servo/components/layout/display_list/background.rs
2018-11-06 22:35:07 +01:00

339 lines
12 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// FIXME(rust-lang/rust#26264): Remove GenericBackgroundSize.
use app_units::Au;
use crate::display_list::border;
use crate::model::MaybeAuto;
use euclid::{Point2D, Rect, SideOffsets2D, Size2D};
use style::computed_values::background_attachment::single_value::T as BackgroundAttachment;
use style::computed_values::background_clip::single_value::T as BackgroundClip;
use style::computed_values::background_origin::single_value::T as BackgroundOrigin;
use style::properties::style_structs::Background;
use style::values::computed::{BackgroundSize, LengthOrPercentageOrAuto};
use style::values::generics::background::BackgroundSize as GenericBackgroundSize;
use style::values::generics::NonNegative;
use style::values::specified::background::BackgroundRepeatKeyword;
use webrender_api::BorderRadius;
/// Placment information for both image and gradient backgrounds.
#[derive(Clone, Copy, Debug)]
pub struct BackgroundPlacement {
/// Rendering bounds. The background will start in the uppper-left corner
/// and fill the whole area.
pub bounds: Rect<Au>,
/// Background tile size. Some backgrounds are repeated. These are the
/// dimensions of a single image of the background.
pub tile_size: Size2D<Au>,
/// Spacing between tiles. Some backgrounds are not repeated seamless
/// but have seams between them like tiles in real life.
pub tile_spacing: Size2D<Au>,
/// A clip area. While the background is rendered according to all the
/// measures above it is only shown within these bounds.
pub clip_rect: Rect<Au>,
/// Rounded corners for the clip_rect.
pub clip_radii: BorderRadius,
/// Whether or not the background is fixed to the viewport.
pub fixed: bool,
}
/// Access element at index modulo the array length.
///
/// Obviously it does not work with empty arrays.
///
/// This is used for multiple layered background images.
/// See: https://drafts.csswg.org/css-backgrounds-3/#layering
pub fn get_cyclic<T>(arr: &[T], index: usize) -> &T {
&arr[index % arr.len()]
}
/// For a given area and an image compute how big the
/// image should be displayed on the background.
fn compute_background_image_size(
bg_size: BackgroundSize,
bounds_size: Size2D<Au>,
intrinsic_size: Option<Size2D<Au>>,
) -> Size2D<Au> {
match intrinsic_size {
None => match bg_size {
GenericBackgroundSize::Cover | GenericBackgroundSize::Contain => bounds_size,
GenericBackgroundSize::Explicit { width, height } => Size2D::new(
MaybeAuto::from_style(width.0, bounds_size.width)
.specified_or_default(bounds_size.width),
MaybeAuto::from_style(height.0, bounds_size.height)
.specified_or_default(bounds_size.height),
),
},
Some(own_size) => {
// If `image_aspect_ratio` < `bounds_aspect_ratio`, the image is tall; otherwise, it is
// wide.
let image_aspect_ratio = own_size.width.to_f32_px() / own_size.height.to_f32_px();
let bounds_aspect_ratio =
bounds_size.width.to_f32_px() / bounds_size.height.to_f32_px();
match (bg_size, image_aspect_ratio < bounds_aspect_ratio) {
(GenericBackgroundSize::Contain, false) | (GenericBackgroundSize::Cover, true) => {
Size2D::new(
bounds_size.width,
bounds_size.width.scale_by(image_aspect_ratio.recip()),
)
},
(GenericBackgroundSize::Contain, true) | (GenericBackgroundSize::Cover, false) => {
Size2D::new(
bounds_size.height.scale_by(image_aspect_ratio),
bounds_size.height,
)
},
(
GenericBackgroundSize::Explicit {
width,
height: NonNegative(LengthOrPercentageOrAuto::Auto),
},
_,
) => {
let width = MaybeAuto::from_style(width.0, bounds_size.width)
.specified_or_default(own_size.width);
Size2D::new(width, width.scale_by(image_aspect_ratio.recip()))
},
(
GenericBackgroundSize::Explicit {
width: NonNegative(LengthOrPercentageOrAuto::Auto),
height,
},
_,
) => {
let height = MaybeAuto::from_style(height.0, bounds_size.height)
.specified_or_default(own_size.height);
Size2D::new(height.scale_by(image_aspect_ratio), height)
},
(GenericBackgroundSize::Explicit { width, height }, _) => Size2D::new(
MaybeAuto::from_style(width.0, bounds_size.width)
.specified_or_default(own_size.width),
MaybeAuto::from_style(height.0, bounds_size.height)
.specified_or_default(own_size.height),
),
}
},
}
}
/// Compute a rounded clip rect for the background.
pub fn clip(
bg_clip: BackgroundClip,
absolute_bounds: Rect<Au>,
border: SideOffsets2D<Au>,
border_padding: SideOffsets2D<Au>,
border_radii: BorderRadius,
) -> (Rect<Au>, BorderRadius) {
match bg_clip {
BackgroundClip::BorderBox => (absolute_bounds, border_radii),
BackgroundClip::PaddingBox => (
absolute_bounds.inner_rect(border),
border::inner_radii(border_radii, border),
),
BackgroundClip::ContentBox => (
absolute_bounds.inner_rect(border_padding),
border::inner_radii(border_radii, border_padding),
),
}
}
/// Determines where to place an element background image or gradient.
///
/// Photos have their resolution as intrinsic size while gradients have
/// no intrinsic size.
pub fn placement(
bg: &Background,
viewport_size: Size2D<Au>,
absolute_bounds: Rect<Au>,
intrinsic_size: Option<Size2D<Au>>,
border: SideOffsets2D<Au>,
border_padding: SideOffsets2D<Au>,
border_radii: BorderRadius,
index: usize,
) -> BackgroundPlacement {
let bg_attachment = *get_cyclic(&bg.background_attachment.0, index);
let bg_clip = *get_cyclic(&bg.background_clip.0, index);
let bg_origin = *get_cyclic(&bg.background_origin.0, index);
let bg_position_x = get_cyclic(&bg.background_position_x.0, index);
let bg_position_y = get_cyclic(&bg.background_position_y.0, index);
let bg_repeat = get_cyclic(&bg.background_repeat.0, index);
let bg_size = *get_cyclic(&bg.background_size.0, index);
let (clip_rect, clip_radii) = clip(
bg_clip,
absolute_bounds,
border,
border_padding,
border_radii,
);
let mut fixed = false;
let mut bounds = match bg_attachment {
BackgroundAttachment::Scroll => match bg_origin {
BackgroundOrigin::BorderBox => absolute_bounds,
BackgroundOrigin::PaddingBox => absolute_bounds.inner_rect(border),
BackgroundOrigin::ContentBox => absolute_bounds.inner_rect(border_padding),
},
BackgroundAttachment::Fixed => {
fixed = true;
Rect::new(Point2D::origin(), viewport_size)
},
};
let mut tile_size = compute_background_image_size(bg_size, bounds.size, intrinsic_size);
let mut tile_spacing = Size2D::zero();
let own_position = bounds.size - tile_size;
let pos_x = bg_position_x.to_used_value(own_position.width);
let pos_y = bg_position_y.to_used_value(own_position.height);
tile_image_axis(
bg_repeat.0,
&mut bounds.origin.x,
&mut bounds.size.width,
&mut tile_size.width,
&mut tile_spacing.width,
pos_x,
clip_rect.origin.x,
clip_rect.size.width,
);
tile_image_axis(
bg_repeat.1,
&mut bounds.origin.y,
&mut bounds.size.height,
&mut tile_size.height,
&mut tile_spacing.height,
pos_y,
clip_rect.origin.y,
clip_rect.size.height,
);
BackgroundPlacement {
bounds,
tile_size,
tile_spacing,
clip_rect,
clip_radii,
fixed,
}
}
fn tile_image_round(
position: &mut Au,
size: &mut Au,
absolute_anchor_origin: Au,
image_size: &mut Au,
) {
if *size == Au(0) || *image_size == Au(0) {
*position = Au(0);
*size = Au(0);
return;
}
let number_of_tiles = (size.to_f32_px() / image_size.to_f32_px()).round().max(1.0);
*image_size = *size / (number_of_tiles as i32);
tile_image(position, size, absolute_anchor_origin, *image_size);
}
fn tile_image_spaced(
position: &mut Au,
size: &mut Au,
tile_spacing: &mut Au,
absolute_anchor_origin: Au,
image_size: Au,
) {
if *size == Au(0) || image_size == Au(0) {
*position = Au(0);
*size = Au(0);
*tile_spacing = Au(0);
return;
}
// Per the spec, if the space available is not enough for two images, just tile as
// normal but only display a single tile.
if image_size * 2 >= *size {
tile_image(position, size, absolute_anchor_origin, image_size);
*tile_spacing = Au(0);
*size = image_size;
return;
}
// Take the box size, remove room for two tiles on the edges, and then calculate how many
// other tiles fit in between them.
let size_remaining = *size - (image_size * 2);
let num_middle_tiles = (size_remaining.to_f32_px() / image_size.to_f32_px()).floor() as i32;
// Allocate the remaining space as padding between tiles. background-position is ignored
// as per the spec, so the position is just the box origin. We are also ignoring
// background-attachment here, which seems unspecced when combined with
// background-repeat: space.
let space_for_middle_tiles = image_size * num_middle_tiles;
*tile_spacing = (size_remaining - space_for_middle_tiles) / (num_middle_tiles + 1);
}
/// Tile an image
fn tile_image(position: &mut Au, size: &mut Au, absolute_anchor_origin: Au, image_size: Au) {
// Avoid division by zero below!
// Images with a zero width or height are not displayed.
// Therefore the positions do not matter and can be left unchanged.
// NOTE: A possible optimization is not to build
// display items in this case at all.
if image_size == Au(0) {
return;
}
let delta_pixels = absolute_anchor_origin - *position;
let image_size_px = image_size.to_f32_px();
let tile_count = ((delta_pixels.to_f32_px() + image_size_px - 1.0) / image_size_px).floor();
let offset = image_size * (tile_count as i32);
let new_position = absolute_anchor_origin - offset;
*size = *position - new_position + *size;
*position = new_position;
}
/// For either the x or the y axis ajust various values to account for tiling.
///
/// This is done separately for both axes because the repeat keywords may differ.
fn tile_image_axis(
repeat: BackgroundRepeatKeyword,
position: &mut Au,
size: &mut Au,
tile_size: &mut Au,
tile_spacing: &mut Au,
offset: Au,
clip_origin: Au,
clip_size: Au,
) {
let absolute_anchor_origin = *position + offset;
match repeat {
BackgroundRepeatKeyword::NoRepeat => {
*position += offset;
*size = *tile_size;
},
BackgroundRepeatKeyword::Repeat => {
*position = clip_origin;
*size = clip_size;
tile_image(position, size, absolute_anchor_origin, *tile_size);
},
BackgroundRepeatKeyword::Space => {
tile_image_spaced(
position,
size,
tile_spacing,
absolute_anchor_origin,
*tile_size,
);
let combined_tile_size = *tile_size + *tile_spacing;
*position = clip_origin;
*size = clip_size;
tile_image(position, size, absolute_anchor_origin, combined_tile_size);
},
BackgroundRepeatKeyword::Round => {
tile_image_round(position, size, absolute_anchor_origin, tile_size);
*position = clip_origin;
*size = clip_size;
tile_image(position, size, absolute_anchor_origin, *tile_size);
},
}
}