servo/components/msg/compositor_msg.rs
Martin Robinson e115c3d3c4 Move LayerBuffer cache to the compositor
Now that NativeDisplay can be shared between the compositor and the
paint task, we can move the LayerBuffer cache to the compositor. This
allows surfaces to be potentially reused between different paint tasks
and will eventually allow OpenGL contexts to be preserved between
instances of GL rasterization.
2015-07-08 08:05:11 -07:00

130 lines
4.5 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use azure::azure_hl::Color;
use constellation_msg::{Key, KeyState, KeyModifiers};
use euclid::point::Point2D;
use euclid::rect::Rect;
use euclid::Matrix4;
use layers::platform::surface::NativeDisplay;
use layers::layers::{BufferRequest, LayerBufferSet};
use std::fmt::{Formatter, Debug};
use std::fmt;
use constellation_msg::PipelineId;
/// A newtype struct for denoting the age of messages; prevents race conditions.
#[derive(PartialEq, Eq, Debug, Copy, Clone, PartialOrd, Ord)]
pub struct Epoch(pub u32);
impl Epoch {
pub fn next(&mut self) {
let Epoch(ref mut u) = *self;
*u += 1;
}
}
#[derive(PartialEq, Eq, Debug, Copy, Clone)]
pub struct FrameTreeId(pub u32);
impl FrameTreeId {
pub fn next(&mut self) {
let FrameTreeId(ref mut u) = *self;
*u += 1;
}
}
#[derive(Clone, PartialEq, Eq, Copy, Hash)]
pub struct LayerId(pub usize, pub u32);
impl Debug for LayerId {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
let LayerId(a, b) = *self;
write!(f, "Layer({}, {})", a, b)
}
}
impl LayerId {
/// FIXME(#2011, pcwalton): This is unfortunate. Maybe remove this in the future.
pub fn null() -> LayerId {
LayerId(0, 0)
}
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum LayerKind {
Layer2D,
Layer3D,
}
/// The scrolling policy of a layer.
#[derive(Clone, PartialEq, Eq, Copy)]
pub enum ScrollPolicy {
/// These layers scroll when the parent receives a scrolling message.
Scrollable,
/// These layers do not scroll when the parent receives a scrolling message.
FixedPosition,
}
/// All layer-specific information that the painting task sends to the compositor other than the
/// buffer contents of the layer itself.
#[derive(Copy, Clone)]
pub struct LayerProperties {
/// An opaque ID. This is usually the address of the flow and index of the box within it.
pub id: LayerId,
/// The id of the parent layer.
pub parent_id: Option<LayerId>,
/// The position and size of the layer in pixels.
pub rect: Rect<f32>,
/// The background color of the layer.
pub background_color: Color,
/// The scrolling policy of this layer.
pub scroll_policy: ScrollPolicy,
/// The transform for this layer
pub transform: Matrix4,
/// The perspective transform for this layer
pub perspective: Matrix4,
/// Whether this layer establishes a new 3d rendering context.
pub establishes_3d_context: bool,
}
/// The interface used by the painter to acquire draw targets for each paint frame and
/// submit them to be drawn to the display.
pub trait PaintListener {
fn native_display(&mut self) -> Option<NativeDisplay>;
/// Informs the compositor of the layers for the given pipeline. The compositor responds by
/// creating and/or destroying paint layers as necessary.
fn initialize_layers_for_pipeline(&mut self,
pipeline_id: PipelineId,
properties: Vec<LayerProperties>,
epoch: Epoch);
/// Sends new buffers for the given layers to the compositor.
fn assign_painted_buffers(&mut self,
pipeline_id: PipelineId,
epoch: Epoch,
replies: Vec<(LayerId, Box<LayerBufferSet>)>,
frame_tree_id: FrameTreeId);
/// Inform the compositor that these buffer requests will be ignored.
fn ignore_buffer_requests(&mut self, buffer_requests: Vec<BufferRequest>);
// Notification that the paint task wants to exit.
fn notify_paint_task_exiting(&mut self, pipeline_id: PipelineId);
}
/// The interface used by the script task to tell the compositor to update its ready state,
/// which is used in displaying the appropriate message in the window's title.
pub trait ScriptListener {
fn scroll_fragment_point(&mut self,
pipeline_id: PipelineId,
layer_id: LayerId,
point: Point2D<f32>);
/// Informs the compositor that the title of the page with the given pipeline ID has changed.
fn set_title(&mut self, pipeline_id: PipelineId, new_title: Option<String>);
fn close(&mut self);
fn dup(&mut self) -> Box<ScriptListener+'static>;
fn send_key_event(&mut self, key: Key, state: KeyState, modifiers: KeyModifiers);
}