mirror of
https://github.com/servo/servo.git
synced 2025-10-14 15:30:27 +01:00
661 lines
24 KiB
Rust
661 lines
24 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! Servo heavily uses display lists, which are retained-mode lists of rendering commands to
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/// perform. Using a list instead of rendering elements in immediate mode allows transforms, hit
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/// testing, and invalidation to be performed using the same primitives as painting. It also allows
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/// Servo to aggressively cull invisible and out-of-bounds rendering elements, to reduce overdraw.
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/// Finally, display lists allow tiles to be farmed out onto multiple CPUs and rendered in
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/// parallel (although this benefit does not apply to GPU-based rendering).
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///
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/// Display items describe relatively high-level drawing operations (for example, entire borders
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/// and shadows instead of lines and blur operations), to reduce the amount of allocation required.
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/// They are therefore not exactly analogous to constructs like Skia pictures, which consist of
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/// low-level drawing primitives.
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use color::Color;
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use render_context::RenderContext;
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use text::glyph::CharIndex;
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use text::TextRun;
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use collections::deque::Deque;
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use collections::dlist::DList;
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use collections::dlist;
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use geom::{Point2D, Rect, SideOffsets2D, Size2D};
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use libc::uintptr_t;
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use servo_net::image::base::Image;
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use servo_util::geometry::Au;
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use servo_util::range::Range;
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use std::fmt;
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use std::mem;
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use std::slice::Items;
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use style::computed_values::border_style;
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use sync::Arc;
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/// An opaque handle to a node. The only safe operation that can be performed on this node is to
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/// compare it to another opaque handle or to another node.
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///
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/// Because the script task's GC does not trace layout, node data cannot be safely stored in layout
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/// data structures. Also, layout code tends to be faster when the DOM is not being accessed, for
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/// locality reasons. Using `OpaqueNode` enforces this invariant.
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#[deriving(Clone, Eq)]
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pub struct OpaqueNode(pub uintptr_t);
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impl OpaqueNode {
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/// Returns the address of this node, for debugging purposes.
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pub fn id(&self) -> uintptr_t {
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let OpaqueNode(pointer) = *self;
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pointer
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}
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}
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/// "Steps" as defined by CSS 2.1 § E.2.
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#[deriving(Eq)]
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pub enum StackingLevel {
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/// The border and backgrounds for the root of this stacking context: steps 1 and 2.
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BackgroundAndBordersStackingLevel,
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/// Borders and backgrounds for block-level descendants: step 4.
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BlockBackgroundsAndBordersStackingLevel,
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/// Floats: step 5. These are treated as pseudo-stacking contexts.
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FloatStackingLevel,
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/// All other content.
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ContentStackingLevel,
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/// Positioned descendant stacking contexts, along with their `z-index` levels.
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///
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/// TODO(pcwalton): `z-index` should be the actual CSS property value in order to handle
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/// `auto`, not just an integer.
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PositionedDescendantStackingLevel(i32)
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}
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impl StackingLevel {
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pub fn from_background_and_border_level(level: BackgroundAndBorderLevel) -> StackingLevel {
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match level {
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RootOfStackingContextLevel => BackgroundAndBordersStackingLevel,
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BlockLevel => BlockBackgroundsAndBordersStackingLevel,
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ContentLevel => ContentStackingLevel,
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}
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}
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}
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struct StackingContext {
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/// The border and backgrounds for the root of this stacking context: steps 1 and 2.
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pub background_and_borders: DisplayList,
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/// Borders and backgrounds for block-level descendants: step 4.
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pub block_backgrounds_and_borders: DisplayList,
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/// Floats: step 5. These are treated as pseudo-stacking contexts.
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pub floats: DisplayList,
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/// All other content.
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pub content: DisplayList,
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/// Positioned descendant stacking contexts, along with their `z-index` levels.
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///
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/// TODO(pcwalton): `z-index` should be the actual CSS property value in order to handle
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/// `auto`, not just an integer.
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pub positioned_descendants: Vec<(i32, DisplayList)>,
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}
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impl StackingContext {
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/// Creates a stacking context from a display list.
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fn new(list: DisplayList) -> StackingContext {
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let DisplayList {
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list: list
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} = list;
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let mut stacking_context = StackingContext {
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background_and_borders: DisplayList::new(),
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block_backgrounds_and_borders: DisplayList::new(),
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floats: DisplayList::new(),
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content: DisplayList::new(),
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positioned_descendants: Vec::new(),
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};
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for item in list.move_iter() {
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match item {
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ClipDisplayItemClass(~ClipDisplayItem {
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base: base,
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children: sublist
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}) => {
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let sub_stacking_context = StackingContext::new(sublist);
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stacking_context.merge_with_clip(sub_stacking_context, &base.bounds, base.node)
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}
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item => {
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match item.base().level {
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BackgroundAndBordersStackingLevel => {
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stacking_context.background_and_borders.push(item)
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}
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BlockBackgroundsAndBordersStackingLevel => {
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stacking_context.block_backgrounds_and_borders.push(item)
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}
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FloatStackingLevel => stacking_context.floats.push(item),
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ContentStackingLevel => stacking_context.content.push(item),
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PositionedDescendantStackingLevel(z_index) => {
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match stacking_context.positioned_descendants
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.mut_iter()
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.find(|& &(z, _)| z_index == z) {
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Some(&(_, ref mut my_list)) => {
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my_list.push(item);
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continue
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}
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None => {}
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}
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let mut new_list = DisplayList::new();
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new_list.list.push_back(item);
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stacking_context.positioned_descendants.push((z_index, new_list))
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}
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}
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}
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}
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}
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stacking_context
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}
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/// Merges another stacking context into this one, with the given clipping rectangle and DOM
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/// node that supplies it.
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fn merge_with_clip(&mut self,
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other: StackingContext,
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clip_rect: &Rect<Au>,
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clipping_dom_node: OpaqueNode) {
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let StackingContext {
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background_and_borders,
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block_backgrounds_and_borders,
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floats,
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content,
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positioned_descendants: positioned_descendants
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} = other;
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let push = |destination: &mut DisplayList, source: DisplayList, level| {
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if !source.is_empty() {
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let base = BaseDisplayItem::new(*clip_rect, clipping_dom_node, level);
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destination.push(ClipDisplayItemClass(~ClipDisplayItem::new(base, source)))
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}
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};
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push(&mut self.background_and_borders,
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background_and_borders,
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BackgroundAndBordersStackingLevel);
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push(&mut self.block_backgrounds_and_borders,
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block_backgrounds_and_borders,
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BlockBackgroundsAndBordersStackingLevel);
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push(&mut self.floats, floats, FloatStackingLevel);
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push(&mut self.content, content, ContentStackingLevel);
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for (z_index, list) in positioned_descendants.move_iter() {
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match self.positioned_descendants
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.mut_iter()
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.find(|& &(existing_z_index, _)| z_index == existing_z_index) {
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Some(&(_, ref mut existing_list)) => {
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push(existing_list, list, PositionedDescendantStackingLevel(z_index));
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continue
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}
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None => {}
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}
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let mut new_list = DisplayList::new();
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push(&mut new_list, list, PositionedDescendantStackingLevel(z_index));
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self.positioned_descendants.push((z_index, new_list));
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}
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}
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}
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/// Which level to place backgrounds and borders in.
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pub enum BackgroundAndBorderLevel {
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RootOfStackingContextLevel,
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BlockLevel,
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ContentLevel,
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}
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/// A list of rendering operations to be performed.
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pub struct DisplayList {
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pub list: DList<DisplayItem>,
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}
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pub enum DisplayListIterator<'a> {
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EmptyDisplayListIterator,
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ParentDisplayListIterator(Items<'a,DisplayList>),
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}
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impl<'a> Iterator<&'a DisplayList> for DisplayListIterator<'a> {
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#[inline]
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fn next(&mut self) -> Option<&'a DisplayList> {
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match *self {
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EmptyDisplayListIterator => None,
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ParentDisplayListIterator(ref mut subiterator) => subiterator.next(),
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}
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}
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}
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impl DisplayList {
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/// Creates a new display list.
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pub fn new() -> DisplayList {
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DisplayList {
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list: DList::new(),
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}
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}
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/// Appends the given item to the display list.
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pub fn push(&mut self, item: DisplayItem) {
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self.list.push_back(item)
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}
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/// Appends the given display list to this display list, consuming the other display list in
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/// the process.
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pub fn push_all_move(&mut self, other: DisplayList) {
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self.list.append(other.list)
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}
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/// Draws the display list into the given render context. The display list must be flattened
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/// first for correct painting.
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pub fn draw_into_context(&self, render_context: &mut RenderContext) {
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debug!("Beginning display list.");
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for item in self.list.iter() {
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item.draw_into_context(render_context)
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}
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debug!("Ending display list.");
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}
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/// Returns a preorder iterator over the given display list.
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pub fn iter<'a>(&'a self) -> DisplayItemIterator<'a> {
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ParentDisplayItemIterator(self.list.iter())
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}
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/// Returns true if this list is empty and false otherwise.
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fn is_empty(&self) -> bool {
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self.list.len() == 0
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}
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/// Flattens a display list into a display list with a single stacking level according to the
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/// steps in CSS 2.1 § E.2.
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///
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/// This must be called before `draw_into_context()` is for correct results.
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pub fn flatten(self, resulting_level: StackingLevel) -> DisplayList {
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// TODO(pcwalton): Sort positioned children according to z-index.
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let mut result = DisplayList::new();
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let StackingContext {
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background_and_borders,
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block_backgrounds_and_borders,
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floats,
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content,
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positioned_descendants: mut positioned_descendants
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} = StackingContext::new(self);
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// Steps 1 and 2: Borders and background for the root.
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result.push_all_move(background_and_borders);
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// TODO(pcwalton): Sort positioned children according to z-index.
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// Step 3: Positioned descendants with negative z-indices.
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for &(ref mut z_index, ref mut list) in positioned_descendants.mut_iter() {
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if *z_index < 0 {
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result.push_all_move(mem::replace(list, DisplayList::new()))
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}
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}
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// Step 4: Block backgrounds and borders.
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result.push_all_move(block_backgrounds_and_borders);
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// Step 5: Floats.
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result.push_all_move(floats);
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// TODO(pcwalton): Step 6: Inlines that generate stacking contexts.
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// Step 7: Content.
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result.push_all_move(content);
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// Steps 8 and 9: Positioned descendants with nonnegative z-indices.
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for &(ref mut z_index, ref mut list) in positioned_descendants.mut_iter() {
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if *z_index >= 0 {
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result.push_all_move(mem::replace(list, DisplayList::new()))
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}
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}
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// TODO(pcwalton): Step 10: Outlines.
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result.set_stacking_level(resulting_level);
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result
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}
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/// Sets the stacking level for this display list and all its subitems.
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fn set_stacking_level(&mut self, new_level: StackingLevel) {
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for item in self.list.mut_iter() {
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item.mut_base().level = new_level;
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match item.mut_sublist() {
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None => {}
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Some(sublist) => sublist.set_stacking_level(new_level),
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}
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}
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}
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}
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/// One drawing command in the list.
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pub enum DisplayItem {
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SolidColorDisplayItemClass(~SolidColorDisplayItem),
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TextDisplayItemClass(~TextDisplayItem),
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ImageDisplayItemClass(~ImageDisplayItem),
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BorderDisplayItemClass(~BorderDisplayItem),
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LineDisplayItemClass(~LineDisplayItem),
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ClipDisplayItemClass(~ClipDisplayItem),
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/// A pseudo-display item that exists only so that queries like `ContentBoxQuery` and
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/// `ContentBoxesQuery` can be answered.
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///
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/// FIXME(pcwalton): This is really bogus. Those queries should not consult the display list
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/// but should instead consult the flow/box tree.
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PseudoDisplayItemClass(~BaseDisplayItem),
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}
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/// Information common to all display items.
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pub struct BaseDisplayItem {
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/// The boundaries of the display item.
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///
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/// TODO: Which coordinate system should this use?
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pub bounds: Rect<Au>,
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/// The originating DOM node.
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pub node: OpaqueNode,
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/// The stacking level in which this display item lives.
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pub level: StackingLevel,
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}
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impl BaseDisplayItem {
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pub fn new(bounds: Rect<Au>, node: OpaqueNode, level: StackingLevel) -> BaseDisplayItem {
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BaseDisplayItem {
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bounds: bounds,
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node: node,
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level: level,
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}
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}
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}
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/// Renders a solid color.
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pub struct SolidColorDisplayItem {
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pub base: BaseDisplayItem,
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pub color: Color,
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}
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/// Text decoration information.
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pub struct TextDecorations {
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/// The color to use for underlining, if any.
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pub underline: Option<Color>,
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/// The color to use for overlining, if any.
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pub overline: Option<Color>,
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/// The color to use for line-through, if any.
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pub line_through: Option<Color>,
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}
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/// Renders text.
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pub struct TextDisplayItem {
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/// Fields common to all display items.
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pub base: BaseDisplayItem,
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/// The text run.
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pub text_run: Arc<~TextRun>,
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/// The range of text within the text run.
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pub range: Range<CharIndex>,
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/// The color of the text.
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pub text_color: Color,
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/// Text decorations in effect.
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pub text_decorations: TextDecorations,
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}
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/// Renders an image.
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pub struct ImageDisplayItem {
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pub base: BaseDisplayItem,
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pub image: Arc<~Image>,
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/// The dimensions to which the image display item should be stretched. If this is smaller than
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/// the bounds of this display item, then the image will be repeated in the appropriate
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/// direction to tile the entire bounds.
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pub stretch_size: Size2D<Au>,
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}
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/// Renders a border.
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pub struct BorderDisplayItem {
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pub base: BaseDisplayItem,
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/// The border widths
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pub border: SideOffsets2D<Au>,
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/// The border colors.
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pub color: SideOffsets2D<Color>,
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/// The border styles.
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pub style: SideOffsets2D<border_style::T>
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}
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/// Renders a line segment.
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pub struct LineDisplayItem {
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pub base: BaseDisplayItem,
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/// The line segment color.
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pub color: Color,
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/// The line segment style.
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pub style: border_style::T
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}
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/// Clips a list of child display items to this display item's boundaries.
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pub struct ClipDisplayItem {
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/// The base information.
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pub base: BaseDisplayItem,
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/// The child nodes.
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pub children: DisplayList,
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}
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impl ClipDisplayItem {
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pub fn new(base: BaseDisplayItem, children: DisplayList) -> ClipDisplayItem {
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ClipDisplayItem {
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base: base,
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children: children,
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}
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}
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}
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pub enum DisplayItemIterator<'a> {
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EmptyDisplayItemIterator,
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ParentDisplayItemIterator(dlist::Items<'a,DisplayItem>),
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}
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impl<'a> Iterator<&'a DisplayItem> for DisplayItemIterator<'a> {
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#[inline]
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fn next(&mut self) -> Option<&'a DisplayItem> {
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match *self {
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EmptyDisplayItemIterator => None,
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ParentDisplayItemIterator(ref mut subiterator) => subiterator.next(),
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}
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}
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}
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impl DisplayItem {
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/// Renders this display item into the given render context.
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fn draw_into_context(&self, render_context: &mut RenderContext) {
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// This should have been flattened to the content stacking level first.
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assert!(self.base().level == ContentStackingLevel);
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match *self {
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SolidColorDisplayItemClass(ref solid_color) => {
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render_context.draw_solid_color(&solid_color.base.bounds, solid_color.color)
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}
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ClipDisplayItemClass(ref clip) => {
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render_context.draw_push_clip(&clip.base.bounds);
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for item in clip.children.iter() {
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(*item).draw_into_context(render_context);
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}
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render_context.draw_pop_clip();
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}
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TextDisplayItemClass(ref text) => {
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debug!("Drawing text at {:?}.", text.base.bounds);
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// FIXME(pcwalton): Allocating? Why?
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let text_run = text.text_run.clone();
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let font = render_context.font_ctx.get_font_by_descriptor(&text_run.font_descriptor).unwrap();
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let font_metrics = {
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font.borrow().metrics.clone()
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};
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let origin = text.base.bounds.origin;
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let baseline_origin = Point2D(origin.x, origin.y + font_metrics.ascent);
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{
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font.borrow_mut().draw_text_into_context(render_context,
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&*text.text_run,
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&text.range,
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baseline_origin,
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text.text_color);
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}
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let width = text.base.bounds.size.width;
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let underline_size = font_metrics.underline_size;
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let underline_offset = font_metrics.underline_offset;
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let strikeout_size = font_metrics.strikeout_size;
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let strikeout_offset = font_metrics.strikeout_offset;
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for underline_color in text.text_decorations.underline.iter() {
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let underline_y = baseline_origin.y - underline_offset;
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let underline_bounds = Rect(Point2D(baseline_origin.x, underline_y),
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Size2D(width, underline_size));
|
|
render_context.draw_solid_color(&underline_bounds, *underline_color);
|
|
}
|
|
|
|
for overline_color in text.text_decorations.overline.iter() {
|
|
let overline_bounds = Rect(Point2D(baseline_origin.x, origin.y),
|
|
Size2D(width, underline_size));
|
|
render_context.draw_solid_color(&overline_bounds, *overline_color);
|
|
}
|
|
|
|
for line_through_color in text.text_decorations.line_through.iter() {
|
|
let strikeout_y = baseline_origin.y - strikeout_offset;
|
|
let strikeout_bounds = Rect(Point2D(baseline_origin.x, strikeout_y),
|
|
Size2D(width, strikeout_size));
|
|
render_context.draw_solid_color(&strikeout_bounds, *line_through_color);
|
|
}
|
|
}
|
|
|
|
ImageDisplayItemClass(ref image_item) => {
|
|
debug!("Drawing image at {:?}.", image_item.base.bounds);
|
|
|
|
let mut y_offset = Au(0);
|
|
while y_offset < image_item.base.bounds.size.height {
|
|
let mut x_offset = Au(0);
|
|
while x_offset < image_item.base.bounds.size.width {
|
|
let mut bounds = image_item.base.bounds;
|
|
bounds.origin.x = bounds.origin.x + x_offset;
|
|
bounds.origin.y = bounds.origin.y + y_offset;
|
|
bounds.size = image_item.stretch_size;
|
|
|
|
render_context.draw_image(bounds, image_item.image.clone());
|
|
|
|
x_offset = x_offset + image_item.stretch_size.width;
|
|
}
|
|
|
|
y_offset = y_offset + image_item.stretch_size.height;
|
|
}
|
|
}
|
|
|
|
BorderDisplayItemClass(ref border) => {
|
|
render_context.draw_border(&border.base.bounds,
|
|
border.border,
|
|
border.color,
|
|
border.style)
|
|
}
|
|
|
|
LineDisplayItemClass(ref line) => {
|
|
render_context.draw_line(&line.base.bounds,
|
|
line.color,
|
|
line.style)
|
|
}
|
|
|
|
PseudoDisplayItemClass(_) => {}
|
|
}
|
|
}
|
|
|
|
pub fn base<'a>(&'a self) -> &'a BaseDisplayItem {
|
|
match *self {
|
|
SolidColorDisplayItemClass(ref solid_color) => &solid_color.base,
|
|
TextDisplayItemClass(ref text) => &text.base,
|
|
ImageDisplayItemClass(ref image_item) => &image_item.base,
|
|
BorderDisplayItemClass(ref border) => &border.base,
|
|
LineDisplayItemClass(ref line) => &line.base,
|
|
ClipDisplayItemClass(ref clip) => &clip.base,
|
|
PseudoDisplayItemClass(ref base) => &**base,
|
|
}
|
|
}
|
|
|
|
pub fn mut_base<'a>(&'a mut self) -> &'a mut BaseDisplayItem {
|
|
match *self {
|
|
SolidColorDisplayItemClass(ref mut solid_color) => &mut solid_color.base,
|
|
TextDisplayItemClass(ref mut text) => &mut text.base,
|
|
ImageDisplayItemClass(ref mut image_item) => &mut image_item.base,
|
|
BorderDisplayItemClass(ref mut border) => &mut border.base,
|
|
LineDisplayItemClass(ref mut line) => &mut line.base,
|
|
ClipDisplayItemClass(ref mut clip) => &mut clip.base,
|
|
PseudoDisplayItemClass(ref mut base) => &mut **base,
|
|
}
|
|
}
|
|
|
|
pub fn bounds(&self) -> Rect<Au> {
|
|
self.base().bounds
|
|
}
|
|
|
|
pub fn children<'a>(&'a self) -> DisplayItemIterator<'a> {
|
|
match *self {
|
|
ClipDisplayItemClass(ref clip) => ParentDisplayItemIterator(clip.children.list.iter()),
|
|
SolidColorDisplayItemClass(..) |
|
|
TextDisplayItemClass(..) |
|
|
ImageDisplayItemClass(..) |
|
|
BorderDisplayItemClass(..) |
|
|
LineDisplayItemClass(..) |
|
|
PseudoDisplayItemClass(..) => EmptyDisplayItemIterator,
|
|
}
|
|
}
|
|
|
|
/// Returns a mutable reference to the sublist contained within this display list item, if any.
|
|
fn mut_sublist<'a>(&'a mut self) -> Option<&'a mut DisplayList> {
|
|
match *self {
|
|
ClipDisplayItemClass(ref mut clip) => Some(&mut clip.children),
|
|
SolidColorDisplayItemClass(..) |
|
|
TextDisplayItemClass(..) |
|
|
ImageDisplayItemClass(..) |
|
|
BorderDisplayItemClass(..) |
|
|
LineDisplayItemClass(..) |
|
|
PseudoDisplayItemClass(..) => None,
|
|
}
|
|
}
|
|
|
|
pub fn debug_with_level(&self, level: uint) {
|
|
let mut indent = "".to_owned();
|
|
for _ in range(0, level) {
|
|
indent.push_str("| ")
|
|
}
|
|
debug!("{}+ {}", indent, self);
|
|
for child in self.children() {
|
|
child.debug_with_level(level + 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
impl fmt::Show for DisplayItem {
|
|
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
|
|
write!(f.buf, "{} @ {} ({:x})",
|
|
match *self {
|
|
SolidColorDisplayItemClass(_) => "SolidColor",
|
|
TextDisplayItemClass(_) => "Text",
|
|
ImageDisplayItemClass(_) => "Image",
|
|
BorderDisplayItemClass(_) => "Border",
|
|
LineDisplayItemClass(_) => "Line",
|
|
ClipDisplayItemClass(_) => "Clip",
|
|
PseudoDisplayItemClass(_) => "Pseudo",
|
|
},
|
|
self.base().bounds,
|
|
self.base().node.id(),
|
|
)
|
|
}
|
|
}
|