg.org/css-sizing/#valdef-width-min-content>
MinContent,
/// <https://drafts.csswg.org/css-sizing/#valdef-width-max-content>
MaxContent,
/// <https://drafts.csswg.org/css-sizing-4/#valdef-width-fit-content>
FitContent,
/// <https://drafts.csswg.org/css-sizing-4/#valdef-width-stretch>
Stretch,
/// Represents a numeric `<length-percentage>`, but resolved as a `T`.
/// <https://drafts.csswg.org/css-sizing/#valdef-width-length-percentage-0>
Numeric(T),
}
impl<T: Copy> Copy for Size<T> {}
impl<T> Default for Size<T> {
#[inline]
fn default() -> Self {
Self::Initial
}
}
impl<T> Size<T> {
#[inline]
pub(crate) fn is_numeric(&self) -> bool {
matches!(self, Self::Numeric(_))
}
#[inline]
pub(crate) fn is_initial(&self) -> bool {
matches!(self, Self::Initial)
}
}
impl<T: Clone> Size<T> {
#[inline]
pub(crate) fn to_numeric(&self) -> Option<T> {
match self {
Self::Numeric(numeric) => Some(numeric).cloned(),
_ => None,
}
}
#[inline]
pub(crate) fn to_auto_or(&self) -> AutoOr<T> {
self.to_numeric()
.map_or(AutoOr::Auto, AutoOr::LengthPercentage)
}
#[inline]
pub fn map<U>(&self, f: impl FnOnce(T) -> U) -> Size<U> {
match self {
Size::Initial => Size::Initial,
Size::MinContent => Size::MinContent,
Size::MaxContent => Size::MaxContent,
Size::FitContent => Size::FitContent,
Size::Stretch => Size::Stretch,
Size::Numeric(numeric) => Size::Numeric(f(numeric.clone())),
}
}
#[inline]
pub fn maybe_map<U>(&self, f: impl FnOnce(T) -> Option<U>) -> Option<Size<U>> {
Some(match self {
Size::Numeric(numeric) => Size::Numeric(f(numeric.clone())?),
_ => self.map(|_| unreachable!("This shouldn't be called for keywords")),
})
}
}
impl From<StyleSize> for Size<LengthPercentage> {
fn from(size: StyleSize) -> Self {
match size {
StyleSize::LengthPercentage(length) => Size::Numeric(length.0),
StyleSize::Auto => Size::Initial,
StyleSize::MinContent => Size::MinContent,
StyleSize::MaxContent => Size::MaxContent,
StyleSize::FitContent => Size::FitContent,
StyleSize::Stretch => Size::Stretch,
StyleSize::AnchorSizeFunction(_) => unreachable!("anchor-size() should be disabled"),
}
}
}
impl From<StyleMaxSize> for Size<LengthPercentage> {
fn from(max_size: StyleMaxSize) -> Self {
match max_size {
StyleMaxSize::LengthPercentage(length) => Size::Numeric(length.0),
StyleMaxSize::None => Size::Initial,
StyleMaxSize::MinContent => Size::MinContent,
StyleMaxSize::MaxContent => Size::MaxContent,
StyleMaxSize::FitContent => Size::FitContent,
StyleMaxSize::Stretch => Size::Stretch,
StyleMaxSize::AnchorSizeFunction(_) => unreachable!("anchor-size() should be disabled"),
}
}
}
impl LogicalVec2<Size<LengthPercentage>> {
pub(crate) fn percentages_relative_to(
&self,
containing_block: &ContainingBlock,
) -> LogicalVec2<Size<Au>> {
self.map_inline_and_block_axes(
|inline_size| inline_size.map(|lp| lp.to_used_value(containing_block.inline_size)),
|block_size| {
block_size
.maybe_map(|lp| lp.maybe_to_used_value(containing_block.block_size.non_auto()))
.unwrap_or_default()
},
)
}
pub(crate) fn maybe_percentages_relative_to_basis(
&self,
basis: &LogicalVec2<Option<Au>>,
) -> LogicalVec2<Size<Au>> {
LogicalVec2 {
inline: self
.inline
.maybe_map(|v| v.maybe_to_used_value(basis.inline))
.unwrap_or_default(),
block: self
.block
.maybe_map(|v| v.maybe_to_used_value(basis.block))
.unwrap_or_default(),
}
}
pub(crate) fn percentages_relative_to_basis(
&self,
basis: &LogicalVec2<Au>,
) -> LogicalVec2<Size<Au>> {
LogicalVec2 {
inline: self.inline.map(|value| value.to_used_value(basis.inline)),
block: self.block.map(|value| value.to_used_value(basis.block)),
}
}
}
impl Size<Au> {
/// Resolves any size into a numerical value.
#[inline]
pub(crate) fn resolve(
&self,
initial_behavior: Self,
stretch_size: Au,
get_content_size: &mut impl FnMut() -> ContentSizes,
) -> Au {
if self.is_initial() {
assert!(!initial_behavior.is_initial());
initial_behavior.resolve_non_initial(stretch_size, get_content_size)
} else {
self.resolve_non_initial(stretch_size, get_content_size)
}
.unwrap()
}
/// Resolves a non-initial size into a numerical value.
/// Returns `None` if the size is the initial one.
#[inline]
pub(crate) fn resolve_non_initial(
&self,
stretch_size: Au,
get_content_size: &mut impl FnMut() -> ContentSizes,
) -> Option<Au> {
match self {
Self::Initial => None,
Self::MinContent => Some(get_content_size().min_content),
Self::MaxContent => Some(get_content_size().max_content),
Self::FitContent => Some(get_content_size().shrink_to_fit(stretch_size)),
Self::Stretch => Some(stretch_size),
Self::Numeric(numeric) => Some(*numeric),
}
}
/// Tries to resolve an extrinsic size into a numerical value.
/// Extrinsic sizes are those based on the context of an element, without regard for its contents.
/// <https://drafts.csswg.org/css-sizing-3/#extrinsic>
///
/// Returns `None` if either:
/// - The size is intrinsic.
/// - The size is the initial one.
/// TODO: should we allow it to behave as `stretch` instead of assuming it's intrinsic?
/// - The provided `stretch_size` is `None` but we need its value.
#[inline]
pub(crate) fn maybe_resolve_extrinsic(&self, stretch_size: Option<Au>) -> Option<Au> {
match self {
Self::Initial | Self::MinContent | Self::MaxContent | Self::FitContent => None,
Self::Stretch => stretch_size,
Self::Numeric(numeric) => Some(*numeric),
}
}
}