servo/components/script/dom/gpuvalidationerror.rs
Samson 71e0372ac1
Upgrade whole webgpu stack (#29795)
* Allow noidl files in script/dom/webidls

* Upgrade wgpu to 0.16 and refresh whole webgpu implementation

* Update WebGPU test expectations

* misc

* MutNullableDom -> DomRefCell<Option<Dom for GPUTexture

* Direct use of GPUTextureDescriptor

* Remove config from GPUCanvasContext

* misc

* finally blue color

* gpubuffer "handle" error

* GPU object have non-null label

* gpu limits and info

* use buffer_size

* fix warnings

* Cleanup

* device destroy

* fallback adapter

* mach update-webgpu write webgpu commit hash in file

* Mising deps in CI for webgpu tests

* Updated expectations

* Fixups

* early reject

* DomRefCell<Option<Dom -> MutNullableDom for GPUTexture
2023-08-20 23:16:46 +00:00

61 lines
1.8 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use crate::dom::bindings::codegen::Bindings::GPUValidationErrorBinding::GPUValidationErrorMethods;
use crate::dom::bindings::reflector::{reflect_dom_object_with_proto, Reflector};
use crate::dom::bindings::root::DomRoot;
use crate::dom::bindings::str::DOMString;
use crate::dom::globalscope::GlobalScope;
use dom_struct::dom_struct;
use js::rust::HandleObject;
use super::bindings::error::Fallible;
#[dom_struct]
pub struct GPUValidationError {
reflector_: Reflector,
message: DOMString,
}
impl GPUValidationError {
fn new_inherited(message: DOMString) -> Self {
Self {
reflector_: Reflector::new(),
message,
}
}
pub fn new(global: &GlobalScope, message: DOMString) -> DomRoot<Self> {
Self::new_with_proto(global, None, message)
}
fn new_with_proto(
global: &GlobalScope,
proto: Option<HandleObject>,
message: DOMString,
) -> DomRoot<Self> {
reflect_dom_object_with_proto(
Box::new(GPUValidationError::new_inherited(message)),
global,
proto,
)
}
/// https://gpuweb.github.io/gpuweb/#dom-gpuvalidationerror-gpuvalidationerror
#[allow(non_snake_case)]
pub fn Constructor(
global: &GlobalScope,
proto: Option<HandleObject>,
message: DOMString,
) -> Fallible<DomRoot<Self>> {
Ok(GPUValidationError::new_with_proto(global, proto, message))
}
}
impl GPUValidationErrorMethods for GPUValidationError {
/// https://gpuweb.github.io/gpuweb/#dom-gpuvalidationerror-message
fn Message(&self) -> DOMString {
self.message.clone()
}
}