servo/components/script/dom/gpudevice.rs
Istvan Miklos d33a4d29a0 Initial implementation of GPUPipelineLayout for WebGPU
Added WebIDL bindings for `GPUPipelineLayout`.
Implemented the createPipelineLayout function of `GPUDevice`.
2020-01-21 14:47:38 +01:00

480 lines
18 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
#![allow(unsafe_code)]
use crate::dom::bindings::cell::DomRefCell;
use crate::dom::bindings::codegen::Bindings::GPUAdapterBinding::GPULimits;
use crate::dom::bindings::codegen::Bindings::GPUBindGroupLayoutBinding::{
GPUBindGroupLayoutBindings, GPUBindGroupLayoutDescriptor, GPUBindingType,
};
use crate::dom::bindings::codegen::Bindings::GPUBufferBinding::GPUBufferDescriptor;
use crate::dom::bindings::codegen::Bindings::GPUDeviceBinding::{self, GPUDeviceMethods};
use crate::dom::bindings::codegen::Bindings::GPUPipelineLayoutBinding::GPUPipelineLayoutDescriptor;
use crate::dom::bindings::codegen::Bindings::WindowBinding::WindowBinding::WindowMethods;
use crate::dom::bindings::inheritance::Castable;
use crate::dom::bindings::reflector::{reflect_dom_object, DomObject};
use crate::dom::bindings::root::{Dom, DomRoot};
use crate::dom::bindings::str::DOMString;
use crate::dom::eventtarget::EventTarget;
use crate::dom::globalscope::GlobalScope;
use crate::dom::gpuadapter::GPUAdapter;
use crate::dom::gpubindgrouplayout::GPUBindGroupLayout;
use crate::dom::gpubuffer::{GPUBuffer, GPUBufferState};
use crate::dom::gpupipelinelayout::GPUPipelineLayout;
use crate::dom::window::Window;
use crate::script_runtime::JSContext as SafeJSContext;
use dom_struct::dom_struct;
use ipc_channel::ipc;
use js::jsapi::{Heap, JSObject};
use js::jsval::{JSVal, ObjectValue, UndefinedValue};
use js::typedarray::{ArrayBuffer, CreateWith};
use std::collections::{HashMap, HashSet};
use std::ptr::{self, NonNull};
use webgpu::wgpu::binding_model::{BindGroupLayoutBinding, BindingType, ShaderStage};
use webgpu::wgpu::resource::{BufferDescriptor, BufferUsage};
use webgpu::{WebGPU, WebGPUBuffer, WebGPUDevice, WebGPURequest};
#[dom_struct]
pub struct GPUDevice {
eventtarget: EventTarget,
#[ignore_malloc_size_of = "channels are hard"]
channel: WebGPU,
adapter: Dom<GPUAdapter>,
#[ignore_malloc_size_of = "mozjs"]
extensions: Heap<*mut JSObject>,
#[ignore_malloc_size_of = "mozjs"]
limits: Heap<*mut JSObject>,
label: DomRefCell<Option<DOMString>>,
device: WebGPUDevice,
}
impl GPUDevice {
fn new_inherited(
channel: WebGPU,
adapter: &GPUAdapter,
extensions: Heap<*mut JSObject>,
limits: Heap<*mut JSObject>,
device: WebGPUDevice,
) -> GPUDevice {
Self {
eventtarget: EventTarget::new_inherited(),
channel,
adapter: Dom::from_ref(adapter),
extensions,
limits,
label: DomRefCell::new(None),
device,
}
}
#[allow(unsafe_code)]
pub fn new(
global: &GlobalScope,
channel: WebGPU,
adapter: &GPUAdapter,
extensions: Heap<*mut JSObject>,
limits: Heap<*mut JSObject>,
device: WebGPUDevice,
) -> DomRoot<GPUDevice> {
reflect_dom_object(
Box::new(GPUDevice::new_inherited(
channel, adapter, extensions, limits, device,
)),
global,
GPUDeviceBinding::Wrap,
)
}
}
impl GPUDevice {
unsafe fn resolve_create_buffer_mapped(
&self,
cx: SafeJSContext,
gpu_buffer: WebGPUBuffer,
array_buffer: Vec<u8>,
descriptor: BufferDescriptor,
valid: bool,
) -> Vec<JSVal> {
rooted!(in(*cx) let mut js_array_buffer = ptr::null_mut::<JSObject>());
let mut out = Vec::new();
assert!(ArrayBuffer::create(
*cx,
CreateWith::Slice(array_buffer.as_slice()),
js_array_buffer.handle_mut(),
)
.is_ok());
let buff = GPUBuffer::new(
&self.global(),
self.channel.clone(),
gpu_buffer,
self.device,
GPUBufferState::Mapped,
descriptor.size,
descriptor.usage.bits(),
valid,
);
out.push(ObjectValue(buff.reflector().get_jsobject().get()));
out.push(ObjectValue(js_array_buffer.get()));
out
}
fn validate_buffer_descriptor(
&self,
descriptor: &GPUBufferDescriptor,
) -> (bool, BufferDescriptor) {
// TODO: Record a validation error in the current scope if the descriptor is invalid.
let wgpu_usage = BufferUsage::from_bits(descriptor.usage);
let valid = wgpu_usage.is_some() && descriptor.size > 0;
if valid {
(
true,
BufferDescriptor {
size: descriptor.size,
usage: wgpu_usage.unwrap(),
},
)
} else {
(
false,
BufferDescriptor {
size: 0,
usage: BufferUsage::STORAGE,
},
)
}
}
}
impl GPUDeviceMethods for GPUDevice {
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-adapter
fn Adapter(&self) -> DomRoot<GPUAdapter> {
DomRoot::from_ref(&self.adapter)
}
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-extensions
fn Extensions(&self, _cx: SafeJSContext) -> NonNull<JSObject> {
NonNull::new(self.extensions.get()).unwrap()
}
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-limits
fn Limits(&self, _cx: SafeJSContext) -> NonNull<JSObject> {
NonNull::new(self.extensions.get()).unwrap()
}
/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
fn GetLabel(&self) -> Option<DOMString> {
self.label.borrow().clone()
}
/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
fn SetLabel(&self, value: Option<DOMString>) {
*self.label.borrow_mut() = value;
}
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createbuffer
fn CreateBuffer(&self, descriptor: &GPUBufferDescriptor) -> DomRoot<GPUBuffer> {
let (valid, wgpu_descriptor) = self.validate_buffer_descriptor(descriptor);
let (sender, receiver) = ipc::channel().unwrap();
if let Some(window) = self.global().downcast::<Window>() {
let id = window.Navigator().create_buffer_id(self.device.0.backend());
self.channel
.0
.send(WebGPURequest::CreateBuffer(
sender,
self.device,
id,
wgpu_descriptor,
))
.expect("Failed to create WebGPU buffer");
} else {
unimplemented!()
};
let buffer = receiver.recv().unwrap();
GPUBuffer::new(
&self.global(),
self.channel.clone(),
buffer,
self.device,
GPUBufferState::Unmapped,
descriptor.size,
descriptor.usage,
valid,
)
}
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createbuffermapped
fn CreateBufferMapped(
&self,
cx: SafeJSContext,
descriptor: &GPUBufferDescriptor,
) -> Vec<JSVal> {
let (valid, wgpu_descriptor) = self.validate_buffer_descriptor(descriptor);
let (sender, receiver) = ipc::channel().unwrap();
rooted!(in(*cx) let js_val = UndefinedValue());
if let Some(window) = self.global().downcast::<Window>() {
let id = window.Navigator().create_buffer_id(self.device.0.backend());
self.channel
.0
.send(WebGPURequest::CreateBufferMapped(
sender,
self.device,
id,
wgpu_descriptor.clone(),
))
.expect("Failed to create WebGPU buffer");
} else {
return vec![js_val.get()];
};
let (buffer, array_buffer) = receiver.recv().unwrap();
unsafe {
self.resolve_create_buffer_mapped(cx, buffer, array_buffer, wgpu_descriptor, valid)
}
}
/// https://gpuweb.github.io/gpuweb/#GPUDevice-createBindGroupLayout
#[allow(non_snake_case)]
fn CreateBindGroupLayout(
&self,
descriptor: &GPUBindGroupLayoutDescriptor,
) -> DomRoot<GPUBindGroupLayout> {
#[derive(Clone)]
struct MaxLimits {
max_uniform_buffers_per_shader_stage: i32,
max_storage_buffers_per_shader_stage: i32,
max_sampled_textures_per_shader_stage: i32,
max_storage_textures_per_shader_stage: i32,
max_samplers_per_shader_stage: i32,
}
let mut storeBindings = HashSet::new();
// TODO: We should have these limits on device creation
let limits = GPULimits::empty();
let mut validation_map = HashMap::new();
let maxLimits = MaxLimits {
max_uniform_buffers_per_shader_stage: limits.maxUniformBuffersPerShaderStage as i32,
max_storage_buffers_per_shader_stage: limits.maxStorageBuffersPerShaderStage as i32,
max_sampled_textures_per_shader_stage: limits.maxSampledTexturesPerShaderStage as i32,
max_storage_textures_per_shader_stage: limits.maxStorageTexturesPerShaderStage as i32,
max_samplers_per_shader_stage: limits.maxSamplersPerShaderStage as i32,
};
validation_map.insert(
webgpu::wgpu::binding_model::ShaderStage::VERTEX,
maxLimits.clone(),
);
validation_map.insert(
webgpu::wgpu::binding_model::ShaderStage::FRAGMENT,
maxLimits.clone(),
);
validation_map.insert(
webgpu::wgpu::binding_model::ShaderStage::COMPUTE,
maxLimits.clone(),
);
let mut max_dynamic_uniform_buffers_per_pipeline_layout =
limits.maxDynamicUniformBuffersPerPipelineLayout as i32;
let mut max_dynamic_storage_buffers_per_pipeline_layout =
limits.maxDynamicStorageBuffersPerPipelineLayout as i32;
let mut valid = true;
let bindings = descriptor
.bindings
.iter()
.map(|bind| {
// TODO: binding must be >= 0
storeBindings.insert(bind.binding);
let visibility = match ShaderStage::from_bits(bind.visibility) {
Some(visibility) => visibility,
None => {
valid = false;
ShaderStage::from_bits(0).unwrap()
},
};
let ty = match bind.type_ {
GPUBindingType::Uniform_buffer => {
if let Some(limit) = validation_map.get_mut(&visibility) {
limit.max_uniform_buffers_per_shader_stage -= 1;
}
if bind.hasDynamicOffset {
max_dynamic_uniform_buffers_per_pipeline_layout -= 1;
};
BindingType::UniformBuffer
},
GPUBindingType::Storage_buffer => {
if let Some(limit) = validation_map.get_mut(&visibility) {
limit.max_storage_buffers_per_shader_stage -= 1;
}
if bind.hasDynamicOffset {
max_dynamic_storage_buffers_per_pipeline_layout -= 1;
};
BindingType::StorageBuffer
},
GPUBindingType::Readonly_storage_buffer => {
if let Some(limit) = validation_map.get_mut(&visibility) {
limit.max_storage_buffers_per_shader_stage -= 1;
}
if bind.hasDynamicOffset {
max_dynamic_storage_buffers_per_pipeline_layout -= 1;
};
BindingType::ReadonlyStorageBuffer
},
GPUBindingType::Sampled_texture => {
if let Some(limit) = validation_map.get_mut(&visibility) {
limit.max_sampled_textures_per_shader_stage -= 1;
}
if bind.hasDynamicOffset {
valid = false
};
BindingType::SampledTexture
},
GPUBindingType::Storage_texture => {
if let Some(limit) = validation_map.get_mut(&visibility) {
limit.max_storage_textures_per_shader_stage -= 1;
}
if bind.hasDynamicOffset {
valid = false
};
BindingType::StorageTexture
},
GPUBindingType::Sampler => {
if let Some(limit) = validation_map.get_mut(&visibility) {
limit.max_samplers_per_shader_stage -= 1;
}
if bind.hasDynamicOffset {
valid = false
};
BindingType::Sampler
},
};
BindGroupLayoutBinding {
binding: bind.binding,
visibility,
ty,
dynamic: bind.hasDynamicOffset,
multisampled: bind.multisampled,
texture_dimension: webgpu::wgpu::resource::TextureViewDimension::D2, // Use as default for now
}
})
.collect::<Vec<BindGroupLayoutBinding>>();
// bindings are unique
valid &= storeBindings.len() == bindings.len();
// Ensure that values do not exceed the max limit for each ShaderStage.
valid &= validation_map.values().all(|stage| {
stage.max_uniform_buffers_per_shader_stage >= 0 &&
stage.max_storage_buffers_per_shader_stage >= 0 &&
stage.max_sampled_textures_per_shader_stage >= 0 &&
stage.max_storage_textures_per_shader_stage >= 0 &&
stage.max_samplers_per_shader_stage >= 0
});
// DynamicValues does not exceed the max limit for the pipeline
valid &= max_dynamic_uniform_buffers_per_pipeline_layout >= 0 &&
max_dynamic_storage_buffers_per_pipeline_layout >= 0;
let (sender, receiver) = ipc::channel().unwrap();
if let Some(window) = self.global().downcast::<Window>() {
let id = window
.Navigator()
.create_bind_group_layout_id(self.device.0.backend());
self.channel
.0
.send(WebGPURequest::CreateBindGroupLayout(
sender,
self.device,
id,
bindings.clone(),
))
.expect("Failed to create WebGPU BindGroupLayout");
}
let bgl = receiver.recv().unwrap();
let binds = descriptor
.bindings
.iter()
.map(|bind| GPUBindGroupLayoutBindings {
binding: bind.binding,
hasDynamicOffset: bind.hasDynamicOffset,
multisampled: bind.multisampled,
type_: bind.type_,
visibility: bind.visibility,
//texture_dimension: bind.texture_dimension
})
.collect::<Vec<_>>();
GPUBindGroupLayout::new(&self.global(), self.channel.clone(), bgl, binds, valid)
}
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createpipelinelayout
fn CreatePipelineLayout(
&self,
descriptor: &GPUPipelineLayoutDescriptor,
) -> DomRoot<GPUPipelineLayout> {
// TODO: We should have these limits on device creation
let limits = GPULimits::empty();
let mut bind_group_layouts = Vec::new();
let mut bgl_ids = Vec::new();
let mut max_dynamic_uniform_buffers_per_pipeline_layout =
limits.maxDynamicUniformBuffersPerPipelineLayout as i32;
let mut max_dynamic_storage_buffers_per_pipeline_layout =
limits.maxDynamicStorageBuffersPerPipelineLayout as i32;
descriptor.bindGroupLayouts.iter().for_each(|each| {
if each.is_valid() {
let id = each.id();
bind_group_layouts.push(id);
bgl_ids.push(id.0);
}
each.bindings().iter().for_each(|bind| {
match bind.type_ {
GPUBindingType::Uniform_buffer => {
if bind.hasDynamicOffset {
max_dynamic_uniform_buffers_per_pipeline_layout -= 1;
};
},
GPUBindingType::Storage_buffer => {
if bind.hasDynamicOffset {
max_dynamic_storage_buffers_per_pipeline_layout -= 1;
};
},
GPUBindingType::Readonly_storage_buffer => {
if bind.hasDynamicOffset {
max_dynamic_storage_buffers_per_pipeline_layout -= 1;
};
},
_ => {},
};
});
});
let valid = descriptor.bindGroupLayouts.len() <= limits.maxBindGroups as usize &&
descriptor.bindGroupLayouts.len() == bind_group_layouts.len() &&
max_dynamic_uniform_buffers_per_pipeline_layout >= 0 &&
max_dynamic_storage_buffers_per_pipeline_layout >= 0;
let (sender, receiver) = ipc::channel().unwrap();
if let Some(window) = self.global().downcast::<Window>() {
let id = window
.Navigator()
.create_pipeline_layout_id(self.device.0.backend());
self.channel
.0
.send(WebGPURequest::CreatePipelineLayout(
sender,
self.device,
id,
bgl_ids,
))
.expect("Failed to create WebGPU PipelineLayout");
}
let pipeline_layout = receiver.recv().unwrap();
GPUPipelineLayout::new(&self.global(), bind_group_layouts, pipeline_layout, valid)
}
}