mirror of
https://github.com/servo/servo.git
synced 2025-06-06 16:45:39 +00:00
856 lines
28 KiB
Rust
856 lines
28 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! Servo heavily uses display lists, which are retained-mode lists of painting commands to
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//! perform. Using a list instead of painting elements in immediate mode allows transforms, hit
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//! testing, and invalidation to be performed using the same primitives as painting. It also allows
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//! Servo to aggressively cull invisible and out-of-bounds painting elements, to reduce overdraw.
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//!
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//! Display items describe relatively high-level drawing operations (for example, entire borders
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//! and shadows instead of lines and blur operations), to reduce the amount of allocation required.
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//! They are therefore not exactly analogous to constructs like Skia pictures, which consist of
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//! low-level drawing primitives.
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use euclid::{SideOffsets2D, TypedRect, Vector2D};
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use gfx_traits::print_tree::PrintTree;
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use gfx_traits::{self, StackingContextId};
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use msg::constellation_msg::PipelineId;
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use net_traits::image::base::Image;
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use servo_geometry::MaxRect;
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use std::cmp::Ordering;
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use std::collections::HashMap;
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use std::f32;
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use std::fmt;
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use webrender_api as wr;
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use webrender_api::{BorderRadius, ClipMode};
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use webrender_api::{ComplexClipRegion, ExternalScrollId, FilterOp};
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use webrender_api::{GlyphInstance, GradientStop, ImageKey, LayoutPoint};
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use webrender_api::{LayoutRect, LayoutSize, LayoutTransform, LayoutVector2D};
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use webrender_api::{MixBlendMode, ScrollSensitivity, Shadow};
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use webrender_api::{StickyOffsetBounds, TransformStyle};
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pub use style::dom::OpaqueNode;
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/// The factor that we multiply the blur radius by in order to inflate the boundaries of display
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/// items that involve a blur. This ensures that the display item boundaries include all the ink.
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pub static BLUR_INFLATION_FACTOR: i32 = 3;
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/// An index into the vector of ClipScrollNodes. During WebRender conversion these nodes
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/// are given ClipIds.
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#[derive(Clone, Copy, Debug, PartialEq, Serialize)]
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pub struct ClipScrollNodeIndex(usize);
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impl ClipScrollNodeIndex {
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pub fn root_scroll_node() -> ClipScrollNodeIndex {
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ClipScrollNodeIndex(1)
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}
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pub fn root_reference_frame() -> ClipScrollNodeIndex {
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ClipScrollNodeIndex(0)
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}
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pub fn new(index: usize) -> ClipScrollNodeIndex {
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assert_ne!(index, 0, "Use the root_reference_frame constructor");
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assert_ne!(index, 1, "Use the root_scroll_node constructor");
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ClipScrollNodeIndex(index)
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}
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pub fn is_root_scroll_node(&self) -> bool {
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*self == Self::root_scroll_node()
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}
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pub fn to_define_item(&self) -> DisplayItem {
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DisplayItem::DefineClipScrollNode(Box::new(DefineClipScrollNodeItem {
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base: BaseDisplayItem::empty(),
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node_index: *self,
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}))
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}
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pub fn to_index(self) -> usize {
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self.0
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}
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}
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/// A set of indices into the clip scroll node vector for a given item.
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#[derive(Clone, Copy, Debug, PartialEq, Serialize)]
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pub struct ClippingAndScrolling {
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pub scrolling: ClipScrollNodeIndex,
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pub clipping: Option<ClipScrollNodeIndex>,
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}
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impl ClippingAndScrolling {
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pub fn simple(scrolling: ClipScrollNodeIndex) -> ClippingAndScrolling {
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ClippingAndScrolling {
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scrolling,
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clipping: None,
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}
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}
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pub fn new(scrolling: ClipScrollNodeIndex, clipping: ClipScrollNodeIndex) -> Self {
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ClippingAndScrolling {
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scrolling,
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clipping: Some(clipping),
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}
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}
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}
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#[derive(Serialize)]
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pub struct DisplayList {
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pub list: Vec<DisplayItem>,
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pub clip_scroll_nodes: Vec<ClipScrollNode>,
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}
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impl DisplayList {
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/// Return the bounds of this display list based on the dimensions of the root
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/// stacking context.
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pub fn bounds(&self) -> LayoutRect {
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match self.list.get(0) {
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Some(&DisplayItem::PushStackingContext(ref item)) => item.stacking_context.bounds,
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Some(_) => unreachable!("Root element of display list not stacking context."),
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None => LayoutRect::zero(),
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}
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}
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pub fn print(&self) {
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let mut print_tree = PrintTree::new("Display List".to_owned());
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self.print_with_tree(&mut print_tree);
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}
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pub fn print_with_tree(&self, print_tree: &mut PrintTree) {
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print_tree.new_level("ClipScrollNodes".to_owned());
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for node in &self.clip_scroll_nodes {
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print_tree.add_item(format!("{:?}", node));
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}
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print_tree.end_level();
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print_tree.new_level("Items".to_owned());
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for item in &self.list {
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print_tree.add_item(format!(
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"{:?} StackingContext: {:?} {:?}",
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item,
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item.base().stacking_context_id,
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item.clipping_and_scrolling()
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));
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}
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print_tree.end_level();
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}
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}
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impl gfx_traits::DisplayList for DisplayList {
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/// Analyze the display list to figure out if this may be the first
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/// contentful paint (i.e. the display list contains items of type text,
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/// image, non-white canvas or SVG). Used by metrics.
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fn is_contentful(&self) -> bool {
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for item in &self.list {
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match item {
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&DisplayItem::Text(_) | &DisplayItem::Image(_) => return true,
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_ => (),
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}
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}
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false
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}
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}
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/// Display list sections that make up a stacking context. Each section here refers
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/// to the steps in CSS 2.1 Appendix E.
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///
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#[derive(Clone, Copy, Debug, Eq, Ord, PartialEq, PartialOrd, Serialize)]
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pub enum DisplayListSection {
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BackgroundAndBorders,
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BlockBackgroundsAndBorders,
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Content,
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Outlines,
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}
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#[derive(Clone, Copy, Debug, Eq, Ord, PartialEq, PartialOrd, Serialize)]
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pub enum StackingContextType {
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Real,
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PseudoPositioned,
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PseudoFloat,
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}
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#[derive(Clone, Serialize)]
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/// Represents one CSS stacking context, which may or may not have a hardware layer.
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pub struct StackingContext {
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/// The ID of this StackingContext for uniquely identifying it.
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pub id: StackingContextId,
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/// The type of this StackingContext. Used for collecting and sorting.
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pub context_type: StackingContextType,
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/// The position and size of this stacking context.
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pub bounds: LayoutRect,
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/// The overflow rect for this stacking context in its coordinate system.
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pub overflow: LayoutRect,
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/// The `z-index` for this stacking context.
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pub z_index: i32,
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/// CSS filters to be applied to this stacking context (including opacity).
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pub filters: Vec<FilterOp>,
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/// The blend mode with which this stacking context blends with its backdrop.
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pub mix_blend_mode: MixBlendMode,
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/// A transform to be applied to this stacking context.
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pub transform: Option<LayoutTransform>,
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/// The transform style of this stacking context.
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pub transform_style: TransformStyle,
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/// The perspective matrix to be applied to children.
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pub perspective: Option<LayoutTransform>,
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/// The clip and scroll info for this StackingContext.
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pub parent_clipping_and_scrolling: ClippingAndScrolling,
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/// The index of the reference frame that this stacking context estalishes.
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pub established_reference_frame: Option<ClipScrollNodeIndex>,
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}
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impl StackingContext {
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/// Creates a new stacking context.
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#[inline]
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pub fn new(
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id: StackingContextId,
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context_type: StackingContextType,
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bounds: LayoutRect,
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overflow: LayoutRect,
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z_index: i32,
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filters: Vec<FilterOp>,
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mix_blend_mode: MixBlendMode,
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transform: Option<LayoutTransform>,
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transform_style: TransformStyle,
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perspective: Option<LayoutTransform>,
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parent_clipping_and_scrolling: ClippingAndScrolling,
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established_reference_frame: Option<ClipScrollNodeIndex>,
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) -> StackingContext {
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StackingContext {
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id,
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context_type,
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bounds,
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overflow,
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z_index,
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filters,
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mix_blend_mode,
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transform,
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transform_style,
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perspective,
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parent_clipping_and_scrolling,
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established_reference_frame,
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}
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}
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#[inline]
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pub fn root() -> StackingContext {
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StackingContext::new(
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StackingContextId::root(),
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StackingContextType::Real,
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LayoutRect::zero(),
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LayoutRect::zero(),
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0,
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vec![],
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MixBlendMode::Normal,
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None,
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TransformStyle::Flat,
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None,
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ClippingAndScrolling::simple(ClipScrollNodeIndex::root_scroll_node()),
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None,
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)
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}
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pub fn to_display_list_items(self) -> (DisplayItem, DisplayItem) {
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let mut base_item = BaseDisplayItem::empty();
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base_item.stacking_context_id = self.id;
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base_item.clipping_and_scrolling = self.parent_clipping_and_scrolling;
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let pop_item = DisplayItem::PopStackingContext(Box::new(PopStackingContextItem {
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base: base_item.clone(),
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stacking_context_id: self.id,
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}));
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let push_item = DisplayItem::PushStackingContext(Box::new(PushStackingContextItem {
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base: base_item,
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stacking_context: self,
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}));
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(push_item, pop_item)
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}
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}
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impl Ord for StackingContext {
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fn cmp(&self, other: &Self) -> Ordering {
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if self.z_index != 0 || other.z_index != 0 {
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return self.z_index.cmp(&other.z_index);
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}
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match (self.context_type, other.context_type) {
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(StackingContextType::PseudoFloat, StackingContextType::PseudoFloat) => Ordering::Equal,
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(StackingContextType::PseudoFloat, _) => Ordering::Less,
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(_, StackingContextType::PseudoFloat) => Ordering::Greater,
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(_, _) => Ordering::Equal,
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}
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}
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}
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impl PartialOrd for StackingContext {
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fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
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Some(self.cmp(other))
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}
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}
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impl Eq for StackingContext {}
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impl PartialEq for StackingContext {
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fn eq(&self, other: &Self) -> bool {
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self.id == other.id
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}
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}
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impl fmt::Debug for StackingContext {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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let type_string = if self.context_type == StackingContextType::Real {
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"StackingContext"
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} else {
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"Pseudo-StackingContext"
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};
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write!(
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f,
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"{} at {:?} with overflow {:?}: {:?}",
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type_string, self.bounds, self.overflow, self.id
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)
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}
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}
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#[derive(Clone, Debug, PartialEq, Serialize)]
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pub struct StickyFrameData {
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pub margins: SideOffsets2D<Option<f32>>,
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pub vertical_offset_bounds: StickyOffsetBounds,
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pub horizontal_offset_bounds: StickyOffsetBounds,
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}
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#[derive(Clone, Debug, PartialEq, Serialize)]
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pub enum ClipScrollNodeType {
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Placeholder,
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ScrollFrame(ScrollSensitivity, ExternalScrollId),
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StickyFrame(StickyFrameData),
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Clip,
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}
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/// Defines a clip scroll node.
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#[derive(Clone, Debug, Serialize)]
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pub struct ClipScrollNode {
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/// The index of the parent of this ClipScrollNode.
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pub parent_index: ClipScrollNodeIndex,
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/// The position of this scroll root's frame in the parent stacking context.
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pub clip: ClippingRegion,
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/// The rect of the contents that can be scrolled inside of the scroll root.
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pub content_rect: LayoutRect,
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/// The type of this ClipScrollNode.
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pub node_type: ClipScrollNodeType,
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}
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impl ClipScrollNode {
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pub fn placeholder() -> ClipScrollNode {
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ClipScrollNode {
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parent_index: ClipScrollNodeIndex(0),
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clip: ClippingRegion::from_rect(LayoutRect::zero()),
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content_rect: LayoutRect::zero(),
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node_type: ClipScrollNodeType::Placeholder,
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}
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}
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pub fn is_placeholder(&self) -> bool {
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self.node_type == ClipScrollNodeType::Placeholder
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}
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}
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/// One drawing command in the list.
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#[derive(Clone, Serialize)]
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pub enum DisplayItem {
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Rectangle(Box<CommonDisplayItem<wr::RectangleDisplayItem>>),
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Text(Box<CommonDisplayItem<wr::TextDisplayItem, Vec<GlyphInstance>>>),
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Image(Box<CommonDisplayItem<wr::ImageDisplayItem>>),
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Border(Box<CommonDisplayItem<wr::BorderDisplayItem, Vec<GradientStop>>>),
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Gradient(Box<CommonDisplayItem<wr::GradientDisplayItem, Vec<GradientStop>>>),
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RadialGradient(Box<CommonDisplayItem<wr::RadialGradientDisplayItem, Vec<GradientStop>>>),
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Line(Box<CommonDisplayItem<wr::LineDisplayItem>>),
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BoxShadow(Box<CommonDisplayItem<wr::BoxShadowDisplayItem>>),
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PushTextShadow(Box<PushTextShadowDisplayItem>),
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PopAllTextShadows(Box<PopAllTextShadowsDisplayItem>),
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Iframe(Box<IframeDisplayItem>),
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PushStackingContext(Box<PushStackingContextItem>),
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PopStackingContext(Box<PopStackingContextItem>),
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DefineClipScrollNode(Box<DefineClipScrollNodeItem>),
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}
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/// Information common to all display items.
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#[derive(Clone, Serialize)]
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pub struct BaseDisplayItem {
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/// The boundaries of the display item, in layer coordinates.
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pub bounds: LayoutRect,
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/// Metadata attached to this display item.
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pub metadata: DisplayItemMetadata,
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/// The clip rectangle to use for this item.
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pub clip_rect: LayoutRect,
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/// The section of the display list that this item belongs to.
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pub section: DisplayListSection,
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/// The id of the stacking context this item belongs to.
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pub stacking_context_id: StackingContextId,
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/// The clip and scroll info for this item.
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pub clipping_and_scrolling: ClippingAndScrolling,
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}
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impl BaseDisplayItem {
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#[inline(always)]
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pub fn new(
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bounds: LayoutRect,
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metadata: DisplayItemMetadata,
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clip_rect: LayoutRect,
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section: DisplayListSection,
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stacking_context_id: StackingContextId,
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clipping_and_scrolling: ClippingAndScrolling,
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) -> BaseDisplayItem {
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BaseDisplayItem {
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bounds,
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metadata,
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clip_rect,
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section,
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stacking_context_id,
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clipping_and_scrolling,
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}
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}
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#[inline(always)]
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pub fn empty() -> BaseDisplayItem {
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BaseDisplayItem {
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bounds: TypedRect::zero(),
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metadata: DisplayItemMetadata {
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node: OpaqueNode(0),
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pointing: None,
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},
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// Create a rectangle of maximal size.
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clip_rect: LayoutRect::max_rect(),
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section: DisplayListSection::Content,
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stacking_context_id: StackingContextId::root(),
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clipping_and_scrolling: ClippingAndScrolling::simple(
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ClipScrollNodeIndex::root_scroll_node(),
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),
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}
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}
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}
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/// A clipping region for a display item. Currently, this can describe rectangles, rounded
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/// rectangles (for `border-radius`), or arbitrary intersections of the two. Arbitrary transforms
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/// are not supported because those are handled by the higher-level `StackingContext` abstraction.
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#[derive(Clone, PartialEq, Serialize)]
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pub struct ClippingRegion {
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/// The main rectangular region. This does not include any corners.
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pub main: LayoutRect,
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/// Any complex regions.
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///
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/// TODO(pcwalton): Atomically reference count these? Not sure if it's worth the trouble.
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/// Measure and follow up.
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pub complex: Vec<ComplexClipRegion>,
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}
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impl ClippingRegion {
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/// Returns an empty clipping region that, if set, will result in no pixels being visible.
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#[inline]
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pub fn empty() -> ClippingRegion {
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ClippingRegion {
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main: LayoutRect::zero(),
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complex: Vec::new(),
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}
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}
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/// Returns an all-encompassing clipping region that clips no pixels out.
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#[inline]
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pub fn max() -> ClippingRegion {
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ClippingRegion {
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main: LayoutRect::max_rect(),
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complex: Vec::new(),
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}
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}
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/// Returns a clipping region that represents the given rectangle.
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#[inline]
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pub fn from_rect(rect: LayoutRect) -> ClippingRegion {
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ClippingRegion {
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main: rect,
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complex: Vec::new(),
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}
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}
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/// Mutates this clipping region to intersect with the given rectangle.
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///
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/// TODO(pcwalton): This could more eagerly eliminate complex clipping regions, at the cost of
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/// complexity.
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#[inline]
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pub fn intersect_rect(&mut self, rect: &LayoutRect) {
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self.main = self.main.intersection(rect).unwrap_or(LayoutRect::zero())
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}
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/// Returns true if this clipping region might be nonempty. This can return false positives,
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/// but never false negatives.
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#[inline]
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pub fn might_be_nonempty(&self) -> bool {
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!self.main.is_empty()
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}
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/// Returns true if this clipping region might contain the given point and false otherwise.
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/// This is a quick, not a precise, test; it can yield false positives.
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#[inline]
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pub fn might_intersect_point(&self, point: &LayoutPoint) -> bool {
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self.main.contains(point) && self
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.complex
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.iter()
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.all(|complex| complex.rect.contains(point))
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}
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/// Returns true if this clipping region might intersect the given rectangle and false
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/// otherwise. This is a quick, not a precise, test; it can yield false positives.
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#[inline]
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pub fn might_intersect_rect(&self, rect: &LayoutRect) -> bool {
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self.main.intersects(rect) && self
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.complex
|
|
.iter()
|
|
.all(|complex| complex.rect.intersects(rect))
|
|
}
|
|
|
|
/// Returns true if this clipping region completely surrounds the given rect.
|
|
#[inline]
|
|
pub fn does_not_clip_rect(&self, rect: &LayoutRect) -> bool {
|
|
self.main.contains(&rect.origin) && self.main.contains(&rect.bottom_right()) && self
|
|
.complex
|
|
.iter()
|
|
.all(|complex| {
|
|
complex.rect.contains(&rect.origin) && complex.rect.contains(&rect.bottom_right())
|
|
})
|
|
}
|
|
|
|
/// Returns a bounding rect that surrounds this entire clipping region.
|
|
#[inline]
|
|
pub fn bounding_rect(&self) -> LayoutRect {
|
|
let mut rect = self.main;
|
|
for complex in &*self.complex {
|
|
rect = rect.union(&complex.rect)
|
|
}
|
|
rect
|
|
}
|
|
|
|
/// Intersects this clipping region with the given rounded rectangle.
|
|
#[inline]
|
|
pub fn intersect_with_rounded_rect(&mut self, rect: LayoutRect, radii: BorderRadius) {
|
|
let new_complex_region = ComplexClipRegion {
|
|
rect,
|
|
radii,
|
|
mode: ClipMode::Clip,
|
|
};
|
|
|
|
// FIXME(pcwalton): This is O(n²) worst case for disjoint clipping regions. Is that OK?
|
|
// They're slow anyway…
|
|
//
|
|
// Possibly relevant if we want to do better:
|
|
//
|
|
// http://www.inrg.csie.ntu.edu.tw/algorithm2014/presentation/D&C%20Lee-84.pdf
|
|
for existing_complex_region in &mut self.complex {
|
|
if existing_complex_region.completely_encloses(&new_complex_region) {
|
|
*existing_complex_region = new_complex_region;
|
|
return;
|
|
}
|
|
if new_complex_region.completely_encloses(existing_complex_region) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
self.complex.push(new_complex_region);
|
|
}
|
|
|
|
/// Translates this clipping region by the given vector.
|
|
#[inline]
|
|
pub fn translate(&self, delta: &LayoutVector2D) -> ClippingRegion {
|
|
ClippingRegion {
|
|
main: self.main.translate(delta),
|
|
complex: self
|
|
.complex
|
|
.iter()
|
|
.map(|complex| ComplexClipRegion {
|
|
rect: complex.rect.translate(delta),
|
|
radii: complex.radii,
|
|
mode: complex.mode,
|
|
})
|
|
.collect(),
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
pub fn is_max(&self) -> bool {
|
|
self.main == LayoutRect::max_rect() && self.complex.is_empty()
|
|
}
|
|
}
|
|
|
|
impl fmt::Debug for ClippingRegion {
|
|
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
|
|
if *self == ClippingRegion::max() {
|
|
write!(f, "ClippingRegion::Max")
|
|
} else if *self == ClippingRegion::empty() {
|
|
write!(f, "ClippingRegion::Empty")
|
|
} else if self.main == LayoutRect::max_rect() {
|
|
write!(f, "ClippingRegion(Complex={:?})", self.complex)
|
|
} else {
|
|
write!(
|
|
f,
|
|
"ClippingRegion(Rect={:?}, Complex={:?})",
|
|
self.main, self.complex
|
|
)
|
|
}
|
|
}
|
|
}
|
|
|
|
pub trait CompletelyEncloses {
|
|
fn completely_encloses(&self, other: &Self) -> bool;
|
|
}
|
|
|
|
impl CompletelyEncloses for ComplexClipRegion {
|
|
// TODO(pcwalton): This could be more aggressive by considering points that touch the inside of
|
|
// the border radius ellipse.
|
|
fn completely_encloses(&self, other: &Self) -> bool {
|
|
let left = self.radii.top_left.width.max(self.radii.bottom_left.width);
|
|
let top = self.radii.top_left.height.max(self.radii.top_right.height);
|
|
let right = self
|
|
.radii
|
|
.top_right
|
|
.width
|
|
.max(self.radii.bottom_right.width);
|
|
let bottom = self
|
|
.radii
|
|
.bottom_left
|
|
.height
|
|
.max(self.radii.bottom_right.height);
|
|
let interior = LayoutRect::new(
|
|
LayoutPoint::new(self.rect.origin.x + left, self.rect.origin.y + top),
|
|
LayoutSize::new(
|
|
self.rect.size.width - left - right,
|
|
self.rect.size.height - top - bottom,
|
|
),
|
|
);
|
|
interior.origin.x <= other.rect.origin.x &&
|
|
interior.origin.y <= other.rect.origin.y &&
|
|
interior.max_x() >= other.rect.max_x() &&
|
|
interior.max_y() >= other.rect.max_y()
|
|
}
|
|
}
|
|
|
|
/// Metadata attached to each display item. This is useful for performing auxiliary threads with
|
|
/// the display list involving hit testing: finding the originating DOM node and determining the
|
|
/// cursor to use when the element is hovered over.
|
|
#[derive(Clone, Copy, Serialize)]
|
|
pub struct DisplayItemMetadata {
|
|
/// The DOM node from which this display item originated.
|
|
pub node: OpaqueNode,
|
|
/// The value of the `cursor` property when the mouse hovers over this display item. If `None`,
|
|
/// this display item is ineligible for pointer events (`pointer-events: none`).
|
|
pub pointing: Option<u16>,
|
|
}
|
|
|
|
#[derive(Clone, Eq, PartialEq, Serialize)]
|
|
pub enum TextOrientation {
|
|
Upright,
|
|
SidewaysLeft,
|
|
SidewaysRight,
|
|
}
|
|
|
|
/// Paints an iframe.
|
|
#[derive(Clone, Serialize)]
|
|
pub struct IframeDisplayItem {
|
|
pub base: BaseDisplayItem,
|
|
pub iframe: PipelineId,
|
|
}
|
|
|
|
#[derive(Clone, Serialize)]
|
|
pub struct CommonDisplayItem<T, U = ()> {
|
|
pub base: BaseDisplayItem,
|
|
pub item: T,
|
|
pub data: U,
|
|
}
|
|
|
|
impl<T> CommonDisplayItem<T> {
|
|
pub fn new(base: BaseDisplayItem, item: T) -> Box<CommonDisplayItem<T>> {
|
|
Box::new(CommonDisplayItem {
|
|
base,
|
|
item,
|
|
data: (),
|
|
})
|
|
}
|
|
}
|
|
|
|
impl<T, U> CommonDisplayItem<T, U> {
|
|
pub fn with_data(base: BaseDisplayItem, item: T, data: U) -> Box<CommonDisplayItem<T, U>> {
|
|
Box::new(CommonDisplayItem { base, item, data })
|
|
}
|
|
}
|
|
|
|
/// Defines a text shadow that affects all items until the paired PopTextShadow.
|
|
#[derive(Clone, Serialize)]
|
|
pub struct PushTextShadowDisplayItem {
|
|
/// Fields common to all display items.
|
|
pub base: BaseDisplayItem,
|
|
|
|
pub shadow: Shadow,
|
|
}
|
|
|
|
/// Defines a text shadow that affects all items until the next PopTextShadow.
|
|
#[derive(Clone, Serialize)]
|
|
pub struct PopAllTextShadowsDisplayItem {
|
|
/// Fields common to all display items.
|
|
pub base: BaseDisplayItem,
|
|
}
|
|
|
|
/// Defines a stacking context.
|
|
#[derive(Clone, Serialize)]
|
|
pub struct PushStackingContextItem {
|
|
/// Fields common to all display items.
|
|
pub base: BaseDisplayItem,
|
|
|
|
pub stacking_context: StackingContext,
|
|
}
|
|
|
|
/// Defines a stacking context.
|
|
#[derive(Clone, Serialize)]
|
|
pub struct PopStackingContextItem {
|
|
/// Fields common to all display items.
|
|
pub base: BaseDisplayItem,
|
|
|
|
pub stacking_context_id: StackingContextId,
|
|
}
|
|
|
|
/// Starts a group of items inside a particular scroll root.
|
|
#[derive(Clone, Serialize)]
|
|
pub struct DefineClipScrollNodeItem {
|
|
/// Fields common to all display items.
|
|
pub base: BaseDisplayItem,
|
|
|
|
/// The scroll root that this item starts.
|
|
pub node_index: ClipScrollNodeIndex,
|
|
}
|
|
|
|
impl DisplayItem {
|
|
pub fn base(&self) -> &BaseDisplayItem {
|
|
match *self {
|
|
DisplayItem::Rectangle(ref rect) => &rect.base,
|
|
DisplayItem::Text(ref text) => &text.base,
|
|
DisplayItem::Image(ref image_item) => &image_item.base,
|
|
DisplayItem::Border(ref border) => &border.base,
|
|
DisplayItem::Gradient(ref gradient) => &gradient.base,
|
|
DisplayItem::RadialGradient(ref gradient) => &gradient.base,
|
|
DisplayItem::Line(ref line) => &line.base,
|
|
DisplayItem::BoxShadow(ref box_shadow) => &box_shadow.base,
|
|
DisplayItem::PushTextShadow(ref push_text_shadow) => &push_text_shadow.base,
|
|
DisplayItem::PopAllTextShadows(ref pop_text_shadow) => &pop_text_shadow.base,
|
|
DisplayItem::Iframe(ref iframe) => &iframe.base,
|
|
DisplayItem::PushStackingContext(ref stacking_context) => &stacking_context.base,
|
|
DisplayItem::PopStackingContext(ref item) => &item.base,
|
|
DisplayItem::DefineClipScrollNode(ref item) => &item.base,
|
|
}
|
|
}
|
|
|
|
pub fn scroll_node_index(&self) -> ClipScrollNodeIndex {
|
|
self.base().clipping_and_scrolling.scrolling
|
|
}
|
|
|
|
pub fn clipping_and_scrolling(&self) -> ClippingAndScrolling {
|
|
self.base().clipping_and_scrolling
|
|
}
|
|
|
|
pub fn stacking_context_id(&self) -> StackingContextId {
|
|
self.base().stacking_context_id
|
|
}
|
|
|
|
pub fn section(&self) -> DisplayListSection {
|
|
self.base().section
|
|
}
|
|
|
|
pub fn bounds(&self) -> LayoutRect {
|
|
self.base().bounds
|
|
}
|
|
|
|
pub fn debug_with_level(&self, level: u32) {
|
|
let mut indent = String::new();
|
|
for _ in 0..level {
|
|
indent.push_str("| ")
|
|
}
|
|
println!("{}+ {:?}", indent, self);
|
|
}
|
|
}
|
|
|
|
impl fmt::Debug for DisplayItem {
|
|
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
|
|
if let DisplayItem::PushStackingContext(ref item) = *self {
|
|
return write!(f, "PushStackingContext({:?})", item.stacking_context);
|
|
}
|
|
|
|
if let DisplayItem::PopStackingContext(ref item) = *self {
|
|
return write!(f, "PopStackingContext({:?}", item.stacking_context_id);
|
|
}
|
|
|
|
if let DisplayItem::DefineClipScrollNode(ref item) = *self {
|
|
return write!(f, "DefineClipScrollNode({:?}", item.node_index);
|
|
}
|
|
|
|
write!(
|
|
f,
|
|
"{} @ {:?} {:?}",
|
|
match *self {
|
|
DisplayItem::Rectangle(_) => "Rectangle".to_owned(),
|
|
DisplayItem::Text(_) => "Text".to_owned(),
|
|
DisplayItem::Image(_) => "Image".to_owned(),
|
|
DisplayItem::Border(_) => "Border".to_owned(),
|
|
DisplayItem::Gradient(_) => "Gradient".to_owned(),
|
|
DisplayItem::RadialGradient(_) => "RadialGradient".to_owned(),
|
|
DisplayItem::Line(_) => "Line".to_owned(),
|
|
DisplayItem::BoxShadow(_) => "BoxShadow".to_owned(),
|
|
DisplayItem::PushTextShadow(_) => "PushTextShadow".to_owned(),
|
|
DisplayItem::PopAllTextShadows(_) => "PopTextShadow".to_owned(),
|
|
DisplayItem::Iframe(_) => "Iframe".to_owned(),
|
|
DisplayItem::PushStackingContext(_) |
|
|
DisplayItem::PopStackingContext(_) |
|
|
DisplayItem::DefineClipScrollNode(_) => "".to_owned(),
|
|
},
|
|
self.bounds(),
|
|
self.base().clip_rect
|
|
)
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Copy, Serialize)]
|
|
pub struct WebRenderImageInfo {
|
|
pub width: u32,
|
|
pub height: u32,
|
|
pub key: Option<ImageKey>,
|
|
}
|
|
|
|
impl WebRenderImageInfo {
|
|
#[inline]
|
|
pub fn from_image(image: &Image) -> WebRenderImageInfo {
|
|
WebRenderImageInfo {
|
|
width: image.width,
|
|
height: image.height,
|
|
key: image.id,
|
|
}
|
|
}
|
|
}
|
|
|
|
/// The type of the scroll offset list. This is only populated if WebRender is in use.
|
|
pub type ScrollOffsetMap = HashMap<ExternalScrollId, Vector2D<f32>>;
|