servo/components/script/dom/identityhub.rs
Istvan Miklos 9cf007472b Initial implementation of GPUBindGroupLayout for WebGPU
Added WebIDL bindings for `GPUBindGroupLayout`, `GPUBindGroupLayoutDescriptor`, `GPUBindingType`, `GPUShaderStage`
and `GPUBindGroupLayoutBinding` (Note: The servo's codegen doesn't like the name, because its already occupied).
Implemented the `createBindGroupLayout` function of `GPUDevice`.
2020-01-16 10:53:51 +01:00

142 lines
4.9 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use smallvec::SmallVec;
use webgpu::wgpu::{
hub::IdentityManager,
id::{AdapterId, BindGroupLayoutId, BufferId, DeviceId},
Backend,
};
#[derive(Debug)]
pub struct IdentityHub {
adapters: IdentityManager,
devices: IdentityManager,
buffers: IdentityManager,
bind_group_layouts: IdentityManager,
backend: Backend,
}
impl IdentityHub {
fn new(backend: Backend) -> Self {
IdentityHub {
adapters: IdentityManager::default(),
devices: IdentityManager::default(),
buffers: IdentityManager::default(),
bind_group_layouts: IdentityManager::default(),
backend,
}
}
fn create_adapter_id(&mut self) -> AdapterId {
self.adapters.alloc(self.backend)
}
fn create_device_id(&mut self) -> DeviceId {
self.devices.alloc(self.backend)
}
fn create_buffer_id(&mut self) -> BufferId {
self.buffers.alloc(self.backend)
}
fn create_bind_group_layout_id(&mut self) -> BindGroupLayoutId {
self.bind_group_layouts.alloc(self.backend)
}
}
#[derive(Debug)]
pub struct Identities {
surface: IdentityManager,
#[cfg(any(target_os = "linux", target_os = "windows"))]
vk_hub: IdentityHub,
#[cfg(target_os = "windows")]
dx12_hub: IdentityHub,
#[cfg(target_os = "windows")]
dx11_hub: IdentityHub,
#[cfg(any(target_os = "ios", target_os = "macos"))]
metal_hub: IdentityHub,
dummy_hub: IdentityHub,
}
impl Identities {
pub fn new() -> Self {
Identities {
surface: IdentityManager::default(),
#[cfg(any(target_os = "linux", target_os = "windows"))]
vk_hub: IdentityHub::new(Backend::Vulkan),
#[cfg(target_os = "windows")]
dx12_hub: IdentityHub::new(Backend::Dx12),
#[cfg(target_os = "windows")]
dx11_hub: IdentityHub::new(Backend::Dx11),
#[cfg(any(target_os = "ios", target_os = "macos"))]
metal_hub: IdentityHub::new(Backend::Metal),
dummy_hub: IdentityHub::new(Backend::Empty),
}
}
fn hubs(&mut self) -> Vec<&mut IdentityHub> {
vec![
#[cfg(any(target_os = "linux", target_os = "windows"))]
&mut self.vk_hub,
#[cfg(target_os = "windows")]
&mut self.dx12_hub,
#[cfg(target_os = "windows")]
&mut self.dx11_hub,
#[cfg(any(target_os = "ios", target_os = "macos"))]
&mut self.metal_hub,
&mut self.dummy_hub,
]
}
pub fn create_device_id(&mut self, backend: Backend) -> DeviceId {
match backend {
#[cfg(any(target_os = "linux", target_os = "windows"))]
Backend::Vulkan => self.vk_hub.create_device_id(),
#[cfg(target_os = "windows")]
Backend::Dx12 => self.dx12_hub.create_device_id(),
#[cfg(target_os = "windows")]
Backend::Dx11 => self.dx11_hub.create_device_id(),
#[cfg(any(target_os = "ios", target_os = "macos"))]
Backend::Metal => self.metal_hub.create_device_id(),
_ => self.dummy_hub.create_device_id(),
}
}
pub fn create_adapter_ids(&mut self) -> SmallVec<[AdapterId; 4]> {
let mut ids = SmallVec::new();
for hub in self.hubs() {
ids.push(hub.create_adapter_id())
}
ids
}
pub fn create_buffer_id(&mut self, backend: Backend) -> BufferId {
match backend {
#[cfg(any(target_os = "linux", target_os = "windows"))]
Backend::Vulkan => self.vk_hub.create_buffer_id(),
#[cfg(target_os = "windows")]
Backend::Dx12 => self.dx12_hub.create_buffer_id(),
#[cfg(target_os = "windows")]
Backend::Dx11 => self.dx11_hub.create_buffer_id(),
#[cfg(any(target_os = "ios", target_os = "macos"))]
Backend::Metal => self.metal_hub.create_buffer_id(),
_ => self.dummy_hub.create_buffer_id(),
}
}
pub fn create_bind_group_layout_id(&mut self, backend: Backend) -> BindGroupLayoutId {
match backend {
#[cfg(any(target_os = "linux", target_os = "windows"))]
Backend::Vulkan => self.vk_hub.create_bind_group_layout_id(),
#[cfg(target_os = "windows")]
Backend::Dx12 => self.dx12_hub.create_bind_group_layout_id(),
#[cfg(target_os = "windows")]
Backend::Dx11 => self.dx11_hub.create_bind_group_layout_id(),
#[cfg(any(target_os = "ios", target_os = "macos"))]
Backend::Metal => self.metal_hub.create_bind_group_layout_id(),
_ => self.dummy_hub.create_bind_group_layout_id(),
}
}
}