servo/components/script/dom/webxr/xrinputsource.rs
Martin Robinson a1cf0cbf86
libservo: Stop using script_traits in the embedding layer (#35185)
Many types used directly in the `libservo` API are in the
`script_traits` crate, which was created to break circular dependencies.
Move all API exposed types to `embedder_traits` which now contains types
exposed via the `libservo` embedding API. Also expose these at the root
of the `libservo` `servo` crate so that the API won't break when they
move around in the future.

The idea with `embedder_traits` in the future is that it contains types
that are available throughout servo because they are used in the
embedding API and thus should have minimal dependencies on other Servo
crates (a bit like `base`).

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
2025-01-28 11:15:36 +00:00

187 lines
6.2 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use dom_struct::dom_struct;
use embedder_traits::GamepadSupportedHapticEffects;
use js::conversions::ToJSValConvertible;
use js::jsapi::Heap;
use js::jsval::{JSVal, UndefinedValue};
use js::rust::MutableHandleValue;
use webxr_api::{Handedness, InputFrame, InputId, InputSource, TargetRayMode};
use crate::dom::bindings::codegen::Bindings::XRInputSourceBinding::{
XRHandedness, XRInputSourceMethods, XRTargetRayMode,
};
use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector};
use crate::dom::bindings::root::{Dom, DomRoot, MutNullableDom};
use crate::dom::gamepad::Gamepad;
use crate::dom::globalscope::GlobalScope;
use crate::dom::xrhand::XRHand;
use crate::dom::xrsession::XRSession;
use crate::dom::xrspace::XRSpace;
use crate::realms::enter_realm;
use crate::script_runtime::{CanGc, JSContext};
#[dom_struct]
pub(crate) struct XRInputSource {
reflector: Reflector,
session: Dom<XRSession>,
#[ignore_malloc_size_of = "Defined in rust-webxr"]
#[no_trace]
info: InputSource,
target_ray_space: MutNullableDom<XRSpace>,
grip_space: MutNullableDom<XRSpace>,
hand: MutNullableDom<XRHand>,
#[ignore_malloc_size_of = "mozjs"]
profiles: Heap<JSVal>,
gamepad: DomRoot<Gamepad>,
}
impl XRInputSource {
pub(crate) fn new_inherited(
global: &GlobalScope,
session: &XRSession,
info: InputSource,
can_gc: CanGc,
) -> XRInputSource {
// <https://www.w3.org/TR/webxr-gamepads-module-1/#gamepad-differences>
let gamepad = Gamepad::new(
global,
0,
"".into(),
"xr-standard".into(),
(-1.0, 1.0),
(0.0, 1.0),
GamepadSupportedHapticEffects {
supports_dual_rumble: false,
supports_trigger_rumble: false,
},
true,
can_gc,
);
XRInputSource {
reflector: Reflector::new(),
session: Dom::from_ref(session),
info,
target_ray_space: Default::default(),
grip_space: Default::default(),
hand: Default::default(),
profiles: Heap::default(),
gamepad,
}
}
#[allow(unsafe_code)]
pub(crate) fn new(
global: &GlobalScope,
session: &XRSession,
info: InputSource,
can_gc: CanGc,
) -> DomRoot<XRInputSource> {
let source = reflect_dom_object(
Box::new(XRInputSource::new_inherited(global, session, info, can_gc)),
global,
can_gc,
);
let _ac = enter_realm(global);
let cx = GlobalScope::get_cx();
unsafe {
rooted!(in(*cx) let mut profiles = UndefinedValue());
source.info.profiles.to_jsval(*cx, profiles.handle_mut());
source.profiles.set(profiles.get());
}
source
}
pub(crate) fn id(&self) -> InputId {
self.info.id
}
pub(crate) fn session(&self) -> &XRSession {
&self.session
}
pub(crate) fn update_gamepad_state(&self, frame: InputFrame) {
frame
.button_values
.iter()
.enumerate()
.for_each(|(i, value)| {
self.gamepad.map_and_normalize_buttons(i, *value as f64);
});
frame.axis_values.iter().enumerate().for_each(|(i, value)| {
self.gamepad.map_and_normalize_axes(i, *value as f64);
});
}
pub(crate) fn gamepad(&self) -> &DomRoot<Gamepad> {
&self.gamepad
}
}
impl XRInputSourceMethods<crate::DomTypeHolder> for XRInputSource {
/// <https://immersive-web.github.io/webxr/#dom-xrinputsource-handedness>
fn Handedness(&self) -> XRHandedness {
match self.info.handedness {
Handedness::None => XRHandedness::None,
Handedness::Left => XRHandedness::Left,
Handedness::Right => XRHandedness::Right,
}
}
/// <https://immersive-web.github.io/webxr/#dom-xrinputsource-targetraymode>
fn TargetRayMode(&self) -> XRTargetRayMode {
match self.info.target_ray_mode {
TargetRayMode::Gaze => XRTargetRayMode::Gaze,
TargetRayMode::TrackedPointer => XRTargetRayMode::Tracked_pointer,
TargetRayMode::Screen => XRTargetRayMode::Screen,
TargetRayMode::TransientPointer => XRTargetRayMode::Transient_pointer,
}
}
/// <https://immersive-web.github.io/webxr/#dom-xrinputsource-targetrayspace>
fn TargetRaySpace(&self) -> DomRoot<XRSpace> {
self.target_ray_space.or_init(|| {
let global = self.global();
XRSpace::new_inputspace(&global, &self.session, self, false)
})
}
/// <https://immersive-web.github.io/webxr/#dom-xrinputsource-gripspace>
fn GetGripSpace(&self) -> Option<DomRoot<XRSpace>> {
if self.info.supports_grip {
Some(self.grip_space.or_init(|| {
let global = self.global();
XRSpace::new_inputspace(&global, &self.session, self, true)
}))
} else {
None
}
}
// https://immersive-web.github.io/webxr/#dom-xrinputsource-profiles
fn Profiles(&self, _cx: JSContext, mut retval: MutableHandleValue) {
retval.set(self.profiles.get())
}
/// <https://www.w3.org/TR/webxr/#dom-xrinputsource-skiprendering>
fn SkipRendering(&self) -> bool {
// Servo is not currently supported anywhere that would allow for skipped
// controller rendering.
false
}
/// <https://www.w3.org/TR/webxr-gamepads-module-1/#xrinputsource-interface>
fn GetGamepad(&self) -> Option<DomRoot<Gamepad>> {
Some(DomRoot::from_ref(&*self.gamepad))
}
// https://github.com/immersive-web/webxr-hands-input/blob/master/explainer.md
fn GetHand(&self) -> Option<DomRoot<XRHand>> {
self.info.hand_support.as_ref().map(|hand| {
self.hand
.or_init(|| XRHand::new(&self.global(), self, hand.clone()))
})
}
}